I'm so glad that PC VR is in good hands. I mean, would you rather have PC VR controlled by some multi-billion dollar corporation who abandoned all single-player game development 8 years ago, preferring to instead create lootbox micro-economies that manipulate addictive behaviors in the name of obscene profits while making sure to fire any employe who doesn't toe the company line, or Valve?
It's great that other OEMs are abandoning this space to Valve. They need to get out of the way.
Unironically, yes. Valve has done great things for VR. Keeping VR an open platform and allowing anyone to access the drivers and tools. Can you imagine Facebook controlling everything? If they had gotten away with their walled garden segregated hardware bullshit?
I love my quest, wireless VR is great. I have never dropped on the ground before in VR, shooting while lying on my back, but it happened kind of naturally.
They'll shift goal posts constantly and say 5 million isn't a lot compared to stuff like consoles.
My favorite one is when the headsets sell out in under an hour, they'll always say it's because the company deliberately set their stock low. It makes no sense at all.
Nolan Brooks
This. Everything Valve has done has been less than ideal from a business perspective, but good for us. They supported Oculus for free before Facebook got involved. They developed software to make sure Rift and WMR users can play games developed for SteamVR. They are pushing hardware forward that will advance VR and bring prices down in the long run rather than simply aiming for the biggest market. They are even making several games that will certainly be released in a timely manner.
Anthony Rodriguez
PC VR is open as fuck. Everyone's got their hands in it, except in the case of Oculus who makes exclusives.
Questlets seething right now. I would know since I'm one of them and never thought of this until I saw it was completely walled off this week. uploadvr.com/virtual-desktop-steamvr/
Wyatt Nguyen
I'm pretty sure that's $5 million in Quest content or so they've phrased it.
Ian Richardson
Fuck em, I had a CV1 and I pirated all their games, and people who didn't used revive and pirated their games.
Fuck Oculus, but I can't afford to drop 2K AUD for an index.
Owen Gomez
Imagine taking the Quest seriously. Get a Rift or Rift S. Play proper PC VR games like Skyrim VR or From Other Suns instead of shit designed for an underpowered phone strapped to your head.
Austin Thompson
I played and beat Skyrim last decade just fine without VR. HEH imagine taking VR seriously and playing Skyrim VR for the 8th time.
Carson Myers
If you were a Jew in Game Dev. Would you look at 5 million in sales for one platform that just came out a few weeks ago and think.
"yup. Yea Forums was right. VR is a dead meme. I can't support this."
Matthew Allen
This. I have a Rift alongside my Quest and I gotta say while I love the Quest's mobility I do prefer CV1 a lot more. I've even gotten used to the tether which I thought would more eye rolling than it is.
Joshua Adams
Okay poor fag. Skyrim is a shit game on it's own but VR changes everything. I got mods to make it into a Witcher Simulator and it's the most fun I've had in VR in years.
The author says you'll be able to sideload that feature, at least. Facebook just doesn't want it in their store.
Jordan Flores
I just got a SteamVR update about an hour ago so yeah maybe they fixed it hopefully by now.
Grayson Roberts
>Skyrim is a shit game on it's own but VR changes everything. Come the fuck on, it's just desktop skyrim while moving your hands to point at things. Bethesda ports are the laziest shit.
Widespread support should be the standard. It was Oculus who was weird for hoarding titles to themselves in market that's only just starting.
Yeah, I don't like when people do that. Though I'm also not keen when people shit on VR while having no experience or basic understanding of how it works.
Mods add more shit. There's mods to pick things up and have your full body displayed. Mods to make enemies react to your hits properly. Mods to make the game actually good.
Julian Hernandez
You don't. You sub for a free week long trial, and then before the trial is up they give you two more free months to redeem without paying a penny.
Adam Hall
Any worthwhile games come out yet? Is it worth actually digging my rift out and pluggin that shit in?
Or are all the games still just walking sims but "YOU CAN TOUCH THEM IN VR!!!"
did beat saber ever recover from the tranny rage deleting all the mods? I saw paid song packs and that gives me a bad feeling.
I have about 300 mods in my load order, the only major VR-specific mod is VRIK, which is cosmetic anyhow. It's still just SE in a headset, whatever you do to it.
>Mods to make enemies react to your hits properly. What mod are you referring to?
Grayson Garcia
>did beat saber ever recover from the tranny rage deleting all the mods? I was going to offer suggestions but then I saw you're one of these retards who doesn't understand how mods work.
Aaron Kelly
From Other Suns (FTL in VR) Thrill of the Fight (Boxing in VR ) Blade & Sorcery (Reactive psychopath simulator) Star Trek Bridge Crew (Bridge Commander but in VR) Robo Recall (DMC but in VR and with robots.)
Levi Watson
>Blade & Sorcery >(Reactive psychopath simulator) Music to my ears.
>less than ideal from a business perspective, but good for us. I'd argue that what is best for us is for Valve to get off their fat asses and manhandle Facebook out of VR instead of being their usual lazy laissez faire overly trusting selves. In a way Facebook VR wouldn't even be a thing without Valve.
Dominic Fisher
>how mods work I understand how 1 person nuking an entire repo and destroying everyone's hard work, works.
Not that I want a response from a tranny, I don't give a shit about how VRChat lets you be a real girl.
Owen Young
valve aren't supporting oculus headsets out of the kindness of their hearts. valve sell games. it's how they make money. there are a lot of rifts out there. you can buy games for the rifts on steam, thus making valve more money.
the index is not going to push prices down on anything or 'advance the tech.' valve want to make an obscene flagship headset for the prestige (and because they can scrape some profit from small production runs catering to fairly well-off individuals). the runs are too small and orders to low to impact anything.
their r&d was extremely valuable to get things up and running, but oculus' r&d division is doing more exciting work now.
this board has a massive raging boner for anything valve touches and it's frankly embarrassing.
David Jackson
Imagine actually support occulus lmao
Easton Martinez
Thank you for your candor, sir. You may select one free game from the Oculus store as payment.
Yeah I prefer Facebook to have all control over VR
Adam Russell
i don't own anything oculus. their walled-garden approach is shitty. their attempt to go mainstream asap is clumsy when compared to something like sony.
their r&d team however, is the best in vr.
Daniel Bell
Not them, but I prefer occulus's development direction over valves. Just strictly from a player's standpoint.
Valve is still trying to go all in on hardware, meaning it will still be tied to a computer, complete with wires. And you're not going to be beaming real time display from your computer to headset with those datarates without giving yourself cancer.
Oculus is moving to stand alones without a computer, while it lowers the graphic power, it means you're not wired down constantly and you don't need your computer for it to work. While that seems like a minor complaint to """GAMERS""", as someone who uses multiple monitors and 15 usb ports, having to plug in, run the wires, set everything up, unplug my monitor, etc... its a massive pain. If I'm playing on a daily basis, I'm not going to be assed to do all that set up.
Portability is the future, people will take a graphic downgrade for superior convenience. The graphics can come later, what we want now is unrestricted playing.
This image is fake as fuck, specifically bottom right. No one actually kisses in VR, what's more is that voice changer technology really fucking sucks. Maybe once voice changer technology gets updated we'll make out but right now not with your deep ass male voice. So please stop false advertising.
Owen Morales
Just played some ZoE 2 in VR. Gotta say, while the view is cool from inside the cockpit, it doesn't work so well for the gameplay.
Somehow though, despite all that moving around, I never get sick playing that game and I get sick in anything where you pilot a vehicle.
>its a massive pain. If I'm playing on a daily basis, I'm not going to be assed to do all that set up. To this day I've yet to have an issue with tether entanglement issues, but then again it's different for everyone.
Daniel Russell
... you dunce, it's the same shit as what happen everytime Rimworld is updated, modders just have to update their mods, if you are that impatient you can change your game version in the beta tab to the old version so you can use custom songs again
Carter Thomas
>Maybe once voice changer technology gets updated Lol what? Who the fuck is dumb enough to want or use voice changers?
Its not entanglement so much as having to replug everything in, and move things around. Its not a lot of work, but it takes a good 10 minutes or so, and if I stop, move to my computer to do other things ,i need to repeat the process to get my other monitors back up.
Just leave it plugged in and route the cables around. My HMD sits on a hook near my computer and I just fucking put it on when I want to use it.
Carson Sanchez
Elite Dangerous VR + HOTAS is my favorite game in the entire world. I can't stop playing Elite Dangerous. It's like I'm really in a spaceship. The game is "realistic" to a detriment sometimes, but I love that stupid fucking game, and in VR it is my favorite thing ever. I have retired from this world.
I just unplug and replug once every day. Usually does the trick.
Cooper Cruz
How am I just finding out about this?
Isaiah Rivera
I know, looked at videos about it and looked fun, but playing it was 1000x more fun
$25, buy it right now my homeslice
Oliver Davis
Which would be convenient, but I can't leave the light houses up, and half the time plugging in my headset crashes my computer for some god awful reason, which goes into that 10 minutes setup.
All in all, like I said, not a huge deal. But its enough of an annoyance that with the other annoyances (constant tracking issues, having to restart drivers, guardian system needing reset every time you touch a sensor) it starts to get on your nerves after awhile.
When my choices are >play VR game >play superior PC game with more players that you don't need to do all that work for, and you can sit in your comfy padded chair while playing, and sipping coke its hard to justify going for the VR game unless i'm just really in the mood for one of the gimmicks.
If I could just put on a headset and be ready to go, that would make it a lot easier to pick up for 30-40 minute game sessions for when I play beat saber or something.
Reminder there is no decent headset right now WMR has poor tracking and revive dev doesn't care about it Index is unavailable and too expensive Rift S is a downgrade and also falls into the poor tracking meme for FPS titles and throwing Quest is only 72Hz and very front heavy
Daniel Ross
Index is not that expensive. If you already have controllers and lightboxes it's a great upgrade.
Charles Scott
Been playing vid related. It's actually not that cringey and good for a few chuckles. You don't actually play as Trover but rather a chairbound cripple controlling him and way they utilize locomotion is okay I suppose. youtube.com/watch?v=cYj3ZOnVzNI
Revive might be a bust, but Viveport recently became WMR compatible. I can't list how many WMR sets have come and gone that were great like Dell who made a really good one decided to stop, or how Lenovo made a just okay one but was pouched for cheap contract work on the Rift S. Is VR ever going to escape this dark age holding pattern?
Ryder Myers
Problem is I don't have the base station, and the original Vive is overpriced
I am reluctant to get back into the WMR ecosystem since it seems M$ isn't making any effort to upgrade the spec beyond 2 cameras
Samuel Russell
It literally doesnt matter because theres gonna be zero high quality games developed for vr on pc.
All the good stuff is on snoy like ace combat, gt sports and deracine.
well, enjoy your vr chat I guess
Brayden Gray
Oh nevermind, I thought you were one of the idiots review bombing on steam because the early access updates break mods, my bad. Someone came out with a replacement. Beatsaver is still up.
Jonathan Jenkins
>I can't leave the light houses up Why not? Seriously, lighthouses are not "inconvenient" with a sane setup, this seems to be self-inflicted pain. You can literally just leave lighthouses ready all the time. SteamVR can automatically turn them on and off as needed.
If you leave the base stations mounted and leave the headset plugged in, you can start playing a game whenever you want within 10 seconds. If for some reason you can't do that you should have gotten an inside-out headset and dealt with the shitty tracking desu. What you're talking about sounds intolerable and pointless
Juan Parker
Yeah MS looks like they're just dipping their toe in the pool but won't be jumping in for a least a few more years if at all.
Nicholas Ross
>ace combat boring garbage, VTOL VR. is better >racing game #25253 You are aware the same type of game exists on PC too, just with better headsets and more options?
Brandon Jones
>All the good stuff is on snoy like ace combat Lol yeah three that barely last ten minutes each is where the action's at there.
Bentley Lee
>well if you just do all this stuff you said you can't do it just works! yeah good for you faggot.
Which is why I said the direction of inside out stand alone headsets is what I'm waiting for. Because I can't have the wires and light houses set up constantly, so I do need the stand alone headsets. And many other people have similar issues.
I'm not going to buy any more computer based VR headsets unless they make some kind of massive improvement, as is, its just not worth it for me. I'm much more willing to buy a shitty cheap occulus stand alone headset that lets me play beatsaber than I am the new vive, and not because of the price.
Logan Smith
VR in general is shit, damages your brain and makes you a literal dancing fool.
Virtually all Quest games have been cracked and uploaded on the GGn private tracker
Jeremiah Cruz
>400$ >roomscale 6DoF tracking >wireless and instant startup make it frictionless >100 games by the end of the year >curated store and not a garbage pile like SteamVR >larger tracking volume than WMR >tracking is much more accurate than PSVR >beatsaber already moddable >can sideload costum apps >basically all PCVR highlights like Robo Recall, Rec Room, Onward, Pavlov, Echo Arena and more >firewall:zero hour devs making an exclusive sci-fi shooter for it best headset
>Everything Valve has done has been less than ideal from a business perspective, but good for us. Yeah, I'm sure Valve did it all out of the GOODNESS of their hearts and not so that they can get software sales from owners of competing headsets.
As a mechafag, I really want to play this, but my fear is basically what you just said. The game doesn't seem suited to first person gameplay.
Christian White
I feel like this episode pushed back VR by like a decade. I used to brag about VR to my best friend, then this episode came out, now he gives me weird looks. Now there is a stigma associated with buying VR. It's the same feeling as buying a dragon dildo in person. So there will be an even lower install base which will turn devs off.
Lighthouses are small, can be mounted anywhere, and only need power. You're meant to keep them up. If you can't do that, just sell the set to someone who can and don't complain that your needlessly crappy ghetto set-up is "inconvenient". As if it was meant to be used like that lmao
>then this episode came out, now he gives me weird looks. Now there is a stigma associated with buying VR I would've turned to him and said "Okay look it's mostly true except for desperately fucking a polar since people do that willingly in VR, and they don't meet in a parking lot in the rain. They meet up at PAX and fuck." It's certainly a fascinating look into Charlie Brooker's "WOT IF" perception of VR, but then again I can't critisize him too much bc he would know fuck all where to look for accuracy. Was funny seeing /vrg/ react to it "Holy shit that's gayer than we are." Be interesting to see what VR story we'll see from him next and I didn't think Space Fleet would be easily topped.
you can run any desktop window at any time in WMR now. works better than that janky OVR thing on steam too, can watch VLC in 1080p with no slowdown while playing any game
Cooper Lopez
Cool, they caught up with Oculus Dash then.
Jaxson King
do you have a video of the oculus one? i've never seen it before
Can't wait for 1903 to get fixed, I'll be able to enjoy this feature for a couple months until second wave of Index ships Maybe it'll make E:D tolerable
what issues does 1903 have? I heard that it fucks up samsung headsets or something like that
Christian Mitchell
None handy. If a game supports the modern'ish Oculus API which has ASW v2, the windows you drag out in your Dash environment can also become faded if geometry in the program you're using intersects it, which is good if I'm trying to focus on something in front of me and my pinned window playing a video is in the way.
It's pretty neat. I can keep my desktop accessible with a button press and even keep a window pinned and floating somewhere while I'm using VR. Nice for watching streams and vids while in medium.
Luis Taylor
Anyone have experience with some of the sports passes out there, like virtual tickets? Are they any good?
Robert Ward
I spent two hours just throwing people off a cliff in B&S last night, I don't know how something so simple can be so engaging
BnS really wants me to get a wireless solution and a larger play area. It feels like shit trying to swing at enemies when you can't do more than a single step in any given direction. Awkward trying to lunge a weapon forward while pressing forward on the analog stick.
Luke Hall
blade and sorcery is the only game that does physics right but it's so fucking janky and theres no content at all.
when the FUCK is boneworks coming out, they better release workshop support at least. I know it's a meme, but if that game is as easily modable and open as hl2 was then boneworks will LITERALLY be the half life 2 of VR
Nolan Carter
Bait
Ian Rogers
>There are still people who trusted Facebook. The Quest was never going to be open. I'm surprised people were able hack it as they have but the Lizard Men at Facebook are putting a stop to that. You only have yourself to blame if you thought they wouldn't.
PC VR would've been the legitimate future if Valve didn't decide to slap anyone who's not a wealthy boomer in the face.
The future should have been a hybrid "kitchen sink" approach headset, which the Quest would have been if it had native hook-up to a PC, and not needing this work-around crap.
Nolan Carter
I can't disagree. It's been pointed out that the current enemies in the game are literally bottom tier mooks out of what's planned and they're so fucking stupid you can kill them just by pointing your sword at them and walking forward. Adding armored kniggas with tighter swordwork would really liven things up. Still it's amazing and the rudimentary modding support we have right now is a lot of fun. I should port some weapons myself.
Dev too busy adding more mobility options than making the combat AI better.
Aaron Williams
I want more creative maps honestly, I think his priority should be getting the SDK and workshop support happening and then performance so the game can thrive on the community
Kayden Collins
Facebook is recklessly throwing themselves into a one-man race to the bottom and bleeding money in the process. I'd like to know exactly how much cash they're losing on every Quest sale. Valve can't directly compete with that without it becoming a complete shitshow. Meanwhile Valve is being uncompromising on pushing lighthouse tracking and I think that's a good call. The Index itself isn't really that expensive, we've just been spoiled by Oculus subsidy and WMR sales. Honeymoon period hasn't ended yet for Oculusfags new to inside-out tracking. They will grow to hate it.
Joseph Davis
I can't really bitch too much since the dev is adding great stuff like dismemberment and more robust modding support, it's not some early access scam and it's only been out for half a year and already accomplished this much. That being said i'm hungry for more everything.
Not that user but as someone who lives in a one bedroom apartment, the only space I have for VR is my living room. Which is fine, but one it means I can't mount then on the wall (so I use tripods) and two I dont want wires and tripods cluttering up my living space when not in use
I dont think inside out tracking is good enough to rely on just yet, but it needs to be the future over lighthouses definitely. The average normalfag isn't going to want wires everywhere
Henry Allen
This, I have a fairly decent sized single person apartment, I have 2 tables set up for my computer and peripherals, but there's no really convenient way to set up light houses unless I make a project out of it and hang them from the ceilings. Its possible, but that's far from convenient. And if I ever moved my setup or computer, it would need to be redone.
Brody Cox
Mounting lighthouses is not any worse than putting up a picture really, you can just spackle it and it's good as new. And wires shouldn't really be an issue as long as you mount near an outlet. Your apartment is almost certainly bigger than mine
Now, the Rift cameras, those are a legitimately a pain in the ass. Thankfully, you don't need to run any USB to the PC for lighthouses.
>I feel like this episode pushed back VR by like a decade. Nah, it's the same shit you see in those VRChat compilations
Jackson Jackson
VR isn't going to "boom." It's just not going to happen. It will limp along being impossible to ignore until it very incrementally becomes good enough and convenient enough that a substantial number of people buy in to make it mainstream and then it will promptly be gentrified and ruined by normalfags. Videogames went through the exact same growing pains but with significantly lower expectations. We will look back on these years with nostalgia.
Mason Price
VR is so fucking lame in its current state
literally refunded my headset. maybe it will be cool in 15+ years.
>>wireless exists >>no lag there hasn't been ANY lag whatsoever since 2015 >>no ghosting depends on the HMD. non issue >>no screendoor barely exists in new headsets >>immersive FOV subjective
Leo Robinson
Why do people still bring up screendoor when its a nonissue these days but godrays almost never get mentioned
Gavin Bailey
name one headset that does them all and also has a good resolution
Adrian Peterson
Same time when we get good games.
Brandon Cooper
Do you think?
Grayson Hill
nobody warned me that VR sucks ass if you wear glasses, it's so tight and you end up with tons of light bleeding in
Eli Peterson
Because it doesn't, at least the Vive works fine with glasses assuming they aren't massive. Is the Rift different or what?
Xavier Baker
I had a samsung odyssey
Christian Jenkins
index does all of them besides wireless.
Austin Johnson
because they're retards, i've only ever noticed SDE in a pure white area
Thomas Martinez
Or if you hold your head and eyes very still and actively look for it.
Adrian Miller
we used to sacrifice FPS for god rays in pancake games
Blake Reyes
>If they had gotten away with their walled garden segregated hardware bullshit? But they have? Revive is trash, it's broken constantly, it literally doesn't even work properly unless you disable reprojection, which is a hidden command you can only access by jumping through hoops, and you have to do it EVERY TIME you open SteamVR.
Valve have been absolute garbage for VR. SteamVR is one of the worst programs I've ever used, it's buggy, the updates break things constantly and then never fix them, the user is incredibly restricted in what they can actually do with their headset.
Given the current options, you're actually better off with Facebook. That's how fucking garbage Valve is.
Colton Roberts
>besides wireless literally the most important one
I want to be able to spin in 360 degrees without dancing over a thick-ass cable
Xavier Jones
Meat Fortress ETA: two weeks Meanwhile I still reliably drop my spaghetti in Take and Hold and can't even reload a mauser while being shot it
No problems with SteamVR here, sounds like your machine is fucked up
Charles Cooper
>the user is incredibly restricted in what they can actually do with their headset. How so user?
Lincoln Long
then get a vive with the wireless add on, it does all of them besides SDE
Anthony Thomas
the vive's screen is pure shit
Jeremiah Rodriguez
Facebook is such absolute shit that people are willing to put up with Valve's habitual lethargy. But have fun sucking Zuck's dick, one day you will understand your folly.
then wait for the inevitable index wireless add-on fucking tard
Luke Ross
ok but the original question was "how much longer"
Jaxon Ortiz
why is everything meat related with this guy? why not have some proper enemies instead of food? shit's weird
Adrian Jenkins
Because you've never actually tried to do anything with it outside of the norm.
Why can't I bind VR controls to a standard input, allowing me to use alternative locomotion in any game? Why can't I use things like shift keys and toggles to change my control layout, something that's common place on other restricted control schemes? Why is Home so hideous, and why is it such a resource hog that you're better off disabling it entirely? Why is there no sane file browser in VR, it can't be that hard to implement a GUI so I don't have to squint at desktop view and struggle to double click icons because Valve can't design a functional overlay.
Facebook are absolutely dogshit. But at least they're putting out games. Just like Sony is. What are Valve doing? Oh, right, solving a problem they personally created by adding a thumbstick to a Vive wand, and releasing a thousand dollar headset onto software that doesn't work. If Valve used some of their child exploitation money to fund VR development, maybe I could forgive some of their transgressions. But right now, they're the worst company in VR.
Leo Green
>inevitable >Valve not him but come on
Mental illness is both a strength and a weakness
Easton Gonzalez
Because he's an absolute sperg. H3 as a game fucking sucks, there are dozens of ways it could be made 50 times better, but this dude is too pre-occupied with "accurate" physics in a "gun sim" that can't even simulate jams and feed errors. It's an absolute joke.
Gavin Campbell
Because the name of the game.
Matthew King
>more hardware >still no gaems Uh huh. 10 new headset revisions a year is not going to make VR a success.
Nicholas Walker
If you know of a better gun sim please share with the rest of the class, otherwise I think you need to calm your neckbeard
Isaac Stewart
I agree with you on the standard input gripe, but I don't really give a shit if Valve makes VR games or not; there are plenty of other developers out there.
For the file browser bit, can't you just add applications to Steam and launch them while in SteamVR?
>If you know of a better gun sim The problem here is that VR is a fucking dead platform, and nobody with money is willing to invest in it. Which is why the best we have is one autist making shit with hot dogs, in the same way the best shooter we have is a crappy CS clone that wouldn't have sold 5 copies otherwise.
Wyatt Gonzalez
>multi-billion dollar corporation who abandoned all single-player game development 8 years ago, preferring to instead create lootbox micro-economies that manipulate addictive behaviors in the name of obscene profits while making sure to fire any employe who doesn't toe the company line, or Valve? I haven't been keeping up with Valve drama, how do I know this isn't a trick question?
Asher Garcia
>and nobody with money is willing to invest in it >what is sony entertainment
Kevin Gutierrez
Oh right right, VR is absolutely dead gotcha thanks seething autist. Guess I'll just have to settle for H3VR
>I don't really give a shit if Valve makes VR games or not; Games are the entire reason to own VR, and Valve is one of the few companies that could actually invest the amount of money required to make something decent.
Then again, even if they did, we'd probably just get teleportation experiences because playtesters felt sick.
The Sony VR catalog is hilariously poor. It's better than Facebook, but that isn't saying much. Just because they have money, that doesn't mean they know where to put it. Sony has always been a case of throwing shit at a wall until something sticks, which isn't a great business model for VR.
Hudson Nguyen
>dance monkey!
Camden Davis
>Cotton Picker VR how did Zuck get away with this?