Did Oblivion have the best city design of any open-world game? Every single house had a meaning and was unique and belonged to someone, and could be broken into if you had pickpocketed the key or had a high level lockpicking skill. Meanwhile games like The Witcher 3 have 90% of the houses just there for show and you can't even enter them
Did Oblivion have the best city design of any open-world game...
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It has the comfiest forests.
Worst opinion I've ever read on this board.
You need to stop.
Look, can you guys just please start liking Oblivion? I don't want to feel bad about enjoying it.
First, Oblivion wasn't an open-world game, the cities were instanced.
Second, No. No it didn't.
I enjoy Oblivion too but it's still a bad game.
Oblivion was a good game. It did NOT have good city design, however.
Nice "argument", faggots. Care to explain how Oblivion having every house be exploitable and an actual house isn't superior to games like the Witcher where houses are just wallpaper for alleys and you can't go into 99% of them?
No. I fucking love Oblivion, and no, you're wrong
>It did NOT have good city design, however.
Yes it did
fuck off you shitposting fuck
Kingdom come delivrance is the superior city kino
Get a load of this faggot
>Liking bad games, on my Yea Forums?
Because those houses are absolutely worthless and uninteresting. You got "cities" with like ten houses. Whereas witcher makes cities look like cities, that's what counts.
Both are filler, one of them works.
Explain how actually having each character named, characters playing a role in the city, each character going about their daily lives, having shops open and close at certain hours, each character having a uniquely furnished home you can explore, characters going to bed at night and tending the shop in the morning, etc. isn't vastly superior to any other open world game?
Some people actually prefer the giant empty cities.
Too each his own.
How long until we have zoomers saying Skyrim is the best game ever?
No ones played that game
Falkreath Hold in Skyrim beats it hands down.
>Because those houses are absolutely worthless and uninteresting. You got "cities" with like ten houses. Whereas witcher makes cities look like cities, that's what counts.
Oblivion cities had more than ten houses, you're thinking of skyrim. In oblivion of you explore houses you discover items and sometimes even quests and interesting information on world building/backstory.
Witcher cities are like GTA cities, just jank to force you to run/fast travel from one place to another, no depth or leaning to them. There's literally no reason to explore beyond running to the next shop
You're exaggerating the radiant AI system almost as badly as Todd did. Majority of the characters have like 1 unique line when you first meet them and from then on they are just another lifeless NPC voiced by the same 10 people. There is 1 MAYBE 2 unique quests per city and their enjoyment is hit or miss.
Whereas in Witcher 3, yes most of the buildings you can't enter, but the ones you can enter are always used for a purpose. The towns still have random NPCs that go on their own routines just like Oblivion. What stands out is that Witcher has incredibly high quality side quests that make the world and its inhabitants feel more alive and genuine than Oblivion could ever hope for.
I dont know of any open world game but the cities designs in Oblivion are maximum comfy and well done.
Cant say the same about the outside map but eh.
While being able to go into every nook and cranny is good for some games, what business does Geralt have scrounging around inside every house? Bethesda games are known for being wide-ranging, other games benefit from being more focused.
What a retarded faggot.
Look I love oblivion and even Skyrim, but the cities in Witcher, especially Novigrad, were amazing because they were huge and felt alive because of all the NPCs walking around. It actually felt like a real life city.
You don’t need to talk to every single person and walk into every single house because that limits the scope of the game. That’s why “huge” port cities and the imperial city ended up being laughably small when they’re supposed to be humongous
NPCs in witcher are procedurally generated and don't even have names. In Oblivion, every character has a name and a sleep/work routine. You can follow merchants as they travel across the world between cities, you can sneak into someone's house, kill them in their sleep, rob them, sleep in their bed. Killing NPCs can have effects on the world and force other characters to change routines or take over jobs, it can send you to jail, you might even receive a letter saying "I know it was you." In witcher, killing NPCs has NO effect on the world
Oblivion had amazing side quests like dark Brotherhood; witcher 3's only good quests were part of the main quest (such as the quests involving the crones) or part of the DLC main quest. Most side quests were repetitive contracts or fetch quests
Witcher 3 cities are just medieval versions of GTA cities or Assassins Creed cities. They have no depth, no interactivity, just endless alleys of facade. Yes it looks pretty from a distance but there's nothing to do in them
And what does Oblivion gain from having all those NPC AI, literally nothing. Walking into a house and robbing/killing them is the most boring shit you can ever do in any RPG ever, if you play Oblivion solely for that then I feel sorry for you.
As for the WItcher it sounds like you never even played the game and are spouting commonly parroted lies about it.
>Oblivion had amazing side quests like dark Brotherhood
Dark Brotherhood is the ONLY good questline in Oblivion.
I think the entire east side of Cyrodil is underrated
I loved breaking into houses in Oblivion. It was what Thief should have evolved towards. An open world thief/heist game with every house enterable and NPCs on schedules has a lot of potential.
That's not what radiant AI is. In Oblivion all characters have unique schedules and go to different places, in Fallout 3 ONLY rivet city functions that way.
It gives the world roleplaying and depth and let you choose what to do with the world and let you live your own role playing experience. You could be a vampire you only leaves by night and you preys on homeless people; you could be a serial killer who sneaks into people's homes and kill them without getting caught. You could depopulate an entire village and not be seen
In Witcher 3, there's no option for role playing beyond following the prescribed path the game sets out for you. You can play as a witcher and that's all you can play as. There are no interesting quests outside of the main quest and DLC. The optional quest to assassinate the redania king was dogshit. The only remotely interesting side quest was when you come across the fellow witcher who slaughtered a village
And btw I did play the entire game, finished it, did all contracts and side quests except the witcher gear ones, and the same for both dlc
Oblivion's "cities" were tiny hamlets at best. Yes, every building could be entered, but they were mostly copy/pasted interiors with generic clutter in them, and the radiant AI is actually just NPCs that stand and stare at a wall for 15hrs before going to bed. Sure you can't enter every interior in Witcher, but its cities feel a lot more alive because NPCs actually have more than 3 animations.
Witcher cities are literally AC cities or GTA cities but without the fun of climbing or driving around. There's literally NO reason to not just fast travel and run to the nearest shop
say what you want about oblivion, but the music is one of the best of any game this song is so wholesome
Oblivion's cities were certainly comfy and the whole radiant ai system did make the places feel relatively organic, as if each city had a life. it's pretty cool going on uesp and realising every npc had a place to sleep, had their own unique lifestyle and had some kind of little story. unfortunately Skyrim did very little to improve this other than make it's cities feel aesthetically more different from each other.
Prague in deus ex 4 is an example of how to actually do cities in an rpg, have them be vertical and detailed places full of stories and causally linked characters. quality over quantity, always.
Oblivion is terrible
Morrowind and Oblivion 2 had better soundtracks
Yet Oblivion and Skyrim are the games most notorious for encouraging fast travel.
Nah, Morrowind was comfier.
I agree fast travel in those games should be limited to ports or magic like in Morrowind, but honestly fast travel only really exists between major cities and to cover vast distances of countryside so you don't have to spend five minutes walking just to get to some castle or town, but there's no fast travel WITHIN a city like in witcher 3.
negro, morrowind literally had the same bit of music looping over and over infinitely for the whole game.
Because the cities are tiny. When they did have larger cities (Morrowind), they did set up fast-travel within cities.
The only city larger than a farmstead is the Imperial City, and it has fast travel points to every district.
I'd rather have cities that are small in size but have depth or interactivity, than giant lifeless brick jungles like in witcher. At least in AC games you can climb shit.
There is no interactivity in Oblivion. You can "steal"? That really means just pick up clutter items...which are just worthless dead weight. You can kill people? You can in every other open world game also.
If you want an example of small developed cities, you should have used Fable 2. The cities develop based on plot choices, you can kill people and buy up their real estate. You can rent out homes. Towns people react to your reputation and deeds accordingly. Fable 2 is basically everything Oblivion wanted to be with it cites.