Gaming tropes that you can't help but love

Gaming tropes that you can't help but love

>game starts in a prison

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youtube.com/watch?v=F2ethtmiFyQ
youtube.com/watch?v=8Kh7NcJ9xoY
youtube.com/watch?v=KGxnm9BLVug
youtube.com/watch?v=zZQWDDFF_2k
youtube.com/watch?v=9RArGl2vkGI
youtube.com/watch?v=33DWqRyAAUw
youtu.be/PcJcXxZzGtg?t=165
youtube.com/watch?v=T9OGCAZEFEU
youtube.com/watch?v=DBGpRD724SE
twitter.com/AnonBabble

>pc is completely mute

>suspicious character you never liked ends up betraying you as you suspected all along

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>man of few words aren't you?

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>the friends you made along the way show up to help you fight the final boss

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>shady character you aren't sure about ends up being a bro

based Sinclair

The Hero start out as nobody, get more reputations along the way then become famous in the end.

>you play as the protagonist
>we didn't try to kill you so we're the good guys and you love us

>game starts on some means of transportation, you can look around as you are being taken through a huge level and see interesting/ funny events in the background
I miss valve's old stuff..

>fighting monsters/cyborgs 99% of the game, final boss is a regular human

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>game starts in a prison
>main character is black

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DMC?

The guy you thought was your friend was the real villain this whole time and you just helped him out

Absolute top tier webm and name

When the level design makes it so you travel along way, only to find a hidden door at the end takes you back to the start

This but they stopped the betrayal plan because you turn them around and joins you against the real big bad.

>Rockstar cutscene is still enjoyable despite the quest being a piece of shit, the situation being implausible if not altogether dumb, and the character you're supposed to do the quest for is a cartoon made by an idiot

i don't know how they do it but rockstar really are the best flimflam artists.

It's mostly that despite the shit writing, they still have god dialogue and acting that makes you invested in the characters.

>Return to home base
>It’s been destroyed in your absence

>opening song stat playing in acoustic

>Helicopter ride to place
>helicopter inevitably crashes and you end up stranded
It happens so often in military games I laugh my ass off whenever I see it again, and those rare instances where you actually land successfully are even better. It's hilariously absurd how common it's abused as a mission opener.

Now's one of those times where it pays to be the strong, silent type

>side character betrays you
>your tsundere brother is actually a cool guy
>Main antagonist from the first game is a playable character and a bro in a sequel

Any game that does it other than Dragon Quest (multiple games)?

>MC has amnesia

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>main character from the first game shows up in the sequels
>he couldn't give less of a fuck about your quest and keeps on being a boss nigga

MC is dead

Every waterfall has a secret cave

Recurring total chump miniboss who gets angry when you beat him

First level is a raid at an arctic base “some time in the past”

Mech boss explodes when you beat it

>mission is to find the mcguffin and bring it back to the LZ for delivery
>Person at the LZ is ambushed so you have to deliver it yourself
>Person you were supposed to deliver it to went missing so you have to investigate where they went
>Person who had info about them has been murdered so you have to find out who killed them
>When you find out who killed them it turned out they committed suicide
>all you signed up to do was deliver to the fucking LZ

FFXIV off the top of my head. Souls games kiiiinda do this with Yurt and his clones. Diablo 3 does it in Act 2.

Mass Effect 2 does this too.

>Friends you made along the way fight you before the final boss

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Black & White
GTA: SA (kinda)

>you can fight your friends and become the final boss

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>You shoot people and they died

>Romancable cunny

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i loved dark souls 1 for this
>i wonder what fresh hells await me behind THIS door now
>oh shit i'm at firelink shrine again

>You want to play as a badass who doesn't take shit from anyone but you have to run errands for everyone you meet to get that experience.

Source with sound: youtube.com/watch?v=F2ethtmiFyQ

>ducks doing something unironically based
What kind of twisted world is this? Aren't ducks usually the niggers of fowls along with their awful geese brethren?

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>snow area
Literally almost always the best area in the game.
The only times this isn't the case is when
>snow area is only at the very beginning and nowhere else so there's no good items
or
>area isn't open enough to explore in the snow

ducks are fine normally. geese are the real bastards

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>first level starts out with endgame weapons and powers
>takes it all away next level and gives you a stick

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I hate this trope especially now that a lot of the shitty mobile game used it as a way to grab your attention

Sewer level

>you are the chosen one

>Hey, its Henry! Henry's come to see us!

>starts the game with a huge boss fight with the best sword of the previous adventure
>you stumbled, and lost the sword to the sea
>stranded, and have to use a rusty sword on the beach instead

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based

man FUCK geese

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>the suspicious character betrays you because you kept accusing him of being a traitor at times where he was was trying to be loyal

>friends you made along the way are the final boss
i wish more games locked you in a cell/prison where you actually needed to use your tact to escape it. 9/10 its some bullshit like "wait till the guard turns his back on your" or "press the highlighted switch to open a secret tunnel" or "be handed the key to the whole fucking clink by an insider". the first game i ever saw do this right was amnesia of all things, when youre locked in the cell while the funk grows around you. there were multiple ways to escape iirc which encouraged getting a little creative and using your natural intuition to escape.

WHEN THE WINGED HUSSARS ARRIVE

>can never go back, innocence gone.

based

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What's a roman cable?

"aw nigga dont hate me cause im beautiful nigga. maybe if you got rid of that old yeeyee ass haircut youd get some bitches on yo dick. or better yet, maybe tanisha'll call your dog ass if she stops fuckin with that brain surgeon or lawyer she fuckin with NIGGA~"

Dishonored, you lose your badass folding blade and have to use one of the shitty nail-filer looking swords the whaler assassins use. better yet, if you abstain from picking up a sword until the next mission, you can get one of those shitty mangled cleavers the bottlestreet gang have.

>Character gets a more heavily armoured suit in the sequel

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Nier does it pretty well

>selecting dialogue options leading to sex while in 4-6 man party

MERICAN spirit smashing the cursed and nigger frenchmen

i mean who fuckin' cares about geese. fuck em.

bastion

What games actually do this?

>villain mocks you when you do poorly or die

He was more than that.

He was a hero.

Shadowrun Dragonfall

MGSV

>you thing the game is over
>CHAPTER TWO

Castlevania SOTN
Death take all Alucard gear

>Game has a prison evasion level
>Games has a heist level

>ARTYOM!

>boss enemy at start of game becomes trivial throwaway trash towards the end of the game
Looking at you Legend of Zelda.

>bro character ends up betraying you

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Speaking of Oblivion
>player character isn't the chosen one

Double dragon or streets of rage if i am not mistaking

>potion seller refuses to sell you his strongest potions

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far cry 2 is the only game I know of where your friends end up being the final bosses

Cool for Ezio but Arkham Batman started to look really dumb sneaking around in his metal suit.

>"guess humans were the real soulless monsters all along"

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Yeah, it's something the sequels really dropped the ball on with their linear world designs and reliance on bonfire warping. In DaS1 there were so many times you feel overwhelmed by the world around you. No clue where you are, feeling so far away from a safe haven, and not knowing when you'll ever make it back out, only finally stumble upon a route that takes you back to firelink, flooding you with a feeling of relief.

Perfect example would be traveling down into lower undead burg, then down to the depths, then down to blighttown, and then all the way down to the very bottom of blighttown to the swamp. You feel crushed and suffocated your first time down there, never knowing if you'll ever make it back to the surface. And then it feels really fucking good when you find and unlock the shortcut up the conveyor belt that takes you back to firelink.

I just liked how you got to see Ezio slowly age over the course of AC2 from mission to mission.

>this PENGUIN was getting his SHIT KICKED IN...
>until some helpful geese decided to show up :) !

Kratos was cooler anyway

I am NOT a machine

>Asshole characters turns out to be a bro

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>Player character becomes the villian of the series

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>you can convince the final boss to kill himself

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>prison escape level where you have to recover your equipment

>recurring boss fights against a rival character

>final boss is a 1-on-1 duel against someone who has similar abilities to you

>you can win the "supposed to lose" fight

>social stealth mission in a neutral area where you have to go undercover with an elaborate cover story

>cutscenes show whatever you have equipped

>dynamic music

All of these make me hard.

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>it doesn't matter and he resurrects to fight you anyway

Bioware was always shit

>prison escape level where you have to recover your equipment

Far Cry 5 was the worst with this. Getting captured had been one of the most annoying parts of the game. Once is alright but three times just makes it annoying as hell.

>grumpy and tired character with a rough background has a soft spot for their sidekick/partner, who is yappy and excitable

I can't help it, they're always so endearing

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>suspicious character that is clearly intended for tards to like and get invested in
>you spot their horse shit immediately upon them being introduced
>no suprise when they inevitably betray you

>eavesdropp enemies conversation before killing them

>fantasy game
>main character is not a sword wielder

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>character is clearly fucking evil and up to no good
>try to kill him to nip the problem in the bud
>lol essential

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>jrpg with no little faggot MC

He also changes the pitch of his voice throughout

>Mash BUTTON to punch enemy repeatedly!

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Name 5

Makai kingdom

SW KOTOR

You don't understand I say I am going into battle and I need only your strongest potions

I loved in the half-life games when little situations would play out, like the scientists would struggle with a zombie behind a window etc. I Furthermore liked both gamebryo fallouts for all the old corpses and skeletons you could find that always told a little story.

in ffx the location literally called home gets destroyed while rikku is gone

Sticks and stones...

>AHEM, FUCK GORBACHEV AND FUCK THE PARTY
>smashes phone into a million pieces
Absolute peak as far as character development goes. HBO is going to have to work real hard if they ever plan on outdoing themselves with a new show ever again.

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With the Fallout thing, it depends on how believable the situation is.
>Find two charred corpses on a bed hugging
I can buy it.
>Find two charred garden gnomes on a bed hugging
Yeah no. Too whimsical and stupid for me.

>Protagonist is ambiguous at best and a horrible person at worst who gives no fucks

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So is dead space your favorite game then?

Geese are the dick birds. Ducks are the delicious ones.

>ONE

it's one way to ensure a captive audience

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Carlos you fucking little twat.

I forgot about that, the hero of kvatch ain't shit its all about Martin. Too bad they ruined it with becoming the god of madness thing.

Der Langrisser

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*Instrumental gains lyrics*

>cutscene transitions seamlessly into gameplay

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>audiologs placed throughout the environment
>at least one is a recording of a dude getting brutally killed

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>can corrupt your entire party into following you on the path of evil while also transforming two of the females into your own personal cumdumps

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I'm more annoyed that Skyrim seemingly retconned/forgot about Shivering Isles. Shame because its one of the best things Bethesda has ever produced.

man nature is fucking beautiful and cruel at the same time, why are humans the most boring of creatures

because they're the most familiar to you

how did it? Sheogorath in Skyrim's daedric quest is literally the Oblivion pc.

Somewhere in far space:
>omg wtf, you telling me they drink WATER? this diluting and corroding agent that destroys everything, they drink it? what hardcore fuckers, thats so badass. we only drink sulfur and silica here, so lame.

Tales of Xillia 2

That's a stupid trope and has been for a long time.

that would be interesting game where you could at the start of the game kill any NPC that would eventualy become the main boss and change the storyline completely

>What did you expect from us, Brad? We only followed you because we wanted the girl.
>Maybe you don't feel the same way... but you're my best friend dude. It's just this... Brad, this is our future you're messing with... I'm sorry. We can't let you do this.
>It should never be about one man. His people come first.
>Guys? We can't kill Brad, this is wrong! ...Guys?

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Who looks and behaves exactly like the original. I get they can't show your actual character or have them behave completely differently but there should be something different after mantleing a fucking god

pretty sure most suikoden games have a non-sword protag
croix from ar tonelico 2
zidane from ff9
jude from tales of xillia
chopin

Why did those ducks help the Penguin

>behaves exactly like the original.

The hero of kvatch did become the daedric god of madness, after all.

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ducks are pretty cool

Penguin Extended Universe is Nature kino
He was on a Quest

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>regenerating health
>takes 3 headshots to kill
>has microtransactions
>autosave only
>QTEs
>openworld
>fetch quests
>quest markers
>unbindable keys
>AA: on/of
>stealth sections in action games
>bamham combat
>ai rubberbands in racing games
>An ancient evil awakens...
>You fulfill a prophecy
>turn based combat
>checkpoints
>RNG

>Game starts on a horse-drawn wagon

Based Pritchard

that dog could kick that goose's ass what gives

NGB

>game has a sewer level
>it makes some snarky comment about sewer levels in games

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youtube.com/watch?v=8Kh7NcJ9xoY

The dog doesn't know it could kick the gooses ass.

Wasn't he gay? Gary Cooper?

There is nothing wrong with turn based combat, checkpoints and open world if they are done properly.

Jaime pull up that video of that goose squaring up against a herd of cows

youtube.com/watch?v=KGxnm9BLVug

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yes, they are the cunts of birds. Cowardly little shits untill they either outnumber or your back is turned.

Planescape did it best
>resurrect one of your comrades and fight him
>distract him and resurrect all of your comrades then fight him
>talk him out of existence
>reveal your true name and dispel him
>convince him to merge you with by philosophical merits

i know. thats why i posted them

>game builds a relatively unique world space for its genre
>ends up just being an endless sewer level
I had such high hopes for you Dead Island.

Based Voorhis

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>prison escape level where you have to recover your equipment
>someone put a time bomb in your bag

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>suspicious character you never liked only ends up betraying you if you treat them as such but ends up siding with you if you lend out a hand of courtesy

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>helicopter insertion into unknown abandoned location
>crashes, everyone but you and the squad leader dies
>ending of the game
>you're in the same area in a helicopter with the same squad leader on the other side, but you've both been team scrambled to the other side and you don't crash

also the SL is holding a gun for 15 seconds in the intro cutscene you never again in the game, fully modeled and textured

>Be female MC
>Lose battle
>Get Raped

CoC?

isn't that grandia 2 i think? And Two Worlds 1 if you abuse AoE hitboxes

>The Chad Eagle v. the Virgin Goose.

Love the idea that non-predatory birds have solidarity against predatory ones.

Honestly this webm represents the entirety of my political instincts.

This shits really annoying in crpgs.

>Final phase of the final boss fight
>Main theme of the game plays

Darksiders 1

>Introduce completely random character who looks identical to the protagonist

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>the finale takes place in the main hub/safe area of the game

>Game is unbalanced but that somehow makes the game even more fun.

Modern Warfare 2 the poster boy for this

>snow area
Based. Lost Planet got me into snow environments and I wish more games did it. There's just something about it...

For RPG games Morrowind comes to mind.

CARLLOSS

warrior within kinda does this

>HITOOOOOOOOOtsu

Bloodborne

>return to home base
>you have to fight through it

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>Secret evil lab level

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I like the one where you kill youself with the blade of the immortal, which kills him since he is your mortality.

Name 10 games that do this

>side character powers up and helps you defeat the big bad

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I always assumed those were post war and some raider or traveller thought it was funny and left them like that

>reliance on bonfire warping
This is extremely true.
I blame it partially on the decision to tie leveling up to an NPC at your hub world. It never feels as much like an adventure when you can pop back to a safe zone for headpats from your waifu at any point.
You always feel alone in DS1 at the beginning.
Anastacia doesn't care about you and can't talk, Crestfallen is apathetic to everything, and Petrus is just there in-between quests. You've got no one who cares about you.
I have no idea why they progressed from that model with Maiden in Black to DS1's, then backslid with Emerald Herald/Doll. Did they not realize how much better it was in DS1?

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>Music stops before boss
>Can only hear player's footsteps on marble

>A boss from earlier in the game becomes a common grunt you take out later on

God the empowerment

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Geese have almost no sense of danger. Their fearlessness acts as an offensive bonus, since stronger animals are easily fooled into thinking geese are more dangerous than they actually are.

Zero's an absolute saint, dude.
>abused/prostituted/betrayed
>has every reason to hate the world and everyone in it
>sacrifices self to save world when threatened by the Flower growing within her
>doesn't give up even when the Flower makes 5 copies, each of which she has to hunt down and kill before killing herself
>does all this and never wavers in her resolution to save the world despite having no reason to do so aside from sheer moral goodness
Yeah, she wasn't very kind about the way she went about it, but that's irrelevant. If a guy is grouchy and swears a bit when taking a bullet for someone else, I'm not going to complain.

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this fucking anime music makes it so much better

>the final boss is your former friend/relative/rival

1.Morrowind
2.Oblivion
3.Dark Souls
4.The Suffering
5.Gothic
6.Dragon Mage Origins
7.Sleeping Dogs
8.Baldur's Gate 2
9.Mars War Logs
10.Jackie Chan

>game does something only possible in its medium
I only played MGS1 for the first time a couple years and there were a good few moments that I adored because of this
Undertale was good with this too but it was a bit too on the nose about it

>wake up
morrowind starts in a boat

>a grunt from earlier in the game becomes a boss

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it's a prison ship

You skip the part where you fight him as an organic though.

Plus if you wanna count being transported to prison/captured by law you can argue GTA 3 and Skyrim.

i dont get why people are scared of geese
if they try fucking with you, grab them by their big fucking necks and bodyslam them

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people are scared of getting bite on their arm or hand

>why are humans the most boring of creatures
npc level: 1000000

Divinity Original Sin 2

their bite couldn't even cut you/ harm you in any way, being attacked by a goose is 100 percent fear factor

I don't like this

Gothic doesn't really count the whole game is in a prison

Animals are fucking stupid. All it takes is appearing dangerous.
>woah a fucking bird is all up in my face despite me being able to easily kill a bird
>if he isnt afraid that ill kill him then that means he can kill me
>now im afraid
Actually animals are pretty fucking smart. What's smarter, fighting this unknown animal that appears dangerous and possibly dying or at least being injured which would lead to death or not fighting and live another day?

Goddamn now I want to play Oblivion but I can't find the disc

Haven't played it but I think SMT4:A might have an option to do this

>cut scene with main boss raping your lifeless body if he defeats you in combat

You can't actually become the final boss, just fight your pals for divinity right?

>it is actually over anyway though

youtube.com/watch?v=zZQWDDFF_2k

I don't know how nobody has figured out he's a fourth clone, am I the only intelligent poster on this site?

>a number of the friends you make attend your wedding
one of the few things skyrim did right

name 1

>one of those good friends is that man who hired you to fetch an antique from a crypt and now lets you steal his cheap ornaments in his home
I loved seeing those friendly faces.

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>A character you helped comes back much later to help you out
>When everything seems to be doomed, all the characters you helped throughout the game band together to save you
>A character willingly stays behind to buy his comrades time to escape an impossible enemy
>Despite overwhelming wounds, the characters keeps fighting because people are depending on them
>A dead comrade helps you from beyond the grave

What can I say, I'm a simple man who likes sappy heroic things

>A character willingly stays behind to buy his comrades time to escape an impossible enemy
>They spend more time stopped, trying to convince him not do it than the time he buys holding off the enemy

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Prototype

Hand of Fate

youtube.com/watch?v=9RArGl2vkGI
youtube.com/watch?v=33DWqRyAAUw

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Hey, got my own universe now

>make tons of friends and companions along your journey
>fucking betray and murder all of them near the end of the game

Loved this in Far Cry 2

>The final boss is the PC of the last game

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>only have acess to items after you reached a certain requirement even though vendor should sell them realistically

Tomb Raider? Bayo?

>The PC is the final boss of the first game

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Blessed

>The PC's love interest is a bad guy.

>Main title theme is worked into the final boss theme
>Final boss is in the rain and rain bosses in general
>Interactive loading and credit sequences
>Post apocalyptic setting talks about ancient and strange devices like "trains"

BoF IV

>final boss is your brother

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>you and somebody you've fought against numerous times team up and fight alongside each other

>You fight against the boss with nothing but your bare hands

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Dishonored 2

>Sequel has the grave of a beloved character

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>you can't go home again
>entire plot is a roaring rampage of revenge

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for people my age this was red in gen 2 pokemon

you knew it was building up to something cool but i was surprised

It should have also had the protagonist of the first game as the final boss but fucking Kojima doesn't know how to close a circle proper

>MC has a cool non-human companion

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E.Y.E
actually, you always were the boss

>entire game requires you to use a variety of weapons and gadgets
>final boss is just a fist fight

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radiation and slavic country

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>PC loses his humanity and literally turns into a monster during the final sequence

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BT stands for fucking Bro Tier, no robot companion in vidya can compare to him

>You keep your starter weapon, and it powers up throughout the game

>Your starting weapon remains the weakest throughout the entire game
>It deals bonus damage against the final boss

>tvtropes

>The villain turns out to be more heroic than the protagonist

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>Knowing whether something came from tvtropes

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>Can use ricochet to your advantage

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>final boos ultimate attack can be countered
youtu.be/PcJcXxZzGtg?t=165

you're gonna love the first Gothic

>silent protagonist
>other characters just respond to things the protagonist didn't say, as if he said them

FFFFFFFFFFFFFFFFFFFFUCK this shit.

>character that is a complete dick to you through out finally opens up to you and is nicer

I mean it didn't work out in this case but still

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Dusk

NWN2 MotB

MotB is one of the few games I can think of that let you become a 100% evil irredeemable unrelenting bastard and doesn't punish you with a shitty ending for it. It's fucking stellar

>not standing in front of him while he is casting spells so he tags you by accident, and then the DB go ape shit and murder him

>tutorial character that helped you through the first chapter comes back as the final boss

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>Final boss is the best fight and gets the best theme

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>dumb fuck nearly kills herself
>laughs it off
any video games bosses who are brainlets?

Tiger keeper from Dead rising 2.

>she ends up being best girl
>game has no romance

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>Not laughing it off
Do westerners really do this?

>he's unironically third world
oof

If you taunt Death it only gets more butthurt to get you.

>Claus fires a lethal bolt of lightning at Lucas!
>The lightning is reflected by the Franklin Badge...

>mission is built for you to be as stealthy as possible, enemy guards are tougher than usual
>you can still win by going in guns blazing, albeit with a little more challenge

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Hey he's gonna come for us all eventually so you might as well tick him off a bit
Fuck him. He's a dick

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based duck bros

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Better Third World than stuck up no fun
Laughing off near-Death isn't taunting, its acknowledging Deaths Banter

Ys VIII

youtube.com/watch?v=T9OGCAZEFEU

That's it, you're both on the list.

They didn't, actually. They planned to have a level-up waifu in DaS but ran out of time. It was a fluke.
I think they finally realized with Sekiro, though it still lets you warp from the get-go.

Add me too, pussy

cause kestrels that starve to death now won't eat your ducklings next spring.

Come at me faggot, I'll be waiting with bells on

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I heard priscilla was planned to be the level up waifu for DS1 at one point.

Got a wife back home kinsman?

Arguably the more annoying fight, too.

Only people who are scared of their mortality. Faggots.

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Done.

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Can I be on the list too? I'm tryna die desu

name ONE game that does this aside from porn games

Charity work is a low priority.

Those ducks are total bros.

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>final part of the game ends
>REAL game begins
I love being surprised with this

>
>>ducks doing something unironically based
>What kind of twisted world is this? Aren't ducks usually the niggers of fowls along with their awful geese brethren?
not all ducks

Live A Live

bioshock 2 was fucking great

>mid way thru game
>get all your shit taken away from you
>or captured/sent to prison
You have to earn it all back. You thought your were powerful but got your shit kicked in. KINO

saints row 2

FE Awakening, technically

>red barrels explode
>token vehicle mission in action game
>honking horn serves no purpose in gameplay but it's possible anyway

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Based XCOM: Enemy Within

pure fucking kino

Deus Ex and Alpha Protocol did that well.

>friends you made along the way fight the final boss before you and die

They cannot enter Duck Heaven for rape crimes. So now they become vigilantes of mother nature.

Star Wars Jedi Academy

>Name one game that does this besides the games that do this

Haunting ground Also implied cannibalism

youtube.com/watch?v=DBGpRD724SE

>attacks parachutes and paragliders
Ahh australia, not even once

>It's not even over something heroic
>It's over a generally petty and selfish thing
>It was actually written up, hinting to these charactistics between the bro hero moments

See ducks and geese are quite nice if you befriend them. They usually like hanging out and staying chill with you.

But meet a stranger and it's all hiss and honks.

And even disregarding how it kills the mood, it's also bad just from a gameplay mechanic standpoint. Every time you want to level up or upgrade gear, you have to travel to the hub, talk to the firekeeper/smith, then travel back. That's two load screens plus time spent in the hub, whereas in DaS1 you just level up you/your gear and you're on your way. It keeps the pace up rather than bringing it to a screeching halt constantly.

This is particularly bad on consoles due to worse load times. I remember playing DaS2 on PS3 at release and being pissed every time I had to wait through 2 excruciating load screens to travel to majula and BEAR SEEK SEEK LEST with the emerald herald.

The fact that they didn't learn from DaS2's mistake and go back to DaS1's world design for 3 is beyond me. It really drives home the sad point that DaS1 was a mistake. I don't know how it happened, but somehow they only ended up creating DaS1's immersive and atmospheric metroid-style world design on accident. I can't think of any other explanation for why they've since dropped it, despite it being such a highly praised feature of the game.

They worked hard on that fight so u better fight it you little shit.

Also it would be really anticlimactic.

Would've been much cooler had the game scanned your drive for save data from either Dark Souls 1 or 2 and, if possible, set the Soul of Cinder to be whatever your last character to clear the game looked like, including all the same equipment. That's actually an idea I was hoping for back before DS2 released.

I wish I was this clever. Great job Carlos

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Honestly the final dialogue confrontation with Saren was epic climactic enough on its own. If anything the whole LOL HUSK KITTY thing takes away from it. It would've been a much better conclusion had that not happened.

Darkest dungeon.

I don’t remember her explicitly being a villain

Side character in first game becomes last boss in sequel.

>villain joins (you) to fight a larger threat
>they're actually powerful and don't have some shitty gimped move set
>you still have to fight them in the end
>can also fuck them

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Killer is Dead

>game ends in a prison

>Ending reveal the bad guy is you all along

>SciFi game
>Main character wields a big fucking sword

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humans are afraid of spiders the size of a rice seed

I'm equally a fan of this as well.

>System Shock 2 forces you to work alongside sexy cybergirl
>Know she's going to try some shady shit somewhere down the line, the question is when
>relationship has odd domintrix vibes to it
God I hope ss3 does something like this.

he makes several references to oblivion quests, and behaves differently from the original sheogorath.

I thought it was so cool how at the very end of SS2 the game world converts to look like SS1, including the dos-box-style graphics of the original. Real fuckin meta

>and behaves differently from the original sheogorath.
This. When I first played Skyrim and did the Sheo quest, I was disappointed that he didn't really look like or act like he did in Shivering Isles. Then I realized that was the Oblivion PC who became the new Sheo at the end, which probably explains the disparity. Still, would've been nice if he was as great during the Skyrim questline as he was in Oblivion