In Street Fighter 4...

>In Street Fighter 4, there is an undocumented technique termed the "delayed crouch reversal focus attack dash cancel" that was only recently discovered and kept hidden by professional Japanese players after the installation of Super Street Fighter 4: Arcade Edition 2012. It was primarily done defensively on wake-up. The technique can be performed by buffering this specific input sequence within 10 frames of the throw tech window:

>632 (just before wake-up) 1+HP (reversal input) ~ LP+LK (throw) xx [MP+MK (focus) xx 44/66 (back-dash/forward-dash)]

>where the symbols denotes as follows:
>6,3,2,1 = forward, down, down-forward, down-back respectively
>HP = Heavy punch
>LP, LK, MP, MK = light punch, light kick, medium punch, and medium kick respectively
>~ = 1 frame delay
>xx = special cancel

>Due to the input and buffering leniency in the SF4 engine, the exact outcome of this technique is determined completely by the opponent's pressure choice against the player's wake-up. But for all decisions, the outcome will always favor the player that's performing the technique:

>Opponent tries a meaty attack -> Player will block safely
>Opponent tries a throw -> Player will throw tech and revert back to neutral safely
>Opponent tries a delayed attack or frame trap combo -> Player will automatically reversal and cancel into a FADC (focus attack dash cancel) dash-forward combo

>The only way to counter the technique is actually counter-intuitive: give up your pressure opportunity. The player will still automatically reversal, but safely cancel into FADC back-dash and reset back to neutral.

>Most notable players that abuse this technique are Japan-trained Luffy (champion of EVO 2014), Momochi (champion of EVO 2015), and Daigo Umehara (grand finalist of CC 2015). The technique gave them all the illusion of seemly able to perform their "psychic" reversals without any fear, which would normally be risky and punished if not special canceled.

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Yeah me and the boys figured that out day one. Reason I never played that trash gayme

What does this mean?

>and the boys
Back to pleddit, faggot

Never trust bugmen

>Option Select Fighter 4 had undiscovered Option Select opportunities
oh no, the sea of piss is RUINED

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>Abuse
>an Option Select in OS fighter 4
>where the gameplay is about OS-ing OSes that OS OSes, and only a fucking bronzetrash would still be using raw reads
>Momochi's entire "guide to ken" on youtube, publicly available, is literally just 30 minutes of OS talk rather than movelists, approach, or anything basic

>"undocumented technique was kept hidden" in a game with replays that display input so you can see all the bullshit your enemy inputted for his wakeup OS, and test it out yourself

This article was written by a salty journalist that doesn't even play sf4, wasn't it.

your fucking dead, kiddo

>he doesn't have boys
never going to top 8 a major

just block lmao

Cool. I don't like OS in games but it's fine as every SF game is kind of it's own thing.

SFIV gets much praise online but many past players don't seem to be playing it anymore

That's what it suggests yes.

Thats because SF players and pros play whatever Capcom forces them to play. Some might suck 3S dick but that game is literally dead and is only brought up for e-cred.

Further proof option select vortex fighter 4 is shit. Just go play Guilty Gear, Blazblue Centralfiction, or UNIST

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Option select really USFIV’s high level even more esoteric than GG. Ironically, the big input buffer meant to make the game easier for casuals ending up making the game more obtuse at high level by allowing multi-layer OS. GG has OS as well of course, might even be more in quanity due to how difference each MU is due to character’s unique stats. However, each OS often go that deep in the rabbit hole as OS in SFIV.
I like both game though but SFIV can feel harder to get pass the beginner’s wall due to OS and strict frame link while GG seems to have a more gradual learning curve.

Gamerbee deserved that win.

this sounds like a load of bs
>>Opponent tries a meaty attack -> Player will block safely
>>The only way to counter the technique is actually counter-intuitive: give up your pressure opportunity.
how is a meaty not a pressure opportunity?
>>The player will still automatically reversal, but safely cancel into FADC back-dash and reset back to neutral.
or you know, make the dp whiff
luffy played rose and her ex drill isn't even throw invincible for one so i don't really see how he could 'abuse' this

Post 10 seconds of yourself playing any of those games faggot. I hate you stinky anime players that keep recommending your dead kusoge.

UNIST is good tho

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literally everyone did this, except it was just the usual tech/block command on wakeup, then your reversal. the reversal doesnt come out if you blocked or teched a throw.

having to read meaties is for retards since they are reactable

>UNIST is good tho

hello tranny

I said UNIST is good not Melty Blood you stupid faggot. Kill yourself

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Fuck off if you got no reason to hate on UNIST. Hate its players.

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dilate

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Is there a webm that showcases all three possibilities?

To its credit, the article does mention SF4's engine' input buffering handling which is well noted to be really forgiving in what it decides is the action you'll perform at the earliest possible instance. Basically, if you're attacking them the game will give priority to the block, if you're not then the special will come out and be cancelled into a safe back dash, and if you try to grab then it'll be teched. Since have all three technically stored due to the input buffering the game will just give the player using the technique the safest action in that moment. At this point most of the challenge come from inputing the whole sequence in the time frame

You on the right

Former top player in the old sf4 Yea Forums generals here this kind of wakeup shenanigan isn't news

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Throw tech OS saved SF4 and it's removal is how we get SF5's retarded wakeup game.