It's underrated and a huge meme to pretend to hate it

It's underrated and a huge meme to pretend to hate it.

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Yeah it was pretty fun. Definitely better than Dead Money

I unironically agree. The atmosphere, the map and the enemies are all god tier. It really feels like the culmination of your entire New Vegas story.
And Ulysses is a lot better once you consider him to be some traumatized whackjob who is obsessed with you.

The hype for the showdown at the divide is severely hindered by the fact that its impossible to have a satisfying boss battle with the mechanics that the game has

Dead money is underrated, It's supposed to be dreary and agonizing, They done it well

I don't hate FNV but it's problem is that it gets too preachy. Ditch the "Every Vault is a psychological / sociological experiment" crap. Can the "No matter what choice you make, you're slightly evil" crap. Remove flying enemies. There; I just made the Fallout franchise better and it didn't even need a shiny new engine.

Fallout doesn't have flying enemies outside of the shitty spinoffs

The problem w Dead Money is that you get to this giant casino and it has exactly one level of casino-ness in it. Eh. As always, they blame everything on DLC budget.

Are you sure about that? The whole "there are no flying enemies" part? Because there are flying enemies in Fallout 3 & NV.

Cazadores are great though.

>Ditch the "Every Vault is a psychological / sociological experiment" crap
But that's literally part of the story, vaults weren't actually made to shelter people because Vault-Tec never believed a nuclear strike would actually happen which also why it was never mass produced, they just used it to experiment on small population group and unfortunately for the inhabitants, the apocalypse happened before they stopped.

I've only been through the whole thing once and I didn't care for it. Ulysses himself and his revenge boner was an interesting antagonist at least.

Shit opinion.

>there are flying enemies in Fallout 3 & NV.
they're actually walking enemies they just have a flying animation, they cant actually take off and move in 3D

I don't hate it but I don't like it either, the atmosphere is great, but it's pretty much just going down a corridor with enemies there and there, there's little to explore and the stand off at the end is pretty bad, you either stroll through the DLC like a breeze and finish it in an hour or everything takes 20 minutes to kill and you waste 10 hours, there's no middlepart.

76 is better.

Big Mountain left me exhausted from the bulletsponge enemies and the
>go to x
>take y
>go to z
quests. The world was full of hostile mobs but still felt barren as hell, and the whole questline there was just tedious.
Lonesome Road, while being linear, was such a refreshment and I still love it.

No there aren't, there are levitating enemies, not flying enemies.

>going to big MT before you have an autistically minmaxed build that can oneshot everything
It's your own fault

The problem with the Lonesome Road is that it's so easy to not care about both Ulysses and the Divide.
None of the other DLCs or the base game hasthis problem.

In Dead Money you can play as a guy who just wants the riches and to get out with his life not caring about anything.
In Honest Hearts you can literally shoot your entire way out without a single line of dialogue by shooting every single dumbass tirbal, including Joshua and his dumbass friend.
In Old World Blues you can get your brain back and pop every single brain jar idiots, claim the entire thing for yourself and get out.

Lonesome Roads forces a backstory to your otherwise blank state courier and wants you to listen to this Bane looking moron.

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But you can just be the guy that tries to aquire nukes for himself to blast the Mojave, it's not like you have to listen to Ulysses' ramblings. Just kill him once you arrive, that's your only real interaction after all. It's been a while since I played the DLC so correct me if I'm wrong

The first time I played I just went full retard and assumed Ulysses would be a forced fight that you couldn't talk down for whatever reason so I just popped into sneak and instantly killed him with an AMR sneak attack headshot before the dialogue even started. Then I realized I'd fucked up and loaded my save

They should have done more with the Divide and made it less linear. More about what was there before you brought the package from Navarro, more about the Marked Men, more to explore.
And a shitton less of
>bear bull courier divide blah blah blah

I liked the locations in Lonesome Road

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Following the story and mystery of Ulysses as the DLCs were coming out was great. Tracking down his audio logs and discovering the divide simulation at Big MT was great for exploration too.

Man I gotta do another New Vegas run

BEAR
AND
BULL

>extremely linear
>have to put up with some retard the whole way through
>nuke your own faction to get your faction armor
The equipment, setting and atmosphere were pretty great but the DLC doesn't come without its annoyances, that can be said about all the other DLCs though so I guess it comes down to whichever settings people like the most

I liked Ulysses better as the Biological Research Station

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Over the uears, I have done about 10 or 20 playthroughs of NV with the DLCs, on both Xbox and PC, and still can't decipher what Ulysses was blathering on about
>I don't blame you (except I do)
>Bear bull courier divide
>Imma blow up deez honky muthafuckas cuz I mad about stuff

Dead Money>OWB>Lonesome Road>HH
Honest Heatts gets a lot of praise but it’s mainly thanks to Joshua and the Survivor. The rest of the DLC is kind of boring

Yeah, HH is mostly expanding the toy box while going innawoods with injuns.

Stealth archers aren't great against robots.

OWB is porbably my favourite.
>mad scientist theme
>main villain is just a drugged up old man
>still has good intentions

Definitely not true. It's rated about what it deserves.

Pros
>great exploration and deadly enemies, perfect end game location, lots of great weapons, ED-E
Cons
>Ulysses and everything about him is completely botched

Considering Ulysses was supposed to be the "ultimate showdown" of New Vegas, it's a pretty big misstep that the guy is so badly implemented.

People pretend to hate it? It was so fucking good.

Nothing beats The Pitt, anyways.

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Anything's better than fucking Honest Hearts

But saying the best DLC for the game idn't Old World Blues is a lie

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Maybe, but it's still the weakest of all the DLC's.

*blocks your path because everything looks the same*

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Lonesome Road and HH are reversed when it comes to their issues in my opinion.

LR has excellent locations and a lot of great end game battles to fight, but it's general story is pretty meh.
HH has weak (although good looking) locations and lame battles, but a lot of really great writing and stories.
OWB and DM are better than both of the other two because they don't have obvious flaws. DM obviously has a lot of subjectivity attached to it, and OWB style can be off-putting, but they objectively do well what they set out to do.

All the DLCs have their own unique pros and cons, rating them is entirely a matter of personal taste and tolerance

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Imagine playing the Pitt, and then playing Mothership Zeta. It's like they're made by two different studios with how wildly the quality swings.

>indoor sections send you to opposite ends of the map

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>what is DM

The best of the DLC's.

That's the thing about DM; it's either the best or the worst depending on the person.
It's my personal favorite, but I always make sure to go into it with like 60-70 in unarmed and stealth.

user, real vaults meant to house important people did exist, dont just say lmao every single vault is an experiment.

They nailed agonizing by dropping my frames to 20FPS for no reason. I didn't have the motivation to even complete the first quest.

I never got all the bitching about how you need to max out unarmed or repair or whatever to beat the DLC. Sure, you're at a disadvantage without your regular loadout and it's a bit of a slog the first time through, but on repeat playthroughs it's pretty smooth sailing.
Then again I'm a huge autist about this game so maybe I'm biased.

OWB is my favorite cause big MT is just comfy. especially with the mysterious broadcast in the background

>real vaults meant to house important people did exist
Yet again it's part of the story, it's called the Enclave and by the time of New Vegas they are either dead or on the run because of what happened in Fallout 2.

I'm gonna replay, but I haven't been paying attention to mods for a long time now. Anything interesting, gameplay-wise, come out in the last few years?

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Control vaults existed that had nothing to do with the enclave.
Vault city was one, I believe.

The new town was going to be the synthesis that Caesar talked about. Neither legion nor NCR, independant and promissing, able to let go of the old world and surpass the idiocy of their flaws and forge their own prosperous future. The Courrier delivered a package way back, ordered by the NCR, that activated hopeville silos and that nuked the place to kingdom come. Legion were also trying to encroach there, so they were caught there too.

He is mad at both, for different reasons, even if he dislikes NCR much more than Legion (he speaks of them with respect) and he focuses a lot in the duality of the factions and how they were inevitably going to ruin the one example of the future survivors. The twos methods wont work forever, and their endless aquabling isnt what will make the wasteland gain a pair of balls and learn to be level 50 couriers, itl just perptuate two flawed systems, so he eternaly pokes at the courier about his alegiances to tell em they are shit and unsustainable long term, essentialy.

The Divide, before it became shit, was a city that could make Couriers, and that got fucked by Bear and Bull alike. So he eternaly is mad he saw the blossom of new civilization, one able to be what he saw as the successors of the world, get fucked by em both, for different reasons and circumstances. Thats why he is eternaly mad, especialy at you for being an unwitting player in the game of its doom.

Clearer now?

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that's on you for playing on a potato

Fallout 76 piece of shit that it is is literally about a Control Vault opening.

Controls are still part of an experiment.

Its extremely... alright... like all of the NV DLC. I really don't care for any of the DLC, they all kinda suck in their own ways. I like ideas from them, but they're never long enough to flesh those ideas out (looking at you Joshua Gram). I've done a dozen playthoughs of NV, but have only done each DLC maybe twice.

>fallout.fandom.com/wiki/Vault_69
>As part of the vault experiment, it is populated by 1 man and 999 women.

Literally any build can oneshot things in Big MT or at least kill them before they're a danger. Even melee/unarmed builds can just hype up on chems to take out a group of roboscorpions.

why are these all so long, i can't even remember what i was doing in the vanilla game when i return.

OWB’s problems are in boring quests and bullet sponge enemies.
Dead Money has issues with difficulty less because of it being actually difficult and more having to do with the Janky engine

genkhis khan vault

But the “where’s Muh dad/son!?!?!?!” stories of 3 and 4 are somehow better? Hard pass my guy.

Based analysis user.

>must have slowly mutated over the course of days or weeks
>not one note or graffiti to shed a little light on their suffering and loss of humanity

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Ulysses was such a boring character, especially to listen to

It's been a while but I vividly remember conventional ammo not doing shit against roboscorpions.

The rocket launcher was pretty cool.

It was complete garbage, as was most of the expansions for NV. OWB was the only alright expansion, the rest were not only painfully boring, but straight up torture because you couldn't leave until you finished them.

Are you two fucking retarded?

ulysses was a boring mess that i still don't really understand what the fuck he was going on about and i feel likes its more the writers fault than mine.
The levels themselves are fine, and its a good final level for a playthough with great gear
Its good
The ranking is still
Dead money(with bug fix mod)
Lonesome Road
Old world blues
Honest Hearts

Meanwhile I had no allegiance with either and was already deep into the Yes Man independent route. And yet Ulysses still went on and on and on about bear and bull, bull and bear, then the game acts like I give a shit that either of them are about to be nuked.

There are no flying enemies, you fucking moron.

It was made to be that way though

all NV DLC was awesome, base game was shit.

Exactly how I see it. Joshua is pretty much the one thing I can truly point towards in HH and say that's unbelievably well done but those locations weren't doing anything for me.

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>durr hurr this flying enemy isn't ACTUALLY flying because of some arbitrary detail durr hurrrrrr lol this bloatfly is just FLOATING not FLYING hhurhurhur

>enemy acts exactly the same as every other enemy in th game
>enemy has no special properties at all other than their model levitating above the ground
>hurrr flying enemy
Also the literal only "flying" enemy in the games are bloatflies and cazadores

Don't mind, just posting the best thing Bethesda has ever done in terms of Fallout.
Point Lookout is good also.

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This is what I hate about the Vault Experiment shit. They are just so randum XD
>le one man and many women!
>le one man and puppets!
>le live panther!

Redpill me on the pitt, Why is it so good?

>get beaten up by nightsticks in your power armour
>do a round of lost and found with steel ingots
>fight some faggots in an arena
>get an insultingly bad "grey" moral choice
>try to kill a baby

Their best is garbage

By your definition a Mr. Handy is a flying enemy just because the model isn't touching the ground you literal actual retard. There is no difference between a "flying" enemy and any "regular" enemy, they do not have the ability to actually fly around in the conventional sense.

Maybe you could try one that actually appeared in the games

And yet they fly.

>Eat Baby

Nope, actually they don't.

Yes, correct.

They are considered canon

Can't do it, can you

TALK ABOUT THE FUCKING DIVIIIIIIIIIIIDE REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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I can and have proven you wrong

It sucks, worst of all the DLCs by far. There.

It's provides decent world building to Fallout without heavily relying on reused (and often out of place) ideas and tropes. Whereas base game 3 had to recycle a bunch of Fallout staples in order for it to appear as a Fallout, this uses them only sparingly and are lore appropriate. No super mutants because why the hell would super mutants be anywhere outside of the west coast? The Brotherhood of Steel are not good guys because they purged a city, leaving it for raiders to take over. But conversely they aren't strictly bad guys either because the city was full of arguably worse people before, and the city has somewhat become organized and stable as a result.

>mod

>proven me wrong by failing to list a Vault actually used in the game
Wow, you sure are a master of debate. No more (You) for you, faggot.

You ever seen one of those Rangers in black armor? I wouldn't want to make one of those mad

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>it has to appear in a game for it to be canon
Not him you are arguing with but Jesus user.

>GUSY LOOK ONE VAULT POPULATED BY WOMEN AND ONE MAN LOL
>the idea behind these vaults suck my balls
>OH YEAH HOW ABOUT THE ONES IN THE GAMES
>what about them? I am talking about these shit ones.
>UH NOT CANON
>they are canon, the devs said so
>UUUH NO MORE YOUs FOR YOU

Are you done sperging?

Needs proper context

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Oh and for the record, , puppet vault is actually referenced in game in Fallout 3. You can find the jump suit along with audio logs showing that slavers are scared of this mad puppet guy murdering them all.

>actually trying to reason with obsididrones

>Can the "No matter what choice you make, you're slightly evil" crap

Waaaa, necessary evils and moral ambiguity in a lawless wasteland. How could this ever happen as opposed to real life where every choice is black and white and you are either good or evil with no inbetween.

Feeling like replaying it. Do mods work fine with the gog version?

They literally do not fly, by all measures their entity is literally, not figuratively, touching the ground.

Ah yes the GRRM school of imaginary society, where everyone is secretly a cunt and all good deeds are punished

Yes. It comes with 4gb exe already but use the recent version just to make sure

t. GOG version owner

>whinges about people wanting all choices black and white
>takes an user's statement and makes it black and white

You fucking idiot.

I have forgotten basically everything about this dlc desu.
Honest hearts and dead money, I remember pretty much all of.
Old world blues, I've forgotten most of the story, but I still remember the brain tanks, the weapons, and the setting.
Lonesome road, I just remember the edger main dude, the flag being a weapon, and every level looking like the same stretch of highway.
Don't remember liking it or hating it. Just staught up barely remember it.

JFC, why is Dead Money so shit?

That's great. I'm really happy he didn't get shot.

It's not. The radios and poisonous fog are not even remotely difficult to overcome. The only vaguely frustrating thing is ensuring you get good ending for Dog/God.

>their entity is literally not touching ground
Oh, so they're flying?

Because it's pretentious garbage and they tried to make some kind of retarded 'hardcore' bullshit in an RPG not suited for it with an engine not suited for it.

>The radios and poisonous fog are not even remotely difficult to overcome.
How is this related to Dead Money being shit? Why are you talking about anything being "frustrating"? It's shit because it's mind numbingly boring and the setting is garbage.

all the DLCs are shit

Can you read?

no u

>Unpopular opinion time
Everytime I do a New Vegas playthrough I avoid all DLC because I find them more tedious than fun.

My game keeps freezing and crashing with no error code, I'm using Win10, nvse, nvsr, jip plugins. Pls help I just want to play it again.

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All I'm reading is that they're flying, man.

>Win10

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The DLC storyline is better than muh bear and bull

Start the game without mods and see if it still happens. If it doesn't then keep activating mods until you've found which one keeps making your game crash.

If you stand on a ledge and a cazadore sees you, it will not be able to reach you without going all of the way around.
It's not flying.

It's not shitty because it's hard; it's shitty because it's fucking boring and bland.

You're gay

My first few times, OWB was my favorite DLC. But after multiple runs, I find the quests very bland and boring while the dialog has lost some of its charm. Dead Money on the other hand has gotten better through multiple plays as the story gets more absorbing when you pay more attention to it. Playing as a somewhat low-level character can be pretty tense in a good way, especially if you don't have the right stats.

It flies all the way around to reach you.

Levitating is something you do without wings you dumb nigger

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>It's shit because it's mind numbingly boring and the setting is garbage.
The setting is great, what are you talking about?

>what are you talking about?
The shitty setting.

best gun coming through

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Horrible DLC. It's entirely linear and combat focused, in a game where its worse aspect is the combat, and its strength elsewhere is in its exploration, nonlinearity, characters, and quests. Instead we get a tediously long corridor shooter.

>but muh atmosphere
Ulysses was not an engaging character, which is all the worst due to him being the only NPC in the DLC. BEARBULLBEARBULL is not just a meme, it's true. The writing is overly full of itself and it's juts tedious listening to Ulysses with that dumb fucking bane impression he's trying to do.
Plenty of other areas of the game are able to have atmosphere without having the actual gameplay itself be a fucking boring shooting gallery hallway and nothing more.

What's wrong with flying enemies?

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That's not the Anti-Material Rifle though

t. retard

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that gun is boring

Only genuinely good one is DM. HH had potential and I like the setting/aesthetic/ideas behind it, but they don't really do much with it. OWB is bland and monotonous and the reddit humor just makes it worse. LR is just shit and that requires no further explanation.

What a shitty comp, All the DLCS run better than the base game.

It's materiel, faggot. It's not some sort of antimatter scifi gun.

are the DLCs worth it?
the base game is fucking awful

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Literally did not mention F3 or F4 you obsessed obsidiot.

Not him, but back when I played NV and then the DLCs when they released, I was playing on a mediocre laptop, and I definitely remember Dead Money having the worst performance. Which is actually odd since it's the one where the levels are basically tightly-enclosed corridors rather than a massive open world space, so that one SHOULD'VE been the one with the best performance. But that's gamebryo for you.

Recently bought a Xbone X, couldn't resist the temptation to grab it again, and yes: no mods but fuck it, it fun as it is

Like poetry, you need to go back.

dead money is the best story wise, but the worst gameplay out of all dlcs

>blocks your path

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>have played DM over 30 times
>these things never get in my way because I know exactly how to deal with them

>worst gameplay
that'd be lonesome road. DM is at least interesting in how it takes away your gear and forces you to adapt and make due with what you can scrounge. It also has excellent scripting in how it alters what happens based on subtle unintentional choices you make throughout the DLC.

>look for an emitter
>shoot it

user, git gud. the only DLC i started accidentally was mothership zeta and that's because it's designed that way.

Reminder

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That doesn't make any sense.
No. That makes me angry.

I wish I could stomp your Redditor head in!

>That doesn't make any sense.
>No. That makes me angry.
>I wish I could stomp your Redditor head in!
Keep crying, obsidrone.
Fallout isn't what Obsidian thought it was, if somehow the original team were to assemble for a new Fallout game all their own, it would resemble Fo3 more than FoNV.

Fallout: New Vegas feels completely out of place in the series because Obsidian didn't understand it.

it's obviously cliff racers from morrowind (a game you obviously did not play) modded into nv

Non-canon, dilate

>get dabbed on
>survive

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That quote sometimes surfaces around the web by people who are ignorant of the source.

We know

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What was Vault 13's social experiment?

to lick balls

Penis Inspection Day everyday.
It's a control group.

What was Vault Citie's social experiment?

The irony has layers here.

The water chip had planned obsolescence.

But it's a retcon. Vaults having social experiments thing started with Fallout 2.

>Fallout: New Vegas feels completely out of place in the series because Obsidian didn't understand it.
imagine being this retarded

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Keep crying, obsidrone.
Mmm...!!!
Your semen is so tasty
MMM......!!!!!!

>i like destroyed skyscraper #340931593953
>BUT I HATE FALLOUT 4 REEE TODD TODD TODDDD
kys

Thankfully Bethesda realized that mistake and fixed the issue by completely destroying the entire franchise and raping its corpse.

Grand Prairie is a pretty small town and it's in Canada, not the US.

And yet F3 has nothing relating to that theme while F:NV is entirely about that theme

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So how did Ulysses get through the Divide if the path is blocked by rubble you need to flat out fucking nuke to get rid of

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grabbed his eyebots and rode them to the end

He does the only thing the courier is unable to do: Walk around.

That flag on his back is a fucking master key.

Any of the other DLC's are better than Dead Money. Gameplay was okay but the story was ass.

He has like 10 eyebots, he gets on them like a hoverboard.

Cazadores become pushovers after Old World Blues

Are you implying that you're blowing me?

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>It flies all the way around to reach you.

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Still has better ai path finding than 4

Does that mean they have the high ground?

Not sure if that's objective, but four is still a terrible game.

Riot Gear > Courier Duster
Esspecially because its impossible to get the Yes Man one without commands

>terrible game
nah
>terrible fallout game
yes

No it doesn't. No enemy in Fallout before 4 is capable of flight

fuck off Sinclair, you're not fooling anyone

That's desert ranger combat armor, still
Riot Gear > Desert > Duster

It was either a control vault according to President Dickardson or a vault to test the effects of long-term isolation.

Bad dialogue, Boring quests, mediocre gunplay, and graphics. What about that makes it good?

it just works

I prefer Vault 68; 999 men and one poor woman, likely chosen for her looks, assets and fertility, and likely a dyke or painfully shy knowing how mean spirited Vault-Tech could be. 69 has a pretty viable future, since a man can stud, but 68 is destined to be fucked up. If she isn't raped to death or torn apart in a dispute, and if constant childbirth doesn't kill her (I suspect Vault-Tech would forget to furnish these two Vaults with the usual birth control meds/implants), they still have to let the next generation fo girls grow up enough to breed, and then fuck babies into them, just to keep the Vault alive long enough to become stable. If it ever could. They would have no real choice but to try.

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I like this expansion because it gives a backstory to the courier and it left to the player if they want it to be true for their character's backstory.

I swear this game gave me some degree of autism as I really felt like I was role playing a character and making decisions for him.

Immunity to invisible walls.
I love New Vegas but I remember invisible walls being everywhere, sometimes even more so than in FO3.

>liking it for its worst feature

I'm mixed on Dead Money. The story and the atmosphere are fucking fantastic, but the actual gameplay drags on at parts.

Lonesome Road was good in general. The only thing that disappointed me is The Courier's Mile. I expected really wide and long mile of dangers, compared to the roads from dlc itself, but I got a tiny 50x50 meters square box of Deathclaws. The laziness of location upset me to no end.

all New Vegas DLCs suck

Not that user, I played it recently...
I actually liked FO3 to an extent but Fo4 is more about wasting time playing Fortnite than doing anything. The quests are terrible and I do not know how could anyone stand that game coming from NV, it has even less RPG content than FO3.

You're retarded. The "flying" enemies are literally exactly the same as walking ones, they can even get their invisible legs sweeped and can set off mines.

i didn't like that literally nuking one or both of the two factions at war with each other had no repercussions or anything whatsoever. it was just a way to get some unique loot.

Tell the truth, Yea Forums:

Would you willingly sign up for a Vault knowing that it would lead to a higher-than-previous chance of successfully reproducing?

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The Pitt and Point Lookout were pretty great, but they could both be a little too drab.
The best Fallout DLC done by Bethesda is definitely Far Harbor. They should just let that team handle the actual games.

If its worst feature is still fun, it talks highly of the overall content, don't it?

I disagree but there are pieces which stand out better than others.

Old World Blues might seem LOLSORANDUMXD crap depending on who you are but you still get some great loot out of it.

Dead Money has this resemblance to Bioshock which I liked.

Honest Hearst is just good for the story but it might be boring depending on whether you like lore better than gameplay.

Lonesome Road is about challenge and lore.
Reminds me of JRPGS since it gives you a clear antagonist that is similar to the main character.

Nothing to be mad about.

Now why no one is playing Wasteland 2?

Far harbour was ass. You think its good because they brought back cut features, Stuff the base game should of had.

>even more so than in FO3
I'm pretty sure FO3 has no invisible walls, stupid nigger.

Actually if you just join the military and then a PMC group your chances for survival are way better than that of anyone elses in canon.

It is the middle class that gets dabbed on by the vaults, poor people are simply left to die. The rich on the other hand like having a group of PMCs with them.

How long has it been since you played beanner?
FO3 is a buggy mess with invisible walls played in the DC area, preventing you from crouch jumping around even when it looks like you can. Practically if it has rubble or a small slope there is an invisible wall.

Not that I hate it, but the DC area has a lot of these bugs. The rest of the game is pretty empty which honestly it does give it a melancholic theme.

I'd sign up for a vault with assaultron sexbots

I remember hoping and theorizing what cool stories and characters they'd have from watching the trailer. Like seeing a minuteman faction and what looked like a redcoat ghoul could've been a great questline. The whole institute being a boogyman thing could've been so interesting but it was just used to teleport enemies in arenas. even the whole base building tower defense thing could've been a fun side piece if they actually did something.

cazadores were the only thing that actually scared me, so they're a plus

Nice bait.
That DLC was fucking terrible.
Dead Money > OWB > LR > HR

Dead Money is way too frustrating and annoying

>Now why no one is playing Wasteland 2?
Long as fuck game with shitty combat.
Game would be excellent if it weren't for nu-Xcom combat with crappier AI and level/encounter design.

What's your problem with Gun Runners Arsenal and Courier's stash?

It is obvious that you lack the adequate cognitive skills to comprehend the genius of the combat and game philosophy.

You should probably kill yourself, immediately.

Dead Money is criminally underrated and everyone hates it because it's "hard". Dead Money has the best characters, gameplay, and actually gives you a feeling of dread when wandering around.

The only thing I respect from FO4 is that it was inspired by Van Buren. The Institute for example.

Building was terrible because well gamebryo. I was hoping for a Fallout game with the ID Tech engine.

So I never actually played Rage, is that any good or is it more like borderlands?

Wasteland 2 is similar to FO2.
The first hour or so is fucking terrible and I am not afraid to admit some tutorials or a few on rails missions would had helped, something like temple of trials for combat and such.

Once you get used to it, the game does kick off.

Rage was alright, I don't remember much of it and I probably wouldn't go back to find out.

>I probably wouldn't go back to find out.
Can you please replay it then report back if it was good or not.

Because I was thinking playing, but don want to waste money or time.

>Chinese and Americans literally at war over the world's last oil deposits
>T-51s rolling through Beijing
>"dude like what if yer mum was a computer mental innit"
>"what the fuck you talking about, keeping a large population of healthy Americans safe so they can recognize the wasteland? No we gotta figure out what happens if you inject everyone with AIDs"

Dead Money had that survival horror kind of challenge and some of the best characters and plot quests in the entire game.
The only thing I would say is kinda bad about it is the "let go" thing cuz it doesnt really work in a game where you can cheat to carry all that gold outside. They should have done it in some other way, but thats a nitpick.
Regardless, its easily the best of the DLCs. OWB was pretty good too, but it the other two are just terrible and boring.

Need some help. Can't use energy weapons because they lag the fuck out of my game, especially the Gatling laser. How do I solve this? I don't use texture or overhaul mods

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>spend entire game being loyal to one faction
>accidentally hit one member of the faction in a skirmish against another faction
>faction ive been helping immediately turn on me and try to kill me non stop litterally breaking the game


new vegas is shit compared to 3

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Hmm...
That sounds like a irritating situation.
Have you tried: killing yourself?

All DLCs suck

Who wants a faggot that can't aim on their team?

I'm searching for a game that the final boss it's an angel that wants to tan and the secret final boss it's the girl of the tutorial

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I wasn't necessarily in complete understanding of the story they were pushing in the DLC. It seemed a bit forced and slightly shallow due to the relatively short exposure in contrast to the main story. It has been a long time since I played it and, granted, the main should be more in-depth than the DLC, but I'm going to just put my statement out there

THE BEAR AND THE BULL, THE BULL AND THE BEAR. DON'T YOU SEE THE BULL IS EATEN BY THE BEAR EXCEPT WHEN IT ISN'T WHEN THE BULL KILLS THE BEAR BECAUSE THE BULL AND THE BEAAARRR

What kind of girl wears this type of tank top with a bra at home, and what kind of bra let the nipples peek through?

I also always thought that because of its power it was just anti-material in general until now

>trying to play non melee builds without the bullettime mod
all i feel is pain

absolute pleb taste

Only brainlets hate it

It's a lonesome road for all us cowboys out there

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>bloatfly
>bloodbug

For me its melee build

They have the same pathfinding as any other enemy. While flying. Just because they can't fly high and have the same pathfinding doesn't mean they aren't flying.

All the DLC is great, so even when I'd have to single out the "worst one" it's still pretty good. Me personally it's HH/DM > LR > OWB.

Is Tale of Two Wastelands any good? I want to play 3's superior DLCs, but I don't want to deal with everything that comes attached to 3, like it's shitty gameplay.

Why is it near impossible to get this thing without console commands?

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>I don't want my choices to have consequences

It's probably the best way to play 3 since it actually runs on modern PCs and you get iron sights

the big "they", huh? scary group.
if the dlc was all inside a casino I would probably hate it. it's good that they kept it only for the climax

Why use a bullettime mod when there's already a bulletime chem and perk

People that hate it never took the time to appreciate how meta they went on this one.
They use a main characteristic of their players (just doing shit because they want to / because a quest marker tells them they can do it) so characterize the Courier to be the very same way.
And the only way to have that revelation of the Couriers past be presented to you is to fight your way through the Divide, with no mention of any reward and just Ulysses' cryptic messages along the way.
That very characteristic is was, according to Ulysses, is what makes the Courier both a source of creation and destruction. They just do things, no matter if others follow in their wake or if they have to cleave their way through them.

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because fuck trying to hit some asshole zigzagging towards me at mach 5 and fuck vats, and turbo still has it's use as it doesn't slow you down with time aswell

>underrated
No it's definitely rated as it should be, the worst of the bunch.
>hate it
I don't hate it, but it is the worst of the bunch and I'd rather not play it again since it's kind of a slog.

>It's a "user tries to appear superior by acting like playing a game's story is beneath him, and that killing everything is edgier and cooler" thread

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This.

New Vegas had a lot of characters point out to you the insanity/obsessive behavior of the PC. Ceaser's line in particular, about how you wake up from the dead and track a man across the desert, killing him in his own casino, surrounded by his own men. Normal human beings don't do that. Only video game characters do.

that contrivance was hamfisted as fuck
>lmao you totally need to go through this single locked door to a bunker in order to continue along to the other end of the divide rather than just being able to walk around it
>lmao only way to open the door is to fire a nuke somewhere

I hate it when devs pull this retarded Spec Ops bullshit where they set up a premise where you're railroaded into doing exactly what they script just so they can scold the player for doing what they literally set up the game to do with no alternate solution. These sort of things would actually have meaning if there truly is another way to do things rather than just taking the easy way and launching a nuke. Then it would actually sting the player when those who are complacent realize they actually could have spared that place had they just taken care. But because the game forces a false dilemma, it becomes meaningless.

you clearly never played a fallout game

>first played NV on Xbone a few years back
>did Dead Money at level 12 as I wanted to see how hard it was
>completed it with little issue mostly thanks to that police revolver you find and my habit of targeting limbs while fighting anyway

Why do people always rag on DM being so hard? The only time I had problems in my first blind runthrough was finding some of the more obscure hidden radios.
I also managed to piss Christine off in our opening conversation because I got snarky while I managed to keep Dean on my good side

But user, there is a way to prevent all that. You don't have to launch the nuke. Ulysses tells you multiple times. Just turn around. Continuing is the easy way out because the hardest thing is to know when to let go.

I understood perfectly what they were trying to say with their meta narrative. That doesn't change the fact that it was a dull tedious slog of shooting galleries.

This reminds me of when people try to defend Bioshock Infinite and say it's a good game just because of its 3deep5me alternate dimensions ending. Doesn't change the fact that that game is monotonous and boring gallery shooter, and the same applies to Lonesome Road.

Do you think you're being clever with this post? No, that's not an actual choice because the game isn't actually scripted to accept any negative decision. You are not allowed to actually spite Ulysses by not doing LR. All you can do is suspend it. If the game were programmed in a way such that after first entering the Divide, you could tell Ulysses to fuck off and then leave. And THEN after X amount of time has passed, an event flag goes off where it actually changes what happens in the DLC, such as Ulysses giving up and an heroing or something because he was wrong and the Courier actually didn't give a shit.

But this doesn't happen. "bro just don't play anymore" is not an actual choice within the narrative of the game. It's not programmed in. It's not there.

Dead Money is without a doubt the best DLC, actually made me put in effort to complete it and not just shoot everything on sight

>"...Am I finally good, guys? Y-you can play past the ending, now!"

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I played New California
but I didn't play 4 or 76 so that should tell you something

I liked the atmosphere and story of Lonesome Road - the Burrowers were a little *eh* though.

Suspending LR is the same as spiting Ulysses. But no matter how long he has to wait, the boogeyman of The Courier he has in his head, that kept him going and drove him to the edge of his sanity will keep him waiting there until the Divide does ultimately take him. Or until his Eyebots run out of juice and can't suck him off anymore, who knows.
"Just don't do something" is absolutely a choice in the context of an RPG.

>can play past the ending
Wait, it took them a year to do that?

I shouldn't be forced to do something that completely destroys the definition of a Roleplaying Game

Was it really rigged from the start?
Isn't getting the platinum chip and therefore becoming a target pretty unlucky

>The circumstances surrounding you transporting the chip are already the first setup to Lonesome Road
True videogame kino.

>keep him waiting there until the Divide does ultimately take him. Or until his Eyebots run out of juice and can't suck him off anymore, who knows.
Nonsense headcanon LARPfaggotry

Turning around and returning to the Mojave has the same effect as pausing the game, it will exist in a stasis until you unpause it. There is no choice and consequence here, just pathetic writer self-masturbation

honestly the only thing I thought while he was saying "THERE IS NOTHING FOR YOU HERE BUT YOU'LL COME HERE EVENTUALLY YOU CAN'T HELP IT" is "there might be no reward but I'm gonna shove my fist up your ass so hard that I'll get gold bars out of it if you don't shut up and start making sense"

upon replays I just assumed he was mad as shit and he was just pointing his anger towards me, so could enjoy it more

i always loved Lonesome Road and think Ulysses is a great character
i even got the mod that let's you recruit him as a companion if he lives

>there might be no reward but I'm gonna shove my fist up your ass so hard that I'll get gold bars out of it if you don't shut up and start making sense
Now what does Elijah's corpse have to do with anything

>Tell Ulysses you don't care
>he tells you to fuck off and leave, then
>you can just fuck off and leave

>bro just don't play the dlc you payed money for lmao

dude I like the dlc but it could've been handled a lot better, it's the same as the people that don't want to keep playing after killing Benny, having that end where you could leave the mojave because your courier wasn't interested in politics would've solved a lot of complaints

No it sucked ass.

>pausing the game
Literally nothing changes in the world, it's frozen
>turning around and and returning to the Mojave
Your character continues to interact with the world.
It's an RPG. Choosing to not pursue something is still a choice in terms of characterization.

>it could've been handled a lot better,
Oh fucking absolutely. I love what they did but there is still so much more potential in there.
The average player wouldn't really give a shit and still play it, hence they don't lose out on the experience. The whole "chosing not to do something" thing only comes into play when you play as an actual character.

"Every vault is an experiment" was retconned into the series. Vault 13's predicament was legit in Fallout 1 but then they decided to make the event hilarious in Fallout 2 & now we have a tradition of every vault being psychopathic in some way.

well he had a reward didn't he? :^)

Idiotic response.

Dumb user

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Post specs.

All the DLCs were good. OWB was the best and HH was the worst solely because it had an hour long story at most and was small as fuck.

I took the title too literally when I played it the first time. Was looking forward to a lonely path to get to the bottom of the courier's journey. Instead theres some faggot spouting nonsense and a little robot with you the entire time

So all choices have a negative consequence? No, they don't. To experience that phenomenon, all that you have to do is experience real life.

It's a craptop, but it sure as hell can run FNV at max settings. Despite this, I'm running on medium because of all the lag, and I didn't heavily mod it

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I played Fallout 1 which is the only true Fallout game. F2 was rushed and incomplete but still canon. F3 and beyond are derivatives and, although legally canon, can't be considered as spiritually canon. FNV is probably closest to a true sequel to F2 as it contains a lot of what Van Buren was going to have.

What did the update include or change?

BULL BEAR BULL BULL BEAR BULL BEAR BEAR BULL

According to who? You?

Was Ulysse an homosexual with a cuckhold fetish?

>Choosing to not pursue something is still a choice in terms of characterization.
No, the game does not recognize it, it's all in your head.
The Mojave will change if you continue to interact with it, but the Divide will remain paused unless you march back and continue with the story.
LR lets you walk away but does not acknowledge it because that doesn't tell the story it wants to tell, which is antithetical to RPG design. Of course there are limits, but all LR needed was an ending slide if you chose to say "nah" same as the other DLCs.

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New California was actually decent and written a lot more like an actual Fallout game than 3, NV, 4 or 76 prove me wrong I'll wait.

>I don't use texture or overhaul mods
>and I didn't heavily mod it
If you DID mod, I'd assume it's a mod causing it, or a poor installation/mod order. I remember getting performance issues when I used EVE, but given your posts I'd assume you aren't using it.
I didn't even know 7GB RAM existed what the fuck

Using disarmed mini-nukes as footballs is something so infantile I'm surprised Bethesda didn't beat them to the punch.
Maybe your right in that the writing is like Fallout 2, but not even people who worked on Fallout 2 liked it's writing.

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>you begin to hear the radio beeping involuntarily

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That double deck doujin awakened my robot fetish.

>but all LR needed was an ending slide if you chose to say "nah"
That, I agree with.
>it's all in your head
You can play a dozen characters that end up with the same Karma, same allies/enemis and same decisions for branching quests but with different ulterior motives/reasonings "in your head". So yeah, whatever reason you come up with for your character to do/not to do XYZ is still part of that character. It's an RPG after all.
>the Divide will remain paused
Yes, the Divide will continue to be the same until the Courier marches their ass back in their just because they can. Just like it would've kept being the same before the settlement. And just like it would've kept going before the warheads were set off. But for all of those past events to be revelaed to you, you have to actually show that your Courier does just that, march their ass into places for no reason.

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what are you talking about

I prefer the alien one and I fucking hate myself for it.

NV newbie here
I think I'm about midgame on my first playthrough, I just got Yes Man into the mainframe and now I'm gonna do Wild Card: Side Bets
so far the game has been really fun, I've been doing an unarmored/melee build and punching everything to death has been really fun
any tips? I mostly walk around with Rex and Cass

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exhentai.org/g/1204050/5d897d82a7/

Whatever you do just keep having fun, the first time around is always special

I think this is why it's very important to contain writers by allowing them in after the design of the game is complete, and not have them write shit that actually influences the design. When the latter happens you get inconsistent shit like Lonesome Road and indeed Fallout 2 where people like Avellone are thinking about their contribution first (writing) and then trying to tailor the game design around it, when fundamentally it should be the other way around. Also the design of the game itself should never specifically cater to the writing itself (i.e. 'walking segments').
Fuck is it so hard to have Silent Hill again, where the character is mute during gameplay, and the primary story beats playout through cutscenes?

Two characters picking the same choice for different reasons != Justifying the game not giving the player an actual choice that is expected of it with headcanon.
"Just walk away" is not a legitimate choice unless the game supports it in the same way it does with all other choices, that usually being an ending slide.

>you have to actually show that your Courier does just that, march their ass into places for no reason.
This is a completely different argument about if it's really the player's character if they themselves didn't do something that i'm not interested in.

trying to access that site is such a fucking ordeal

lmao just make a fucking account dude and keep it logged in

stop making the panda sad you monster

I DID!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>"Just walk away" is not a legitimate choice
And yet, you can still choose to do so. With your character. That you made up when starting a playthrough.
>that i'm not interested in
Then you're not interested in one of the best parts of the DLC
But since we both seem to have completely different ideas of what an RPG is, this probably won't go anywhere.

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since it's a FONV thread I'll ask, are there good mods that replace all the female clothes/armor with jiggle physics? I want every girl in the mojave to be a curvy slut

Bouncing Breasts.
I think. Never used it.

same guy you replied to. I actually have EVE but cant uninstall it because it makes my energy weapon particle mesh turn big red ! all over. I tried automatic archive invalidation but it still persists

>wsex
>not fallout tryout
time to update senpai

New sidequests
Optimization and lore fixes
Made it so you can continue in the Mojave and play the regular game after finishing the main quest
Integrated loot and companion characters into the main game

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more specifically what's the best mods if I want everyone to be in slutty clothes/armor (that also happens to jiggle)?

i wish you could romance kleo in fallout 4

Sounds like you need a fresh install.
Are you using Mod Organizer?

people shit on this dlc because its the only one dlc that they tried a more linear story

e enjoyed it, specially for Ulysses (and his VA)

>There are no flying enemies

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yah. Just wondering, archive invalidation is toggling the automatic archive invalidation on/off right? or is there an extra step?

The engine literally does not support flying enemies in any game until 4

Ulysses is a whiny sack of shit that refuses to move on and start his own place. My character is nothing more than a fucking mailman going from point A to point B, who got jumped because I took the job he was supposed to do, but didn't because he blames me for doing a job that inadvertently managed to burn his new home down. Fuck him, fuck Avelone, and fuck his desire to wipe the core region of any progress with nukes and lizard people.

please understand

Understand what? All he does is whine about NCR, Legion, technology, Vegas, his dead tribe, and Hopeville.

THE BEARS WILL BEAR THE BULLS BEARING OF BULL BEARS

>Stayback perk
>Equip riot shotgun

Like seriously, dude... let it go.

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blablablablablabla bear blablablabla bull
fight stupid red guys
beep bop booooop
blablablabla bear blabla divide

Doing a new character and I'm regretting not doing the level 30 cap and getting the chem perk

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post your best pip boy mods

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