The sequel to Artifact is here! Will it die the same horrible death?

The sequel to Artifact is here! Will it die the same horrible death?

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>auto chess is a thing now

Riot jumping on the bandwagon too

only chinese play these kinds of games, user

what even is this autochess nonsense?

I was SUPER wary at first, but after playing a few games, I can dig it. It'll be nice to get a version that isn't as full of jank as the mod version is.

A popular mod. Retards thing it will be the NEW next hype, same to mobas in the 2000s. Everybody is really banking on it now, because the big studios still remember the money they lost when they didnt jump on the moba train 10 years ago.

So now you have Valve, Epic and Riot doing 3 auto chess games. The most suprising here is Riot. They teased for a new game in ages but still were high on money because of League. Now that the moba scene is shrinking to MMORPG levels and Battle Royale isnt really the next big thing, they seem to be taking a wild card here hoping this will be it.

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Good thing people like you dont run companies, because you would lose billions of revenue.

How does it play?

Autochess is a fun genre

It's a strategy game that involves the characters and setting of DOTA 2 but has nothing to do with MOBAs whatsoever.

8 players draw a limited number of characters from a communal pool, and then take turns competing against each other.

Players place characters on a chess board where the characters are controlled by AI, hence the name, Auto-Chess.

Players all draw from a communal pool, characters have built-in synergies with each-other, every player can see every other players' characters, and specific characters have very specific behaviors when on the board, so The bulk of the gameplay comes in choosing which characters you place on the board and in what configuration, choosing characters and character combinations that counter your opponents' strategies, and, occasionally, picking characters that you know your opponents need, to cock-block them out of their strategies.

How deep is the strategy here. I assume way less than Card games or mobas because of the limited synergies. How different does each game play out?

are you a marketer?

Its like a one of those gacha games but contained in one match where your luck rolled team auto fight other players team until you lose enough to die. Takes about 30mins

8x8 or so board
Buy units modeled after heroes, with race and class, place them on the board
These classes and races have synergies, like 3 different warriors on the board give your warriors +5 armor
Fight against other teams, either creep rounds or the boards of the other 7 people in your game
Start of every round you can buy more shit
If you have 3 units of the same kind, say 3 Linas, you can combine them into 1 Lina**, which is bigger and badder. Same for 3 ** into one ***
Lose round and the surviving enemy units deal damage to your courier/life total
Life drops to 0, you're out
Basically it's kind of a deckbuilder, build a good team with synergies, manage the RNG, manage your gold, comfy times watching your guys fight

Artifact came out?

Funfact, Riot already stated that cosmetics from LoL wont be available in their auto chess version. So you literally have to buy the same skins AGAIN!

Jews will be jews.

Sounds a bit like Archon except less interesting.

Most risk and economy management plus some positioning
Knowing when to spend money on leveling, buying units or rerolling, deciding what comps to go for based on what you and enemies got, when to take a lose streak(for increased gold) and when to go all in, knowing how best to position pieces
There's still a good amount of RNG but skill also matters to some degree

>say 3 Linas, you can combine them into 1 Lina**, which is bigger and badder

Will there be Bigger Luke?

Did you ever play any of the tower defense games in Starcraft, Warcraft 3, or Starcraft 2?

If auto chess takes off as the next big thing it will be hilarious that custom game maps from Starcraft created so much money.

>free games

The strategy is formations, and economic. You get interest per 10 gold. So if your at 10 gold, you get an extra gold per turn. 20 gold, extra 2 per turn up to an extra 5 gold per turn at 50 gold. You can invest money into XP to level up, which raises unit cap and the higher your level the better units you are offered. You can invest money into rerolling what units are in the shop to search for what you need.

There are a bunch of different races that have synergies like 3 warriors is 10 armor for all your warriors, or 2 Undead for minus armor on enemy units. Then there are classes which have their own synergy. So you could have Beast Warrior, Demon Assassin, Human Mage, Undead Mage etc

But everyone is in a shared pool, so too many people going for the same race/classes shrinks the pool. 3 of a 1 star unit turns it into a 2 star units. 3 2 star units, so a total of 9 units, makes it a 3 star unit. Getting 9 of the same unit tends to be hard, so its about abandoning synergies that aren't going to pan out and quickly shifting strategy

And the games play out pretty differently, while you can force comps it's mostly better to adapt on the fly
I rarely have the same setup twice in a row

I CANT WAIT FOR THE BOARD WARS

Who will you pledge allegiance to, Yea Forums? Riot Valve or Epic.

Will there be waifus? Asking for a friend.

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Epic/Drodo is the meme answer, I am pretty sure they didn't change their item system for mobile so its just dead on arrival when other competitors start up. There are a bunch of copy cats out including a sci-fi one that is apparently decent.

Riot changes the formula the most. 3x6 board, you TRAVEL to other boards and fight a 1v1 instead of sending clone armies out. So you don't defend and attack at the same time. You and someone are matched up, and one of you go to the other and you both watch the exact same fight. So on even players, someone always loses health and its not a situation of I win, but they also win against my board because of RNG.

They had to concede though because on 3/5/7 players, someone fights a clone army. Feels weird to design a system that fails on odd player counts. Items are on a carousel, everyone picks from the same 8 items. At same health its a free for all but later on the lowest health picks first.

Volvo has you pick out an item out of three, ever hero has one slot and you can switch them as you want
Sounds better than the current RNG mess

It is, and still emphasizes winning the creep rounds because instead of picking from 3 you are forced on an item choice. The Riot way sounds cool because its similar to how the units work in that everyone is picking from the same pool. When all 8 players see the item wheel it probably invokes some Mario Party of screwing with people on purpose

Never gave a shit about Auto Chess but its going to be on mobile so im going to get it to play on breaks at work desu.

Yeah I like the teleporting thing, but it is kind of awkward that it doesn't quite work out when you have an odd amount of players
It's great that there's like five different games being made, they can try out a lot of systems and we get to choose the best one

>trying out the Epic one
>pick all warriors
>win without taking damage every time
so uh when does this shit get hard?

>RTS>MOBA>AUTOCHESS
Next will literally just be strategy games that play themselves without any input whatsoever

When people start building counters like Spirits that turn melees to stone at a 30% chance or mage sets that amplifies magic dmg or some other bullshit.

Autochess has nothing to do with mobas or rts
It's more like a card game really

Its a card game mixed with gacha almost that costs nothing to be one equal footing with anyone. You should absolutely expect a FGO and Granblue and Kantai auto-chess game soon