How is it possible for one game to have so many unsatisfying character deaths?

How is it possible for one game to have so many unsatisfying character deaths?

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disagree they're all really well handled

>Implying Lenny's death was well handled
>Implying Kieran's death was anything besides cheap shock value

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Killed their best character off right in the beginning, game sucked after Irish dude got killed. He was the only interesting character to watch, rest of the gang were ZzZZzzZz

Best story in a game desu

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Keep trying to subside the praise and relevancy of the game Nintenkiddes, won't end well

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>rest of the gang were ZzZZzzZz

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Kek, it was lame, and the story only worked if you played the first game, for anyone else it was meaningless.

The only death that needed to be good was Arthur Morgan's, and it was.

fpbp

It's realistic, people die randomly.

it works well if you play both games back to back, it all becomes one long epic.

OP undermined his own point. They all died for nothing.

Don't know but me and my buds happened to all have the day off today and we played rdr online for about 6-7 hours straight. Great fun.

>the story only worked if you played the first game
>game is a sequel
>stories sequel should be tailored for newcomers more than fans of the original
>the return of the king is lame and only works if you watched two towers and fellowship

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They're supposed to be sudden and """unsatisfying""".
They're supposed to show you that in the life that the gang lives in they run the risk of dying at literally any point, which is emphasises the importance to Arthur of why he, or atleast John, needs to get out of the life for good.

Yeah but these characters dying in that way don't make fucking sense when Arthur can tank dozens of bullets, and you yourself kill litterally hundreds of other people.
These death where supposed to add a sense of lethality and stakes to the story, but it's all lost when your own character and the player themselves are 100% exempt from that

arthur is the only death in the series thats suppose to be satisfying and poetic, like something out of a storybook.
John get's close but in the end him and the rest of them die, abruptly and brutally

>Implying the game with giant mutant alligators that can tank multiple shotgun blasts to the face is realistic
>Implying the game with teleporting lawmen that can randomly shoot Hosea in the face and make a quip out in the open and then spontaneously disappear is realistic
>Implying the game with magic slow-motion bullet vision is realistic
>Implying the game where a guy that got tortured for who knows how long can manage to escape his captors and kill everyone along the way is realistic
If you came into this game expecting realism because it makes you pick up cans of beans, you need to check again.
Yeah, too bad that doesn't mean anything since Arthur does nothing but bring it up and then continue committing crimes without a care in the fucking world. Also, your entire argument is "they're supposed to be boring dogshit deaths". Yeah, Kieran getting kidnapped and tortured without a single fucking person noticing that he was missing is sure realistic. Nah, go fuck yourself. This writing is dogshit meant to be cheap and shocking and the fact that retards like you defend this wannabe Game of Thrones trash is the only shocking thing about it.

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Correct, and realistic = shit.

Stop being a new age fag who cant separate game play elements from story elements

Lol that’s every game

Read my post fanger.
The gang is free of danger at all possible moments, except the random bits when they have a stray bullet a character and their heads explode just because "shit's dangerous, yo."
Hosea Arthur and Micah where the only deaths done well.
If it was a thing that Kieran went missing and the gang was worried a little before he just waltzed into the camp headless, then it would have been better. Irish man's death was decent because all the sensible people in the gang knew this plan was foolish and could feel like their time was running out in that town. To meander about in the open when they knew the gig was up was asking for an ambush, which happened.
Doesn't make sense however that the shot taken wasn't on Dutch, the leader of the gang, but instead on the random Irishman who takes months off of roaming with the gang.

I think that's incorrect

>Kieran getting kidnapped and tortured without a single fucking person noticing that he was missing
Play the game lmao

Arthur can conically kill at least 5 people when they have one of his friends (Bill) surrounded by gunmen and ready to be shot. Hosea dying makes absolutely no sense, and the fact that the lawman not only got away but had enough time to stand over his corpse and make a quip before suddenly vanishing is baffling.

Unsatisfying was the point of their deaths. They were there to make the character hate Micah even more when it was found out that he was playing the gang since he joined. In turn, Arthur's death is either unsatisfying or amazing depending on your honor level.

I don't expect anything else from Yea Forums

Stop being willing to accept mediocre representations of narratives in gameplay. This is why every fucking game is a boring ass shooter like Uncharted.

>Yeah, too bad that doesn't mean anything since Arthur does nothing but bring it up and then continue committing crimes without a care in the fucking world.
This sentence is a contradiction? How can you commit crimes without a care but constantly mention how you don't want to commit crimes?
What is a 'care' to you? It's pretty clear that he doesn't want to be a part of the life he's led anymore, but he doesn't know anything else. He wants to redeem himself but feels he's irredeemable.

>"The gang is free from all danger at all possible moments"

Well no they weren't, a lot of points throughout the story show the gang trying to lay low and stay out of news so the Pinkertons don't find out, and Arthur had run-ins several times with them. If you're talking about free roam though, you're just a colossal retard.

Kieran's death was done to intimidate the gang, not just for shock value to the player.

>every fucking game is a boring ass shooter like Uncharted
Play more games my man.

I'm still at the bank mission because I've officially given up on this terrible story now that all the good characters besides Charles are dead. I'm guessing Micah was on watch with him and kidnapped him for generic gang #3?
Their deaths wouldn't be so terrible if it wasn't for the fact that the only reason they died is because every single character became a massive pussy and didn't bother doing a damn thing. Lenny and Hosea could've easily been saved by the gang of demigods that were around them that can all canonically kill half a dozen men within a second. Sean's death was the only one that wasn't either lame as fuck or made no sense.
>"I-it's terrible because it's supposed to represent terrible deaths!"
Cool, I don't care. This is a wacky cowboy game full of cliches and wacky western bullshit, I didn't buy it to play Game of Thrones.
>Arthur goes on a monologue about how he isn't sure he should be committing crimes
>Next mission is him immediately helping someone commit a crime without looking unsure whatsoever
He's a blatant hypocrite for a majority of the game.

it's almost as if he doesn't like what he's good at but he does it out of loyalty and the possibility that it will lead the gang to a place where they don't have to do it anymore and comes to the realization that it's a lie thats not worth it and he makes attempts to redeem and kill his old nature, like a tale of redemption or something

>durrr whats hyperbole lmao
Yeah I know about indie games and a small selection of AAA games that aren't that. My point is the vast majority of AAA games do not represent their narratives well at all in their gameplay. Almost everyone just copies popular gameplay formulas into their games and calls it a day.

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>Is only ever unsure of committing crimes when he thinks it's a setup or the pay is shit
>Gladly kills countless men without a care in the world
>Only ever talks about how he's afraid that times are changing and that they can't continue doing this because he's afraid there won't be any wacky wild west areas around in the future to act like gunslinger cowboys in

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This game is a Frankenstein's mess of different design philosophies that horribly contradict each other.

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>Someone is doing something wrong but feel that they can't stop it because they're too far in or they have no other choice

You're right, that never happens. I'll shut up now.

> Complaining about the story without seeing the whole story

Holy shit, play the game.

>He's a blatant hypocrite for a majority of the game.
Good job figuring out how humans works retard
Humans are illogical and we like routine
you spend your whole life committing crimes, its going to be really fucking hard to stop despite knowing that it's having a massive negative impact on your life

rockstar handled the whole sudden loss and shock of characters dying and stories being brutally cut short, they used to be the masters of bringing players back down to earth
but i agree rdr2 just fucking went full ham with it, trying to invoke that feeling constantly and doing a shitty job
we all knew everyone was doomed from the onset thanks to rdr1 but fuck

Can someone please explain how Arthur not saving Hosea and Lenny was anything but an absolute asspull by the writers to kill them off? And no, "the deaths were meant to be sudden and unsatisfying" isn't an answer for how Arthur suddenly was incapable of using deadeye (which he used to save Bill earlier in the story from 5 guys).
Nah, I'm done with the game. The gameplay and story is shit, and now that all the good characters are dead the characters are shit as well. Only thing it has going for it is the graphics, and they aren't nearly good enough to hold this wreck up.

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have sex

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the hell are you talking about it, chapter 4 though 6 is nothing but Arthur complaining about how unnecessary Dutch is taking things.

god you're fucking retarded, and i don't even like this game

>Arthur saving Bill
Yes, from five guys that were all in view of Arthur. There were tens of guys outside with Hosea, a lot of which were on roofs and out of his sightline. You do realize that dead eye is just Arthur's reaction time, right? Things still happen in real time, dead eye just gives you time to react. No gun Arthur has can kill that many people before he gets completely lit up by everyone else. John'sdeath worked the exact same way.

He hasn't played the part of the game that makes the character act the way he wants him to act
He thought he'd finish chapter 4 and start complaining online

you realize they didn't expect hosea to get shot right

Cool, that still isn't an explanation for why Arthur (and everyone else) was incapable of shooting generic evil lawman #57 before he put a bullet in Hosea before making a smug quip while standing out in the open before walking off.
There were only 4 guys on screen, and only two of which were pointing guns at Hosea, and nobody else showed up until after that scene. That doesn't explain why nobody shot the generically smug lawman.
I'd be accepting of that answer if it wasn't for the fact that nobody bothered opening fire until after generic smug lawman #86 made a quip and vanished. The entire scene just feels forced as fuck.

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My mistake, there was also a single guy on the balcony that was standing in full-view.

>There were only 4 guys on screen
they are literally on the balconies you retard and they are obviously covering milton and Dutch was trying to negotiate, and he was in disbelief that he basically got his friend killed.

ok this is cringe

in their defense he made hosea walk towards the gang for a reason, to throw them off and fuck with their heads

Maty-Beth literally goes around the camp asking every person where Kieran is multiple times he doesn't just pop out of nowhere if you paid attention

>Oh shit, these guys have an hostage and we're surrounded, what do we do?
>Oh, I know, let's open fire on them, that'll pacify the situation and increase our changes of saving him!
user never go into hostage rescue situations

There was only one guy on the balcony that could've shot them when the gameplay started again. How could he have possibly stopped generic lawman #32 from getting shot by anyone in there? None of the other fucks on the balcony afterwards managed to stop Arthur (or anyone else) from gunning down dozens of police.
I've come to accept that Hosea dying wasn't contrived bullshit. But I still haven't seen a single good reason for why the generic lawman not only survived but managed to get a quip in before suddenly disappearing.
Ahh, my mistake. The fact that nobody noticed his headless corpse ride into camp until he was in the middle of it was stupid though. And the fact that he was missing his eyes was just hammy.
Hosea dying from that is perfectly fine, I see that now that I'm not blind with tard rage at the mission. I still can't understand how the lawman managed to get a quip in and run away without getting shot though. He went from not moving whatsoever in a cutscene to being completely gone.

That's Rockstar's motif.

Good people die quick. Shitty people live longer.

>Next mission after the shitty bank mission is some retarded scripted scene where you hold down the left joystick for five minutes and walk around
God this game went to shit so quickly. Just break it to me now, does it get good again or is it just a downhill slope from here?

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>The fact that nobody noticed his headless corpse ride into camp until he was in the middle of it was stupid though
if you look at the scene you'll see that the middle of the camp is deserted, there's only one guy but he has his back turned to where the horse is coming from. Dutch is the only one looking out towards the woods which is why he's the first one to notice the horse walking in.

>generic lawman
because he is the main baddy and it's a video game

Stick with it chapter 6 has a different tone right off the bat where everyone knows the gang is going to shit it's the darkest chapter

doesn't he leave through the building thats behind them?

user please dont be this stupid

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He was the stereotypical "drunk and dumb irish guy". Sean had nothing for him and his death actually served as shock value.

This game is fucking boring, you can tell they didn't bother making it take place in 1870/80's just so they could add more "modern" guns. Shitskins will defend it though. ishanllah brothers.

RDR1 had an actual modern looking 1911 style pistol the closest in this is the Mauser

RDR took place in 1910...

Is he the main bad guy? Until that scene he was only around for 5 minutes, at max. Hell, he's still only been around for maybe 5 minutes max.
It's never shown. He goes from standing out in the open spitting quips to being completely gone. It's just a dumb scene all around.
He is kinda right though. Even in cutscenes or missions they've canonically done some completely batshit stuff, so having them die in such underwhelming ways not only feels pathetic, it also feels unnatural. Sean's death was good because it was one of the only conceivable ways they could've killed them without bumrushing them with a small army.

You are missing the besr chapter 6. And do all the secondary missions, they add a lot to the story and Arthur character.

Milton got out of there and let the hordes of pinkertons and saint denis police deal with it he knew the shooting would start after he did that

edgy teen detected

yes...you can probably compile 20 minutes of dialogue between you and the gang talking about him and ross and he is the reason you run from one county to another fucking hell did you play the game?
He is the obvious, immediate, and external threat to the gang

it's almost as if there is a difference between cut scene cinematics and gameplay

RDR2 = SOI REPELENT

They run to another country because they're being hunted by literally everyone. The most he did was make them move camp.
>Start playing chapter 5
>It starts with a retarded cutscene where Arthur somehow is the only survivor of a ship crash besides his gang (that were the only people in the only lifeboat on the giant ship?)
>Gameplay has been nothing but endless scripted cinematic walking scenes where you're forced to hold down the left joystick and look at the shitty filter over the screen
Holy shit man, is chapter 6 really worth it? This game has taken a steep downward spiral ever since Kieran lost his head, and now even the gameplay is nonexistent.

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>They run to another country
county.
And in the first cutscene with him he literally tells you he killed one of your friends and has been chasing you since black water, you know...the reason you had to go into the fucking mountains

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Dutch knows who Milton and Ross are before Arthur meets them fishing the pinkertons are seen as a bigger threat than ordinary lawmen all throughout the game

Agreed. Wish rockstar would realize that a mission where you ride a trolley and kill 500 cops isnt cool when theres no sense of danger. It would have been way cooler to have 15 cops but the games lethality be balanced in a way that 15 cops were tough to beat

The stakes just don't feel high whatsoever considering how strong everyone is. The most he does before shooting Hosea is threaten to show up with 50 men, which even the characters don't think is a threat since each person in your gang is basically a one-man army. I know some dipshit is gonna say that gameplay and cinematics are different, but Micah and Arthur alone can canonically take on an entire town of lawman and walk away without a single wound. I'm also curious as to why they didn't shoot them when they went into the second camp. I can understand Arthur not immediately blasting them since Jack was there. Also, this is completely off-topic but did anyone else think Jack's VA was godawful? They sounded like some girl doing an OwO voice.

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on that i will agree, but kinda hard to do within the engine they made

thats more a game play issue than a narrative one

I'd say it's also a narrative issue when they reference the fact that they massacred an entire town of lawmen multiple times throughout the story.

Death is rarely satisfying

Lenny's was really out of nowhere and unceremonial but I kinda liked it for that. Shit was crazy and people can die at any minute.

>Lawman #86
>Lawman #57
>Rival gang #3

lolololol please tell more funny jokes but with the gang

Game was great but literally ruined by hamfisted middle-school-grade politics.

I can roll my eyes and ignore it to a point, but it's shved down your throat in every single fucking mission to the point of ruining any attempt at immersion or creating a believable world of cowboys in the 1800s.

Those were perfect. Really fit the tone of the game.

He had a whopping five minutes of screen time until the Hosea death and all he did was show up to act like a generic corrupt cop and make dumb deals nobody would take.
I didn't have a problem with them since unlike nowadays things were actually dogshit for almost everyone so it's a lot more understanding when women complain about not being able to vote than it is when women complain about an imaginary wage gap.

Almost all the side missions painted the game as wacky 18th/19th century antics with a side of cowboy outlaw fluff. Going from helping someone find a donkey painted like a zebra to seeing Kieran get tortured and murdered makes the tone of the game feel completely fucked.

What if we like... added two dozen main characters to the game.... and only flesh out half a dozen of them before killing them off in really unsatisfying ways.... yeah, that'd be cool...

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No it isnt. Just see the actual overworld. You can get fucked up if youre just starting the game and run into a 4 man odriscoll camp. Only after you get full core upgrades is it easier and even then against 7+ guys youre fucked unless you use dead eye or play smart. They literally nerfed the in mission ai/damage. The overworld is what they should have shot for.
On a slightly different note, stealth has the opposite problem: nerfed to a good balanced level in story mode, borderline impossible in overworld

I swear half my deaths in this game were from the three Odriscolls riding up to Arthur on his way to Valentine and instantly gunning him down and from trying to duel that drunk guy on the train.

this
full squad of bounty hunters can fuck you up if youre not in cover or constantly draining health cures

>shit's dangerous, yo
You're such a faggot

>Not a single person has called out Micah for being blatantly evil yet
Why do people think this game's writing is good?

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i thought he was so obviously bad he couldnt be the villian

Ahh, the Rose Quartz method of making character something so blatantly that people pretend they aren't that thing.

>Dutch kills an old crone he paid with a gold bar after she threatens him
>He doesn't take the gold bar back

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The missions in chapter 5 are the best gameplay wise but the story grinds to a halt.
Chapter 6 introduces a whole set of subplots when you just want to finish the story at this point

Does the game do anything with the priest, the german guy, or half the girls whatsoever? Because they're still barely even characters.

>Chapter 6 introduces a whole set of subplots when you just want to finish the story at this point
The indian shit?

This was really the only part in the games writing i find inexcusable. That was just so stupid

Hosea's death hit me hardest, I saw the bank job going wrong but Hosea dying like that sucked.

I still think Lenny's death was way too dull and insignificant. I feel like everyone saying how it's a metaphor for real life is just trying to cope with how boring it was.

They killed off way too many good characters too quickly. Now that all the good characters are dead, I have no reason to give a fuck about the plot of the story since it's just a depressing mess that revolves around people I don't give two fucks over.

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Are we talking about the gunplay?

but why should there be? it's lazy writing

If they made every single gang member death melodramatic it would take away the effect of the major characters dying, not everyone is going to have a speech before they die.

Lenny was one of the major characters. I'd say him, Dutch, Hosea, Arthur, John's family (that all have plot immunity), Bill, and Micah the blatant antagonist were the main characters. They basically got rid of half the main characters in a single mission just so they could have Dutch act like a lunatic on an island. But hey, conveniently getting rid of every single important character at the exact same time is apparently realistic and not just poor writing, if the chimps in this thread are to be believed.

Only hosea and lenny died in that mission though

The entire point of Read Dead 2's story was to be a Depressing mess where everything is awful and everybody you ever cared about is dead, insane or never loved you to begin with.

Lenny doesn't need an overwrought death scene though. Shit got fucked in their biggest heist so far, it makes sense two characters would die. You're not going to have ample time to mourn them because they also have to preserve themselves and find a way out of the situation. It's not bad writing just because you don't like it.

Hosea and Lenny died, John and his wife are gone, and Charles is gone (if he shows up again that's pure bullshit). Only important characters left that aren't in prison or dead are Dutch, Arthur (if you even count the playable character), Micah (who only exists to make quips and act evil), and Bill (and he's done absolutely nothing).
It's bad writing putting all your eggs in one basket and having shit hit the fan just so you can shove in a retarded b-plot about some literally who rebel gang on some island in the middle of mumbo jumbo land. This is boring as fuck and I can't imagine anyone gives two shits about the plot at this point.

The gang is falling apart at that point and most of the people with better morals are dead. Hosea was the angel on Dutch's shoulder and Micah was the devil. He's left with the devil in 6.

I didn't think the b-plot of the desert was good, but I fail to see the problem with two characters dying close to each other. It added a bit of reality to the situation, showed you how far Dutch went up his own ass and how careless he's gotten, and that these people aren't untouchable and can't keep living this type of life forever.

I meant jungle instead of desert, but yeah

Oh you havent finished the game? Shut the fuck up then

I feel like it's writer 101 to always give the player someone to root for so they don't stop caring about the plot, and now that all the decent characters are dead the story has become a boring clusterfuck of shitty characters doing shitty things as you fuck around doing stupid shit that doesn't mean anything whatsoever. You can't even see the gang fall apart because you're too busy watching Dutch beat up old ladies to show off how evil he is because the writers don't know how to be subtle whatsoever.

>literally already missed the subtle hints in the plot because they were too subtle
Dutch killing the woman is supposed to he obvious for the player and a wake up call for arthur who is so brainwashed by dutch at this point that he didnt see how fucked up he became. God youre retarded
>lenny is a main character and or one of the more interesting characters
>same for sean or kieran
Just shut the fuck up, you dont get it at all

>Dutch kills one old lady who pulled a knife on him
>Arthur prattles on about it for a good 15 minutes
I didn't like how the game felt the need to tell me what Dutch did was morally questionable, and it really didn't need to tell me 5 times over.

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Where the fuck did I say that Sean or Kieran were main characters? Where the fuck did I say anything negative about Sean's death at all?

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Everyone at the camp kind of just thinks he's an asshole, I don't think most of them experienced his really evil bullshit first-hand like Arthur does. Plus he's up Dutch's ass the whole game. They make it a big deal that Micah's only been tagging along the gang for months, while the other gang members have been with the gang for years or a huge duration of their life. Everyone else in the gang is disillusioned with Dutch's horseshit, Micah is always supporting his harebrained schemes, he becomes second in command by being a squirrely yes-man

the whole game was unsatisfying
the only way I was able to have any fun was to play with nothing but the knife and tomahawks

Major gameplay and story dissonance when your Arthur can feed innocent people to alligators

Sorry i must have mixed you and some other user who said that earlier in the thread up. Rest of my post still stands and is correctly attributed to you

No one likes to have their hand held in a medium (except modern gamers amirite), but the point of that repetition was that it was more severe each time. It wasn't supposed to tell you Dutch was being morally questionable, it was supposed to convey the fact that it was getting progressively worse.

RDR2 is most fun when you play it like some kind of "Old West Simulator RPG" go on slow horse rides and take everything too seriously.

Dutch flat out says there must be a snitch and then makes a comment about how the bank robbery fucked up just as badly as his riverboat robbery did and he still doesn't even begin to make the connection.
I knew Dutch was losing it but the game wasn't all that subtle about it after the beginning of chapter 4. Him going batshit about revenge kinda painted him out to be a lunatic a lot earlier than the old lady did. I'm just unamused with how important the game treated him murdering an old lady that was threatening him for more cash.
Was it getting *progressively* worse though? I feel like it happened in big bursts. Him getting buttblasted over the train station is what really made him go batshit insane.

>Dutch flat out says there must be a snitch and then makes a comment about how the bank robbery fucked up just as badly as his riverboat robbery did and he still doesn't even begin to make the connection.
I mean, that's kinda the point though? Micah was blowing so much smoke up Dutch's ass he didn't realize something that was under his nose the whole time.

Agreed. Its a real shame they wont be including some of the more rpg elements of the online to single player, or balancing single player to give that type of experience at all. I really wish we could have the professions from multiplayer in SP

Non-canon unless it's part of a cutscene or 100% completion

But Arthur doesn't say anything about that when he blatantly hates Micah? Bill didn't notice that whatsoever? Nobody else noticed the dickish new guy shows up around the time everyone starts getting fucked over by a snitch?
This game would've unironically been a classic if it was an RPG. It's strengths (characters and story) would've been able to be fleshed out a lot better if it was.

Him killing bronte for revenge was about him putting his own pride and lust for vengeance ahead of a good ending for the gang. Him killing the woman was just cold blooded murder. To arthur there was a difference
>dutch immediately says there was a snitch at the bank robbery and a snitch for the ferry job in black water
>angry that micah is such an obvious antagonist
Dude just play the game. Everything isnt exactly as it seems or as obvious as you think. There really is some subtelty worked in to it

i honestly dropped this game after 5 straight hours of not-louisiana being portrayed as a backwoods, retarded, racist hell hole.
>t.butthurt Louisiana fag

There are parts of Lousiana still like that right now you know. And what about Saint Denis? It's basically just New Orleans.

people would argue even more about the difference between story and free roam with more detailed rp stuff though, even in this thread people say how dumb it is you feed randoms to animals and then go on a mission and talk about how you want to leave this life
I don't know how could the roles that are planned for online work in single player, I mean I would personally love it, but let's not kid ourselves, rockstar will never give that much attention to sp to constantly update it like they do with online, and it's the strong point of rdo, there's always gonna be new content, hopefully not in the form of dripfeeding like now though

God, why the fuck did they add the dickish Mary Sue to this game?

you guys don't get it do you, dutch doesn't care for money, if he really wanted safety for him and his gang he could've have. He already had all the money he needed to get them out of the country. He thinks he is fighting a war against progress, he's a mad idealist with a messiah complex and an ego that rivals that of America itself.
He unironically is pic related

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she got a fat ass so it's k

How can people go on about how the deaths in this game are realistic when Milton manages to survive every single encounter with the gang? I just played the swamp Gatling gun level and I refuse to believe he somehow survived that shitshow.

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It's got tons of flaws but it still manages to be red dead and it's pretty so... meh at least it's not diablo 3

honestly RDR2 is underrated. that game was fucking amazing and should be talked about more

He was having an annoying lovable little brother dynamic with Arthur, which definitely ended too soon. If he was there in the end there would have been much more layers to the characters than le strong woman and le noble Indian that we're left with at the end

>Hear him monologuing just before you bust out the house
>Nowhere to be seen once you do
I spent all my deadeye looking for the cunt, since I refused to believe they pulled that shit again.

Decided to be a good guy today and delivered cougars to people who hadn't skinned them for their challenges yet.

2/5 of them thanked me or waved.

So, just found out that Arthur has tuberculosis. That explains his weight loss throughout the game.

Because death is sudden in situations like that, Lenny and Seans' deaths were genuinely some of the most realistic deaths in all of vidya.

The weight system was awful. Either force yourself to eat or you end up looking like an AIDS patient the entire game.

Yeah death is sudden except when the plot doesn't want it to be. How many times has Milton managed to not die by the end of the game?

Prequels tend to be like this. Had they went with a sequel trilogy, it would've been awesome.

Just imagine the first Red Dead Redemption being you, Landon Ricketts, in which the map goes from not-California to Blackwater, and the prologue is after the Blackwater Massacre and you unlock Mexico. Then, Red Dead Redemption 2 is just this game. Then, Red Dead Redemption 3 is with John Marston, but the map for Mexico is actually bigger and the north of map can extend to the border with Canada.

Sadly, I'm sure RDR3 will be the prequel of the prequel and will have new characters that haven't appeared or been mentioned in RDR2.

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>ctrl f "movie" - 0 results
Holy fuck an actual Red Dead 2 thread not bombarded by children? I guess it is past their bed-time.

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Uh, zero? He was never actually in any of the battles with the Pinkertons and Dutch's gang, he either left before it started or just never showed up.
The one time he actually includes himself, he gets shot in the head by Abigail.

The game does behave like an interactive movie half the time, manchild. I literally spent 20 minutes riding in the coach with the Rhodes sheriff in the mission in which you get deputized.

This is the stupidest thing I've read on v in a very long time

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Same with a fuck-load of other games that Yea Forums loves retard. MGS3 is the worst offender of all 'movie' games yet it's held up on a peddle stool here.

Saddie and Charles are great characters, though, the best RDR2-exclusive characters even.
No, Dutch is delusional and hypocritical, moronic at times even.

They patched the weight system you just need to cook some meat and eat it a couple times a day it's easy to go overweight with big game meat now.

First there's the retarded island subplot, now there's an Arthur gets tuberculosis subplot. Holy fucking shit this has gotten to be so stupid.
>Brings one guy along with him to threaten Arthur in the middle of nowhere without even knowing there was a child there to still his hand, even turns his back to him
>Marches into a camp full of killers with some random guy and then tells them all how he wants to kill them
>Was in the middle of the street belting out quips with a bunch of angry killers 20 feet from him
>Was in the swamp during an insane free for all giving an edgy monologue as Arthur opened fire on everyone from behind
Fucker should've died half a dozen times by now.
We were too busy arguing over the deaths in the game to get off-topic.

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Dutch did nothing wrong

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>Fucker should've died half a dozen times by now.
You can say the same thing about literally any antagonist that shows up around main characters.
>"But they could just kill him!"
Your retarded child logic is the exact reason you are not a writer.

>Whataboutism
Not an argument, How nice of you to prove you have an infantile disorder.
I'm not Yea Forums, and I do not care for the Metal Gear franchise a single bit as I've never played any. I like Red Dead Redemption 2, but there is a problem with Rockstar's philosophy of making their games into interactive movies.

It started off as tame and just right in GTA IV, has become more apparent in GTA V with scripted scenes in its missions, and has now become obnoxious in RDR2, and I'm sure GTA VI will be an even worse offender in this regard.

What? I'm talking about Sean.
And also Sadie is completely nonsensical after that psychotic murder spree scene she has, and then cries as if she has now redeemed her husbands death.

I'm not denying that it could be less scripted, and I'm not claiming that "you are Yea Forums" dumbass.
I'm gave you a specific example of a game that does the same thing only worse, but no-body cares just because it's part of a specific franchise. The double-standards on this board are extremely evident.

>didn't stay in the comfy mountains

>I do not care for the Metal Gear franchise a single bit as I've never played any

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>Your retarded child logic is the exact reason you are not a writer
Ok then, in a game that tries to make the characters actions and deaths "realistic", name one actual reason they had to not kill him when he walked into their camp and said "I want to kill you all and I can and will find you again and again" besides "becuz muh plot". It can't be because they thought he could take some of them down on his way out, since the dipshit turns his back to them multiple times. It can't be because they thought he had reinforcements planned to invade them if he didn't show up somewhere at a certain time since nobody mentions this, and if he did have the manpower then he would've just stomped right onto their camp like he did in the swamp. This dumb fuck gives them a specific timeframe and says "Ok, i'll be back to murder you guys in a few days when I actually have enough men to fight you" and not a single person pulls the trigger on him.

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the game is boring in general

Have some GOD DAMN faith

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>name one actual reason they had to not kill him when he walked into their camp and said "I want to kill you all and I can and will find you again and again"
First of all, he specifically said he strictly wants Dutch, and no one else. Secondly, if they killed him the moment he walked in, you don't think he already had a crew of Pinkertons ready to raid the location? He gave them multiple opportunities and legitimately only wanted Dutch, and made that very clear that he didn't want to massacre them all.
He was part of a federal agency, it didn't work that way, he couldn't have just come in and wiped out everyone. And Dutch's gang couldn't have killed him because they'd be swarmed instantly.

>t. too retarded to understand basic plot points

tell me about it
i spent the whole game eating cooked meat and scarfing down food whenever i found more i couldn't pick up because its everywhere
>i feed my fucking horse constantly too
>"hey your horse looks malnourished, why are you mistreating it?"
>UNDERWEIGHT 24/7

>What? I'm talking about Sean.
I know.
>Sadie is completely nonsensical after that psychotic murder spree scene she has
Dutch, Micah, and Arthur always go on rampages in each mission they're in, and the worst criticism they get is something akin to "boys will be boys xD".
Saddie got cornered by the very gang that ruined her life and killed her husband, and the most she did was kill two and shove a knife in the chest of the third before returning to safety. After that, she wanted to make sure the leader was killed with the company of Dutch and Arthur, and the shooting didn't start until an O'Driscoll started it. Finally, the one that she asked you to join her on? That's the final hideout of the O'Driscoll remanents, and not only did she ask you for help, she didn't desire to finish them off until it was confirmed that the very man who killed her husband was in that ranch.

Sadie never went on nonsensical massacres. The game shows you that she plans and studies the situation before going with the plan, and if Dutch isn't around, she's the one who takes the mantle and prioritizes the gang's safety above all else. It's shown when Arthur returns from Guarma, and right when Arthur goes to confront Micah in the final mission.

Really, I believe you all hate Sadie just for being a woman and not being a stereotypical damsel in distress since you keep criticizing her for things she didn't do, or things that Dutch was a much worse offender at. That's just sad.

>I'm not denying that it could be less scripted
You take offense at anyone calling the game a movie, as a way to criticize how scripted it is.

>I'm not claiming that "you are Yea Forums" dumbass
>The double-standards on this board are extremely evident.
Irrational dumbass.
I told you that I've never played any Metal Gear, so I can't pass any judgement on the franchise, but I've played both RDRs and every GTA since San Andreas, and I've relayed my observation to you from a strict focus on Rockstar.

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>"Ok, i'll be back to murder you guys in a few days when I actually have enough men to fight you"
You're legitimately dumb if you construed that confrontation in that way

Boring's just a subjective buzzword

That's the point and I'm happy R* didnt sugarcoat it. Death can come out at anytime unceremoniously, especially when you're a bandit, so it makes sense for characters death to just happen.

>You take offense at anyone calling the game a movie
Because there are legitimate movie games out there like David Cage crap that have no actual gameplay whatsoever. You could completely avoid the entire story of RDR2 for hours on end and do whatever the hell you want, with more than enough actual gameplay.
"Movie game" is a term for retards who can't actually articulate themselves
>I told you that I've never played any Metal Gear, so I can't pass any judgement
You're missing the entire point dumbass, I wasn't referring specifically to you. I'm illuminating the fact that specifically on this board (not you, illiterate retard) give passes to certain games while reaming others. Learn how to fucking read, retard.

Literally stabbing a dude over and over and blood is all over her and Arthur is expected to have a rational conversation with this woman. To me it wasn't about being a strong female or whatever, she was obviously mentally unstable and not the type of person you try to depict as also being the strong second-in-command type

>First of all, he specifically said he strictly wants Dutch, and no one else
Nobody seemed to care about that when they all pointed guns at him.
> Secondly, if they killed him the moment he walked in, you don't think he already had a crew of Pinkertons ready to raid the location?
No, I don't. I truly believe that if he had an entire posse of Pinkertons with him, he would've just killed them all and been done with it. He's just a blatantly corrupt lawman throwback to RDR1.
>Dutch's gang couldn't have killed him because they'd be swarmed instantly.
There is nothing that actually shows that this would be the case besides common sense, which is not a thing anyone in this game displays.
>"I'm afraid I can't stop following you. When I return I will be with 50 men, and all of you will die!"
Here's a direct quote of him telling them he's gonna return with a bunch of men and kill them all, since you seem to be too dumb to remember it properly. It also proves that he doesn't have the men stashed nearby since he would've just got them and come back immediately to wreck them since it was obvious they weren't gonna turn Dutch over.

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Arthur beat a sick man to death for a few dollars, and you think a woman stabbing a degenerate who belongs to the gang that ruined her life is mentally unstable?

Just finished this game the other day. The epilogue was unironically my favourite part. I love the house-building scene.

Yeah. It was an awful scene.

Yeah, but how else could the writers give him tuberculosis so they can kill him off?

>Nobody seemed to care about that when they all pointed guns at him.
Because they were "loyal" to Dutch, are you so dumb that you're incapable of figuring that out? And it bit them in the ass when he lit them all up in the swamps as he walked on his way expecting them all to be killed.
>No, I don't. I truly believe that if he had an entire posse of Pinkertons with him, he would've just killed them all and been done with it
Even after he straight up said "I just want you, Dutch" and told the rest that they'd be let go? Did you fucking pay attention to any of the story? He never intended to kill anyone else until after this specific confrontation when they made clear they're loyal to Dutch
>There is nothing that actually shows that this would be the case
You're dense, if they wanted to kill them all they would've done what they did in Lakay. They're a fucking government agency and you're questioning why it wasn't all full blown war from the moment they showed up. Use your fucking brain retard.

I'm saying Sadie's was an awful scene. Arthurs was a good way to start his redemption. Suck my dick Sadie was a bad character

She was a terrible character. Considering the fact that she easily 1v2'd the gangsters with a knife and won without getting injured whatsoever I find her being a crying damsel in distress at the beginning of the game hard to believe.

>He never intended to kill anyone else until after this specific confrontation when they made clear they're loyal to Dutch
Exactly. And now that he knew they all had to die he should've marched on them with those 50 men he had stored in the woods waiting for him to return in case he got murdered. Oh wait a second, he didn't do that because he didn't actually have anyone in the fucking woods on standby! He all but says that he'll return with 50 men, which heavily implies that he doesn't have any with him at the moment. Explain why they didn't kill him besides "muh plot" or "uhh, dah writers 2 smart 4 easy solution".

Because it would've been pointless to kill him anyway, and even if he didn't have men waiting on standby they would still hunt them, if not more relentlessly after getting their boss killed.
Hence the ending of the game where a ton of them storm Beaver Hollow after Milton was finally killed. If it wasn't Ross, it'd just be someone else.
Killing them wouldn't solve a damn thing, it'd honestly make things harder for the gang.

because RDR2 was soulless and the characters were uninspired
youtube.com/watch?v=zpCNMwE-rWI

>MFW Charles and Pearson survived

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I don't what everyone's talking about.
I thought Death was handled great.
Still ambiguous as ever.

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Pearson’s dressing up as if he’s living in Minnesota despite being in not-Georgia.

RDR1 has an aesthetic that’s criminally absent from RDR2. It’s evident in the textures.

Textures, you say?

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>Hate depressing stories
>Play RDR2
Why do I do this to myself?

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How is it possible for this game to not be on PC yet?

Because Rockstar and 2K are greedy kikes and know people are stupid enough to double or even triple dip. They're following the 3 release scheme of GTA V and them pulling that bullshit on us twice is enough of a reason to pirate it if/when it drops on pc.

Probably the same reason the first game still isn't.
And man did that complaint go on FOR YEARS. And yet I still can't believe how much time has past since.
They'll probably drop it on the new Xbox/PS5, but by then, not many will care as before.
But if it then follows GTA5, fucks will just buy the game for the multiplayer alone.

That's all well and good but is not reason not to pick up free gold

Because how much you interact with those people is up to you. I didn't do any shit in the camp and I didn't care for them at all, but on my second playthrough I actually spend time in the camp and the characters get fleshed out there.

RDR1's code was nigger rigged and they would've had to completely remake it for pc, and back then they had no idea just how profitable the triple dip scheme would be. It came down to them thinking it wouldn't sell enough copies on pc to recoup the cost of essentially completely rebuilding the game.
At least we can emulate it now.

As far as I know PS4 games are gonna be backwards compatible with PS5, so if anyone buys it for PS5 then they might be eating glue for breakfast.

true, scen would be better if arthur acknowledged it like
>dutch, ya forgetting somethin
>what
>the gold you fool
>what gol-oh the gold

well its kind of the point, its the crazy life they used to leave until shit started hitting the fan, and shit gets progressively more and more fucked

The entire old crone bit was sloppy as fuck by the writers. She can clearly speak English and hears Dutch tell Arthur that was the last of his gold, but she still pulls a knife on him and demands the rest of his gold. And then Dutch gets vilified for killing someone that was blatantly unloyal and ready to turn on them for absolutely anything, and then he forgets the gold even though he's done nothing but talk about money since the game started.

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Only Hosea was kinda meh, felt a bit cheap like Abigail just took off? She was with him

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Dutch keeps most of the money from every job Arthur does in the game he doesn't even need gold he likes feeling like he's a renegade freedom fighter anarchist look how fast he jumps at the chance to attack the US army with natives

This was one of the most on-topic threads I've seen on Yea Forums in ages. I'm glad I got to be called a retard by so many people with different opinions instead of just seeing a dozen snoy comments before the thread immediately died off.