ITT: unsolved vidya problems

ITT: unsolved vidya problems

>currency becomes trivial a third of the way in

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>female:muscle tomboy cake isn't dateable

Legit good mobile games

Just emulate games with retroarch, noob

>only reason to progress is to make numbers bigger

>making balance patches without nerfing underpowered characters

>game gives you so many battle styles, you end up just using the default one since that's the one you're most used to

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>making money from a good video game

>a worthwhile weapon condition system

>Microtransactions fuck up preexisting enjoyable mechanics or add extra grind to an otherwise fun and well paced game.

>game has multiple fun builds
>only a few are viable

>game has "options"
>it doesn't really

>Haste spell or equivalent is borderline mandatory

nigga the point is to have fun
fun has never meant viable
and viable doesn't always mean fun

I enjoyed the weapon condition system in New Vegas playing on Very Hard at first, there'd be encounters where I ran out of bullets for every gun I had on me, then I broke every melee weapon, thrown all the grenades, and started punching people, which was exhilarating and top fun. Then it became trivial a third of the way in.

>super mega ultra rare ultimate level 10 weapon
>gets outdone in every which way by the most common level 11 piece of shit weapon

>You can't play as a skeleton.
>If you can play as a skeleton, they're shitty.
>If they're not shitty, they can't wield lightsabers.

>video game industry
>right and left agenda in video game
>game getting more mainstream as time go on
I just want to play games without siding in political or having normalfags ruining my game, can we go back when game and anime weren't really popular back then?

>if dungeon has dead-ends, players complain about backtracking
>if dungeon has no dead-ends, players complain that it's linear

No good magical girl games.

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>JRPG gets easier as the game goes on
Related:
>JRPG has good difficulty curve until you hit an inflection point for exponential growth

>still don't swap it out forever because you can't find a better one with the right stat bonuses

>long game over animations and menu navigation to get back into the game after losing
Im looking at you DMC5

Battle Cats. Haven't played it in years but it's the only mobile game with a gacha system I can respect.

Improving your action economy will always be the most important buff, there's no way to do a haste spell that isn't either gamebreaking or mandatory.

what is warframe for 500 alex?

The solution is multiple linear sections looping back on themselves that can be done in any order.

>dungeon diving is mostly an exercise in reading the level design and lighting cues to figure out which way the story trigger isn't

This is exactly like real life

>tons of fun cars
>only a few are viable

Same with food, electronics, and tons of other shit.

But how much are you willing to sacrifice for Speed?

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>patches fix exploits but do not fix bugs

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Dark Souls 3

>Game gives you the ability to conveniently quicksave anywhere, anytime
>All challenge and sense of uncertainty and tension are permantently removed from the entire game

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Play homm3
Skeletons so good they’re considered cheating

>mfw complete the item set for the necromancy cloak
>raise army of literally thousands of liches
>cast flight on my army
>sweep across the countryside with legions of flying skeletons and liches, laying waste to all in my path

Really makes me feel like I’m playing the villain in a pulpy fantasy and the heroes failed to prevent me from getting my macguffin.

No lightsabers, but you can get a glowing sword and equip it on a skeleton hero.

except some asshole designers bait you into going for the dead ends by making it not look like the dead end

Cladun x2 handles this well, each magic circle you unlock is definitely stronger than the last, and the actual change in strategy and play style from each one even in the same class is extremely satisfying as well despite the simple combat system.

>dark souls
100 builds only 5 are viable
>Bloodborne
5 builds, only 5 are viable

Which one did it better?

>accidentally quicksave a split second before you die
>you only get one quicksave slot

That one's simple
>can quick save anywhere
>only allow one save
>if you fuck up your save you're stuck in an infinite loop of pain and misery

Diablo 2 solved this with gambling.

Etrian Odyssey games solved that problem
>instead of dropping gold or items, monsters drop body parts, like stingers from killling wasps
>selling mats to the shop gives you money and unlocks equipment to buy
>buying equipment made from the materials costs much more money than selling those materials gives (eg selling 2 crab shells for 680 each unlocks armour that costs 19,000 to buy)
The result is
>monster drops are valuable
>currency is valuable and hard to amass
>the shop is relevant
>chests in the dungeon are relevant because they can provide consumables that are otherwise hard to make
>stronger equipment comes directly from doing harder content

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>jrpg
>can save anywhere
>upgrades let you fill up HP/MP in a few steps
Resource management is half the fun of JRPGs, why trivialize it?

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The only major problem with Thief.

King's Field

>srpg
>can grind

>gamble ammy
>+2 paladin skills, 10 fcr, bit of str, 25 light res
>on my singleplayer no plugy sin

I don’t know what I expected. Anya is a frigid bitch. At least I have gotten some solid blues from her via red portalling.

I only played a few hours of TAC. I really should give it another go. And some of the earlier ones. I heard Shadow Tower and Eternal Ring are good, too.

>instantly patch a bug that gives you an advantage
>leave in other bugs for fucking YEARS because no one plays your character/class

this needs to be addressed

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>you couldn't make a skeleton fighter in soulcalibur until 6 came out

>currency becomes trivial a third of the way in
That's because you are shit at investing the money too slowly, faggot.

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>play the way I want
>die constantly

Bullshit, just make it drain so much mana that it’s not always practical so you have to balance your action and resource economy.

Divinity original sin kinda does that, haste spells would eat up an entire turn for your character, although, when you have a party of four, it's not that bad sacrificing one of their turns to haste someone.

>actual open worlds would be too hard on any hardware or too ugly because the graphics would most likely suffer

>debuff abilities you cast are worthless but the ones cast on you are devastating

>utility abilities like haste are absolutely necessary for every battle taking strategy out of the equation or they're literally just a waste of a turn and get you killed

Who is this girl? Is her name Natsume by any chance?

>STILL locked into "good" and "evil" routes

>any RPG
>gets way easier the more you play

I don't mean as in you get good at it, I mean as in it reaches a point where your upgrades/gear/stats/talents/skills/etc end up making you a wrecking ball no matter what build you go. Examples being NieR;Automata, Witcher 2/3, and Skyrim, to name more normie answers.

Its a motherfucking dungeon. If you can't get lost in it its not a fucking dungeon.

>buying stuff is pointless because drops are better and/or numerous

It's easier to reload a save than live with your bad mistakes

>dungeon
>its just a hideout for some bandits/monsters
>b-but its not a maze
a real dungeon would just be a hallway and maybe a few rooms.

>game let's you play as a grimdark, evil, powermad monster
>main quest still involves you being the good guy hero who saves the world

There's other reasons but I think the big one is that the game is balanced around the player never doing any of the side content.

especially games with side quests, devs balance the game around casuals that only want to play the main story, so you end over way over leveled.

>open world RPG
>if you do sidequests, the main quest is too easy (or scaled to your level)
>if you don't do sidequests, the game is too short

>sidequest grinding shit makes you hardcore gamer

I see many games set up a warp or some shortcut back to the entrance of the dungeon after clearing it.

>playing Dragon's Dogma
>have too much currency the whole game
>4,000,000 gold at all times
>figure I'm set for life
>get to the end-game
>rudimentary upgrades and purchases spike into the 500k's and even the millions

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This is easy to solve buy either a) giving the player resources they need to replenish constantly that require money or b) having an endgame cash shop with expensive endgame gear

I did absolutely no sidequests in Xenoblade 1 and was perpetually 10 levels below all the bosses and it made the game so much more enjoyable for me
The game was in perpetual "this party member will die in 12 seconds to this move" foresight mode at all times and fights lasted for 30 minutes a piece
It was insane and extremely enjoyable

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Well, yeah.

Here's a recently introduced one
>solutions to every puzzle easily available online

Sure you can just not read them, but it still ruins the charm

Loops are god-tier.

>normal enemies die too quick for poison to be effective
>bosses are immune to poison

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don't pwn that boss too hard with your extra 10 lvls

I've watched your average person play RPGs before. Did you know that they almost NEVER meticulously speak to every NPC in sight or explore every nook and cranny of a new area looking for secrets or treasure? They don't double and triple check that they've finished all available content before continuing the main story.

Fucking weird, man.

Pixel Dungeon Shattered.

Fucking Destiny and Diablo. Don't know why I keep falling for those games

Well I remember retards were calling AC Odyssey grindy because it actually expected you to do sidequests and level in between main missions.

I bet they don't talk to every NPC multiple times just in case, even though they know that every NPC in the game only has one line of dialogue.

This.

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>status effect and stat debuffs are not worth using on trash mods because of their low HP and most bosses are immune to them

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i don''t remember hardcore gamers playing AC shit

in order for your choices to matter some need to be objectively wrong

soo.. is smt v going to have them sp recovery apps....

>some need to be objectively wrong
That's ain't true though. To make choices matter, you have to exclude content based on that choice. Wether or not it is wrong should be up to the players.