I have played about 40 hours of BotW, did lots of fooling around, beaten one of the divine beasts and now I'm at the part I have to wear women's clothes in the desert if I remember right just so you know how much of the game I did.
I keep seeing that game as a lifetime favorite for lots of people but I can't for the life of me get into the game.
I feel the same about BotW as I feel for MGSV. It's an AMAZING open world sandbox. Lots of ways of achieving your goals. But not really story-driven like the other entries of that franchise. They are great fun but not narratively strong with lots of repetitive content.
Don't get this wrong, I love the game and I start this thread for the sole purpose of asking: Why can't I finish the game after 2 years? Tell me reasons to like the game. It's like I like more to read about it than to play it. And don't tell me "maybe it's not your kind of game" damn it Zelda is my favorite IP :( cheers
TL;DR Can't get into the game enough to finish it; Tell me why you love BotW
Elijah Miller
bump
Wyatt Rodriguez
anons?
Lincoln Bailey
damn it
Tyler Evans
bump
Hudson Long
bumpidy bump
Caleb Carter
I mean, it is a lot different from all the other Zelda games aside from the first one. Its an open world game. Maybe just watch all the cutscenes you collected to pump you up for Hyrule Castle. If you haven't already been to the castle then it should be enough to pump you up at least a little. Or even better finish up some side quests or go after some ingredients to upgrade armor so that you can get into the groove enough to finish it.
oh wait, didn't even read all of it. You should totally go after the divine beasts when you can and go in whatever order that you want. The game feels the best when exploring though so you could walk to each divine beast and just take your time fighting enemies, finding shrines, and solving korok puzzles
Ryan Rivera
Thanks for your legit answer user!
I have a few armor pieces, not much though. Never been to the castle yet, I still get my ass kicked when adventuring too close to it.
I don't really like the shrines, and don't have lots of sidequests to do yet or the ones I get I don't even understand what to do with them.
Is the whole "find locations based on the pictures" thing important?
Charles Robinson
did not want my thread to get into the shitter
that's the thing though, I love going around but one major complaint I have is that there's always the same kind of enemies everywhere it's like a big empty space most of the time. Maybe I need to explore new zones more, I don't have much of them explored yet so I can't really judge to be fair
Ian Moore
The pictures unlock cutscenes that show events that happened in the past. They are fairly important if you are interested in the "story" (the little that there is). Though, I suppose you could also just watch them on youtube.
Jayden Mitchell
you are right, really fair argument user but is there a goal behind finding all of them except for "completing the quest"? because if not yeah I guess I can watch some just to hype me up hehe
Colton Garcia
Not really. I think finding one memory and returning to Impa will allow you to get the Blue tunic. Finding the rest just lets you see the final memory. There are no other rewards that I can think of.
Levi Hughes
Its probably just a bit overwhelming in areas like the open field in front of the castle. I would try to explore every nook and cranny and try to search everywhere within each region. Cut it into little segments like exploring around a forest and such. Don't expect to find everything though, I surely have. And you could do this sparingly if you don't want to get too invested in exploring. I wanna say its easier to tell where you've been in regions that aren't the center.
Nolan Thompson
I loved the way the story was told. It's non-linear so you have to piece things together by finding fragments of the past. People say the story was weak but it was certainly more interesting and involved than pretty much every other Zelda story, which just devolves into "kill the big bad before he takes over the world". In BotW, the world has pretty much already been ravaged, and people cling to an uncertain fate.
I also started to love the game once I realized I didn't have to engage every enemy camp. Just take your time exploring and appreciate the exploration for what it is. You don't need a huge reward for every cool nook you find -- the reward is imagining the histories of these places and piecing together a narrative in your head
Camden Morgan
yeah I played for a few hours and got bored too, best the bird dungeon and never picked it back up botw2 looks cool so I might give it another go
good way to put it, I just need to figure out how to get the armor that let me go into the other regions at least now I know about the potions that let you go where's it's cold/hot so it helps
> I loved the way the story was told. It's non-linear so you have to piece things together by finding fragments of the past. this makes the story look more appealing the way you wrote it hehe
I like the way you folks think, maybe I look at this game wrong and am more of a linear game guy I dunno but thanks a lot!
Bentley Morales
Yeah, you will probably want to track down the memories. It will affect which ending you get.
Other than that, I would say go ahead and go right for the other divine beasts. What you are missing from other Zeldas isnt really story as much as it is structure. Every thing is open to you right of the bat, as opposed to the usual "Get item, now this area is accessible for the next item" rythym. And if you like that structure (which is fine), then the lack of it can feel disjointed and unfocused.
Thankfully, BOTW is pretty smartly paced, if you follow the "main quest" to free the beasts, you should be at a decent point to tackle Ganon, provided you haven't been skipping all the shrines you come across. It will be an upward battle, but it is doable. If you find out too hard, go find some more shrines and level up your armor and try again. Doing it this way will make sure you have a specific goal to work toward instead of wandering aimlessly.
Don't worry about missing out on content. This game explicitly does notgive you checklists for anything (Koroks, Shrines, etc) because you are supposed to have the adventure you want. Do as much of the game as you enjoy, then finish it when it feels right for you.
Although again, it would be worth it to hunt down the memories first. And maybe check out Eventide Island (lower right), Lost Woods (middle center) and Mt Lanayru (near Hateno); they are definitely highlights you won't want to miss.
Charles Gray
FYI: i have the upper part of the map left to explore only Akkala is explored; did not see what's at the left of hyrule castle either
Connor Jenkins
>Other than that, I would say go ahead and go right for the other divine beasts. What you are missing from other Zeldas isnt really story as much as it is structure. Every thing is open to you right of the bat, as opposed to the usual "Get item, now this area is accessible for the next item" rythym. And if you like that structure (which is fine), then the lack of it can feel disjointed and unfocused.
good point
> skipping shrines
yeah I skipped a few; that's another thing I found repetitive but I guess I need to kick my ass and do some to get stronger right?
> Although again, it would be worth it to hunt down the memories first.
I found them hard as tits to find! any tips? am I retarded? hehehe I have 9 of them remaining atm
Robert Long
same happens to me, 50 hours long game and it still dont get me
i played hollow knight before this and it fucking penetrated my soul (112% btw). The difference is huge, but i don't know. It depends on the person i guess
Isaiah Morris
Nah, man. Some of those memories are a real pain in the ass to find. My best tip is to pay attention to the geography of the world. Different regions have different kinds of trees, rocks, and colors. Once you get a feel for each region's features, you will be able to point them out in the pictures. Like "hey those gradient shades on thr rock wall look like the Gerudo highlands" and such.
Or look up the locations online. No need to drive yourself mad over finding them yourself.
Andrew Powell
glad I'm not the same user
hahaha nice to know that I'm not the only one struggling with them
I'm close to the Vah Naboris divine beast, I think I'll give it a go! Thanks I'm already a little more hyped about going back
Logan Gray
damn those guards one hit me there's a stealth part that I have to do to break some npc from prison I guess that needs to be done to get access to the divine beast?
Jaxon Foster
Nah you just need to stick to your opinion that you didn't like it. The story telling through was complete trash. It only served to "develop" Zelda and ONLY Zelda. And I use citations cause it's not really development. You just see her being a brat, her reason for being so, and then the end where they lose. You don't get any of the essentials in between. It's very barebones. The other 4, whom I've forgotten their names, didn't get anything meaningful cause you barely have a chance to get to know them. All you get is a quick flashback, them saying goodbye after beating a divine beast, and fucking text in their rooms. The memories is a neat concept for backstory but a completely terrible way of telling the main story.
Grayson Gonzalez
Hollow Knight is not a fair comparison, it's made by people with actual liberties, Zelda has things that have to be done in "Certain" ways, and even trying to break away from them locks certain aspects.