What makes a good RPG?

What makes a good RPG?

Pic unrelated

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A video game company.

cute waifus and the possibility of fucking them.

sex that you can have

timed hits

music

role playing

I want angel olsens big fat tits to suffocate me

The possibility to play a cute waifu and have them fucked by chad

get in line bozo

I want angel olsen to sit her unshaved clam on my face

Actually role playing and having fun doing so. Take Kingdom Come Deliverance for example. The combat is a little weak, but the game has some decent role playing.

good combat mechanics and minimal story so that you can use your imagination and enjoy the game

Then why are JRPGs so beloved here? There's very little actual role playing in those games?

different people like different things, many people just want
or are weebs

>you will never be mine ;_;

Robust romance options.

Dress up

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cool story where a bunch of things happen not only big explosion action moments like in most games, but small scenes of characters talking or things that you wouldn't see in any other kind of game, also a cool battle system and some nice mechanics to make the game challenging and complex i guess, pic unrelated

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because everyone here is a faggot weeb with shit taste

gameplay and music

>What makes a good RPG?
Pic related boobies

Because all the new wrpgs suck ass

Alignment.
If the gameplay, world and story don't reflect it, it's not an RPG, just a glorified point-and-click adventure, sometimes with incidentally good combat if you're an ARPG.

Being able to make choices. Choices in how you approach tasks and changes that can affect the outcome of the story

different things make rpgs good to different people

for some it's choice and consequences
for some it's just numbers going up
for some it's the companions, banter and romances
etc etc

It has this

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Different things make different genres.
Faggots like you have been perpetually broadening definitions for no apparent reason.
(You)'re the reason assbandits are calling shit like BotW or AC RPGs.

>numbers going up
numbers go up in every game
is fucking Pong an RPG?
you're completely ignoring the context for why numbers go up, what's the affect and implementation?
here's a hint: if the numerals going up only affects damage modifiers, it's an action game

do you have any recommendations?

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Julia Holter is better

Japan