Why the fuck do people think this is okay? In what context is it a full standalone game? compared o what? average RPGs? average game time for any game of any genre? I can beat resident evil games in 8 hours if casually and 3 hours if competitive. no game is worth paying more than once for. fuck this "milking it for all its worth" nonsense. why the fuck do I need to fight the first tutorial boss for an hour when it took maybe 15mins on a casual first playthrough?
Why the fuck do people think this is okay? In what context is it a full standalone game? compared o what? average RPGs...
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Hardly anyone thinks this is a good idea
Just wait until all the parts are out and bundled together on sale.
It's not like spoilers matter for this game.
>fuck this "milking it for all its worth" nonsense
How fucking zoomer are you?
They've been milking FFVII for decades.
It's gonna be a five hour movie game with combat that consists of holding the square button until you get a bing and then you choose which move you want to win with, and people are gonna suck it all up. It's gonna hold people's hands so hard that Dad of War is gonna look like a challenging, harrowing gameplay experience, and then after five hours you're gonna be told to pay another 60 bucks and wait 5 more years for the next chapter.
If there is one game that deserves some kind of epic remake of giant proportions divided into multiple games, it is Final Fantasy VII.
Granted, any sane consumer will buy the games when they all are out in one big package, preferrably on sale.
Honestly if it lasts 40 hours to beat this "episodic" game, that will be fine. No idea how they can manage without drastically changing the story
too be far if you want them to do it right and not make another 15 disaster with hardly any content and story, this is the only way of doing it with this level of graphics and polish
The scorpion robot battle annoyed me when Cloud kept telling the player what to do: take cover behind pieces of garbage.
The original game had similar tip though but it still sucks. I want to figure out everything by myself.
shills gotta shill or they won't get their interviews and exclusives
kids and cogdis adults gotta pretend it's not real.
history lesson for the kids en.wikipedia.org
stop buying this trash.
I don't like the idea but I understand it, it will prevent it from becoming a 15 year development game like ff15 and kh3
>why the fuck do I need to fight the first tutorial boss for an hour
The battle system is retarded. Less and more meaningful hits > build stagger lmao. Also the first fucking boss doesn't need five phases and cinematic wallrunning and the macross missile circus.
MILK DEM TIDDIES
Why not just make the whole game, that would be as long as a standalone game too, if you add more shit you're just gonna make it more boring since the story is the same.
>complaining about "milking" when the series has 15+ entries
what the fuck is 40 hours? padding? fetch quests? fucking talk to guy in point A and dasiy chain to you talk to guy in point z? fuck that. thats not content, its nothing disguised as content
Have you never played FF7?
You type like a zoomer.
I hope you'll enjoy killing 7 different variations of Guard Scorpion
more than I probably should have. and not a zoomer either, just a salty 28 year old.
from what people are saying apparently this how it has to be if you want it next year
Fucking bullshit
Unless full game is 2-4 hours these days
The problem is that there will inevitably be fewer and fewer resources put into each episode. Just look at literally any episodic release. The first episode pretty much always has the highest budget, then as sales decrease with each episode, they have less money to throw around. Plus they have an incentive to skimp out once they've gotten their claws into a playerbase.
Unless Square-Enix behaves nothing like the Square-Enix of the past 10+ years, the final part is gonna land with a wet fart.
>The problem is that there will inevitably be fewer and fewer resources put into each episode
Even full games operate like this. The first major stage/area/sequence has the most effort put into it and by the end of the game you're wading through a sea of recycled assets and padding.
Idc when it comes out I just want a competent game. I want the game. I don't want fucking episodes. I just want the goddamn game. I hate this fucking timeline that we're stuck on.
A main story that is 30+ hours first time with an additional 10-20 hours of optional content with me is fine
FF7 is about a 30 hour game anyway if you play at a competent pace
just look at nuRaider
This one is honestly fine, imho. Cloud is supposed to be that super elite SOLDIER guy who knows shit. And with those tips Cloud gives in the beginning it makes the player think it's all true until TWEEST, he was just a nobody grunt.
What sucks is that the fight was cinematic garbage that took twice as long as it should.
This shined really hard on DMC5
Mission 2 was so varied and had way more polish to it than pretty much all of qlipoth or the rest of redgrave
I'm already sad that the game tutorial won't work the way it did in the original.
they can't unless every npc has a side story you have to play through.
If you read the actual interview the wording is "the same length as a mainline FF title" which is around 30-80 hours depending on how much you choose to do and how fast you choose to move through the story.
How long was the original Final Fantasy 7?
But it's even worse with episodic games, especially the way SE's doing it. With full games you don't have to develop content in a linear order.
Isn't that what they did in Lightning Returns?
Seems more like fan service to me, gonna be cool to see all those little moments in glorious HD on my 4k TV. I'm gonna eat that shit right upppp
I don't know what to tell you. it is coming out next year and apparently because of the "scope" of the game and the game's "graphical fidelity" if you want it next year it has to be in episodes
Blind about 30 to 40 hours.
A vast majority of Square's talented employees are gone and they basically haven't been replaced. Which is way production problems have become a common thing for them now. They're spread too thin and the people they do have are having to shoulder extra work they clearly can't handle.
The speedrun is about 8 hours, with all the cutscenes and dialogue being mashed through as quick as humanly possible.
About 40 ish hours if you're going straight through ignoring most side quest's.
>Devs have repeatedly stated it's going to be the same length as a mainline Final Fantasy game (I, II, III, IV, V, VI, VII, VIII, IX, X, XII, XIII, XV)
>Game is shipping on two bluray discs
>People on this board are still trying to say it's going to be a 5 hour long episode like a Telltale game or some shit
Why is Nu-Yea Forums so retarded?
Woah we got a competitive RE player here. Those zombies are hard to beat man, keep it up.
The saddest thing is that they are remaking Sakaguchi's magnum opus without him.
>40 hours
Holy shit what do you even do for 40 hours in FFVII? The first time I played through it my final save in the Northern Crater is at 16 hours.
Dude, no. 7 has almost no sidequests and the few that are there are pretty short. Unless you spend hours in Gold Saucer you have done almost everything except grinding a handful of master materia in 40 hours.
If it was that long, how can the remake be longer, unless they are saying that it's too big for a CD or something else, like new things.
cutscenes+main path = 15 hours
sidequests = 10 hours
25 hours is a full game
>>People on this board are still trying to say it's going to be a 5 hour long episode like a Telltale game or some shit
No I just feel its going to 40+ hours because of unnecessary bloat because of "New tech, new graphics, new spectacle" when that was never the case. its needless, and done for the sake of "because we can, so that's why".
Simply by translating the old game into modern tech/storytelling/graphics you're going to get a natural expansion of sorts, the Midgard portion will on it's own just be a longer experience than the original. In FF7 Midgard was around 5 hours if you took your time, I could easily see through natural expansion it going up to maybe 20 hours, 25 at a max. A good example is from the demo at E3, in the original game you hop off the train, go in a door, then instantly teleport to the top floor but in the E3 demo you go in that same door and enter the interior of the train station, do shit in there, then come out the top. While it's still the same exact segment you don't use a magical warp to appear upstairs and instead actually go up there manually, small things like that will easily pad the time.
The real questions though are obviously
>When they say "full size" do they actually mean a 40-45 hour normal playthrough experience?
>If the 5 hour Midgar section will naturally expand to 25ish hours, what will the other 15-20 hours of content be?
>If they are having to add in heaps of new content will it ruin the setting and pacing?
5 hours of content with 40 hours of fetch quests, cutscenes and repetitive cinematic combat
>While it's still the same exact segment you don't use a magical warp to appear upstairs and instead actually go up there manually, small things like that will easily pad the time.
but shit like that is unnecessary. why the fuck do I wanna see someone climb the stairs when we can cut and infer that they climbed it? thats like having to watch a movie unfold without cuts to get absolutely anywhere. no one would waste their time with that shit.
>repetitive cinematic combat
exactly
Because at this point it's not even really a remake anymore. It's a completely different series of games based on FFVII, a reimagining if you will.
They've expanded the Midgar section, which original only lasted about the first 5 hours of the game, into a full length FF game. They've added entirely new places that weren't in the original and shittons of dialog and dramatic situations that weren't in the original. A lot of the scenes in the latest trailer (the scene of black death eater shit surrounding Cloud and Aeris, Cloud confronting Sephiroth in an alley, Jessie on Cloud's motorcycle, Jessie giving Cloud materia, Tifa and Cloud drinking together at 7th Heaven) are shit that never happened in the original game.
At least 50% of the extra time comes from trying to obtain all the goods in Gold Saucer. Fucking Battle Square, man. A 16 hour playthrough sounds like rushing the fuck out of the game, if you're that fast without a guide you're probably ignoring optional locations like sunken Gelnika and not even trying to navigate areas like the Great Glacier.
>7 has almost no sidequests
The early motorcycle segment seems like a tutorial for the real shit later where playing it poorly actually matters since you carry the damage over to the bossfight.
>It's a completely different series of games based on FFVII, a reimagining if you will.
>aim for nostalgia
>change everything
>the sunken airship
>Wutai
>The Shinra Mansion
>Lucrecia
>the Underwater Reactor
>Weapon Battles
>Gold Saucer
>Fort Condor
>Return to Sector 5
>Bone Village
>Ancient Forest
>"almost no sidequests"
I guess it depends on how you define "side quest".
Because it's not a game from 30 years ago where you can wave your hand and teleport from door to door like scooby doo. When you enter the front door of a building you are going to go into that building, not magically teleport to the second floor patio and continue on.
>turn a 5-8 hour section into a bloated 30+ hour section that costs a full $60.00 and will be bloated and have terrible pacing and tons of filler
>people are excited about that
I just don’t get it.
Good. If you want nostalgia then just play FFVII. Remaking the game this way provides a fresh perspective for those who already played it, thus making it more interesting and a familiar but still new experience; and provides a game that isn't hindered by archaic game design so it's more palatable for the younger audience who haven't played it yet. It's a win-win situation.
>about 10 minutes which consists only of battles and looting stuff and a 3 minute talk with turks
>only real side quest
>a 30 minute sidequest
>a 2 minute talk
>?
>two 10 minute fights
>lol
>a 10 minute sidequest
>a 2 minute sidequest
>lol
>a 10 minute sidequest
Not even 2 hours of sidequests. Excluding Wutai here, which takes about 1-2 hours.
You bean the Beginner's Hall and the Materia tutorial of you choose to teach Barret how to use Materia? Can't imagine what's so special about those.
>Just wait til 2032
Change isn't good just for the sake of change, while the combat system obviously can't be turn based it's the rest of the game that is at risk of losing it's identity.
>Losing the leaving midgar moment
>No idea what's going to happen to the story pacing when you take a 4 hour segment and make it 20-40
>Sephiroth and the pacing of his reveal was wonderfully done, having him now showing up in Clouds freakouts in Midgar is already working against that.
>â–¶
XV was split in several episoes and it still was barebones after 10 years of develpment
IT'S NOT BAD, IT'S DIFFERENT
CHANGE GOOD
Maybe you should play new IPs if you want new things
They are the ones who went for the nostalgia route
Pretty none of the fans think this is a good idea and they want the full game in one go. SE is just being greedy as f*ck and I hope it bites them in the ass once they fucked it up.
>The scorpion robot battle annoyed me when Cloud kept telling the player what to do: take cover behind pieces of garbage.
What's actually annoying about that scene is that Barrett comes across like a complete retard. This is supposed to be an ideologically motivated environmentalist terrorist leader who can plan large-scale paramilitary operations, why does he come across like a comedy nigger?
Nintendo also said that OOT would take over 100 hours to complete.
>Good. If you want nostalgia then just play FFVII. Remaking the game this way provides a fresh perspective for those who already played it, thus making it more interesting and a familiar but still new experience; and provides a game that isn't hindered by archaic game design so it's more palatable for the younger audience who haven't played it yet. It's a win-win situation.
I keep hearing these same arguments from bad reboots/remakes apologists.
A good remake improve without changing
I could understand maybe doing a 2 part game, as long as they released no more than a year or two apart, but what they are doing is way too much. They've turned this project into a monster that by all means could take another 10-15 years to complete.
At that point it's just too much, no one wants to wait a decade to see the ending of a game.
Yeah, it's very hip and cool to automatically assume that changes will be for the worse. But until the game comes out, we won't know. For all you know it could be a major improvement overall. But whatever it will be, it won't just be the same game from 1997 but with bloom and high poly models slapped on it so that retarded zoomers like this kid can get around to playing a game that otherwise doesn't appeal to them literally just because "the grafix look old :(" And that alone makes the remake far more interesting to play.
It's highly possible they decided to wait for next gen cause post Midgar open world isn't possible on current gen with this level of graphic fidelity
While still giving people something to chew on in the meantime
>Tifa and Cloud drinking together at 7th Heaven
That's one's pretty obviously just one of their conversations in the bar, but they're sitting down drinking together instead of standing in the doorway. I can't remember what Tifa said in English, but in the Japanese trailer she talked about when she was in big trouble, so it's likely when she reminds Cloud of his promise.
Square stated FF15 would take 50+ hours to beat, turns out it's done in about 20-25 on a normal playthrough.
>while the combat system obviously can't be turn based
Why? Other series still use it and they're fine. Even Persona 5 went mainstream and it's turn based. I actually don't care if a game is turned based or not, even remakes of old games, I just don't see a reason why it "can't" be turn based.
What bothers me is they're going to strip all the open world discovery that added to what FFVII was. It'll be corridors and corridors and corridors. You'll just get given Yuffie and Vincent. There will be a mission popup prompt to go face Ruby Weapon if it even makes it in. It's going to be modern and it's going to be awful.
>getting disk 1 on a dying generation
lmao, enjoy going through 2 more generations before the full story is out
or just wait till it's all out and on a bundle, the game already took forever, not like some extra years will change anything
My man it's not hard to look at what we know about the game and see that not all changes are good. I'm not trying to scream and yell saying all changes are bad, I'm pointing out very specific situations where they've altered something that was a very special aspect of the original and it is again a very obvious negative.
One of the coolest moments in 7 was stepping out of Midgar into the green fields and having it all open up, the whole world was laid out before you and it was time to take that next step into the unknown. That moment is gone, we already know this, the first episode is only Midgar and that's it. Once you finish episode 1 you're going to have to sit there waiting to take that next step into the world and story for possibly 3, 4, hell maybe 5 years.
Barret has always been not super bright though. He's a former miner country boy from Corel who had everything stolen from him by Shinra. Hell, when Cloud goes handicapable mode, it's Cid who takes over as leader, not Barret. Avalanche was the epitome of a ragtag group, they would have been doomed from the first reactor if they didn't hire Cloud to help.
>Yeah, it's very hip and cool to automatically assume that changes will be for the worse
and here you are, assuming changes will be good.
>Why? Other series still use it and they're fine. Even Persona 5 went mainstream and it's turn based. I actually don't care if a game is turned based or not, even remakes of old games, I just don't see a reason why it "can't" be turn based.
because he must defend PRODUCT!, nothing else. If the game was presented as turn based he would say the opposite
The question is, will the Final Fantasy VII: REMAKE be a good game independent of comparisons to Final Fantasy VII?
and here you are being illiterate
>The question is, will the Final Fantasy VII: REMAKE be a good game independent of comparisons to Final Fantasy VII?
It's a remake of FFVII, it can't be indementent of comparison by definition
>You'll just get given Yuffie and Vincent
This doesn't bother me that much since they've become so integrated into the FF VII series. In fact, they were going to be mandatory originally, but they ended up being made optional characters due to time constraints.
>ad hominem
and here you are losing your credibility, shill
Normies don't like turn based. Even with FFVII's ATB, which is technically not turn based. I've heard myriad complaints about from friends who wanted to get into VII that they just don't care for it. Square doesn't want P5 numbers, they want FFVII numbers. It's just an objective fact that this action RPG shit casts a far wider net than strict ATB or turn based.
Not really. The game will still take 15 years to completely come out, they'll just release it in chunks at a time (and charging you at least 3x more in the process)
Don't get me wrong I prefer turn based, but it really has to do with graphics and perspective. Obviously kids today can't stand turn based games but the real issue is wanting to show the game in modern graphics and production value. The way they want to design the world and the manner in which you traverse it just doesn't mesh well with turn based combat.
No one said all changes are good. But if the impact of the good changes far outweigh the shit ones then it's going to be a lot of fun. Hell, being able to explore a fully rendered Midgar with free movement and camera is already going to be a treat in and of itself. And if that means I lose the authenticity and the very special identity of chibi characters with Popeye forearms, shitty fixed camera and tanky movement, then so be it.
I would've been happy with the pacing of the original it feels good when you finally leave Midgar and now it's a 50 hour Midgar
>Obviously kids today can't stand turn based games
That's not even a new thing, really. Even in the 90s I remember several friends thinking turn based games were boring because they weren't fast and exciting enough.
>Each Final Fantasy 7 remake episode is 3 hours long
>In what context is it a full standalone game?
It's not, it says -As Long As- a standalone game. Try reading.
SE marketing team ad work, I see
How do you figure? FFVII:REMAKE is a stand alone video game, it can be critiqued as that. You can play it (in the future, presumably) and evaluate whether it has good game design or not, perform literary criticism on its writing or whatever. It not being some other game is not valid criticism, because it's literally and deliberately not the other game. The title is extremely superficial.
>beat it in 16 hours first time through
Bitch no you didn't. Even if you're following a guide it's going to take ~20 hours, maybe 25. 16 hours is literally beginning speed-running times, people that know the game backwards and forwards barely make it to the end in 16 hours.
Can't fucking stand stupid little niggers like you that do nothing but lie on the internet to try to look cool, and don't even realize how easily those lies fall apart. Stop being a nigger.
You deserves no better. But I'll humor you just this once.
The post you quoted says
>until the game comes out, we won't know [whether the changes will be good or not]
your reply:
>here you are, assuming changes will be good
Stay in school, kiddo.
>another FF episodic release mess
>they dont even know how many parts there will be because SQUARE ENIX ARE A BUNCH OF RETARDS THAT DONT PLAN SHIT
>Part2 is in 4 or 5 years, same time they took with Midgar part
>this could last 10 years
>people waiting that long to play finish a fucking game
>they dont have the decency of asking 40 dollars for each part
>by the time they get to Part 2, the current engine is fucking outdated as the graphics will be for next gen consoles which will make them waste time to keep up for "muh quality" standarts
>it will happen again with Part 3 or a Part 4
>It can also happen that Part 2 could be the rest the game, so they will remove things out to release the fast they can since they are wasting time and KH4 need to be released within that time
Even if there are only 2 parts this will take them 10 fucking years again.
If current square was in charge in the 90s FF8,9 and 10 would never happen because they would be still finishing 7 before the PS2 release ffs.
It's always been a thing. That's also a big reason why RPGs have been a niche genre up until mid 2000s.
You couldn't do that in the original and it's one of the best games ever made, why do we need to spend an extra 35 hours in Midgar?
I wonder how they'll proceed with the other parts
Episode 1
>Midgar x 100
Episode 2
>Small villages, the airpot (Junon?), Golden Saucer Cosmo Canyon 1, and Temple of the Ancients
Episode 3
>Rocket Town, Cosmo Canyon 2, Midgar 2, crater mountain area
I'm rusty on which event takes place when or if I'm missing something, but this is how I could see it playing out. But we're looking at 10+ years before we get a part 2
>All these idiots not understanding the basics.
The entire Midgar section is a stand alone story about the cast of characters doing whats right and stopping Shinra. It's not until the very, very end of it does it open up to the rest of whats going on (hints at Jenova in the final hour you're in Midgar, and Sephiroths sword through Shinra).
As for length, do you morons have any idea the difference between PS1 era cutscenes and PS4 era cutscenes? In the PS1 era you'd occasionally have a spirte or model shake around or move a bit, while a few text boxes appeared that you could speed read through. In the PS4 era everything takes time, characters walk across distances and do actions that take time to show, and they speak every line of dialog out, having real conversations.
I can read a 10 page chapter of a book in about 10-12 minutes. That same 10 page chapter in audio-book form is a 30 minute segment.
Add to the fact they've already said they're going to expand on the Avalanche characters and their stories, and a solid 20-25 hour experience is starting to build.
Ya'll are just a bunch of upity niggers. You want the old FF7? Go play it.
End Episode 2 at the first trek to Crater where Cloud gives Sephiroth the Black Materia, the Weapons are unleashed on the world, and Sephiroth casts Meteor.
That leaves Game 3 as a more or less Monster Hunter style game of tracking down the Weapons and Giant Materia leading to the end.
>>Part2 is in 4 or 5 years, same time they took with Midgar part
That's probably not going to be true, because they already have the game engine stuff and all the fundamental game design and systems completed, and a shitload of finished assets. Their time is mostly gonna be spent on remaking locations and recording cutscenes.
5 years and $60 for a 20-25 hour experience is a pretty big failure honestly. Especially considering we are going to have to wait another 4 years for episode 2.
You don't need to. Not 5 hours, 35 hours or 435 hours or whatever other number you make up. Just go play the original instead.
Same reason why people keep supporting 60 dollar Ponzie Sche--, er....I mean fighting games. They're retards and a fool and his money are easily parted.
Yes, games take time to make them, but also requires planning and Square didnt planned at all. Not planning how many Parts/episodes there are, how they are structure and what they have in is fucking bad sign. And no game should take more than 10 years to be made
They are already said it would take them as long, so it's 4 or 5 years.
That would be cool. Either way, I hope it won't take forever to come out (but it will)
I'll never understand this mentality, it's not OK to ruin something just because the original still exists. I want people who are playing FF7 for the first time as the remake to have an experience as amazing as I had when I played the original when I was young.
Kitase already admitted a few days ago that they have no idea how many episodes it'll be, what'll be in episode 2 because they didn't plan past the first fucking episode, and that he doesn't expect dev time to be much different. Someone else from SE later said dev time will probably be more efficient, but they contradicted each other.
Literally from them they said it isnt gonna be much faster.
>reddit spacing
>5 years and $60 for a 20-25 hour experience is a pretty big failure honestly
...You realize that's about how most AAA games operate now, right? Most actually offer *less* than a 20-25 hour experience, or it's super bloated open world bullshit padding out for infinity. Like shit, KH3 took 12 years to come out and that game was only like a 20 hour experience. Also they just rebooted development on FF7RM last year -including completely wiping the assets, so for all intents and purposes they're starting from scratch from a year ago. They're not even two years into the dev of the game at this point, and it will be ~2.5 year dev cycle. Standard. Like I said, bunch of idiots not understanding the basics.
By the time Square Enix combines all parts together for the standard full experience? I'll be old enough to NOT give a damn about FF7 Remake. That and knowing SE it will STILL BE FULL PRICE ANYWAY.
I hate FF7 fantards. Their stupidity and blind otaku beta loser obsession enables SE to get away with all of this bullshit. And after FF7 Remake inevitably and sadly sells well? You and I both know that other remakes in parts are coming.
>Also they just rebooted development on FF7RM last yea
Two years ago. It was reported in March of 2017.
Facts don't change that you're a nigger.
>Correct you
>Get called a nigger
Sasuga angry SE fanboy.
>...You realize that's about how most AAA games operate now, right?
That's not a good business model for FF7 to copy.
>They're not even two years into the dev of the game at this point,
They've been working on it for 4 years, nearly 5 by the time it launches. The rumors were just that, rumors, you can go back and watch the same fucking trailer from 4 years ago and then see the demo that was played at E3 and it's 90% the same. The project was never rebooted.
We are going to have to..
>$60 per episode, generally believed to be 3 in the end
>Own a PS4 or buy one (won't be exclusive, but we don't know the exact release details yet)
>Buy a next gen console for episode 2(same deal as above)
>Wait 3-4+ years between episodes
You're looking at the potential of coughing up $800-900+ and waiting a grand total of over 12 YEARS to play the entirety of FF7 Remake. The hilarious part is if they take long enough you might even need to buy a Playstation 6.
The mentality I don't understand is when a grown ass man thinks that a kid today would be into the exact same shit he was into 20 fucking years ago.
>I want people who are playing FF7 for the first time as the remake to have an experience as amazing as I had
Maybe they will. Or maybe to them it will be even more amazing than it was for you. Gaming's standards have changed. Making it a simple graphics mod like you want it to be would absolutely ensure it will not be an amazing experience for the modern gamer. Just like Batman Arkham City is more appealing now to the average player than Batman Return of the Joker because 2 button side scroller action games are not quite the hotness they used to be.
so 90% will be cutscenes and walking simulations
>You want the old FF7? Go play it.
you want deifferent, go play a new IP
then don't remake a 20yo game
Why? Because it hurts grandpas feefees? :(
have you ever played a video game?
>It's just 1s and 0s disguised as fun!
>The mentality I don't understand is when a grown ass man thinks that a kid today would be into the exact same shit he was into 20 fucking years ago.
You aren't understanding the issue here, the point is that they are through various means destroying some of the key elements of FF7 that made it as impactful as it was. Namely the pacing and story are going to be completely fucked, one of the things that made Sephiroth, the character everyone masturbates over, so cool was the slow buildup to his introduction and the twist when we first actually see him. That whole concept is going to be thrown out the window if we've already got him showing up and taunting cloud while completely ruining the tension and mystery of who or what he was. As already noted above the ending to the Midgar portion of the game was iconic, thanks to being episodic that moment is not going to exist in the remake.
Literally compared to a standalone final fantasy game. Why the fuck is it so hard to listen to the full statement.
>no game is worth paying more than once for
Fuck, fell for the bait
Complete lie. And even if it was double that time, it still meant you missed a ton of stuff, like the optional characters, Wutai, the sunken airship, Lucretia's cave etc.
you do things right or you gtfo, is that simple
want a remake? remake it
want new things? create them
anything else is IP abuse
>grandpas
imagine thinking that being underage gives you some sort of superority over an adult
puberty will be your peak
yeah i really dont get it. how and more importantly why are they stretching 3 hours of gameplay from the original to 40.did anyone ask for that?
This. Some people really need a reality check with FF7 Remake. It's like they love eating shit and just can't stop. It's the biggest cash grab in modern video game history
I still want to know why Cyberconnect 2 was booted off. This should make anyone feel more uneasy about the project
And maybe the new pacing will make it even more appealing to them. Notice how games like Witcher 3 and Skyrim are incredibly popular because they are designed to be braindead time wasters where you follow GPS markers for 70 hours doing incredibly shallow errands? Again, standards have changed. And literally everyone with a passing interest in video games knows Sephiorith is the main villain and what he looks like, he's practically gaming's Darth Vader. There is no mystery or tension to build at this point by not showing what the fag looks like. Not to mention even if that change sucks, it doesn't mean shit, because it could have 15 other changes that are good and more than make up for it.
>but it's RUINED
>they are DESTROYING my precious
>but it's COMPLETELY FUCKED now
>but waaaah
Mm hm. Well, good thing you get to keep the original huh?
It will be good. Characters will probably be more developed. The trailer already show a shit ton of new content. This will probably be a trilogy
What's going to happen is these people are going to buy episode midgar, play it, be bored that it's not as cool as they thought it would be, and then move on and never buy episode 2. If you're not going to preserve those special moments and concepts from the original that have us hooked on the game still 20 years later then you're doing everyone old and new a disservice, what was a simple task of translating X to Y is now an even more difficult task of having to create new content and moments to fill the void and hook players on this remake.
It's a fact in the gaming world that multi episode games see dramatically lower sales for each successive title, with them spreading this game over a 15 year period we don't even have a guarantee they'll ever actually finish it either.
then don't buy it, fucking retard.