>emergent gameplay
Name one game that did this well.
>emergent gameplay
Name one game that did this well.
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RDR2
Lmao
>marketing buzzword
name any game where it actually lived up to the hype
You can still see the titties lmao
Baba Is You
Causing a big scene in town by insulting a woman or following a tough guy too closely (with everyone reacting to your actions differently) and having it escalate into a brawl til the sheriff runs you out of town is pure emergent gameplay. Nothing would work in the sandbox if not for the tons of layers of social dynamics going on in that game. Things can play out a million different ways.
I don't know what that is, please don't make fun of me
Minecraft?
/thread
If you discard the sandbox games : None
dwarf fortress
ssb melee
the fuck does that even mean?
Is this the next made up word you boomers are gonna be spamming over the next couple months?
Uncharted 4's combat is like guerrilla warfare with the regaining of stealth. The ebb and flow between straight fighting and sneaking around to opportunistically get new stealth kills and explosive ambushes against groups / priority targets based on where they moved before they lost you is emergent gameplay in a linear game
thanks fren
Gusic
Name one game that did it badly you retarded cat with downs syndrome poster
What the fuck does emergent gameplay even mean?
The first and last game to do so
Prey 2017
Unironically Breath of the Wild
mgsv, botw
Rimworld
Gameplay that could not exist without having a foundation of multiple highly-complicated systems interacting with the player and eachother
>Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.
Basically, when game mechanics are used in different ways from what the designers planned or anticipated. For example, imagine an MMORPG in which guilds form their own cartels to control the supply of some materials or items.
It means games without encounter design. It means facets of randomization creating the design, not regular human designed levels
That is the opposite of emergent gameplay.
Tribes.
Artificial Academy 2
MGSV is my favorite game of all time but it did not have good emergent gameplay not sure wtf ur on about
Ultima Online, Dark Age of Camelot, lots of other MMOs that followed in their footsteps.
Good sandbox games like the entire GTA series (including the 2d top-down originals) and
>That is the opposite of emergent gameplay.
It is no open world game, but the sandbox-type combat encounters w/ stealth are about as emergent as gameplay gets in a linear single-player game (though not all of the encounters are of the sandbox-type). The intended strategy is to use that kind of fast guerrilla warfare (which is itself emergent gameplay and not an obvious strategy) to whittle them down and eventually beat the last of them in a straight fight despite being outnumbered like 16 to 1. This makes every fight able to go down in a ton of different ways. There is a big randomness factor.
Your definition of it is just very limited and only focuses on one aspect.
en.wikipedia.org
That's all scripted, very well, but still scripted.
combining 2 or more gameplay mechanics to do something the creators didn't intend to.
No, you're completely oblivious to the designers intent. Designers setting up a combat arena, placing tall grass and stealth mechanics, and giving you a point of entry isn't emergent gameplay. That is absolutely classic level design. It's as old school as it gets. The idea of a "combat sandbox" dates all the way back to Halo CE. It's not emergent gameplay.
based thread, user
Sometimes the scripting is so comprehensive that their many possible "scripts" all flow together organically and feel like an unscripted system.
>to do something the creators didn't intend to.
Except most of the time nowadays it is intended
>Except most of the time nowadays it is intended
very much, and rockstar games are the prime example of that.
It's fantastic in it's own way, but it's not truly emergent gameplay.
The original rdr was the first time I saw how great it could be if the devs care for the details of a game.
I wanted to get on a train, but it was moving, so I took my horse next to the train and pressed the jump button to see what happened.
Instead of a clumsy fall animation, they anticipated it and had a ready made animation to jump on board.
This feels like emergent gameplay, but is actually just scripted.
why hasn't bethesda ever gone back and fixed radiant AI?
was it a scam from the get go?