Listen up Yea Forums, let's take one aspect of Morrowind, just *one* and compare it to Oblivion and Skyrim: Travel. Morrowind, being more of an RPG than an Action game, gave you several ways to enhance your mobility. Acrobatics and Athletics were more potent in Morrowind and if you were a mage, you could fly unlike in later games. In Morrowind you had Fast Travel, but it was limited to major settlements in the form of Silt Striders, Mage Teleporters if you were a member of the Mage's guild, by Boat and through those intervention spells. Once you wanted to go to some esoteric dungeon or dwemer ruin, you were on your own and had to utilize skills to get to the places. In Oblivion, they make it bland and boring, a hand holding experience where you can be lazy and just find a place then instantly get to it later. You had Mark and Recall in Morrowind, but it could only hold 1 location. In Oblivion, you had horse mounts, but they were useless because once you find all the places, that extra speed doesn't matter and even the skill modifiers could make you run very fast. Skyrim made this suck even more by reducing RPG elements and turning it more into an action game. In Morrowind, if you needed to find a place, you didn't have some cheap ass compass revealing locations, you had to look around in the game or ask for directions. In Oblivion and Skyrim, the elements of discovery are ruined by bullshit GPS markers (quest markers and compass markers). It took mods to delete the shit compass and quest markers in Skyrim for me to actually enjoy travelling more, because you start to look at your surroundings and less at your shitty smart devices. Morrowind gave us very fun exploration and discovery. Admit it Yea Forums.
Why Morrowind is the Best
Didn’t read any of this shit but it’s probably all true.
TL;DR Morrowind exploration and discovery is way more fun and rewarding than Oblivion and Skyrim.
I JUST got into morrowind about a month ago, its really not hard to get around in the world lol, the wuest system isn't that fucked either (i think an expansion or patch adds the quest section in jornal? Using regular openmw not sure)
Makes me realize how much better newer TES could be, ya really dont need such an auto quest type of system, just write directions lol
>be me playing morrowind
>playin fair for hours 0 - 40
>start coc'ing all over the place
what's the difference?
>Cheating in the game to get places
>WhAtS tHe dIfFeReNcE?
Yeah. Morrowind it turns out does have a fast travel system after all.
What's weird is that almost all the negatives of Morrowind have already been ironed out by later games, but all the positives have yet to be seen again.
Is there actually a logic behind Bethesda dumbing down the game or is it just a company mantra? Because it legit makes no sense. The really dopey dumb dumbs who can't into athletics/ acrobatics/ porphyric hemophilia etc won't even care they'll just be like YOOO ELDER SCROLLS.
I think this is actually something really disturbing; the Elder Scrolls isn't dumbing down for the players. It's dumbing down because *Todd and the developers at Bethesda like it dumbed down themselves*
Yeah using the console is so worthwile, i dont need to remember where everything stilt rider goes from where to get around and I can just type unlock to get free shit
In other news cheating makes RPG games pointless, who woulda thought huh
have sex
>i dont need to remember where everything stilt rider goes from where to get around
me neither. i just coc there - lol.
i did son. with your mom.
>telling others to have sex because they are on Yea Forums
>is also on Yea Forums
Have sex.
>in morrowind the telvanni mages grew mushroom towers to live in and put their doors high up so the plebs without levitation abilities couldn't even get to their door
>in skyrim the telvanni mage has a built in levitation device so anyone can get up to his room
they just don't care anymore
>Mage Teleporters if you were a member of the Mage's guild
Guild guides were usable by non-members (don't remember on top of my head if this applied to vampires). Also propylon chambers + master index plugin.
Honestly, I kinda feel like they're streamlined/dumbed things down constantly since Daggerfall. On the other hand, I do prefer having quests and locations actually designed by humans instead of generated monstrosities of dungeons and random towns that were no way distinct from each others. Certainly more approachable, but too bad that they've applied similar logic to core gameplay elements. I wonder if they'll ever release TES 6 it'll have just three options you can level up that affect everything.
Speaking of, I didn't really feel like later approach of "you can do everything in single playthrough", like in Oblivion. I kinda liked the quest design where you had guilds clash with each others, and meaning that doing a quest could potentially mean that you're going to miss one npc later on.
I'm trying to make my character levitate like a motherfucker, sounds more fun then a coc, however i did use that command to get to vivec a couple times early on as my ass was too fucking slow and weak for the journey
>Morrowind more soul
Who would’ve thought
Indeed. In Morrowind you had more factions to be in, and depending on your affiliations, it would improve you reputation amongst its allies while screwing your disposition with rival factions. The game wasn't being safe with quest availability and basically locked you in to your choices. Oblivion and Skyrim sort of let you do all of them. Completely gay.
For the travel thing, maybe change it so in a hardcore/survival mode difficulty you have the morrowind asking for directions thing, whereas on normal difficulties you can compass scum.
But that might be asking too much from Bethesda I guess.
Well, there was at least civil war questline in Skyrim, although it was inconsequital. And hilariously small battles due to limitations of the engine.
Daggerfall > Morrowind
Todd Howard has said that his philosophy toward games is to remove the "superfluous" mechanics, what he doesn't understand is that by taking a cleaver to any little detail that he thinks isn't necessary he removes all the flavor and fun elements from his games. for example, it's possible, and more entertaining to be an overpowered demigod in morrowind than in skyrim due entirely to the skills and spells that were cut between games.
The only thing the Civil War gave us was picking which essential NPC's become Jarls of the different hold capitols. That is basically it. Aside from some small lore, they didn't even make the post-war meaningful of content-ridden enough to be worthwhile a second time.