This triggers the souls casual

This triggers the souls casual.

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If Dark Souls really isn't that hard, then why didn't you beat it?

It’s not fun.

Imagine being so insecure you buy a shirt like this

It's ok to admit you are bad at games op

Because it has design flaws that make me not to want continue playing.

The game's easy.

Yes it is.

Sounds like a bitch excuse

Read the shirt buddy, souls games are very bad. I'm a top tier League of Legends player and a very good CS:GO one as well, I'm better at video games than 99% of this board and I can tell you that soulscasuals are overrating their little series too much, they'd get their asses handled in the League.

fair enough, can you list the ones in particular you didn't like?

People are out there beating Dark Souls with the fucking DK Bongo controllers and your over here whining about design flaws that doesn’t matter

Snes Ghosts n Goblins is much harder

black knight.webm

It was too easy. I didn't feel compelled to play it through.

I beat Dark Souls but didn't enjoy it

Decent, 4/10

>MobaCasuals
well op confirmed braindead
/thread

Here's my counter argument shirt.
>front of shirt
I Beat
Dark Souls
>back of shirt
git
gud

It really isn't that hard of a game.

Nobody would ever actually wear this shirt but if they did it speaks volumes about them more so than the dark souls tryharders. Cope is such a fucking ugly characteristic.

Controls/movement are too clunky and slow

If you stopped playing before you beat O&S you didn't quit because of design flaws, you just suck. The game is fantastic up until that point. The second half of the game is admittedly far weaker and I wouldn't fault anyone who dropped the game there.

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>esports autism
>video games are bad cause I say so
just fucking leave and don't come back

Hard or not it's still shit.
Fuck dark souls.

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tldr

either way souls game are for people who want to get fucking beat and keep playing, its not for everyone. same shit as japanese shmups. no one who plays those is thinking "oh yeah ill play this once for the story and be done with it".

DIM SOULS GOOD!!!

1 > 3 > 2

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This has got to be the most insecure shirt ever created.

Dark Souls has a boring setting. Bloodborne is dope as hell but the second you show me souls I sleep.

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You don't know what that word means

Is this the new "and you look like JUST enough exp"

I thought it was only the people who haven't played who consider it the hardest game of all time

>tfw dropped it shortly after O&S
Yes, I'm the hardcores now

Witcher 3 has much better combat and is way the fuck less clunky.

I'm so sick of this collectivist bullshit, as if some people can't enjoy a thing then the thing is problematic because it's exclusionary.

To be fair quiting the game after beating O&S is perfectly reasonable. In fact that's what I do every time I replay it.

a lot of insecure soulsbabs came out of the woodwork lmao, your series is fucking trash

Not bad bait

You aren't hardcore but you got a good DS1 experience, well done.
No need to waste your time in Izalith.

What's considered half way? The last thing I remember from my playthrough was the capra demon walking around like a common enemy some time after I beat Kellogg's booberry. Just couldn't be bothered to go back after another game distracted me.

I know it's bait and I doubt anyone here actually thinks it has design flaws but I'd love to hear them if someone really thinks it does.

The only actual flaws with the game is the sometimes dodgy frame rates in some areas, largely been fixed by patches and the re-release.

And Lost Izilith Clearly being unfinished.

That's it though. Any other "flaws" are overly subjective (git gud) or are specific design decisions that were made that some don't understand or don't like ( GIT GUD FGT)

Git gud, scrub

Dark Souls is just dull and boring, it doesn't incentivize you to go on for very long from a gameplay standpoint.

3/10

dealing with ghosts and ghost poison is a fucking chore

is this my subtle vidya clothing thread?

>Play Dark Souls and struggle at first but then get the hang of it and make it through to the end.
>Try to get friend into the series so we can tag team everything.
>Friend thinks it's a hack and slash, beat 'em up and gets wrecked in the starting area.
>Realizes he has to read enemy movements rather than mashing attack.
>"Bad game design bro"

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Regardless of any design problem none of them prevent you from beating the game. If you claim you didn't beat it because of a design problem then you are just making up excuses.

/thread

I got bored half way through, but I started a new playthrough a couple days ago

Everyone knows that BB is superior anyway

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Strawman 101 - The Shirt.

Literally this though.

why did they make the combat so slow? it seriously feels like shot to fight and not tight at all. i feel like i can never perform at 100% in souls because its like the minute long animations hold me back.

I spent more time fighting the camera in Dark Souls 1 than I did fighting actual enemies

>I am going to use dodgy phrases like "design problems" and "player-unfriendly" without expanding on them to make it sound like I know what I'm talking about, and then preemptively strawman anyone who might take issue with what I'm saying
Pathetic

>I-it has too many flaws
I-It's not fun!
Listen here you casual piece of fucking trash, I don't know where the fuck you came from but I hope you go fucking back from what ever fucking casual baby pit you crawled yourself out of.
If you are going to actually agree with casual scum, you have no fucking right to even play games you absolute retard.
If you can't overcome some measly fucking flaws within a video game, then I hate to imagine what the fuck you are doing with your pathetic fucking life. You're suppose to overcome those flaws with sheer will power and actually be happy when you beat a boss when you kill it finally, not "Jeez he is too haaaard, I'm quitting because I wanna play a FUN game" you fucking faggot.
Do you think people play Touho for fun? Cuphead for fun? No, they beat it for that rush of excitement after beating a boss, and proudly saying you beat it to your friends, but you obviously can't do that you fucking casual piece of human garbage.
I don't know when Yea Forums got filled with so many casuals, but you are a disgrace to any type of vidya that is deemed "Hard" and you probably fucking agree with journalists about how there should be a easy mode in every game because you have been spoonfed all your life you casual cunt.

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That’s over the hump, O&S is basically the halfway point and the game suffers.

It's a soulless, banal clone, and the only thing From will shit out from now on because of no-talent turds such as yourself.

>trash players who turtle behind shields and move through the game at the pace of a snail
>i-it's slow and boring, bad game design.

it really desn't

Dark souls is really fun until you figure out that every pve encounter is solved by strafing, baiting out an attack, and then punishing.

That would be Sekiro

Change up what you're doing. I also abandoned my first playthrough around the time I got to Sen's Fortress, though that was because I was a dumbfuck that was getting mad at the mechanics behind the place. I came earlier this year, must have been at least a year or a year and a half since I last played. Couldn't remember where I was, so I just started a new game, and instead of trying to make zweihander work, I used claymore. Was pretty good.
Then I got the BK Halberd, and at first I ignored it, but then I heard people saying it was good, so I decided to try it and it trivialized the entire game for me. But even with that, still was pretty fun for me to fight Ornstein and Smough.

There's no discussion going on, some user is saying whatever dumb shit they want for the (you)'s

like what

pretty decent bait

lmao its the "im pathetic at video games but i still want to be known as a gamer cuck!" t-shirt

>DaS
>talent

I can play the game however i want friend, using the shield is a game mechanic. You soulsfags throw a fit every time someone doesn't play a game your way.

We're waiting on a list of flaws that doesn't make us think you just got killed a bunch

>roll
>immune to all damage and control
>stab until the creature is dead
Truly, the epitome of good game design.

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I agree but having a shirt that says dark souls is shit would make it better.

i had the same with dragons dogma, i don't feel this game.
I won't shitpost about how bad this game is, i'm not braindead. I like you are not doing this too.

>play Dark Souls cuz it's a masterpiece
>get bored out of my mind cuz combat is slow and dull and camera can fuck itself
>some fucktard invades me and I have zero idea how to turn this shit off
>"it's tough but fair" but like this one with the dropping floor does not count lmao and this trap does not count also kek
>lmao LORE
>could not finish due to absolute boredom
>JUST GIT GUD LMAO
>what are you SUCK AT VIDEOGAMES?
Fuck this cult bullshit

>play an unfun way
>"the game is unfun wooooooow"

>you have to play it THAT way or its not fun

not him but making you walk all the way to the fog wall to get into a boss is not good game design, its just tedious. This being said i do understand why this choice was made.
On the other hand, games like fucking bloodborne, where you spend hours farming blood vials, antidotes, molotovs and silver bullets just to get into a boss fight, use them all up and get killed when he gets more aggressive on 10% health. At least blood vials should have been more similar to estus

In fact, it is very fun. But it would need a retry option on the bosses (nowhere else). Then it would be perfect.

>games can only be fun in one way or another
>fun isn't subjective
fuck off retard

It only triggers the cringe lmao.

What does hollowing do in DaS3?.

based

youre a loser until you beat it

>man this movie is cool but I didn't like that particular few lines of dialogue
>Imma turn the TV off immidiately

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You don't understand the fundamental concept of the game and I doubt you ever will.

>pressing the roll button about 11 frames after an enemy starts an attack animation is fast and exciting, good game design

>bloodborne, where you spend hours farming blood vials, antidotes, molotovs and silver bullets just to get into a boss fight
No one does that

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git gud fgt

I beat ornstein and smough, and I got fucking bored in the shitty library I think it was the domain of seeth the scaleless or some shit

>youre a loser until you beat it

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>brainlet can't comprehend the people who are complaining about it being unfun don't consider shield turtling and zero risk taking fun

>play age of empires and only make citizens and buildings >other nations invade and kill you >wtf I can't play the way I want to???

What triggers me the most are the bitches that disconnect when I'm doing a 1v3 invade.

Like bro, if you gonna gank me when I'm invading at least give me the decency of playing the invade until one of us die, like PVE aint that hard you can just walk and get your shitty souls back...

Just roll

this but unironically

op's a fucking casual. go back to your fucking hole.

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I don't blame you that area is shit and the cave area right after is even worse

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>>some fucktard invades me and I have zero idea how to turn this shit off
don't go human if you don't want to be invaded
>>"it's tough but fair" but like this one with the dropping floor does not count lmao and this trap does not count
which ones?

>people who are complaining about it being unfun don't consider shield turtling and zero risk taking fun
you're assuming things because it supports your narrative when literally everyone is telling you you're fucking stupid

Y'all finna cop that elden ring steez?

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>player unfriendly
this is just shit people say when they suck. the game's not difficult, but they won't admit they can't play games because they desperately have to cling to the idea that they can for one reason or another.

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git gud

>casuals can't beat it
>say it has design flaws not because it's too hard
>the entire video game industry has been using it as an example for difficulty for the past 8 years
>"th-they're wrong! i-i can beat it, i just d-don't want to because it's not f-fun!"

Absolutely pathetic

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you're supposed to actually learn from mistakes sweaty

>the entire video game industry has been using it as an example for difficulty for the past 8 years

>im just going to make shit up on the internet

Alright, indulge me. What are these design problems that make it player unfriendly?

Literally everyone I've seen with this complaint is garbage at the game and has no idea what they're doing, its not much of an assumption as its an inevitability.

Very well designed games, where the basic long sword has more range then the greatsword due to phantom range.

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Its too hard

>you have to dodge and attack in a videogame
why did they do this?

user you're supposed to give me their excuse not the truth behind the excuse

git gud noob its a shockwave

>online features have shitty netcode
Gee who could have guessed

Imagine dying in a game made for children

this triggers the scrubs

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I still can't believe this video exists. Who seriously thought it was okay to upload that?

>I have zero idea how to turn this shit off
what an idiot.

he's right tho

Cuphead is the DARK SOULS of platformers!

Calm your tranny tits

Dark souls is only hard the first time you play it.

>my anecdotal evidence proves my theory
retard

The game actually isn't hard and everyone who thinks the gameplay is difficult is in denial. The game is formulaic and easy... once you get beyond the absolutely obtuse stats, misleading items, retarded weapons, and non-intuitive (read: garbage) map design. End of story.

No even in single-player the longsword had more range this has been tested. I think they patched it eventually.

Crash Bandicoot the Dark Souls of retro remakes!

Why are Kermit posters so good at dropping redpills?

>hardest game ever gets easier the further you play
really makes you think huh

>said nobody ever

Reminder if you are not enjoying a game by all means you can drop it. No matter how critically acclaimed it is, as long as you gave the game a chance. You don’t have to fabricate reasons in your head as to why you did not like it. If you did not enjoy it, then don’t play it, as long as you understand why people enjoy it and appreciate the game for it. Nobody is forcing you to play, and you are not obligated to prove to someone that you can beat it. Just move on and play a different game.

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>carpe diem

I love how shitters suddenly turn into game design experts when they get filtered.

There's a lot I like about the souls games, but I wonder: do any soulsfags defend the absolutely braindead pve?

I see no evidence to the contrary :^) anons wouldn't get so mad at a videogame for nothing.

>pressing one button grants god mode
why did they do this?

>believed this
>booted up DS1 to just dab on it and have a laugh
>barely make it through the burg with estus
>got shat on by taurus demon a few times
>made it to the gargoyles
>literally impossible
Granted it had been years since I beat it but it's definitely not like riding a bike.

>intentionally shitty design falls flat the second time around
You don't fucking say

>x is the dark souls of x!
How long have you been on the internet?

Don't remind me of that stupid article
Dragon's Dogma is the Dark Souls of dark fantasy ARPGs

Not that guy, but I'll try:
>braindead AI that makes PvE a joke
>the player being, in most cases, a glass cannon means you might get into prolonged, tedious fights against enemies that can't really do anything to you, but have huge health pools and can OHKO you in case you get bored and slip up
>death is cheap and has no lasting consequence
>stats have diminishing returns that render leveling up pointless after a certain threshold, in turn making the XP/Souls system redundant
>bugs and glitches all over, including the godawful PC port (in b4 DSFix, that's third party software, not part of the game) and the sound engine being broken on release
>GFWL (back on release)
>PvP is extremely exploitable, which combined with poor hit detection makes competitive online play a shitshow
>flavour text is short and laconic (come on, even BioWare did this better, what the fuck?)
>graphics are muddy on consoles

filtered

they don't want everyone to be able to play
they want everyone to be able to WIN
then they wonder why their children chop them up and stick their bodies in the fridge the first time they lose at anything

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>games aren't allowed to have traps anymore because muh hypothetical first try
Fuck this meme

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That is how we got das3.
>Few estus with low healing because fags complained about people shuggin estus in battle.
>Enemies swinging their steel beams like paper because fags complained about people turtling.
>You can only play low weight rolls.
And honorable mention to das2 for putting the iframes in a stat because again fags complained about people rolling

This but lacking sarcasm.

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someone post the birb video

damn this nigga said end of story, looks like he really means business

>admitting you're bad at video games on the internet

where the fuck have you been

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what the fuck did you just say to me you little bitch

If you didn't beat the game, you haven't won.
Please enlighten me on what the opposite of winning is

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so many zoomer noobs who can't beat the best and hardest games of all time you cucks should be ashamed of yourselves. go back and finish dark souls its kino

>talking about DS1
>posts webm of DS3

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I feel like the Souls games have no replay value. Exploration and encountering new things for the first time is the most fun thing about the games for me. The actual combat isn't that satisfying, and the game has a tendency to get easy once you've gotten used to it or found an equipment set up that really works for you.

Alright, fuck it, I'll finish your shitty fucking game, you god damn nerd

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>im just going to make shit up on the internet
underagefag

If he took the time creating this shirt and spent it on actually gitting gud, he would have beaten the game by now

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I didn't beat dark souls and found the game extremely boring
sekiro on the other hand was extremely satisfying and I blew through it

I beat Dark Souls 1 and 3, and I can agree with what the shirt says. The games are really only carried by the culture of how hard they are.

Are you joking, the Witcher has the most vraindead combat out there. There's no timing, just spam attacks and signs, occasionally back away, then keep spamming.

DS1 has the same shit where if you so much as tap a wall your bouncing, but enemies get to do 360 spins in small hallways.

Just stating facts. Facts are all that matters.

Nobody is defending 2 or 3, only the first is worth playing.

Quality post as always, Kermie.

Don't worry OP. One day these zoomers will grow up and realise that there's a difference between an enjoyable challenge and a frustrating slog. Probably around the same time they actually start having better things to do with their time and can't justify spending 2 hours fighting the same boss over and over again until they finally get it right out of sheer trial and error (and luck). Half of this time, of course, is spent sitting through lengthy post-death loading screens before being forced to run all the way back to the boss arena because having a bonfire right outside of it would apparently be too convenient and not annoying enough.

Has there ever been a more BASED casual filter than the Black Knight?

Being (You)

I've run shield + sword in every dark souls game and they're some of my favorite games of all time. I find incredibly fun to roll through two attacks just to catch the last one on my shield and then punish the shit out of a boss. Don't tell me what's fucking fun.

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>casual filter
>can walk slow circles around him
????

>its not me that sucks, its the game
Maybe something on the phone is more your speed?
also
>Talking about Dark Souls in 2019

Dark Souls is by design intentionally slow and trepid. To suggest otherwise is disingenuous.

>play DS2
>here, fight those 4 bosses at once
>whoah what a grand old fun doing 1 hit every 5 minutes
>but DS1 is so much better in every way!
>play DS1 for 40 mins
>literally the same shit
Yeah, I'll skip your shitty series you fucking jap shills

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Gorilla warfare/10

You call me a fucking tranny for posting that? Are you a fucking idiot?
Actually no, I don't even need to fucking ask that, you brain dead cunt. How fucking dare you compare me to a mentally ill fucking faggot who would chop their fucking dick off. Unlike you, I refuse on even thinking about taking the easy way out of life like the other 40% of braindead fuckheads that you call trannys.
I'm not fucking mad about you calling me a fucking tranny, I'm mad that you would compare me to a fucking mentally ill dick chopper that doesn't know how to function in society. Do you think anyone who fucking posts in these threads are trannys? Do you think anyone who plays vidya anymore is a actual mentally ill cunt? How about you get your tin foil fucking hat out of your ass so you can actually see and get the fuck out so you can kill yourself properly you actual brain dead tin foil wearing retard.

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Dude you don't understand its kino when A team does it but cringe when B team does it

Afraid of saying losing that much?
Fucking losers

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This but Sekiro and unironically

so you're actually just a faggot game journalist then
good to know

I know that whoever considers Shit Souls a good series is just as mentally ill as trannies.

gitgud

none of that explains why that casual fuck didn't beat dark souls lol

>the camera is the only enemy you can't defeat and is always there to make your life miserable

>acting like Yea Forums isn't almost entirely casual
Yea Forums has always revealed itself to be super fucking casual in skills, just a bit more enthusiast in game variety. Yea Forums is flavor of the month and incredibly bad at any sort of fighting game with terrible opinions on those to boot. We get massive threads about fotm VN games that go to bump limit or fightan titties, but can't sustain a thread about actual gameplay. Hell, Yea Forums is even incapable of talking about the gameplay of fucking smash brothers with any depth-- they immediately go to roster shit like children in Youtube comments

yeah that guy was unfortunately correct. it is a good game however using it as a model for games is really bad. it limits creativity and originality which is why dark souls was good in the first place.

one thing people often overlook is that games back in the day used to be hard just because they were hard. we didn’t need to inflate their difficulty

>le mentally unhinged reddit frog
Kill yourself tranny

>play DS1 for 40 mins
>literally the same shit
there's maybe one boss that does this in 1 and that's if your damage is so low they just keep spawning. and I doubt you got that far in 40 min.

When you have a legit redpill to drop, angry Kermit automatically replaces whatever image you upload

OP here, thanks for all the replies LUL seething soulcasuals

>If you can't overcome some measly fucking flaws within a video game, then I hate to imagine what the fuck you are doing with your pathetic fucking life.

Pretty sure beating your head against something that was stupid to begin with is the exact opposite of moving forward with your life.

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he is right
boss runs are good in theory but shit in practice because everyone just skips all mobs
thats why they mostly got rid of them after ds2

They did what they could to fix the pvp problems that plagued DaS1 desu. You can't pretend lagstabbing wasn't a problem, but they really could have fixed it while maintaining the poise > dodge > shield > poise system, by just reversing the priority of backstab and dogeroll, so when you see a black phantom with obvious lag approaching, you can just start rolling around and all his lagstabs will be in vanye.

Of course I fucking did not, I'm not retarded enough to play the same shit twice just to see if this time it'll get better.

you think dark souls is flawed? try lords of the fallen or the surge.

no prob, mate

beating a video game is not an accomplishment

you should play video games for fun and not to trophy hunt, as you won't be able to ignore the reality that the most competitive and actually difficult achievement is being a very high-income earner. Any idiot can get good at a game simply by spending a lot of time on it.

t. reformed "hardcore" gamer who is now successfully focusing on his career

>vanye
autocorrect, you and me need to have a TALK

>post id+1
this is your first post in the thread you retard

Reeking of newfaggotry

how could you possibly not beat dark souls

I remember the incredible difficulty of it originally
but now its like playing mario
and I acknowledge that a few bosses have really bad design, like ceaseless

ARTIFICIAL DIFFICULTY WOWWWW HOW WAS I SUPPOSED TO KNOW HOW TO DODGE IM THE BEST STREET FIGHTER PLAYER IN AMERICAAAA

cope: the t-shirt
also have sex

I literally beat Dark Souls without dying. If you cant beat the game, you need to admit that it's because you're trash.

I'll give you lotf but The Surge is unironically better than any Dark Souls game

learn to parry and backstab everything
yes 1 is that bad

2>3>1

The reason people think das is hard is because they see death as strictly an indication of punishment and failure and not as a mechanic of the game.

Ah, smells like summer!

Just a quick reminder that anyone who gives a shit about how "super hard" the souls series is, is a casual who only started playing after DeS because of memes and should have their opinions disregarded.

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>the same shit twice just to see if this time it'll get better.
>here, fight those 4 bosses at once
>whoah what a grand old fun doing 1 hit every 5 minutes
you're either lying about playing 1 or you're so bad you have to exaggerate to hell and back.
2 had a bad case of throwing enemies at you to make things more challenging. 1 did that a lot more sparingly.

Well the unfriendly and difficult game to enjoy is one of the best selling game and franchise in the world so

466401854
cope more soulsbaby :)

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>being unable to read

So if you die a lot, is the game hard? Or is it considered not hard since death is an actual mechanic and not a game over like in other games? Can the game be considered hard at all given that it has no actual game over state?

You can't beat Dark Souls without dying once unless you used a guide.

I'm glad this shit was fixed but DS3 made me hate straight swords.

1 still did it more than enough to be really annoying

Hooked 'Em/10

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well it never took me hours but i do remember having to farm the pigs a few times to restock on supplies after dying a lot to a few bosses

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I like how DS defense force in this thread prove right what the shirt says about them.

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multi-boss fights in 1 are far more palatable than the ones in 2, gargoyles in 1 are fine but in 2 it's way too overwhelming

>has fucking r*ddit open
>thinks that OP's get (you)s
Never come back

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I'm not a lorefag, but I always assumed based on what NPCs in the game tell you is that you're not the only chosen undead, but in fact there have been thousands of chosen undead before you, and all those undead are the other humanoid enemies you fight. They're other players who got stuck at a part, kept dying, and were driven mad because of this. They spent so much time trying to farm souls to level up that they just went off the deep end. This resulted in them being mindless husks that wander around collecting souls from you, but because of what happened they can't remember how to level up. This also explains why they respawn when you touch bonfires. It's because the same system that rejuvenates you also rejuvenates them, because they ARE you.

So based on this assertion, by not playing and giving up, you become one of those husks, which is implied to be a loss state.

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>someone with taste this bad actually exists

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keep coping more, your cancerous community is getting exposed by anons here

I didn't quit darksouls because it was hard, I quit because it was tedious, clunky and boring. I beat Sekiro because it was actually an enjoyable game. Im not gonna play through a slog of a game just so I can say I beat "le hardest game ever". have sex.

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>no no no, trust me, it's totally not the same
>same game, controls the same, looks the same, plays the same
>it's got multi boss faggotry as well, but you should TOTALLY play it
I'm not falling for that, faggots

Oh good, a souls thread.
I haven't played any of the souls games or games like them, should I start with Dark Souls 1 (a 360 copy being played on an Xbox One S), Bloodborne, or Sekiro?

u mad?

8 games that are the Dark Souls of their genre

>Difficulty (read: memorization through repeated attempts and fighting actively bad controls and camera) is fun
Yawn
You can enjoy Dark Souls and there's nothing wrong with that but it's a very specific niche title for a niche crowd. It doesn't make you better than anyone else

Start with DS1. Its the worst game but it should still be enjoyable when its your first one and you don't really know better yet

You have to get better.

Ironically Sekiro is the worst souls game in every way. So I guess you just have shit taste

>DaS had bad controls and bad camera
Literally how
>memorization through repeated attempts is a bad thing
This is how I know you've never played any NES/SNES games.

start with Demon's

mad cuz bad

Correct, but the narrative that anyone thinks it does is completely manufactured.

Even here on Yea Forums, the most toxic, gatekeeping culture imaginable, the souls community is extremely helpful and inviting.

souls gamers quite casual, replaying their trash games for the millionth time while avoiding actual competitive games cause they'd get destroyed in seconds

Imagine playing a single player game and thinking playing against AIs are hard and beating AIs makes you good at videogames

Games barely have a true game over anymore, at much megaman will send you back the beggining and maybe dmc. Dark souls risking your currency and cutting co-op is already enough punishment and since diying doesnt bring any positive im not sure about calling it a mechanic. Then you have every other souls game where they also cut your max hp

DS has balanced gameplay with lots of options, BB caters to dexterity fags exclusively, Shitiro is basically just standing around clicking the block button. So you choose

>It doesn't make you better than anyone else
obviously better than the people that couldn't beat it.

>never played any NES/SNES
>definition of unfair
>Dark souls is tough but fair
The mental hoops soulsfags have to go through, holy shit

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Could you tell me why? Because it didn't use Souls godawful controls that you've gotten used to?

>mfw I'm good at vidya and can enjoy souls games

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So can anyone explain why the world resets after death in Shitiro? In Souls it literally does reset, in BB it's all a flipping dream, but in Shitiro you're just supposed to be reborn according to the lore. Why does the world reset its state after you die? Why is everyone else reborn?

unless you've achieved anything in competitive games where you play against another person you're not good at vidya.

soulsfags will defend this lmfao

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What, I expected COMPETITIVE MULTIPLAYER CONNECTIONS for my casual PvP game, why didn’t From prioritize netcode over PvE!?

Because the best tactic in the game is standing still and clicking L1. Everything else feels like a cheese.

the reason DS3 has this problem is precisely because nobody complained about it in DS1 (thanks to all the "just git gud" faggotry) where it was also very premanent

none of these are flaws that make the game unplayable or unbeatable, and certainly not sufficient cause to wear a butthurt shirt like the OP image

No, I wont, but the idea that the game sucks because of a bad hit box is just silly

Never heard of shockwaves kid? Git gud

So what does it mean when you are accomplished in a competitive game but play like shit in single player games?

Does Dark Souls 1 get any performance help by being played on an Xbone? I heard about one area having horrible frame drops and would like to know before I start playing DS1.

*prevalent

I agree Dark Souls is such a shitty boring game I could never finish it I, I had the PS3 version idk if that's why but soulsfags are worse than Sonic and undertale fandom, I've beaten plenty of hard nes games just not souls because it's shit

Blighttown had horrible performance on PS3 and X360, but it's fixed in the remaster

What design issues are they?
Not gonna elaborate?

you're a quite good gamer then, single player games are basically movies

>Souls
>Design problems
Nah. Mad cuz bad

The thing I found most hilarious is that giant Ornstein has the same attack and it also has the lingering hitbox problem. And then they ported him to Dark Souls 2 and the same thing happens there. It's like they did it on purpose to fuck with people.

Good bait, it clearly worked

maybe don't play with lag?

But I don't have the remaster, I have the original DS1 for 360 since it's backwards compatible on the Xbone.

>>same game, controls the same, looks the same, plays the same
we've had nearly daily threads arguing over the how different each game from balancing to pacing to visuals

Buying a shirt that does the bitching for you is peak insecurity

thank you kermit for putting casuals in their place

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Dumb Satania poster

Zelda 2 and Castlevania 3 are completely tough but fair but they're still paraded as ridiculously difficult by today's standards

>expressing your abrasive, aggravating opinion with your face on the display is insecurity

You'll probably have some issues in Blighttown. Don't let that stop you from playing a masterpiece though

I'm not sure but you might as well give it a shot then.

*iToddlers

>Shirt whines for you while you don't even have to look at them in the eyes because the whining is written on your back
Yes bitch boy, grow up

really.
try and speedrun some games, or do no hit runs in a timely manner.

>Player unfriendly
Sounds like something Yea Forums would come up to excuse them sucking at videogames

put me up against one of those tranny speedrunners in League and i'd destroy them. They're just fucking trash.

You're probably right. Only thing more mentally ill than trannies are lol players

Its just a part of the game, dude, learn from your mistakes and do better next time

He's not wrong.
There are many design decisions that make the first Dark Souls look like an unfinished mess.
Dark Souls 2, on the other hand, fixes all the problems of the first game and improves upon the base mechanics, providing a more challenging and exciting experience.

The majority of the flaws show directly after the Asylum Demon, just as you arrive in Firelink and Undead Burg.

If you roll towards him there you don't get hit

m8, come play a real game

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this is what 2keks actually believe

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I got bored of it and prefer Demon's Souls overall design instead.

Time and space are convoluted as previously established in 1

Damn user, careful with the roast, they already seem dead enough.

Demon's Souls wasn't that hard beyond the penultimate boss in the mine. Is Dark Souls that much harder?

bad design and difficulty are not the same thing.
Dark Souls is a very easy game series once you recognize the way you are supposed to play them, but the constant bad design in the first game makes it difficult for you to understand it.

The worst example of this are the shield and spear undeads you encounter early on in Undead Burg. The game demonstrates a way to be very effective, while also being frustratingly safe. It tries to teach you that using a shield playing defensively is most effective, but this is an outright lie. This is why the game is so frustrating to play for people who are unfamiliar with the mechanics of the series, they think you are supposed to carry a shield and use armor.
The game teaches you to value defense over offense, when the opposite is true.
If you know that you can basically go naked, run past all the enemies and dodge/parry everything, the whole game is a joke.

This is bad design.

IT'S
STILL
NOT
FUN

your wrong faggot lmao
souls niggger detected

>Time and space are convoluted as previously established in 1
the absolute state LMFAO

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"time and space are convoluted" was solely to explain phantoms and invasions, 1's geography was consistent between areas with only a few exceptions that you would never notice unless using a map viewer

Whatever helps you sleep at night. I didn't beat dark souls because I suck but you don't see me trying to act like it's anyone's fault but my own.

Yes, but 2 is a distant sequel, set many, many millenia in the future, surely time has deteriorated further with the repeated linking of the flame.

The only hard element of the game is memorizing enemy and trap positions if you don't know them and being ignorant what combination of stats and weapon upgrades trivialize the game.

if there was anything in-game to back up that I'd believe it, but a large chunk of 2's lore relies on asspulls and headcanon
not to mention the entire setting is in an underwater portal world which only adds to the confusion

Crazy to think that people enjoy outing themselves as shitters and people with a lack of pinch grip that are so bad that instead of getting good at Dark Souls just shitpost about an objectively good game. Anonymously on the internet. If you feel the need to try to retort this fact, don't. Just save yourself and everyone that has the misfortune of dealing with such normie basicfaggotry and kill yourself. Log on and tell all your No man's sky and Minecraft friends that you are ending your life and try to convince them to join you. It will be the first thing in your pathetic life that is meritable.

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>if there was anything in-game to back up that I'd believe it
So, there's Straid of Olaphis.
He tells you that Olaphis was where Drangleic now is and that a lot of time has passed.
There's the whole deal with the Lord Souls being passed on to new entities. Manus being split and his soul being passed on to the three Queens, Alsanna, Elana, Nashandra and Nadalia.

So from that, it is at least clear that some time has passed and that we are in the same place we were in in the first game. But if you look around, things are different.
So the conclusion to draw is A LOT of time has passed.

>not to mention the entire setting is in an underwater portal world which only adds to the confusion
It's a visual metaphor for hollowing, you fucking retard.

How are Touhou and Cuphead not fun?

Pretty much sums it up.
If you can't, then don't, just don't make up shitty excuses about why it's everyone else's fault and not yours.

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Next you'll say people play Megaman or Contra for fun!

If I'm not mistaken, Romancing Saga 2 is currently on sale on the Switch for less money (can't see the price because I already bought it). It's a brilliant game.

>le angry kermit
unoriginal and copy-catpilled

Also there's this:
>Straid spent several lifetimes as stone. During this hiatus, kingdoms rose and fell, until the land called Drangleic came to be.

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Wrong thread, my bad.

How about you try and pull off a speedrun in basically any game? It's almost like people have different skillsets and are good at different games. At least they are setting world records that will be remembered by some people, you're just another pleb that wishes they were challenger.

>It's a visual metaphor for hollowing
bullshit since it clearly warps the player from where they were to Things Betwixt, which is stated to be a limbo between two worlds

HoTS > League

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DS is for casual babies grow a pair and play Monster Hunter, soulsfag.

What are you? casual?

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hey user dont worry and thanks for the info!

>Dark Souls
>Garbage map design
What is good map design to you?

Also this, games shouldn't/can't be made for everyone to enjoy.

>it clearly warps the player from where they were to Things Betwixt
But he was already there, when he arrived with his boat.

I just see him fall into it, after his boat is swallowed by the maelstrom. The implication of the boat being the first thing to go is "there's no way back now that you are in this state", the figure recognizes this, and in his despair hollows further, this is also shown visually.
He then falls into the maelstrom, the implication being that he gave himself to the dark sign, which just a few seconds earlier was established to look like the whirlpool.
This is so such basic stuff that it is impressive that you are missing it.

Please watch it again.
youtube.com/watch?v=pXY1MzMM06c

That's not a good excuse.

if you weren't insecure you wouldn't be making excuses for why you can't beat a video game, especially one that you claim isn't even hard.
I have never met people who were like HAHA DID YOU BEAT DARK SOULS I HOPE YOU DID OR YOU ARE A CASUAL these people only exist on the internet and aren't going to see your shirt. This shit is living in his head rent free.
A normal person should be able to admit "yeah this game is too tough for me"

COPE

Why can't people just admit they're bad at the game instead of going through hoops to justify that it's the game's fault and not theirs?

This is an impressive bait, I even feel slighty mad. Not because of your words specifically, but because I know a lot of people would made this statement unironically, and it really rustle my jimmies and give me the willies.
The t shirt is ok

What are some games that the git gud souls faggots could never beat?

>Words words words
B^U got to the point quicker

Dark Souls really isn't that difficult, it just requires a little patience, which is something modern gamers don't have. There are some things in Dark Souls that are unfair and badly designed, like the forced death to Seath, Ceaseless Discharge's hitboxes, the camera in the Centipede Demon fight, and the pre-patch dragon asses, to name a few, but in general the level of challenge in Dark Souls doesn't hold a candle to NES platformers like Kid Icarus, quarter muncher arcade games, SHMUPs, or even modern games like Hollow Knight.

>Do you think people play Touho for fun? Cuphead for fun?
You're a total fucking retard, I thoroughly enjoy both of these games. They're fun to play.

I never got past Gaping Dragon but saw no flaws in the game itself.

you're the first person I've seen who sees the intro as a visual metaphor
>he was already there, when he arrived with his boat
how would he arrive to a literal divide between worlds on foot and not via some kind of magic, like the portal? The surrounding area of Things Betwixt doesn't match up with the location in the prologue and Milibeth's dialogue makes it clear that TB and Drangleic are different from what the 'main' world where the first and third games are set. I think you're just trying to give the intro a deeper meaning than what was intended

No one that likes Dark Souls would even claim it's hard. You faggots just don't like there there isn't a super obvious prompt telling you where all the traps are and all the tiny details of the combat system.

Basically the game respects you as a person and assumes you aren't a brain dead retard, but you are so you can't handle it.

It literally just requires a brain. Can you accept that dying just means what you tried didn't work and you need to try something else? Congrats, you can beat any souls game ever. Anyone who starts talking about reactions or hitboxes or whatever lacks that, and is just bitching that their bruteforce approach doesn't work

Right behind the tree with the fireflies there's the gazebo where your player character appears.
The implication is very clear.

Because they're too invested in their dumb hardcore gamer identity and take games seriously instead of saying fuck this not for me like an actual non-pretentious casual would

You're actually right, those games require skill, so if you are good at those games but can't beat Dark Souls then there is something wrong with you.

Touhou games are fucking harder than casual souls

After the Gaping Dragon is where the game really starts to fall apart, so it makes sense that you feel that way.

Imagine being proud of being mediocre. I guess that's what you white bois do all day though, right?

It isn't the hardest game ever, but the lengths people will go to cover up the fact that they suck is hilarious.

>can't discuss anything in any game without the entire board NPCing tranny.exe_executable repeat: ON
Seriously, what is your obsession with them, why do you fantasize about them 24/7?

You can grind enough to force your way through any challenge in DaS, so it doesn't even require brains. Patience is the only skill you need for DaS.

What the fuck did you say about me you little bitch?

>.exe_executable

Monster Hunter is casual normie shit as of World.

I see no gazebo, only ruined archways
you're also ignoring Milibeth's dialogue
>"This is a limbo. A link between Drangleic and the outer world."
outer world being where Lordran proper is

The back of his shirt is correct

but I beat all 3 dark souls games, all bosses, and all dlc, and even bloodborne and sekiro

Games aren't and shouldn't be for everyone, if you don't like it, don't play it, nobody is forcing you to

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Or Lordran never was part of the outer world in the first place. It sure doesn't look that way.

Then play FU.

This mentality doesn't hold up in the nu-Vidya Industry.
Every single game has to appeal to the lowest common denominator or else you will have people rioting and demanding that you implement a skip boss fight button. Everyone nowadays thinks that if they bought a game they are automatically entitled to completing it, no exceptions.

Feels good knowing Miyazaki practically has auteur license and can tell people to fuck off

Daily reminder.

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These posts are always interesting to me. What makes users think they can comment on design flaws? Absolutely honest question.

Analogies:
- You can't comment on the structure of the Windows operating system architecture, because you have no idea how it works
- You can't comment on how well a space shuttle is made, because you do not have the expertise

What makes you think you can even identify "design flaws"?

>t. Professional triple A engineer

Two types of players:
Obsessed zoomers who fell for the meme and they grew up on movie games.
Retard millenials who fell for the meme, because they try to maintain their "gamer" image.
Both of you are the types of people whose critical judgement doesn't worth shit, because you are spouting a shitty meme so hard you believe its true.

based

what else would "outer world" be then? 2 is the only one to specify that it takes place in an alternate world of any kind

The difference is, those games you've listed are actually mechanically challenging, all the time, and From Soft games are exercises in patience which get mistaken as mechanically challenging. There are of course mechanical skills involved, but they are not required for a vast majority of encounters in the game. This is why they are fucking boring, because once you understand how the game operates there's nothing for you, at least pve wise, to actually challenge you, it's just a fucking borefest and you only make mistakes because your got asleep with your controller and not because you're bad. Dumb cunt, get out of my sight. Why are kermit posters are fucking retarded all the time.

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>needing to grind bullets
>when you can just press up and get 5 for free

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Video game design is more art than science at the moment.
I don't know what he considers design flaws in DS, but I could enumerate many examples of objective fuckups in video game mechanics, with better alternatives.

>le dark souls is le hardest game ever
souls fans don't say this, only retards who can't finish the game
>it has so many DESIGN problems. It's unfaaaaair
shitter cope shirt lmao

Clearly there is a more mundane world out there than Lordran. That's the implication, that's where the player character comes from.

This, but less mad.
Casualfags see a bunch of colors moving on the screen and they think they are having fun because their brains simply stopped working.
Just like 12yo keeps saying they are feeling nostalgic about something that happened a couple months ago.
They don't know the true meaning of it.

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Years after this image was made, I grew to hate it for how incredibly wrong it is.
Anyone who played DF for more than 100h should be able to tell exactly why and how is it wrong.

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>its too hard
>literally a rythm game where you need to press buttons at a right time
i tip my fedora to you

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>Video game design is more art than science at the moment.

right, and hes not an artist either. I don't know anything about music theory and so I can't tell you what opera is objectively more flawed than another. I can tell you what I personally enjoyed more, but that is the nature of entertainment. It doesn't mean the thing I liked less was somehow objectively flawed, just that it didn't land with me.

>but I could enumerate many examples of objective fuckups in video game mechanics, with better alternatives.
lay it on me.

Based And fuckcasul pilled

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Ever get victimized by a video game before? lol

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nice bait

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Beating the game entitles anyone to discussing it. I beat them, therefore I have a good understanding of what makes a game good or bad.

thank you kermit, based

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desu, I feel it would be better ending it with some absurd huge construction that unecessarily causes pain and mental damage for minimal gain.
A random [insert any aggressive monster] and goblin raids are a legit problem for new players. I have never seen an insectoid like that before, and you definitely can't kill a drake from the inside(although you can eat its heart). But then, I have no drawing skills, so this has to work, we need some drawfag to remake it.

>there's nothing for you, at least pve wise, to actually challenge you
Post a link to you SL1 no-hit run.

then how would they have gotten to the Undead Asylum in the first place? You're going to great lengths to justify 2 being Lordran when there's plenty of evidence in-game and out that it's not the same location as 1, even with the passage of thousands of years

>I beat them, therefore I have a good understanding of what makes a game good or bad.
Objectively false.
You can talk about what you liked or didn't like, but this gives you zero insight into what was objectively good or bad design.

>when there's plenty of evidence in-game
What evidence, I have shown that there's many things that are remarkably similar another thing would be the Throne of Want, which is the same thing as the flame from the first game.

Kek, saved!
Using this for future threads.

Are you a professional chef by any chance? No? That means you have no ability to distinguish between shit on a plate and a home made meal! You're argument is retarded

>Throne of Want
Not him but that's literally the largest sign that 2 is not Lordran because the Queen specifically begged Vendrick to "go to the land of the giants and bring back the throne of want".

>Milibeth's dialogue
>Things Betwixt with betwixt literally meaning between something
>the water portal being, you know, a portal
The Throne of Want isn't the same as the kiln either, hell it's another reason 2 is such a fucking mess of lore
>kiln in the first game is located in an entirely different location compared to 1, safeguarded by the lordvessel and crossing between dimensions
>Throne of Want is in the basement of the castle with Vendrick not even aware of its existence

I'm not arguing, I'm educating. I'm right, and I'm trying to help users learn the difference between "I don't like this" and "This is an objectively bad thing".

I have a feeling your world view is going to be shattered when you learn that you're not the arbiter of reality...

The only people who hype Dark Souls as a "hard" game (let alone one of the "hardest games ever") are the ones who couldn't beat it

After posting it, I realized I said it wrong and it sounds like I know many examples of flaws in DS series when I wanted to say just examples of obvious flaws in games in general.

I'll only enumerate flaws in DS because you probably don't want others:
>relatively long but unchallenging travel between respawn and boss, like O&S
>only serves to "punish" the player, makes the game less fun by wasting time on repetition

>lack of in-game information regarding mechanics like damage scaling and roll i-frames depending on load
>players who don't datamine or autistically experiment will only get those after watching an yt video by some memer
>knowing those is important for high level PVP
>easily fixable by describing them somewhere, allowing the player to preview the values etc.

>fireplaces giving more estus after upgrades
>becomes pointless once you start teleporting
>still requires you to teleport to the upgraded fireplace to get all the flask charges rather than just having all teleportable bonfires give as much as the best of them once you can teleport

they didn't steal the Throne since Vendrick was completely unaware it existed until he discovered Nashandra was going to use it to spread the dark

The worst part is that the games aren't even hard. Any game that has a difficulty select is harder on Hard difficulty. It's just that Dark Souls revealed the existence of a whole horde of casual gamers who have never played games on anything other than Easy or at best Normal. Dark Souls is like a game locked on Advanced if there was Easy, Normal, Advanced and Hard to choose from. Beating it doesn't mean you're hardcore, doesn't mean you're suddenly an e-sports pro, or a speedrun record holder. It just means you're not a casual and sadly casuals are the vast majority after a decade of handholding.

It's the lowest possible bar for entry. It's why not being able to beat it is shameful. Same as not being able to beat the first world of Super Mario Bros is shameful. You don't have to beat it or play it if you don't want to but if are making up excuses for why you can't then you're just embarrassing yourself. If the game was truly hard then everyone would understand and no one would judge you for it. Same way no one would judge you if you randomly told them you can't jump 2 meters high. "Sure bro, it's hard, not everyone can do it. I understand. It's okay." But Dark Souls is not that. Everyone can beat it. Dark Souls is the type of game people constantly make a mockery of by beating it blindfolded while tied upside down using a Guitar Hero controller. It's a game fucking Twitch beat using only the chat. It's a game you play for fun, not to prove something, so if are only doing it for e-cred and can't then that's just WOW.

I mean the message, not the references.
DF stops being fun when you "get" it. Then it's just tedious.
>wall in
>only open indestructible drawbridge to let in migrants and traders
>immortal forever

They _explicitly_ stole the throne, and the giants came after them and started the war. Literally go play the game again.

I think there are 2 stages, the first were you learn how to survive, and the second when you start doing what you want, usually involving building ridiculous things.

it's never explicitly stated what Vendrick stole, only that he took shit from the giants that lead to the war, and that after he returned he created the golems. The throne also apparently manifested itself at the bottom of the kingdom when Drangleic was created but I can't find anything more specific about that

IF you actually thought Dark Souls was easy then you wouldn't have complained about "design problems" or "player unfriendliness"

The game is piss easy, everything about it is completely transparent and anyone who had any issues with anything in it in terms of difficulty or made absolutely fucking retarded mistakes that only morons who never played a videogame before would make (like leveling resistance) is just a fucking retard who shouldn't be allowed to play videogames in the first place and would have an aneurysm if they played any really difficult games like God Hand or games that are actually player-unfriendly like TLR

I still can't beat the first level of Mario Wii, but I beat Dark Souls.

No I'd actually love to hear examples from other games.

If you're actually interested in how to do this better though, I am absolutely happy to impart some wisdom. This is going to come in the form of pointing out mistakes, but try not to take it too critically. I don't mean this as a judgement. You're not a professionals, but even pros learn something new from every project.

So if you care:
1) Try not to use subjective terms that would vary from player to player.
>relatively long but unchallenging travel between respawn and boss, like O&S
"Long" is relative, as you say. That means that someone might find it "long" while others find it "short". The only thing you can say for sure is that there are two important lengths of time:
- How long it takes to go through cautiously, exploring and fighting every enemy (a baseline first playthrough the area)
- How long it takes to sprint through and take the fastest direct path to the boss
- This might be less intuitive, but average boss attempt duration is a factor as well.

Here you want the first two time lengths to be significantly different. This allows the player to feel the difference in their mastery of an area, because they can see how much faster they're going through it.

Additionally, you don't want _huge_ differences between points 2 and 3. If you're dying in 10 seconds to a boss, even a 2 minute run is going to feel long. However if the boss fight is going on for 4-5 minutes, a 2 minute run feels less inconvenient.

It's all about ratios.

>if shit isn't that nutritive then why didnt you eat it?

>but like this one with the dropping floor does not count lmao and this trap does not count also kek
Which ones? DaS hasn't got a single trap without a tell except platforming on the fucking Great Hollow god fucking damn.

cont.
>lack of in-game information regarding mechanics like damage scaling and roll i-frames depending on load

You're not wrong that certain mechanics are semi-hidden from players, but that's the case in literally all games. This isn't bad because a lot of the time, players don't NEED to know how every mechanic works because it won't change their approach to the game.

Take counter-hit damage. In Dark Souls, you take double(? maybe 1.5x?) damage if you're hit during an animation rather than when you're just standing still. Does this make a difference in the game? Sure, it absolutely impacts what happens because it means that roll you fucked the timing on becomes a fatal mistake, or that trading blows is more likely to get you dead. However, does that mean that when an enemy attacks you, you SHOULDN'T roll? No, of course it doesn't. Knowing how this mechanic works is largely unimportant to the player because they're going to be taking the same actions with the same priorities anyway. Coupled with the fact that every time you present information to the player, they're less and less likely to continue. Players don't like being bogged down with information they don't need / don't care about. There's a ton of data about how you lose players every time you have a "confirmation screen" because players just don't like menus.

This is a trade off.

Now for high level players. As you say, this:
>is important for high level PVP
But "high level" players dig into the mechanics on their own. They DO watch youtube videos. They DO go read guides and wikis.

It's a balancing act between not flooding "low level" players with information they don't want or need and making sure that the details are available somewhere for "high level" players.

>>relatively long but unchallenging travel between respawn and boss, like O&S
The one thing in the game that requires brain cells is resource management and you want to remove that?
>>lack of in-game information regarding mechanics like damage scaling and roll i-frames depending on load
Damage scaling is completely explained in-game. Roll i-frames are obvious to anyone who isn't a retard. No game gives you exact info on how many iframes you get on your dodge, you don't need that information to surmise that the quick roll is better than flopping on the ground like a walrus
>players who don't datamine or autistically experiment will only get those after watching an yt video by some memer
You do not need to datamine to figure out that the quick roll is better than the slow flop. In fact all you need is to have a functioning brain cell or two to make simple observations.
>knowing those is important for high level PVP
"high level PvP" is a joke and the game isn't designed around it. You're supposed to be a dick who summons people to fuck up invaders who are in turn expected to do shit like hide behind enemies to fuck you up and steal your shit. Faggy "honorable" duels are the result of autistic retards
>easily fixable by describing them somewhere, allowing the player to preview the values etc.
Not necessary when anyone who isn't a retard can tell that a quick roll is better than a slow flop
>still requires you to teleport to the upgraded fireplace to get all the flask charges rather than just having all teleportable bonfires give as much as the best of them once you can teleport
This is a minor quality of life nitpick, not a legitimate criticism. You might as well complain that the game has loading screens for teleporting.

>LE ANGRY KERMIT
Ah, I see you saw the same screencap on reddit as I did. Truly pawned, and dare I say it, you have won the internets for today good sir!
The reason Dork Soles isn't fun isn't because it's too hard, its not fun because its fucking boring. Walking around at a snails pace, attacking every enemy in the same methodical way, getting killed by some random shit, and then repeating the monotonous level again- its not difficult, its just boring. As one user has already said, its more a test of your patience than a test of your skill. I do not play dark souls for the same reason that I do not spend my afternoons making giant houses of playing cards- it is fucking boring and tedious. Can you imagine I spent hours balancing pyramids of playing cards and then insulted the people who didn't, saying they weren't "skilled" or "gud" enough to balance the cards? That would be ridiculous. Every one has created a little house of cards at some point in their life, everyone knows how to do it and is perfectly capable of doing it, its just that I'm one of the only people autistic enough to keep doing it for hours and hours on end.
>Do you think people play Touho for fun?
Why yes, yes I do. Thats "Touhou" by the way, my dear boy. In fact, just the other day I 1cc'd UFO on hard for the first time, and I had a great deal of "fun" doing it. Its fun BECAUSE it is hard. If hard games are fun to me, then I suppose that might leave a question: why do I not find Dark Souls to be fun? Because Dark Souls is not hard. It only seems to be hard because it creates the illusion of difficulty.
Edit: thanks for the gold, kind sir!

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>"Long" is relative, as you say.
The flaw isn't really the length as such, it's more about the idea that added travel time can make a game better.
>The only thing you can say for sure is that there are two important lengths of time
Yeah, comparing it to boss fight time could work.
Still, even if it was 5% of boss fight time, it's just added time for no gain.
It could be excused if there was something useful along that way, making the path work as a warmup, but only the last ~10% of it had any real resemblance to the boss fight.

>lack of in-game information regarding mechanics like damage scaling
Can't you read numbers?

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Dark souls is not a hard game, its rather a misunderstood game in my point. Dying doesn't equal losing in a souls game. Its a function and you as the player are supposed to use that function in any way you want.

Counter damage is explained in game if you actually read the menus. 99% of all complaints people have about stuff "not being made apparent" or being "player-unfriendly" in Dark Souls is literally just because they were too retarded to read menu tooltips

I've heard this stupid fucking argument before that fun doesn't matter because you get some other satisfaction out of beating it and you just assume that this is what everyone else should be doing as well. I admit i'm shit at video games, but that doesn't mean I should be wasting my time with something I don't like doing to "git gud". Even if you like getting this sort of reward after a hard fight that doesn't mean that everyone is looking for the same thing when playing a game. I will never play tohou or cuphead because I know there are plenty of things I will like more

>circlejerking over a glorified rhythm game
lmao

americans

The sort of people who complain about Dark Souls' "difficulty" are the type who are literally too stupid to read numbers.

cont.
>fireplaces giving more estus after upgrades

This is a progression system, obviously. The game state changes as the player progresses. In games like dark souls this is often manifest in "Player Strength" but also "Avatar Strength".
>PS: User is better at executing the mechanics of the game
>AS: User's actions just have higher numbers

Dark Souls is largely PS driven, but has a lot of complimentary AS systems.
- Weapon / Armor upgrades
- Finding more spells/miracles
- Higher Estus count
- New mechanics (lord vessel fast travel)

Also, it's a flawed premise to suggest that something that has little late game value is not worthwhile. It has significant early game value, so in this case specifically:
1) Start game at Firelink with 10(?) Estus. This is more than the base 5 because firelink is the starter area and you're given a bit of a boost for two reasons:
-- The player doesn't know what they're doing yet and you want to ease them in by giving them a bonus
-- It gives a player a great sense of the danger of lordran. Firelink is "home" and everything else is the wild frontier

2) Other bonfires have 5 estus. This makes the exploration dangerous and is the core of the game

3) Players upgrade bonfires to give 10, 15, or 20 estus. This provides players with:
- an interesting choice. WHAT bonfire is most important to upgrade? Where do they think they're going to spend a lot of their time? Cost/benefit analyses are always engaging
- Players get to feel gradually safer in areas that used to be dangerous. This compounds with their increase in PS to provide an emphasized sense of growth and progression

4) the Lord vessel is received and now you, as yuo said, can travel and get 20 Estus and still explore any area in the game.

As you said, the only thing left from there is, if you're beyond the average player, maxing out all bonfires. This is something above and beyond though and isn't expected of players.

>You're not wrong that certain mechanics are semi-hidden from players, but that's the case in literally all games.
Lack of important information is only not a flaw if the game depends on player not knowing this information for something, like a dramatic reveal.
Sure, all games have it to some degree, but this only really means that all games are flawed to some degree. Time constraints are often the cause of it.

>Players don't like being bogged down with information they don't need / don't care about.
As far as I recall, DS shows a lot of data that changes when you level up stats.
It's that it doesn't seem to display how does weapon damage change with it and how much is from scaling and base.
Sequels might have changed it.

>It's a balancing act between not flooding "low level" players with information they don't want or need and making sure that the details are available somewhere for "high level" players.
I'm pretty sure they could have done it better.
Or possibly removed some mechanics that don't matter.
Less very often is more, especially if you are trying to avoid information overload.

>this legitimate criticism of objective flaws is wrong because I call wasting time "resource management" and hate knowing things
I expected the "flaws are good" retard to show up earlier.
Took you a while. Did my wall of text scare off other retards like you?

>It's that it doesn't seem to display how does weapon damage change with it and how much is from scaling and base.
That's straight up wrong. Levelling up shows how the damage of your weapon changes as your stats increase. This is in DS1, by the way

Nice job addressing literally any of my points besides dismissing one without addressing its actual argument. Tell me why in a game that gives you ten fucking healing items for free that you need to also start right at the beginning of the boss fight when you fail?

>is resource management
grinding souls to use in your repair box is not "resource management" like you want to imply, it is disrespecting the player's time.

That's not what I'm saying

I mean: once you gain the teleport, the objectively optimal way is to always teleport to a single maxed bonfire to top off estus.
This is tedious and takes extra player time, but no resources. This means it adds no difficulty, only tedium, making the game less fun.

The part of the game before teleport might work with it, but once you gain teleport, this mechanic should get a rework because it becomes obviously flawed.
Degree of flaw is arguable, but the fact that it becomes flawed is still obvious.

Please name where i mentioned souls anywhere in my point. You get ten fucking free healing items every time you respawn when you need only 3-4 to beat O&S on a blind run and you're complaining that the game at least tries to make you use one or two on the way there? Stop being such a fucking baby.

>it's more about the idea that added travel time can make a game better.
The travel time DOES make the game better because it increases the tension of the boss fight.

Take Bioshock 2 (I think this happens in 1 as well but I only really remember abusing it in 2).
When you die in Bioshock 2, you respawn at the last little tank you saved in. Here's the kicker though: Enemies you killed before dying stay dead.

So you run into a room with 15 guys, guns blazing, kill 1 and immediately die. Repeat 14 more times and you're through.

You've removed a HUGE amount of tension because there is really NO penalty for dying. This is a VERY common idea in games.
- All games have "correct" and "incorrect" courses of action. It's inherent to the concept of goal-oriented-player-agency. You either did a good thing and got closer to your goal, or a bad thing and ended up further away.

So what makes the thing bad? What happens if you take the bad action? Well, usually you lose something. Old MMOs made you lose experience. Equipment. whatever.

Dark Souls says: If you die you're going to be subject to some penalties:
- You'll be hollow / undead so no summons (I think right?)
- Your souls are put up on the chopping block. Die again before recovering them and they're gone for good
- You have to get back to where you were which isn't always easy

If Dark Souls let you just "retry" on a boss (the ultimate "no run back time" option) they would be progressing down the line of what Bioshock 2 did. There are advantages to either approach (players driven more by narrative and less by skill mastery or challenge are engaged more by Bioshock's approach, vice versa for Dark Souls... kinda. Challenge can tie into narrative and "atmosphere" but that's getting more complex).

Point is, this is not inherently a bad thing. The run back itself may give you -1 net fun, but it add +2 net fun to the boss by making the boss fight more tense.

That's the concept.

Also nice to see that you retards can't address any of my other points because it would make you look like the lobotomized casuals that you are for complaining about the difficulty of one of the easiest ARPGs ever made.

If I could beat it, you can.

It is wasting time, because you can just ignore all the enemies and run past them

You didn't provide any arguments. I can't argue against "flaws aren't flawed because I don't care".
You literally - literally - called a long walk between bonfire and boss fight a "resource management". How do you expect anything but ridicule when you pull of shit like this?

this is common knowledge.

Imagine coping this hard because you couldn't beat a video game. Nothing is a bigger sign of a shitter coping than suddenly turning into a game design guru.

>objectively optimal
Don't give me that crap. The most objectively optimal way of playing earthbound is to grind for SoK, but you don't actually need it to finish the game or even handle any difficult fights. It is not the dev's problem that you have to punish yourself to make up for being shit.
And your point is STILL invalid because you can just burn humanity to get more estus charges on that bonfire. Unless of course it's the dev's problem you never have any humanity

Then you risk getting clipped by them and losing HP which you won't be able to restore before going in the fog gate since the enemies will follow you there.
>You didn't provide any arguments
I provided plenty. You never addressed the fact that knowing exact iframe values for rolls is literally irrelevant and never needed, you never addressed the fact that it takes literally 15 seconds of experimentation in game to figure out how weight affects rolling speed, you never addressed the fact that one of your biggest points was a glorified "I have to go through an extra loading screen because of development oversight" when you were complaining about a game that was blatantly fucking unfinished and has areas that don't even have complete level geometry (a complaint that was mysteriously absent from your list in spite of being the most glaring flaw with the game, though that's likely becausey ou dropped it to go back to candy crush after 15 minutes).

>Then you risk getting clipped by them and losing HP which you won't be able to restore before going in the fog gate since the enemies will follow you there.
you don't

t. someone that didn't even beat it

You do, though.

>Or possibly removed some mechanics that don't matter.
>Less very often is more, especially if you are trying to avoid information overload.
This is the take away point.

Every single game you play has dozens (plural) of mechanics. They do not EVER outline the details for all of them. Because they are unimportant.

Again, I'm not trying to be judgemental. you're a user. You don't know they exist because they're hidden from you specifically to not bog you down.

But here's the thing:
>Lack of important information is only not a flaw...
The information is NOT important.

Say your game has 40 mechanics (a weird term in this case, but roll with me). You cannot have 40 dialog boxes that step through each one. That will lose the fuck out of players. So you have to choose the mechanics that are most important to their in-game choices and explain those, while letting the others slide. Originally referenced were:
>damage scaling
>i-frame count based on weight load

Damage scaling, from an average user experience, is explained sufficiently. You get rating on how well a weapon scales with a stat and "more is always better". That's it, you know all you need to know to compare two weapons, say a rapier and a great scythe.
Rapier is: B dex, D str
Great Scythe is: A dex, E str

You can equip both to test move set, and then after that "you want to put more points into dex than str for either weapon, but if you've a more even split between dex/str then maybe the rapier is better".

The final damage output IS displayed in game, and with this the player has everything they need to make their choice. Things like soft caps / hard caps on stats, or damage calculations per-hit on slow vs fast weapons... all unimportant for the average player. You're going to pick the weapon you like with some guidance given to you by the stat ratings, and then you're going to attack enemies when you have an opening and not attack when you don't.

If you spam fast roll you are basically invincible.

Sekiro is about 100x harder than Dark Souls though, what you're actually saying is you're too retarded to read tooltips like the other retards in this thread including that guy whining about how he can't join fight clubs without spending 5 minutes on a wiki

>bro just spam L1
>wait what are these unblockables??
>why can't I just spam L1????
>what the fuck bro this shit is bad

>nutritive

Not true, you're not basically invincible for doing that unless you have the DWGR equipped which still has some vulnerability frames.

>Point is, this is not inherently a bad thing. The run back itself may give you -1 net fun, but it add +2 net fun to the boss by making the boss fight more tense.
You could use this argument for anything:
>this car that crashes is not obviously flawed, random crashes add to enjoyment
>this restaurant that takes extra 30 minutes to serve food is better because the wait adds to experience
>those headphones that cut high tones are not flawed, they reveal hidden depth of things

DS doesn't pull off the "tension" part. It only adds a wait time between "lose" and "try again". Especially that O&S walk and doubly so if you go for the skip.
Roguelikes do tension right. If you die, you get a new character, with new items, new chances to die and possibly different build.

Loss penalties that affect your character permanently do work. Old games had lives.
Loss penalties that make you waste time on grind will quickly bore anyone who thinks about what is happening.

Newer games tend to avoid shit like level loss for this reason.

>It is not the dev's problem that you have to punish yourself to make up for being shit.
Ah yes, the
>this objective flaw that literally only makes you waste time is actually good because ur le bad
"""argument"""

This is the skill of DS players. Whoah, truly gitted gud at logic.

>The information is NOT important.
Except it is.
DS relies on i-frames.
Take someone who plays mostly western games that rely more on placement and tactics than just reflex. For example, Witcher 2 has no i-frames during roll.
This player then plays DS and keeps being "bad" because he lacks knowledge of a vital game mechanic that DS was balanced around: the ability to negate a hit with timed roll. Except when this roll is a fatroll.

>Damage scaling, from an average user experience, is explained sufficiently.
It is not, as evidenced by the whole drake sword meme.

>to this day, people are still seething about dark souls
It wasn't even that hard.

>Except it is.
Wrong. You can beat the game without knowing the exact iframe value. It's unnecessary information and it's not something that will change the way you play. You're not going to see an attack and know how many frames it's active for while your'e actually playing the game.
>Take someone who plays mostly western games that rely more on placement and tactics than just reflex. For example, Witcher 2 has no i-frames during roll.
THen maybe you should play real action games instead of casual western ones. Nearly every game with dodging mechanics gives you some amount of iframes on the dodge. Hell in TW2 the dodge is literally fucking useless until it's upgraded since running out of the way is simply faster and blocking actually negates damage.
>It is not, as evidenced by the whole drake sword meme.
It is, people like you are just retards who can't read tooltips.

It's people who are literally too stupid to read menus like this guy who think that comparing it to a casual western game with garbage gameplay like TW2 is a legitimate argument

Dark Souls is fun

>t. your opinion

I don't even know how I could ever have considered Dark Souls "hard" after playing Sekiro

Did you really just compare Dark Souls to AAA casual shit? Next you're going to compare it to Skyrim

You could have just burned some fucking humanity like a normal person. Does it ever cross your mind to do things differently if things are difficult or boring?

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I stopped right after the first boss killed me twice. Did not feel the gameplay at all. Actually the game is just a fucking slog to me. Boring shit

>thread still up
souls casuals got exposed

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You don't spend enough time around casuals. It will never be enough. That's what everyone else understands, that no amount of concessions will ever be enough. The problem is with them

>You could use this argument for anything:
No, you can't....

Games come with an implicit contract. The player is agreeing:
"I am going to try and overcome some set of obstacles in order to win, while I understand that I am risking a loss".

The win/loss toss up is the -inherent- enjoyment of a game. This does not hold true for:
>Commuting: you just wanna get where the fuck you're going
>Eating: you want your food when you're hungry
>Experiencing art: you want the content the artist intended you to have

If DS doesn't pull off the tension, -for you-, that doesn't mean the concept is flawed. I'm telling you as a professional that has studied these effects that it works for the vast majority of players.

>Loss penalties that affect your character permanently do work. Old games had lives.
>Loss penalties that make you waste time on grind will quickly bore anyone who thinks about what is happening.

I really hope how -painfully- specific that is to you is clear. Loss penalties that are permanent put off a HUGE number of players. The tension gets way too high and the game gives them anxiety. That's bad.

Loss penalties that are not permanent, but also meaningful, is the holy grail of reward system design. People still want to avoid loss, but don't panic about it to the degree where if they die they feel like they can't carry on.

Look at Diablo 2 hardcore. Get to level 65 and fight a boss. HUGE tension because if you die your character is deleted. That could be good if a player is looking for that tension and people did. They played that mode. But lose a level 65 character you've put weeks into? Fuck that, many players just wholesale quit after that.

Dark Souls walks a line between the two, because you're expected to try bosses multiple times. Losing something that could never be replaced would cause many players to simply drop the game.

>objective flaws in [game I like] are actually good and not flaws because git gud u retard
It amazes me how much do you retards resist logic.
Do you love the game so much that you can't even admit it has any flaws?
Or are you so retarded that you think that pointing out things that could be improved can only come from "being bad"?

I genuinely can't emphasize with your retardation, it's unthinkable for me to be as willingly retarded as you.

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You not being able to read isn't a flaw with the game, retard.

>Except it is.
It's not

>DS relies on i-frames.
Only to the degree that it wants the players to:
- Read enemy attack
- Time the roll
- Avoid damage

The exact number of frames is unimportant to that choice flow.

>This player then plays DS and keeps being "bad" because he lacks knowledge of a vital game mechanic
Wrong again, he's bad because he's out of practice. The concept of "dodge to avoid an attack" is very explicit in the game. Exactly HOW that dodge is going to prevent damage isn't the point. You know the concept and you experiment and get better at the game. That's how games work. Exactly how many frames of invulnerability you get is not going to change how a normal player plays through the game.

Again though, I'm not here to argue. I've been doing this for years, professionally. I've had to analyze massive amounts of data about where players die, lose, quit and what systems they were interacting with when those things happened.

My understanding is not _flawless_, but it is superior to someone who doesn't make games. I wouldn't dare try to tell a cobbler how to make my shoes because he knows way better than I do, even if he's not the single greatest cobbler that has ever existed.

Take this opportunity to learn something if you like, but I'm not here to continually argue points I've already explained are false.

truth be told, the thing with dark souls is ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________git gud fgt lmao

0>2>1

What can be improved upon? The game already makes everything you're whining about clearer than most games do, you were just too retarded to read the information it provided to you. If you want to talk about actual flaws, you could talk about the incredibly buggy collision detection in areas like the Great Hollow, the poor balance choices like the Ring of Favor and Protection being strictly better than all other rings effectively limiting you to 1 ring slot, the fact that many endgame areas are blatantly unfinished such as Lost Izalith and New Londo, the poor balance between weapon upgrade paths making everything that isn't lightning, chaos, or regular useless, the poor design decisions like Crystal weapons, how pure faith isn't very viable as a build due to its best source of damage being a missable spell, or any of the various other actual flaws. But no, you chose "I am literally too stupid to press select/back in menus" as your hill to die on.

You fucks seriously need some willpower and determination, i have not once given up on a game because of a boss or a certain section, the only time i would give up is if it was literally impossible or corrupted or some shit i dunno, but if it seems impossible but truly isn't am gonna keep trying, no matter how long it takes. It even feels way better because the high you get from finally completing something after losing over and over and over again because so much more greater. Just keep playing and stop complaining, geez.

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>Loss penalties that are permanent put off a HUGE number of players.
But they have a reason to exist.
Loss penalties that only make you waste time are a psychological trick.
>People still want to avoid loss
They want to avoid it even if they can try again immediately.
No need for additional punishment in the form of anti-fun.
I mean literally anti-fun: "if you lose, the game will become more boring for x minutes".

>Look at Diablo 2 hardcore. Get to level 65 and fight a boss.
Diablo 2 hardcore is pretty specific because it's a long term investment in something that can go away very quickly.
DS is more of an one-shot, so one-shot penalties would work better.
Lose to boss x times? Get a warning. Lose x more times? Locked out of best ending. Or be prevented from using an item, except when invading. Or even just be presented with death counter, so you try to avoid death because you want to be gud.

Onion Souls is babby's first "hard" game

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They are right in saying the game isn't as hard as the media likes to conflate it to be.

because it's difficult to enjoy

I beat every modern FromSoft game but I still think their lock-on system is objectively ass, to the point where I relented to using keyboard and mouse just to compensate for how unwieldy it is, and I hate the FromSoft community for not calling them out and possibly encouraging them to improve on it

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>DUDE, WHY DON’T YOU PLAY A GAME THAT YOU DON’T LIKE IT

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Ceaseless dies in one hit, you don't even need to fight him properly

If it's so easy what's the problem? You are walking there only once.

based, I bet none of these retarded Yea Forumsdrones could even make it close to top 5% of League/CsGo players, but then flop their way through a Souls game with at least a 30 over-level advantage and think they're real gamers.

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>assfaggots trash
>esports shit
>real gamer
Pick one.

>Commuting: you just wanna get where the fuck you're going
wonderful example, because that's what walking from the bonfire to the boss is.

>I have ADHD
Same statement for less ink.

2 > 3 > 1 > BB > Des

>Exactly HOW that dodge is going to prevent damage isn't the point.
Yeah, it totally isn't important to know if you can avoid the entire attack by rolling through the huge arm that is being swung at you!
Which, by the way, is not communicated in any way.
>My understanding is not _flawless_, but it is superior to someone who doesn't make games.
So is mine.
>Take this opportunity to learn something if you like, but I'm not here to continually argue points I've already explained are false.
Oh no, you didn't "explain they are false".
You asserted they are false because you don't see them as important enough.

>I've had to analyze massive amounts of data about where players die, lose, quit and what systems they were interacting with when those things happened.
It's easy to make interpretations for trends in massive blocks of data.
While the data sure can help out with understanding, it does not override logic.
Unless you specifically analyzed it to prove wasting player's time is rewarding, I won't believe you can make this completely counter-intuitive statement.

Gee I wonder what order you played the games in?

>Do you think people play Touho for fun? Cuphead for fun?
why would anyone force themselves to play a game that isn't fun for them, other than buyers' remorse?
unless you're like a competitive fighting game player or something, nobody cares that much that you're good at a video game.

let us know when you can handle bloodborne.

1,2,3, bb, DeS, i didn't play des that much.

Challenge, some people enjoy pushing themselves or learning, otherwise nobidy would play chess.

"the culture surrounding it"
ah yes, we all know the biggest problem in the world, or even in the game industry is hard games

I have a feeling most people didn't understand shields are training wheels and naturally get bored when they're allowed to break the game by holding L1 mindlessly. Or they're just playing garbage games like DaS2 and DaS3, in which case I agree entirely.

>Do you think people play Touho for fun? Cuphead for fun? No, they beat it for that rush of excitement
Uh, yeah? That's what fun is, dumbass.

if people are willing to keep up with the challenge, they're obviously having fun doing it. otherwise, they'd drop the game. either that, or it's the sunk cost fallacy in action.

>Challenge
And people find the challenge fun. You seem to be confusing fun for a casual experience with absolutely no challenge whatsoever when that's not the case.

Monster Hunter has always been superior to Souls anyway.

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>So is mine.
No offense, but you sound like any other angry Yea Forums user. What makes your knowledge superior to someone who doesn't make games? Is that you, Kojima?

>I won't believe you can make this completely counter-intuitive statement.
I offered you a chance to learn. If you refuse to do so that's on you. It's only counter-intuitive to the casual user, not the experienced professional.

have you tried playing offline brainlet?

Yea but it's easy too so I don't get the relevance

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If COD really isn't that hard, then why didn't you beat it?

cuz its a shit game that plays like ass with shit design

based and redpilled

How is "Its not fun" not a valid excuse for not wanting to play a game?

>psychological trick.
All reward systems are psychological tricks.

>They want to avoid it even if they can try again immediately.
Untrue, as I explained with Bioshock 2. It's not that people want to "avoid loss" it's "how badly do they want to avoid loss". Not badly enough and the game isn't tense, which means it's not engaging, which means they lose interest. Too badly, and they get way too stressed out and anxious. Therefore any attempt to find a balance is a valid approach to game design. Dark Souls succeeds tremendously to this effect, which is evidenced by how popular it is. If it misses the mark with you, that just means it's not your style of game system. You are not the center of the universe.

>Lose to boss x times? Get a warning. Lose x more times? Locked out of best ending.

A fine approach hypothetically, and would probably work for a subset of the playerbase, but this would miss the mark for a HUGE number of players. The reason you don't see this done much anymore is because _we are better at making games than we were in the early 90s_. This is proven to be less effective across a wide demographic, so good designers generally avoid it.

Again, you're a normal user. I don't expect you to have experienced insight into this. But why are you so resistant to learning here? You have the opportunity to ask actual questions from an actual developer. I'd think you'd spend that opportunity more effectively... but whatever, user. If you don't want to understand the medium any better, than that's on you.

>do this retarded shit that wastes even more time and accomplishes nothing
also makes it even more boring
>parried gwynn and second playthrough
>still salty about how they changed poise in DS3 to some science engineering variables table
then it was like, lmao get stunned by 3 rats in full havels but some fuckboi goes 'YA!' with a stick and can tank everything

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>No offense, but you sound like any other angry Yea Forums user.
And you sound like just another autist who thinks his lengthy posts make him look smart.
Want to base everything off how posts look?
>What makes your knowledge superior to someone who doesn't make games?
Having significantly contributed to development of games - programming, number crunching, balancing, autistic analyzes like yours except more specific and with statistics rather than just concepts.
>I offered you a chance to learn.
No, you shared your opinions and expected me to take them for granted.
I knew most of the things you said, this is why I didn't respond to them. I responded to the things I disagreed with.

I can't "learn" something that is wrong, unless you can show how it isn't wrong.
So far you didn't show that directly wasting player's time can be beneficial.
The only things you offer here are a long-winded "but maybe it causes tension" and your authority of an anonymous internet user who claims to have analyzed some non-specific stats that may be related to the issue at hand.

Came here to post this

>le angry kermit
fuck off nigger, if a game isn't fun why bother

Name one.

Yep and? The unfriendliness is the point of these games. Its like the game is saying "you can't beat me casual" and its up to you to prove it wrong.
Its like a challenge, not something that is handed to you.

>name one thing that is objectively neither bad design nor actually tedious by definition
>immediately switch subjects
Kill you'reself

This is a games journalist, these are the people reviewing games.

>Having significantly contributed to development of games
Oh so the LinkedIn equivalent of "I write in my D&D notebooks".

I'm sorry that being demonstrably less knowledgeable triggers you so badly. You had the ability to engage positively and you took your lack of knowledge with offense rather than seeing an opportunity to better yourself.

If you were an actual developer, you'd have relished the opportunity. All of the good ones do, myself included. I guess keep your hobby projects up, and post your RPGMaker project here if you ever finish it and I can give you some tips. :)

Subtle vidya clothing thread?

>It's not that people want to "avoid loss" it's "how badly do they want to avoid loss".
Adding a 2 minute wait between boss fights surely won't lead to more tension, just more frustration.
>Dark Souls succeeds tremendously to this effect, which is evidenced by how popular it is.
Doesn't mean it succeeds everywhere nor that it can't be improved.
Sequels moved bonfires closer to bosses, suggesting that developers of the games disagree with you here and agree with me.

You want me to respect your authority as an anonymous claims-to-be-dev over authority of devs who actually make DS games?

This thread is full of plebs. My literal only complaint about Dark Souls is I wish the enemies didn't ALL do combinations of that drawn out awkward wind-up attack when they take five seconds longer to start slashing than their animations seem to imply, but then they have another attack that hits almost instantly and does more damage.

Just swing your sword already zombies, damn.

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>I'm better at video games than 99% of this board
[Citation needed]

That's your opinion on his opinion

This is pretty standard, things only get spicy once your add DeS and BB to the mix. And Sekiro if you're a fuckin weirdo

The irony in this is that you're clearly deriving fun from playing the game. Really, I agree with your thought but your choice of words is poor. Yes people are too used to instant gratification nowadays, but regardless of how long it takes to get there the game should still provide fun, and still leave bread crumbs of fun along the way to motivate you to improve beyond your failures.

>If you were an actual developer, you'd have relished the opportunity.
If I met someone who knows more than me, I sure would!
I hope I get to meet someone who knows his shit someday. May take a while, so far I get pompous asses who make claims they can't back up and coat them with trivial knowledge I had years ago in an attempt to appear savvy.

Daily reminder that Dark Souls is autism: the videogame. Literally just play every boss over and over until you've memorised their moveset. No skill required whatsoever, only an IQ low enough to tolerate the mind-numbing boredom of it all.

Well, just because you memorized their moveset doesn't mean you're gonna win

>Literally just play every boss over and over until you've memorised their moveset. No skill required whatsoever, only an IQ low enough to tolerate the mind-numbing boredom of it all.
The Monster Hunter thread is two blocks down.

Dark Souls built itself on restrictive difficulty, which is to say, a set of controls and actions specifically made to be almost unwieldy in order to force not mechanical depth but sheer patience from the player. This makes subsequent games and repeated attempts less and less fulfilling because you have to come to learn so little but still be tasked to wait so much because it's what the game was built around.
And the less human a foe is the more likely it devolves into just being a gimmick fight.

>5 hours later
>one billion replies
>"but we're totally not triggered :')"