Just finished FFV and I loved it. What are some other good RPGs with job systems?
Just finished FFV and I loved it. What are some other good RPGs with job systems?
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Bravely Default
FF5 Ancient Cave
FF3
FF7
Dragon Quest 6
DQ IX
FFX-2 is a fun take on the job system but it can be a bit too much cringe for a lot of people.
FF X-2. The job system is literally its only saving grace.
Tactics
FF Tactics Advance
Dragon Quest 3 on Gameboy Color or the Super Nintendo version with the English patch. What I loved about DQ3 was making the party at the tavern right at the start. If you're fine with PC and 90's games, then Might and Magic 6 is also good.
What were some of your favorite class set-ups? I liked having Krile as a cleric with the Lance ability. In battle she was constantly draining life. Also Berserk with dancing can be funny.
Break Blade with Bladeblitz
dualwielding Ninja with Buildup
Black Mage throwing ninja scrolls
Monk with Sword Dance (hilariously it works)
Monster Girl Quest Paradox
FF Dimensions. It has the most similar job system to V. FFX-2, FFIII, Four Heroes of Light, the Bravely Defaults.
FF3
Unironically this
Fpbp
Not just that the Personality system in DQ3 isn’t really fun and was why I started it, I wish more games did stuff like that
>FF7
>job system
wat
I wanted to be pedantic about it and say that the majority of games ITT don't have a job system, but on a second thought who cares?
Fpbp. Bravely default takes the same system as FFV and expands on it. It's really enjoyable.
FFT/FFTA/FFTA2 use the same core ideas too but in a tactics setting but with cool features like the abilities which are tied to weapons, you need to learn these abilities to unlock new jobs.
>are you enjoying the job system?
>ha, great work faggot here is a boss that wipes your team if you aren't using the jump command
>go grind dragoon for a few hours then get back to me
Saronia is the worst designed location in any final fantasy
You can beat garuda by having everyone as a dragoon lvl 1 equipped with wind spears.
based
this, FF5 Acient Cave changes the game into a sort of roguelike, random loot in chests (can be equipment, jobs or spells). 100 floors til you get to a new end boss (not gonna spoil it). Its a japanese romhack but it also has an english translation
I played some of tactics, really wanted to like it, but it's just a standard final fantasy game with unnecessary grid movement that doesn't do much but slow down the whole experience
Is Tactics Advance any better about that?
Dokapon Kingdom isn't quite in depth in mechanics and has the 'make a shitload of money/make every other player angry' focus, but you should try it out.
Really kinda wish that with FFV it wasn't always the best choice to pick Freelancer as soon as you master literally almost any job. Kinda ruins the whole tactical aspect of it
that's why you run fiestas. Finishing the game with gimmick jobs is a real experience.
Play more of Tactics, it really opens up after the opening segment when you start being able to mix and match bits of the more esoteric classes.
There's a rom hack for the gba version that gives all classes the mastery bonus and changes some of the jobs and abilities around to give you more variety early on.
I got to chapter 3. I like all the customization and all, but every battle taking forever just weighs it down that hard that I don't really feel like finishing it
Vanilla Golden Sun on the GBA has one of my favorite class systems in vidya. During the course of the game you find elemental spirits which can be freely assigned to each of your playable characters, and depending on the combination of elements you have on a character they gain access to different classes and can do shit like turn casters into tanks, tanks into healers, and all kinds of crazy shit.
It is a fantastic system but the vanilla game is brain-dead easy with base classes so there isn't much use in experimenting outside of the novelty of it all.
I'd recommend you use the Reloaded mod on the ROM. It makes the game a lot more difficult (Not Kaizo level, its still very much managable especially if you've cleared FF5) which really incentives you to experiment with different class setups:
Ah, yeah, I can understand that. It's honestly best played on an emulator for the ability to fast-forward alone. The PSP version of WOTL also had some nasty slowdown problems.
And as for Tactics Advance, I can't wholeheartedly recommend it. The battles are a bit faster due to the smaller scale more than anything else, but it's much more grindy and doesn't have nearly the same quality of writing. Tactics Advance 1 also has the retarded law system.
Consider looking into Tactics Ogre.
That mod sounds ridiculously extensive. Did they come up with all new animations for the new spells they created?
Well lenghty battle was what user was complaining about.
Law system adds variety but yeh it can be annoying.
Most of them are element reskins of existing attacks, so probably not, or maybe recolors.
Though to be fair, the spells that are in the vanilla game are flashy as fuck for their time. Wouldn't be surprised if its a bitch and a half to make your own.
meant for
And if you're willing to persevere through a bit more of Tactics, you can make the battles speed up quite a bit once you get a Calculator because they can cast spells on pretty much the entire battlefield at once, making summoners cry bitch tears as their job of big AOE spellcasting is snatched out from beneath them.
You should also be using JP Up so you can get the good stuff early and don't have to stick around as long in the worse classes.
Even with Arithmeticks, I find I usually can't hit every enemy at once, at least not without also hitting my own units
That's what those robes that absorb holy damage are for. You kill all the enemy units while healing your own.
The trick is to give everybody items that let them reflect or absorb a certain element then use that.
Alternatively, make everyone who doesn't cast spells an atheist, though it prevents magical healing.
Mega Man Star Force 3, ironically, although the job system is probably the worst thing about it because changing jobs depends entirely on RNG and making full use of your jobs requires you to build your attack skill folder in a certain way. Wish there was a hack that fixed that.
All the same, it's got all kinds of potential for interesting setups if you're willing to put in the time to parse through it all.
I completely forgot about that game, what was that?