How do we stop the decline of fighting games?

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The ability to be able to SMELL the characters at different points of the match. Imagine what Chun-Li's underboob sweat smells like?

By having the controls not be stupid as fuck inputs that require so much memorization just to do battle.

Why does the brown brazilian girl look more chinese than the chinese woman?

make them fun and accessible. and not accessible in the gay faggot way, I mean like putting full debug tools in the game. Frame by frame advance, hitboxes, hurtboxes, proximity blockboxes, frame data. Basically just make Killer Instinct 2 with a few more tools in training mode

What if we make their butts even larger?

Is that meant to be chun-li? wtf is with those western facial features

Publishers just need to leard the difference between lowering the skill floor and lowering the skill ceilling.

victory scenes are now pornographic, the winner chooses

it's just fanart, who cares?

by arc sys making a jojo fighter

>make them fun and accessible.
This.

Fighting games are unpopular because the tryhards who master the games basically beat the asses of all the newbies and casuals that try to get into the game. The newbies and casuals get discouraged and go back to Call of Duty where at least they have a noob tube they can get at least one kill with before they die.

What are some games for this feel?

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it doesn't matter how "accessible" you try to make fighting games, they won't normally stay because casuals only care about games where there friends are

Nice try retard. Trying to cater to cunts like you are why they're declining lol.
The actual answer is to stop chasing retarded demographics and be satisfied with making niche games, as those retain their depth and quality and fun.

Free online. more content and sexy young characters. Other extra mods. No sjws garbage.

Focus on the actual fighting aspect and refining the combat. Create a solution so that losing isn’t so frustrating and winning isn’t so empty (aka BALANCE THE GAME). Lastly stop focusing so much on desigining half-naked playdoh women and more on the actual game.


Or just copy sf4

>did this bitch just queef on me?

the only problem is the lack of crossplay

based tim sweeney literally offers the solution for free but dumbass j*p companies aren't using it yet

Probably any game that you know how to play really well so you can carry your fingerless teammates

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also raytracing and soft body physics are a must

SF4 with 1f links/OS not being mandatory and less vortex, and UMVC3 with less xfactor and fixed TACs, would be everything I need from fightans.

The problem is that no single player content will ever be as fulfilling as playing a real human in a battle of the minds. Fighting games are DESIGNED to be played by two humans. The interaction between them IS the rewarding part of the game.

Normalfags do not get pleasure from actually improving, that's why the CoDfags you mention will play the same game for 10 years and never even brush shoulders with the competitive players. It's just inherently not satisfying for a smoothbrain to play a fighting game.

Games like dark souls and those shitty "Action fighters" like Absolver and For Honor garner communities because they're so shallow the playerbase can convince themselves they're "skilled" and what's basically a system with 5 moves.

this is definitely the biggest issue fighting games can fix for 1000% better quality of life for the games

Games have been getting less and less combo focused since forever. Inputs have been simplified across the board. Execution barriers are less hard to go through. Fighters are already accessible as hell right now.

Find a way to block Yea Forums from playing and commenting on them.

Make skullgirls 2.

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Mugen gets boring after a while

Crossplay would be a good start, but I fear some PC players would manage to shit everything up with hacks.

sfv already has crossplay and it's fine

Oh my god those horse hindquarters on Chun-Li mmmmm

Literally bring back arcades
>online
no community at all and people will just leave mid match
>local rookie tournaments
every fighting community i have been a part of takes pride in showing up to pub stop rookies into quiting tournaments by pretending to be someone else.

Fighting games are all about the social IRL shit, as game they are just all the tedious work of sports without any of the endorphine highs

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Force anime devs to get better netcode.

Japan does online play through arcades now

They need to focus on the core components of fighting games (characters, stages, mechanics, presentation/visuals) and stop shoehorning shitty modes no one cares about after one playthrough (story mode movie).
They also need to not focus on shoehorning shitty elements from other genres (rpg elements, et al.) The focus should be purely on the gameplay and core FG elements.

not everyone likes to play online so make more fun game modes and add more singleplayer stuff like ghost battles in tekken where i can fight costumized cpu opponents

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>Chun and Laura will never unleash a room-shaking fart on you

Why live

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>be me
>see fighting game with cute girls
>buy it and start playing
>its really boring
>stop playing
how do you enjoy fighting games?

Good netcode
Crossplay so you actually have a playerbase
An actually good training mode

And with training mode I don't mean just a tutorial to understand the basics. I mean something that helps new players to learn some basic, useful bnbs and helps them understand what buttons to push and when, add some fucking slowmo if necessary for fucks sake.

>They also need to not focus on shoehorning shitty elements from other genres (rpg elements, et al.)
You can do this but it has to be done well. Super DBZ is probably the best proof of concept for a "RPG Fighter". Dissidia was busted but incredibly fun with how far it took its concept. There's also the Touhou games with how they incorporate their shmup elements cleverly into the genre.

Crossplay and better netcode

>How do we stop the decline of fighting games?
You can't. Fighting games are a niche genre for the most dedicated/autistic motherfuckers around. SF4 inexplicably created a SF2 style renaissance and it could only go downhill from there because fighting games are anti-casual; there's no team to blame your losses on, if someone beats your ass it's because they're better than you.

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More singleplayer and non-fighting things to do.

VERY funny

I'd give a kidney to never have to hear LOOK OUT BELOW ever again

Why not just play another game?

The brazilian girl is half Japanese. That Chun looks terrible though. Dat chin & nose, ayy lmao

tekken 5 had a lot of single player content, why can't other games do it as well

Playing other games doesn't get people playing fighting games. Quite the opposite.

Because fighters then had to compensate for the fact that actually playing multiplayer was hard back in those times. Now that online and social media is a thing it's much easier thus no reason to invest in SP modes that much.

Why are they looking for a thing that the genre doesn't offer all that much, and when it does offer it its substandard to how others do it?

Try out picking games via critical thinking instead of your dick. Mortal combat 11, tekken 7 or street fighter 5. All of these are fun until you hit your skill ceiling online.

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Make good fighting games.

This is a good political cartoon

From the perspective of a pleb, every fighting game is the same. There's no point picking one over another, unless you add elements outside of the fighting to enjoy. The most basic form being the character designs and personalities, but games can go farther.

Normal fags moved on gramps. They got their fill from fighting games at their peak and went on to other multiplayer games that offered less of a hurdle to actually execute moves with yet was still fun and competitive.

Making complete and accessible games instead of incomplete and overpriced boring shit that requires lots of expensive DLCs.

Put fat chicks in them

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source is porn?

Any real nigga fighters out? I fell out of playing sfv and need something. There ain't no games.

I don't see the point in putting the time investment into fighting games to become decent enough to have fun with them when I could just pick up any other game and not have to deal with that.

Inputs aren't killing fighters if you ever saw a prime zoomer playing high level fortnite it would even make even the most staunch boomer proud. Its how cryptic and numerous the system mechanics get in these games as compromise for the lack of option a character would have. A zoomer is not going to carry a dictionary to know blowback status on attacks,faultless/perfect/just/ect guard/fatals/crush counter,recovery oki and all that shit. Everytime I play with good friends that are familiar with older fighters they immediately get tired of all of the new system mechanics and special statuses and special resources and all that. This is especially true in the new aksys games that are promoting easier play but always have some retarded system you wont expect in a fighter.

Making frame data available in game would be great, idk why DoA6 (which its viewer in training mode is surprisingly good) and NRS games do this but not more serious fgs. That would both give good players something they need and think about easily and casual players a bridge to thinking about the way they play in a more structured way.

Besides that, im actually a big fan of what granblue versus is doing with the 1 button input specials and superior motion input specials bc it gives newer players something they can have fun with immediately but also a plainly obvious thing to work on as a first step to encourage them to get better

Everyone wants to turn fighting games into something else to be appealing. Fighting games can sell as fighting games with the core draw being playing them with people is fun. All these retarded concessions never play out. Closes you get is MK, but that is selling on brand and a heavy marketing campaign. One minute people cry for simplification, the next you all drop DBFZ saying it is a baby game. It doesn't work, aiming low doesn't give you staying power.

Also fighters have been selling very well, pretty easy to get matches in most games etc. Yea Forums will just be eternally butt blasted that fighters still haven't gone away.

But trying to gerrymander it into another into another genre cause you have so little confidence in fighting games is a retarded plan. You are basically trying to say look you can ignore the fighting game aspect, we added stuff that is less focused on the main gameplay. Not making your gameplay the main selling point is an awful plan if you don't already have a huge brand to sell the game on. In which case you can just do whatever you want. Even SFV has managed to reach 3 million + DLC + esports sponsorship. But the players drop off cause no one likes playing a baby game.

You know what fighting games saw the most growth? SF4. You know what game is currently seeing the most growth? Tekken 7. Both these games are awful from a single player perspective. SC6 has 2 story modes and customisation. Before you go wah less than before it is still more than the competition. People aren't playing it though.

Stop sucking the pro scene dick and make fighting games fun again
>adventure modes
>team battle
>tag team
>mini games
>single player and multiplayer challenges
>kart racing

it's funny that so many people complain about accessibility. but look at games like PUBG, that shit is the most inaccessible shooter ever. people go 50 games without getting a kill, yet they still keep playing

worst part about fighting games is that they're all made in japan and the netcode is developed for japanese internet. so when non japanese pick up a fighting game, they just get mad cause shit doesnt work right and the game is unresponsive or rolls back constantly

Stop balancing games around frame data

>How do we stop the decline of fighting games?
You stop releasing half-finished garbage that exists solely to be a platform for microtransactions and DLC

>ignore the fighting game aspect
>Not making your gameplay the main selling point
I'm suggesting adding some extra stuff on the side. That's not the same thing at all.

>DoA6 ad MK11 training mode

Its fucking great its a shame I hate those games. Just using frame data to know whats safe or not and whats my fastest poke did wonders.

Allright let me see what you got, ya buncha sissies!

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It is the same thing though, cause you are saying the main thing that will sell the game is the extras. You don't think the core gameplay can sell, saying vastly different gameplay systems don't have different appeals.
>There's no point picking one over another, unless you add elements outside of the fighting to enjoy.
That is just admitting defeat, just make a game in a different genre if that is the case.

maintain a consistent or growing player base. As older fans phase out, newer fans must replace at minimum. In other words, literally have sex.

Exactly, like what the fuck I just want to know what I can punish or challenge with. I can understand it somewhat in anime games where blockstun can be fucked with in a billion ways but theres no excuse for games like street fighter which has it *now, kinda

Not porn.
girlswithmuscle.com/images/?name=Gracyanne Barbosa

Unironically wish you could synthesize smells while playing vidya.

>no Smash

No thanks

This is most commercially successful KoF games. EVER. And it isn't even good. The balance is shit, the gameplay is jank, and the voice acting is types of cheezy. But its still full of single-player content, fanservice and is fun to play with friends. That's really all casuals want.

They don't actually care how simple or complex the game itself is. The fighting game mechanics are honestly the least important component in making a successful fighting game.

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add kolin to every fighting game

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I don't know if it is necessary for every game, but more a result of how offensive every game has got. Which is actually a response to casual players finding certain style boring, ironically creating more work for them. In SFV you really need to know when pressure ends and what is real. Cause it can go on for a while and be a bit ambiguous. If someone can steal their turn back they will. While some like the new SamSho, why would you need to know? 49% of your moves are negative, 49% are very negative and 2% are safe. You find out the 10 or so positive moves in the entire game and then are set. That is kind of how a lot of classic games went, back then you couldn't easily get frame data but you didn't really need breakdowns of every single thing. There was a handful of bullshit tools you looked out for and the rest was just kind of obvious. Players probably would have progressed faster with that knowledge but it wasn't necessary.

Fighters do a bad job at letting players focus on what they need to know. Either you are in the dark or overloaded with data.

Make a clay fighter reboot in the same veins as Killer instinct (2013) and Mortal kombat (2011).
> roster has a combination of characters from Clayfighter 1, judgement clay and 63 1/2.
>introduce some new faces to the roster.
>make it run on an unreal engine
>Is able to play online.
>make it capable for tournament play.

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If you want to save the genre, stop buying and playing new games when you know they're garbage just because they're new.
Looking at you, Street Fighter/MvC/Blazblue.

You don't, they're a dying breed of games that can only ever rehash whatever they've done for the past fifteen installments

The fans

I refuse to play with shitskins.

What a fucking retard.

Exactly. And critically, all serious competitive players START AS NORMALS. I mean, fucking duh, yet somehow autists seem to forget this. Everyone had their onramp to a genre, to fucking anything really. It's just like actual sports it's all about the pyramid: of all players, some small percent try to get more competitive, and some small percent of that really commit to gitting truly gud, and some small percent of THAT end up at the top. To increase numbers at each step you need a bigger base. And it's that big base that then is interested in the game because they have some connection to it.

Listening to the % of % of %ers for decisions is fucking stupid. RTS had the same problem, you had new RTS coming out that were MP only and all "competitive esports ready!!!" and bombed because most people never even do MP at all! Blizzard didn't spend tons of money on the (shitty, but still expensive and effort intensive) Starcraft 2 campaign for nothing, they did it because their own stats showed that literally 50% of players never even did a single Bnet game, ever. But some of those same players might watch others.

Most people need to get invested at least a little into the characters and world to care. The rest comes after that.

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It depends. Most Japanese companies still focus on the gameplay and depth more because fighting games are still played a majority in arcades there.

Western devs know the arcade scene is dead and implement a bunch of single player content to keep the not competitive players entertained like Killer Instinct of MK

>This is most commercially successful KoF games
That isn't an achievement though, the series is generally a low seller and it failed to help it in the long term. SNK says there games are already selling well enough so that isn't an issue, "saving fighting games" won't happen by just repeatedly pandering to lorefags. It doesn't go anywhere.

I'd believe it if you actually showed results. You talk about turning casuals into competitive players, but KoF MI failed to do that. MK is the king of content, yet has a reputation for huge player drop offs after year/1 year from launch. SC as a series increases the amount of single player yet saw declining sales. Up to the point we got the rushed mess that was SCV. Pandering to the casuals before that point didn't save the series and in fact caused them issues.

>It's just like actual sports it's all about the pyramid: of all players, some small percent try to get more competitive, and some small percent of that really commit to gitting truly gud
But both those groups are playing the sport. Golf courses don't have a crazy golf section to get the casuals in. Even the slight rule variations still focus on playing the game, not some gimmick where they give all the players stats and make the balls do wacky things. Telling new players go play in the kiddie pool doesn't work.

Sorry, fighting games only

You sound like a cool guy.

That artist has some great bellies but I can't get over his extending spines

This is real

I think some genres are just meant to die if they don't evolve.
RTS has been on the verge of complete death for a couple of years now.

I'd rather have a fun unbalanced mess than a "balanced" homogeneity of characters that all do the same thing

How many years have people been saying fighters are on the verge of death? It is pretty hard when you keep having huge releases that sell well

I said RTS has been on the verge of death. I didn't mean fighting is on the verge of death now, but I think the genre need some more reinventing to stay alive.
You can only ride on franchise title for so long.

Please kill yourself

>I didn't mean fighting is on the verge of death now
>but I think the genre need some more reinventing to stay alive
So you are saying that

>You can only ride on franchise title for so long.
Same shit people have been saying for ages. Know what boosted the genre last time? A game that pandered super hard and featured 1 frame links for basic shit.

We'll see how it works out.

No female characters. That's it.

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I started filling this out when I realized half my spaces are empty.
Still not gonna play Skullgirls though.

youre probably bad at most things in life

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I'd say fighting games biggest popularity limiter is their skill flaw you need to have a basic level of competence to just get by in them.
the second biggest is that you rarely have all the tools at your disposal, eg if you're a beginner facing off against a beginner rushdown character it can feel downright oppressive, to the point that you feel like you were helpless.
the other points people make like the usual lack of an advanced training mode that actualy explains all you need to get a basic grasp on the game.

for the most part outside of a few instances most fighting games that come out today are fairly balanced. unless youre the top 1% of players competing in tournaments most fighting game players cant really abuse top tiers for a win unless its a strategy that is blatantly strong. in other words get good fucking scrub

Fightans are experiencing a renaissance atm. Only street fighter is seeing a decline, and deservedly so.

Tekken 7, a 5 year old game, is seeing its player base and sales increase every fucking year.

>how do we stop the decline of fighting games?

Idk, play fighting games you enjoy? And quit being a faggot.

Thats true for every real game ever, JRPG virgin.

-Improve the UI to allow nearly everything and anything in training mode or causal modes. There isn't a reason there shouldn't be a ton of "dipswitches" that allow hitboxes or modifiers so people can do whatever they want.
-MK11 netcode should be the minimum while KI netcode and input style should be the standard. -Fix framerate. KI has so much post-processing bullshit yet the input lag is still sub "5 frames" (81ms) due to the fact it has a 90 tick for registering inputs while animating at 60 frame per second.
-Fix the disappointing story modes like SFV and DBFZ where everyone just stands around with disappointing newcomers being annoying than interesting. Just delete retard shit like Blazblue.
-Never lower the skill ceiling

lolno tekken7 is a shit game and sold like shit, console versions are completely dead and the PC versions numbers are waning fast

>no community at all and people will just leave mid match
MK has an online community and the netcode is good enough I can play Russians from America and not get mad. The connection is basically on par with Florida vs New York in DBFZ.

>coping this hard

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>This is most commercially successful KoF game
No it isn't though. Even if you only go by home platforms, Kof 98 and 02 steam only digital sales shit on this game

>try to lie
>gets UTTERLY BTFO
>c-c-coping >:'(
LMAO

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>MK has an online community
It has good online but I wouldn't call it much of a community. The most interaction you get is when a player keeps there mic on so you here them shouting at you the whole match. Great for laughs but not much of a community. I remember MKX having clans and stuff but it never seemed to really build a social group. However, despite their shit netcodes ArcSys lobbies are great for communities. You actually sit next to your opponent, text chat with them, send each other stickers, dance and play football. The aspect of having a physical avatar adds something. It made the Granblue beta especially fun, felt like you were walking around a busy arcade.

I'd like to see more social features brought in

There are a ton of online only tournaments where offline and online players compete and the game is discord integrated.

Casualizing the games dont make them better as casuals dont stick around long enough since they just jump from one new thing to the other.

I didnt lie. It's only dead on xbox, because xbox is dead as a console. Tekken on ps4 and PC are both alive and well.

This sums it up

>Tekken on ps4 and PC are both alive and well.
HAHAHAHAHAHAHA, Oh god my fucking sides!

>It's only dead on xbox, because xbox is dead as a console.
Why is MK11 big on xbox?

Was the story mode that bad in DBFZ?

not really, in beginner fortnight you need to be able to press what like 5 buttons? wasd and m1
almost every fighting game requires at least twice that.
then the fact that in fortnight everyone handles the same, in fighting games every property is different (movespeed, how quickly you jump etc) so you have to learn what your opponent does too.
futhermore theres interupts, grabs, counters, multi button attacks in fightan too.
like you need to remember the average consumer of vidya nowadays is pretty much clinicaly retarded even shit like "press XXY in quick succession" is complex for them

I wanted to really like SFV since some of my old favorites returned but I lost interest. Still curious what Capcom has planned since they haven't had anything since Kage.

Your bait is so obvious, go back to wherever shithole forum you crawled out of.

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steamcharts.com/app/389730

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I don't even have to cherry pick. I guarantee you if you randomly click on 10+ spots in the video you're going to notice the pattern. Also the story mode was mostly grinding evil clones and was padded way too long.
youtube.com/watch?v=V_Y_zkUgg-s

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he came from /fgg/

Why is A21 so shit?

>sub 2k players
>alive and well
>no cross platform play
>even less players on consoles
>alive and well
HAHAHAHAHAHAHA, OH GOD MY FUCKING SIDES!!!

no this doesn't work

the fact is that sitting in a cold ass training mode alone, waiting to play a match with a random chainsmoking frenchie on a wifi connection is beyond aids and its a miracle even dedicated fighting game players can stomach it.
The only way for fighting games to shine is if you bury as much of them as possible under an actual social experience. The same reason vanilla wow lives on despite having 1 button rotations is how arcades kept fighting games alive back then and good lobbies and dedicated social encouragement is the only way to save them now

I'd say the tutorial bit is important. There should be a standard and there have been games with great ones. The first thing that usually will frustrate a new player is getting hit by something they don't understand or rocked by a simple tactic. Give them the tools to understand and soon they'll identify it and if they're not a button masher, they'll improve and stick with it.

I can't tell you how many of my friends used to get pissed at simple things like crossups. Once they understood they enjoyed the game much more.

This kills the tekkuck

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she's is essentially an ArcSys character so that mean shitty English and Japanese voice acting that makes your ears bleed, paradoxical Mary Sue status that allows her to be seemingly perfect while doing absolutely nothing, and a cancerous fanbase

>There are a ton of online only tournaments
So do most games now, a lot of games even have it linked to their esports stuff. And rarely do these types of event cause that much interaction between those competing, you show up for your matches and go. You don't sit and talk to your opponent, it isn't a personable set up. You are still just another faceless online warrior, I wouldn't call that a social experience.

>is discord integrated.
It is a good step, but it is something most players pass up on. You have to actively seek it out and most players do pass upon. While something like arcsys lobbies are just part of the game. It is the menu in DBFZ and before a later patch you couldn't load into offline mode straight away. Instead of just here we linked up to another service, I'd like to see games build in systems that encourage you to interact cause it feels like a social situation.

>Only been out a few month
>Already sold more than kekken7 did in 5 years
Why is Mortal Kombat so based?

Because only retards who are close to death play mk

Nooooo! MK girls are ugly!
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>paradoxical Mary Sue
Is that referring to her Good Version or her character as a whole?

You have no idea what you're talking about when it comes to NRS tournaments. Holy fuck stop taking these tournaments are hyped before and after on social media and most big circlejerks have pre-tournament training rooms. In GG no one had invited me to practice or breakdown matchups like they do in MK. They just play and leave when done.

>It made the Granblue beta especially fun, felt like you were walking around a busy arcade.

If I knew the game was going to be like the open beta I'd preorder it. Best time I had with a fighter since getting waxed by koreans and mexicans on ggpo playing Kof 98 and GMotW.

A lot of people hated the chibishit because it took a long time to get match despite being populated

Go to Spain
Unironically

The rooms are too small sadly its like everyone can play only one other player and if you're done with one player you have to wait for 2 other players to finish to switch

>You have no idea what you're talking about when it comes to NRS tournaments
You completely missed the point. Why do NRS fanboys always get butthurt like this? I'm talking about making it so that whenever you load up the game there is a constant presence of other players, even without having to sign up to a 3rd party service. But you guys can't stand any perceived slight against NRS, your online tournaments aren't anything more special.

> Holy fuck stop taking these tournaments are hyped before and after on social media
Wow, so not what I am talking about you tard. Cause that is outside the game, how do you miss the point this hard? Plus this is true for many games, SFV ones get more hyped in fact cause pro tour points are actually on the line.

> big circlejerks have pre-tournament training rooms
Wow, someone hosting a lobby. But yeah sure no one has ever interacted with you in an arcsys game.

by buying and investing time into games like soul calibur, tekken, and samsho instead of Street Fighter or Dragon Ball Fighterz

We put Geese in every game

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What are you talking about?

Smash has never been more popular.

The presence of other players via avatars has major flaws and causes it to take longer to find be a match than it should. GB made players frustrated because it cared more about a week presentation than functionality

need more weird characters

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Predictabo

>fighting games are dying!

Not all of them

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This. Put Alex and Roger back into Tekken.

Fucking Harada

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>The presence of other players via avatars has major flaws
I never said it was perfect, unlike some NRS fanboy. But it is a step in the right direction that can be fixed. Such as making bigger lobbies, allowing you to plant your own station (which DBFZ basically did), allowing match global making to be turned on while you are in a normal lobby (which was a limited feature in the beta) etc. It is also debatable if the game should just dump you in one as a menu, if it should just be confined to online or just for lobbies. There are ways to build on it but it provides a more social environment that fighters lack. Menus and text will never provide the same type of feeling.

>GB made players frustrated
I was in all the beta threads and none. Only people posting book screen caps cause random shitposting with people online is fun. The complaints I have seen about the past games it usually functionality. Which is solved by simply allowing you to navigate without walking around. Let start bring up your normal menu that simply warps you to the correct spot. Little functionality is lost even now.

Post your main
You do actually play fighting games right

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We should speed up the decline. That way the genuinely passionate players will need to meet up in person and the cycle begins anew. Online is the worst thing to happen for fighting games.

GB Yea Forums threads were going to be positive because this place is a delusional weebcuck paradise. You guys defend every anime game for months before finally admitting to a fraction of the game flaws. DBFZ was perfect according to Yea Forums and GB is going to get similar dickriding.

Fuck no, online was the best thing to happen to fighting games

>being social
>in 2019
Glad online exist.

By not releasing any more fighting games. There can't be a decline if there aren't any games being made

Based

This guy is right

This. Also, isn't input method a way of balancing as well? Like imagine taking something like an EWGF (which isn't that hard to do anyway) and having it be one button? Isn't this part of the controversy with hitbox since so many moves can be exploited with certain inputs?

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New mechanics. It can’t just be characters you want to play. Even that gets stale. SF does a pretty good job of introducing new mechanics per iteration.
>SF
Command specials
>SF2
Meter
>SF3
Parties
>SF4
Action cancel
>SF5
V skills and triggers(essentially a mix of past mechanics)
Unless there’s innovation, there’s no point if it just character changes and balances. The problem is there’s no more innovation. I mean, what else could you add to a fighting game?

Force an IQ test on people and if your score is below a certain threshhold you can't play fightans

IQ fails to measure interpersonal intelligence which is very useful for playstyles that are heavy on conditioning opponents and spacial which is a core in most fighters that aren't anime flowchart.

We put low tier players on the cross

better ranking systems
players that already played fighting games have the following advantages
they have better muscle memory
they are better at memorizing combos
they are better at seeing what is happening on the screen
they have a better understanding of strategies
and probably a lot more
every time a new game comes out that attracts casuals it's nooby crushing time, this will never change unless goo players aren't matched with total beginners and this only works if there is a sufficient amount of players so for most fighting games it won't

better tutorials
noobs have NO idea what is possible in fighting games
there are so many dirty tricks to cheese your way through multiplayer it's not fun for them

things that will NEVER change
fighting games are one on one games, no blaming your team mates possible, most fall back to blaming the game and the lag and so on. This hinders growth. Most people will always be to impatient and stupid to ever get good at fighting games

it has been tried again and again to make inputs easier, to make the skill ceiling lower, to produce a simpler game, every single time the players that are already good will stomp those who are not and the cost for simplification is a boring game that the good players do not want to play in the long run and those are the people that will keep on playing fighting games, not the casuals

So no fighting games will never be popular just deal with it. At least Granblue Fantasy Versus is a round the corner and you can see all my points in action if the game even sells enough in the west to create a population needed. The game is supposed to be super simple and people will still rage about how it is too hard and how button inputs are hindering from experiencing the real game and are just artificial difficulties.

Niggas playing Tekken 7

ARE they declining? I think the only real missteps in the genre this gen have been from capcom.

Be that as it may, the data we have suggests that ~70% of the people who buy most fighting games never really play online. Single player is pretty critical.

>tekken
lmao, no

They seem fine to me. SC6, unist and GG are fun, and tekken fans seem happy with 7. Samsho looks gr8 and granblue looks good.

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