Anyone playing this? is it worth $20?

anyone playing this? is it worth $20?

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youtu.be/dQXIhUhIg1U
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youtube.com/watch?v=6STeWC9hw18
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Fuck no, its a fucking shit game with retarded mechanics, most of which are never explained properly and you can literally fuck yourself over and have to restart the entire game if you dont know what you are doing

lmao git gud

>games bad cus it can be confusing and has level scaling

wew lad

>Game doesn't explain any of its fundamental mechanics
>Its a good thing guys just learn as you play dont worry just push the buttons
lmao the actual state of drones

>more remasters

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You ever played SaGa games?

I played the worst version, X360, and fucking loved the game. If this version doesn't have X360 slowdowns, then yes, it really is worthy 20 dollars.
t. never played SaGa games
I feel sorry for you.

>If this version doesn't have X360 slowdowns
It has a bit of a flaky 28-32 fps from the videos I've seen.

>Dude why didn't you play this specific game from 1989

??

I played it a while ago and remember it being bretty cool. I don't know which version of the game the remaster is based off of, but the original PC version had different mechanics and more content.

youtu.be/dQXIhUhIg1U

Yes, user. There is only 1 SaGa game. Just one. And it came out 30 years ago. Jesus Christ.
I'm fine with that.

do not grind!
DO NOT GRIND!
OH NO NO NO !!!!! HE KILLED A MOB PACK MORE THAN HE NEEDED TOO, HIS WHOLE SAVEGAME IS FUCKED NOW, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-

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>Redundant title
No

No. Get God Eater 3 instead

I'm replaying it right now on PC and loving it just as much as I did back when it released. If you care for JRPGs and turn based combat at all then it's worth a try.

Don't buy the switch version the loadings are atrocious, plus i don't know what's with the controls but it feel like you're moving a tank.

For someone who's only played and beaten RS2, how're the mechanics? Is it really that mind bogglingly difficult or is it just people not bothering to read manuals and thinking about the game?

So this is why they removed it from Steam.

The whole point is NOT to fight weaker enemies over and over again. Fight stronger for better stats increase after battles.

As you fight your BR (battle rank) will increase. The point is to have BR as lower as possible. The higher BR, the stronger your enemies are.

So same shit as RS2, is there anything more on mechanical complexity?

99% of JRPG remasters and ports are made with PS4 hardware never buy them for the Switch
Even FF IX switch is inferior

Not really.
RS2 is a harder game imo.

Coolio. Thanks.

>99% of JRPG remasters and ports are made with PS4 hardware never buy them for the Switch
I know this is bait, but I will still give (You). Enjoy!

The game is pretty kino but whoever fucking designed the leveling mechanics and half of the sidequests was fucking insane

I mean, he's not that wrong, but a Switch owner typically doesn't care that much about res/fps on JRPGs. I know I don't.

Np. Here is the whole explanation:
lastremnant.fandom.com/wiki/Battle_Rank

And user, if this is saying something... I played the game without any knowledge and without any info on BR. And if I could beat the game and true boss, then so can you.

Tales of Vesperia runs good on switch,
it's mostly Square Enix ports that are shit, even then World of FF maxima is running good too.

TLR had a fucking GOAT ost.

On an unrelated note, what the fuck could they possibly do to "remaster" this game for PC? You can already ramp the resolution as high as you want and it has literally all the content ever made for the game. Unless the remaster comes with new textures or adds new locations/mechanics there exists no reason for a remaster for PC.

Played PC. Supremely flawed and ambitious. 60-80% of the game is easily missable if you don’t have a guide or the brain damage to essentially walk out in the middle of a conversation and do sidequests three towns away for four hours on multiple occasions. Level scaling is janky and completely changes difficulty in a few particular fights, particularly the mine and the end of act 1/start of act 2.

I don’t know if they fixed it but the super moves are on roulette and will absolutely make or break the mid-game due to so morale shenanigans in the western version.

The main character’s class is a very strange thing to manage (got him to sage and just turned off everything because inst. death immunity is more important for bonus content than pretty much anything for bonus content) and getting class upgrade materials can be pretty absurd. “Oh, godwood comes as a rare drop from slimes in the SECRET area of the mine! Should have figured THAT one out!”

Most EX bosses end up being russian roulette for an hour because with the right strategies you should win but if you don’t get the options you need a couple times in a row you might just kinda lose.

I never figured out formations because brainlet but even the guides at the time didn’t really fully understand them

All of that said it is a unique game with some very fun fights (goblin king, forts) semi-open-world, strategic and atmospheric. Most of its difficulty cones from abstractly managing roulettes on roulettes and not gaining dead levels.

>there exists no reason for a remaster for PC
That's probably why they just delisted it in shame instead of remastering it.

I agree on some points. The game had it's charm in a surprisingly original world filled with fun creative races, people, politics and lore. The main characters weren't particularly well done, but they felt more like vessels to experience the world and the story. Overall it was a good experience, but I didn't find myself as forgiving of the combat as you did.

As you and some others said the game defies leveling, pretty much roasting your savegame on the stake for trying. Instead you are tasked to get stronger WITHOUT leveling most of the time, by gear and classfagging.

Now all of that would be bad enough if the game wasn't so fucking cryptic in the way it handled combat. A lot of guides I read at the time (a few months after release) didn't really seem to understand how combat worked and it was mostly chalked up to be "random". You got supermoves at random, you got the revivals at random and you used the skills you wanted with the character you wanted at random. Of course it wasn't ACTUALLY random but it sure felt that way as all actions were vaguely tied to your units, composition, class, equipment, abilities, moral position, ally position, enemy position, individual moral, stats and if you wore a pink tie that day or not.

It's not bad, and when I actually did beat it was immensely satisfying, but the game could have gotten way more points had it actually explained itself better or (dare I say) streamlined its systems somewhat.

>Now all of that would be bad enough if the game wasn't so fucking cryptic in the way it handled combat. A lot of guides I read at the time (a few months after release) didn't really seem to understand how combat worked and it was mostly chalked up to be "random".
The thing is that most SaGa games are always this way. Japanese players don't fully know how to beat the game well after a few months, and the mechanics are a rabbit hole. Hell, most info about RS2 in english right now is bad or outright false, hence I decided to play without guides because it was a bit harder than without. Fans like it that way, but it is a hassle for people who don't have the time for that kinda shit.

Tales of Vesperia runs at 60fps on PS4 and 30fps on the Switch
I mean it's decent for a portable system but most of us neckbeards never leave home anyway

Oh, is TLR considered part of the SaGa series?

You are completely right about the guides shit. I swear I read one guide that claimed that character size somehow influenced what abilities you'd get to pick from in your units. Meaning if you had a bunch of smaller characters it'd lean more towards magic, while taller characters leaned more towards physical. People had some really insane theories about how TLR's combat worked.

>release on weaker hardware
>call it remaster
this is the first demaster ever

You can influence the roulette by only giving it so many choices, but in my experience unless you were RNG scumming you still were pretty much at its mercy if the fight was hard enough to require remnants, gae bolg being especially swingy.

>fucking spend 9 hours dying to that fucking mid-game dragon you can fight
>literally never get ANYTHING good in terms of commands, just trying to keep all my niggers alive and dealing out damage in small portions
>literally next trash fight Gae Bolg
Fuck you, you brown faggot. Couldn't have pulled your rape-canon out last fight when we actually needed it Dave? But no, let's fucking open fire on these stupid beetles...

Does the remaster differ from the original PC version in any way besides graphics?

I played time ago and it's a terrible game

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>pseuds will themselves to to be interested in this game because it's 'challenging' for being opaque
The game is terrible, but you can expect elitists defending it as if it were their identity as a hardcore gamer.

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TLR is (un)officially part of the series, it's made by the same people, it uses the same exact mechanics, magic and items from the main series and both Scarlet Grace and Re:UniverSe reuse various TLR weapons, can't get more official than this.
It was given a different name because Wada would have never given the team a budget for a SaGa game proper so they pranked him hard by just telling him that it's totally not a SaGa game because it has a different name, not like that fag even knew or cared about what's a SaGa game either way.
Outside of running on UE4 instead of 3, there's some various ruleset changes and rebalance, BR for instance works like in the 360 version.

The remastered uses the inferior version of the game as the base so I wouldn't recommend it.

Ah so that's where I fucked up a long time ago.
Yeah not touching this one

There's three factors for getting Gae Bolg to show up.
>David MUST be your union leader
>David's union MUST have a certain amount of AP
>David's union's morale being high affect the chances of getting Gae Bolg to show up
There's very little RNG scumming you can do in these games, besides, you can just force an Arcana by then with 100% precision, literally spam it every single turn without fail, so complaining about David's Gae Bolg being somewhat unreliable is moot, if you blame RNG for losing a fight, it's 200% on you.

>anyone playing this
not anymore but I did play the PC release
>is it worth $20
fuck no

Outdid eof the context of this thread, why do retards think elitist is a pejorative?

It's not just level scaling but that enemies scale with better stats growth than you. You're not suppose to grind (or grind every fight at its hardest) as some fights will become flat out impossible and there's no way to rectify that.

If you can get it for $5, then maybe try it. Worst JRPG ever made. You don't even control the battles and if you try to grind, that actually makes the game unbeatable.

The game was made back when the 360 launched and it was actually commissioned (in a sense) by Microsoft from Square. They asked them to make a JRPG for the system by backwards baseball cap retards who were into the 360. Last Remnant is the result.

It absolutely is when it pertains to video games.
If you don't agree, then you're likely in that hole yourself.

Brainlets get mad when people expose them, they only want games that play themselves and hand them victory on a silver platter so they can feel good.
Calling people elitists is the only way they can somehow save face by being terrible at videogames.

>All these lies and horrible opinions
Back to your movies you go.

There's a difference between an intellectually stimulating challenge and pure obfuscation.
If you're going to default to "git gud" I suppose you were unable to make that distinction as a brainlet yourself.

If the game is easier than RS2 (haven't played it), you seriously need to get the flagpole out of your ass.

BR isn't level scaling, how many times do we have to go through this.
Battle Rank works on a "number of battles fought" basis, that's precisely why enemies CAN get stronger than you if you fuck up, because they don't scale with your "levels".
As long as you keep fighting strong enemies and chain BR will NEVER make enemies stronger than you unless we're talking about bosses with high BR floor, and eventually those will also reach a BR ceiling so you CAN, in theory, outgrind them if you're not a complete retard, not like raw statistical advantage will do much in these games, most of the battle is decided by your tools and equipment, which is something grinding battles won't fix.

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Wada?

>back to your movies
>said in response to not liking a movie game that has no gameplay

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>There's a difference between an intellectually stimulating challenge and pure obfuscation.
Literally all games deliberately hide information, learning how to play is exactly that, grasping information that isn't readily available and processing it.
So yeah, git gud.

>TLR
>Moviegame
Must be why you can't beat it.

One of the worst jrpgs from the infamous Xbox360 era. Right there at the bottom of the barrel with Infinite Undiscovery, Enchant Arms, Star Ocean, Blue Dragon and Magna Charta.

Avoid, literally play anything else (maybe Tales of Vesperia if you want a last gen jrpg on PC).

>Make a great RPG with an original story and interesting battle system
>fuck it up with the incomprehensible Battle Rank system that is essentially Pokemon IV training with added grind

FFFFFUCKING HELL.

Also, Lost Odyssey remaster fucking when?

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>One of the worst jrpgs from the infamous Xbox360 era
Except it's one of the best, by far.

Does this have dual audio on switch without changing your system language?

The remaster is actual garbage, just get the original on PC

>Start Ocean and Blue Dragon

Send me your address and get ready to catch these fucking hands

>can't
refused, more like. I don't like an RPG that completely takes control away from the player and that main character is completely retarded. The enitre party even treats him like a retard. The only types who could possibly like this are weebs who are into visual novels and like to "play" games that allow them to pretend they're playing games.

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I love the game, but it does feel obtuse at first and doesn't do a good job at all of explaining it's systems.

Sure, Captain Obvious. I'm saying some games do it better.

>>fuck it up with the incomprehensible Battle Rank system
>Incomprehensible
It's literally, literally based on the number of fights you get it, how stupid can you be to not understand something so simple?
>Also, Lost Odyssey remaster fucking when?
Ah, now I see how.
The PC version does, not sure about the remaster.

That's the thing about releasing a game of a well stablished series and changing the name. People get confused. About Lost Odyssey, I don't think Microsoft will do shit about it unless Nintendo does a deal with them to release a Switch copy. It's one of the jewels of the Bone compatibility, hell, one of its only worthwhile titles.

all it's really missing is light bulbs

>refused, more like
Just admit you're a brainlet, son.
I know you couldn't even get past Fiery Idol.
>I don't like an RPG that completely takes control away from the player
You can literally micromanage every single stat in this game.
Again, you're too supid to play actual games so the only one who should go back to play visual novels is you.

where is the PC versions you dumb negroes

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you also have to be in an outdoor map, I believe. Otherwise you just get Kellendros.

It's nothing like a movie game.
You also have more control over your party than it seems at first, you just can't individually select what moves are used, which some might say is a bad decision. I can understand that feeling, but it's more like you are controlling your army than just individual units.

If you can show me anywhere in the game where the Battle Rank system is actually explained, i'll give you a million dollars. I'm deadly serious.

You should not have to look on the internet to figure out how one of the game's core mechanics actually work.

>I'm saying some games do it better.
No, some games simply choose to hide less information, making them easier.
For the records, TLR hides barely any crucial information you can't understand yourself, the only thing which is admittedly not as immediate and easy to understand is class switching, which is mostly irrelevant outside of challenge runs on Hard, and a lot of characters also come with linear or predefined class, so there's that.

You want your easy games that hold your hand and tell you how to win, it's fine, just don't go around ruining the fun for people who want actually hard games that do challenge you and ask you to pay some minimum attention instead of drowning you with popups and markers for retards.

it's got to be like a dollar on Steam at this point.

they delisted the Steam version

I forgot about that, you're right.
I keep forgetting David has that extra condition on Gae Bolg unlike the other wipe arts like Megalore.

>If you can show me anywhere in the game where the Battle Rank system is actually explained, i'll give you a million dollars. I'm deadly serious.
user, the thing is that all the games from the series have this one way or another; just by checking the devs you should know how the thing is going to be played (mechanically you have to "discover" the game, not be fed info through tutorials). Even then, the Battle Rank is shown in the game. Other SaGa games don't even show you that, and you have to go off an NPC that tells you how many fights you've had throughout the game.

>If you can show me anywhere in the game where the Battle Rank system is actually explained
Holy shit, just literally look at your BR counter and how it scales, none of the other games in the series even have that, do you literally need mommy to tell you why that big bad number on your screen goes up by one every five battles you trigger?
The fucking Skyrim generation, holy shit.

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RS2 had the counsellor that told you about how many fights you fought.

Maybe, I own it myself but only got through the intro I think.
Anyway, it goes on sale at like $5 extremely often, so dont bother buying at full price.

Well shit, everyone should disregard this then

And when and where is it even hinted that this BR going up is BAD and should be avoided?

It's not a bad game and has some pretty cool stuff in it but many mechanics are borderline gimmicks that push away lots of people.
It's one of those games with no middle ground, you either love it or hate it

You have 2 options: A play legit but read guides, especially about the levelling system or B fuck around and then fix your rank with Cheat Engine if you must

Keep in mind there are a fuckton of missables (bosses, characters, quests) ecc so if you go in blind and with no guides you'll miss half the game. Lastly in this game is possible to permanently fuck up if you level too much and you will need to start over (or cheat to lower the rank)

Chess and Tetris don't hide anything and they're both more challenging than this game -- and likely all JRPGs.
I don't ask that JRPGs be challenging, because they generally cannot be. I only ask that they are fair because I am not a masochist.

It's not about what games are difficult or not, even with your extremely poor definition of what that means. The game is essentially rigged, but you're okay with that because you believe that getting screwed over means you were challenged.

The only thing this comment string has proved was that my original point is accurate: this game cannot be critiqued without people like you coming to it's rescue.

By the fact that your leveling is getting left behind (if you're grinding with shit mobs) and battle rank is still going up, meaning it's not a measure of power but of context. Cause and consequences, you gotta pay attention.

I've only played RS2 and Unlimited Saga, and I'm enjoying The Last Remnant despite some problems I have with it (just got Emmy as a unit), but is this more of a spinoff of saga or a game with a lot of influences from the series? Wish the game outside of combat had a bit of fluff cut out to be more like Unlimited.

T-Spins are not at all explained as a mechanic in Tetris.

It's a SaGa game in all but name (and light bulbs)

It's done by the same core team, although it's not directed by Kawazu. If you've gone through Unlimited you just beat JRPGs as a genre, so you shouldn't have problems lol

What game is RS2?
I'm interested in the saga series. I have 2 on my ps4 but didn't play it yet

Romancing SaGa 2. The one you have, probably.

Note that SaGa and Romancing SaGa are not the same thing, but different subseries of the same series.

Yes, an unsolvable mystery. See

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It's not hinted at because it doesn't fucking matter. In the original Xbox 360 version it was done horribly and you absolutely could fuck yourself, but in all of the releases since then it's used an adjusted version that is not anywhere near as punishing.

I did my first playthrough blind without a guide and I didn't know a thing about the how BR scaling worked. I took breaks to grind for harder boss fights and such and I never had a problem. I think a lot of people who bitch about this game played the god awful 360 version and know nothing about how the re-releases after that fixed all of the game breaking stuff.

There's still a lot to complain about when it comes to information being hidden from the player and how if you want to min max (not even remotely necessary for a first playthrough, but you kind of need to if you want to play on hard) it forces you to play sub-optimally for most of the game to avoid locking yourself into the wrong classes. But ultimately the game not that hard.

so did Rush fug Emmy

>(not even remotely necessary for a first playthrough, but you kind of need to if you want to play on hard)
There are difficulty settings? What's the intended one?

Rush only lusts for Dave

It certainly lies a step above your average game, even with the simplified versions. Some mechanics aren't really intuitive and you need to pay attention to understand them, something that doesn't exist anymore in this age of arrows telling you where to go.
It's not like you'll have people arguing about combat mechanics in a Witcher thread isn't it?

Is the switch version garbage or not

Some rules in chess are goddamn obscure and I've never seen a person that only plays casually to be aware of most of them. Like some of the weirder draw conditions.

Nope.

I haven't played the remaster version, but the original is worth playing for sure.

Or the thing about interchanging king and tower if you don't move either but leave the spaces (thing that is MUCH more obscure and unintuitive than BR, lol)

The Gay Bulge is too hard a competition for some basic thot

You unlock hard mode in NG+

Someone needs to contact SEGA to rerelease Resonance of Fate.

>to not liking a movie game that has no gameplay
here you go

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where the fuck have you been
store.steampowered.com/app/645730/RESONANCE_OF_FATEEND_OF_ETERNITY_4KHD_EDITION/

Didn't that already get a remaster on PC and PS4?

Thanks for the info.

Very nice image.

Oh, how nice.

pleb status: filtered

That's okay because you can have fun and a challenge in chess regardless of whether or not you are aware those rules exist.
I can't say the same about this game; if you can put up with that bullshit by all means go ahead. I personally prefer not being blindsided with artificial 'difficulty'.

they realized it was sort of a popular game for its low pricing so they decided to delist from steam (PC version is unarguably the best version of the game), so they could sell a remaster for marked up prices, and the remaster like all remasters is really just a shitty downgrade

Hahaha. Oh shit.

desu the people complaining about BR probably never actually played the game and just know about the memes and difficulty surrounding the game.

fuck the desert part really fuck

these reviews mean fucking nothing dude, its not a god damn secret that western journos don't "get" SaGa games, they literally bomb all of the games in the franchise because it doesn't hold their hand. Reviewers gave fucking minstrel song shitty reviews and its goddamn incredible

good music, though
youtube.com/watch?v=6STeWC9hw18

>mfw some reviewer claimed that RS2 was "trapped in the early 90s"

If anything, that game is the future that we never got.

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I can 100% guarantee that you can finish this game blind without ever wondering what the fuck BR is and have fun. I did it as a dumb teen (on PC) and had minimal trouble, even though I missed a fuckton of sidequests and even managed to fuck up that one quest with a bad ending, naturally.

>we want meaningful choices, open world, and consequences for our actions!
>NO NOT LIKE THAT!

Metacritic "reviews"

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>the remaster
Nope, pirate the pc version, the remaster fuck with a lot of shit and it looks much worse than the original.

Chess and Tetris don't hide anything and they're both more challenging than this game
90% of rules and intricacies in Chess are literally unexplained, and comparing a multiplayer tabletop game to a single player videogame is extremely dishonest.
>I don't ask that JRPGs be challenging, because they generally cannot be.
And yet you couldn't complete TLR, sounds like you've got something to explain here.
>The game is essentially rigged
It isn't, you're just too fucking stupid to understand it and pretend you aren't.
Nobody bitches about DMC3 never telling you that Killer bee can be JC'd and spammed to trivialize 90% of the game, the game also literally never explains what its difficulty settings do, it never tells you that at DMD enemies get DT, it never explains how the scoring system works, it never tells you that Trickster gives you essentially unlimited air time, most people to this day don't even know DTE is a thing, yet NOBODY complains about the game deliberately hiding information because YOU FUCKING PLAY THE GAME AND LEARN, like all games.
But NOOOOOOOOOOOOOOOOO this fucking JRPG actually requires you to pay some modicum of attention to play instead of spoonfeeding me and giving me a button to win all fights so it must be rigged, how dare those evil developer challenge me, the unquestioned genius of videogames who can never have a challenge with JRPGs?

You're absolutely pathetic.

SMT games got user review bombed recently for some reason.

Try again with less emotional response to being reminded your game isn't difficult.

probably some Purse Owner bullshit

Try stopping that anal leakage before you bleed out and die.

Jesus user, it's just an overconfident casual, let him be.

It seems that Persona scores are affected, just less so (P3FES "only" has 7.3 when I remember it was higher). Who cares.

Why are you guys shitting on the remaster? It's exactly the same as the PC version but with new textures, improved lighting and a run button, nothing game wise is different.

it uses the 360 BR scaling and runs like garbage

I've not been shitting on it and I don't know of any gameplay or performance changes, but I will say from side by side comparisons, the remaster looks a lot worse and removing the original from digital stores is pretty fucking jewwy.

No it doesn't. Source me if otherwise. Ive be3n using guides for the pc version of the game and everything is as it should be.

>it uses the 360 BR scaling
Do you have some source on that? I don't find shit beyond graphx comparisons.

It's pretty much a shittier SaGa game.

Dark Souls Remastered already had a Switch version before this one

does it also means you can access the ancient ruins without defeating the fallen?

If you have to ask then no. This game is extremely fucking weird and only appeals to a really small niche

It's pretty fun but if I had to pick one word to describe it, I'd go for obtuse. Worth 20 bucks? Yes. Anything more? Probably not.

It's not the best in the series by all means outside of the 3D visuals, but calling it shitty is a bit too much, that's only reserved for GB SaGa 3.

I got it on black Friday years ago, and after I beat the first battle, I returned it. I didn't like the battle system

If I'm not mistaken, Romancing Saga 2 is currently on sale on the Switch for less money (can't see the price because I already bought it). It's a brilliant game.

I don't know anything about remaster, but the original PC version is cool.

How so? I've been interested in the game since they released it on Xbox and its currently on sale, but even 18$ it still looks overprice given that it looks like a SNES game.

i played on pc and did a lot of grinding, the only fights i had issues with were the one with the hammer dude/dual sword girl. 1 or 2 of the assassin bases, and some optional stuff

>it looks like a SNES game.
I mean...

Looked it up, oh it is a SNES game. Why the hell are they charging that much for a SNES game when not even FF7 cost that much?

All of the game's backgrounds have been remade, it got an extensive bugfix, new NG+ functions, new QoL features, animated boss sprites and new content in general.
It's not a port, it's a remaster.

A friend just sent me the code, I entered it and got this message.
What the fuck???

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Well, it is an SNES game with nicer backgrounds. But it is an absolutely fantastic one, way ahead of the curve in almost every way: you take on the role of a dinasty of emperors that are set out to fight seven heroes that are going to bring doom to the world. The way this is presented is that from the first character you play as (if your team dies, a certain ammount of time passes, the game can last up to a millenia in game time) after some story until the very end of the game, almost everything is completely up to you to explore and interact to find out what are the whereabouts of the heroes, setting alliances with certain regions' goverments, helping them out (or not), et cetera. Through these alliances and actions, you can make teams with a pretty cool array for meaningful team dynamics (which are completely expected by the game's difficulty). Since the game doesn't have a regular linear way of developing, making new weapons and training for new magics is completely up to your choices, but the game severely restricts regular grinding for the same reason. If you have more questions please ask. It is a masterpiece and definitely worth the price. Much better than, for example, FF7 (since you mentioned it), although I love that game.

Weird stuff, maybe the codes are different according to regions?

yes

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No, the code definitely isn't for a different region.
Just googled the error and, apparently, some codes are just unavailable for a while even if the game is released on eShop. Weird.

Given that gae bolg maxes out your morale and enemy remnants will often minimize it you’re kind of full of crap; if you are fighting encounters at a lowish level or unoptimized you will likely get outsped and your morale is going to tank; getting gae bolg particularly in a good number of fights make them so, so much more manageable if not trivial

so, best girl? or best girl.

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And another user said it's easier than Romancing Saga 2...ayy

not unless it includes the originally planned scenario where you play as the Conqueror
yeah, of course it doesn't

it is, it's considerably easier to fuck up everything in RS2
UNION morale and overall morale are two related but different things

The game is the definition of counter-intuitive and only a handful of JRPGs are harder. If you weren’t floored when you realized how the mechanics fit together then you are aberrant.

Then the anons in the thread, even if they are selling the game, are exagerating a lot. RS2 is not THAT bad. Although the claim about not being able to see what level the units are currently on worries me a bit.

stop reposting this shit, it's actual garbage
what little of it isn't retarded hyperbole is no longer relevant for the PC/new Switch version

all it's doing is making this game fucking impossible to talk about here because god knows nobody plays enough fucking video games to be able to tell the difference

yeah you can look at a wiki and micromanage some absurd team comps with classes most people would never even see in a normal playthrough. but if you were gonna do that, you're already the kind of autist who'd plan this shit out with spreadsheets anyway.

Only the original for the X360 is good, because grinding makes the game more difficult, and thus it's something you need to avoid doing.

>Given that gae bolg maxes out your morale and enemy remnants will often minimize it you’re kind of full of crap
Global Morale=/=Union Morale.
>if you are fighting encounters at a lowish level or unoptimized
That's your problem
>getting gae bolg particularly in a good number of fights make them so, so much more manageable if not trivial
Abusing Gae Bolg or any wipe will tank your growth.
Again, you can force arcana wipes with 100% precision, so pretending that Gae Bolg somehow geopardizes battles by being tied to multiple factors and not being an "I Win" button is not only disingenuous, it's downright false.
The reason why all those wipes are locked away behind multiple factors and some light layer of RNG when it comes to WA is not just to prevent you from steamrolling long fights, it's for your own good.

all I know is that none of my TLR runs ever got stonewalled as hard as my first RS2 run did against Wagnas

I've finally gotten around to playing this on PC. I haven't gotten very far at all but I'm having fun. Rush is such a fucking goober and seems so out of place in a fantasy world, I love it.

lol that guy, I defeat him without using flame barrier somehow

but yeah the number one reason RS2 is considered so hard is because it's cryptic as hell, even more than other sagas. Did you know that under Mist Cover your stun attacks have a much higher success chance? Or that field mechanics are a thing? Most people I talked to didn't.

>field mechanics
I'm sorry what

Most people on Yea Forums barely play videogames, let alone JRPGs, so TLR seems some kind of esoteric monster, when it's actually one of the easier entries in the series, which people are most of the times not even aware of.
That's the way it is unfortunately, one can only hope the recent exposure with the E3 trailer and some effort on our part will change that, but I doubt it.
RS2 is exponentially harder than TLR, the only thing that comes close to the average hard RS2 fight in TLR is the Enlightened Seven fight, which is unsurprisingly a reference and an almost exact reenactment of RS2's final battle, with some twists here and there.
That's without counting how the actual systems work in TLR, it's overall a lot easier to manage than RS2, for a lot of reasons, including the simple fact that it's a lot more linear than RS2, or the rest of the series in general.

err I mean field element

basically, when lots of fire attack occur, the element becomes fire and fire attacks are strengthened while water is weakened. And fire elemental beings regenerate health.

Ohh, yeah, I was fortunate enough to be warned to keep the battle count low, so psycho wave didn't fuck me as much. FUCK Psycho Wave in the last boss though.

If you use certain magics the battle area will turn to fit those magics. It's the reason that dragons usually have regen or that nereids have regen if you use a lot of water magic. It's also how the last boss second form functions. You can just revert back to the first form if you use light magic, or you can delay the second form if you use a lot of white magic. It's a thing. It's fucking FANTASTIC.

I didn't know about the mist cover LOL. I somehow managed to get through the game without Sword barrier or Fire barrier until the very last part.

Field element mechanics, basically the more you use an element the more the field will get attuned to it, once a field is attuned, enemies or allies with elemental attributes will start regenerating health, bosses in RS2 love to abuse this.
It's a staple mechanic in the series since RS2, pretty much all of the games have it in one way or another, the only exceptions I can think of are SF1 and Unlimited.

>white magic
light magic, I mean.

>Enlightened Seven fight,
Ohh man I really wanna play LR now. That boss was hysterical, I almost cried when I finally beat it.

Don't let the name fool you. It's a SaGa game. Everything from the plot structure to the convoluted mechanics to random bullshit that comes out of no where.
There are these large bird enemies that can just outright wipe out an entire squad at will because lol instant death. Also the game actively punishes you for leveling up by increasing overall enemy strength while your dudes get one point of attack every 20 battles.

A trainer is a fucking must because it's the only way you can see the ingame numbers that are kept hidden from you.

Does Last Remnant even have permadeath?

>Also the game actively punishes you for leveling up
It fucking doesn't, you're just another idiot who doesn't even know how basic mechanics work.
Keep playing with your babby wheels.
Nope, it doesn't even have LPs.

>it doesn't even have LPs.
LMAO

Unlimited has field attunement and it affects the strength of magic, especially forbidden magic. It also affects the odds of magic shields activating. For example, aegis shield will block more often if the field is more attuned to earth. You can see the attunement of the field by looking at the icons on the magic reel: more attunement to a particular element = more of that element on the reel. It also affects the amount of experience you earn towards learning magic.

mist cover was ridiculously good in that game for many reasons, later in SF1 when it became the Hide Rune it was pretty shoddy in comparison.

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PUBLIC SERVICE ANNOUNCEMENT
TO ALL THOSE WHO INTEND ON PLAYING THIS GAME

FIGHTING STRONGER ENEMIES MAKES YOU STRONGER
FIGHTING WEAK ENEMIES MAKES YOU CONSIDERABLY LESS STRONGER
IF YOUR STAT GAINS ARE SHIT, GO SOMEWHERE ELSE

there. that's it. that's the big, complicated, esoteric secret behind the entire fucking game. now you can beat pretty much anything outside of optional superbosses.

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The Switch version is basically a port of the PC version, so its actually worthwhile since the leveling system isnt as cooky

BR effects on PC

Increased BR has little effect on the rewards for fighting monsters.

Increased BR increases enemy stats, most notably, HP.

Increased BR causes enemies to use improved versions of their techniques.

Increased BR enables various unit enhancements, including weapon upgrades and access to new skill sets.

Increased BR allows access to various additional recruits, notably a large number ofsoldiers.

>CAN be confusing
Last Remnant has more deliberately hidden mechanics than any SaGa game. There are a shitload of variables and underlying systems that are not once even mentioned nor even hinted at.

It works in its context because lethality is higher and the battles are focused on larger numbers than usual, in TLR you're juggling with 50-60 enemies on the average long fight, and managing 18 characters on your side.
Your healing tools are also a lot more powerful than the rest of the series, though magic in general works a bit differently in TLR due to how Unions work.
It's not like a lot of the games even have Permadeath either way, it's something that was largely abandoned after the Romancing games, the only exception since then has been Minstrel Song.

JRPGs are so fucking long and boring. I saved the sister and it wasn't even halfway into the game.

I just used mist cover for the support characters because that shit made them almost invincible. Ah, but then, the last boss did the wave shit and all of them were dead.

The thing is, didn't mist cover stop working if you attacked the enemy? Seems like a very unwise use of MP to me for better odds at stun.

>Roeas delicious tummy

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>Last Remnant has more deliberately hidden mechanics than any SaGa game.
"No."

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reminder to tell Emmy to fuck off when she asks for Nightbloom and give it to Irina

Man, people like you who dig deep in video games for fap material instead of just going on Nhentai creep me out

>Seems like a very unwise use of MP to me for better odds at stun.
Thing is, Mist Cover gives you a nearly guaranteed chance to stun if you use something like Feint or really anything that can stun.
That means timing your mist cover with a formation like Rapid stream essentially makes you stunlock a lot of shit in the game and get away with it, it's pretty powerful when you think about it, as long as you have enough juice to make it work of course.

I see, thanks for the info. I need to check up the manual before buying it. The 50-60 enemies aspect has me drooling.

The cat race is op as fuck.

I see. I'll try it in my next replay, but by the time you have enough MPs to make it work I think I should have the ballbreaker that is the ability that lets you have everybody gang up every turn before the enemy. Although me using knee split for most of the game doesn't help either.

Not knee split, the other one, the one that comes with lances. Knee split had very shit probability of actual stuns.

>The 50-60 enemies aspect has me drooling.
There's quite a few quests that have you fight around those numbers if not higher, with waves and waves of reinforcements, big bosses like dragons showing up and whatever else, it's pretty fucking hype, I'm sure you'll enjoy it.
It's really one of those very few games who nails the atmosphere of massive army battles.

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fpbp

who's the 3 leader?

I think people who think this game is super complex are people who are trying to play it like a traditional jrpg.
I don't think that "you can't experience 100% of the content in one run through without a guide" is a valid complaint from a role playing game.
You go on an adventure and your experience will change depending on what you do.
Or for example, people wanting more direct control of their party members.
It reminds me of the difference between people who enjoy persona 3's combat because working with the AI makes the characters feel more "alive" even if it makes for some unfair moments, and people who hate it.
I don't think that TLR (or other saga games by the sound of it) are really made to be played like other games.

That UI is so busy. I'm gonna love the shit out of it.

Depends user, is shit worth 20$ to you?

Yeah, I always got the feeling that SaGa was meant to be played more like Nethack than Final Fantasy. Half the joy is in the discovery of the assorted mechanics and how to exploit them.

>but by the time you have enough MPs to make it work I think I should have the ballbreaker that is the ability that lets you have everybody gang up every turn before the enemy.
Not necessarily.
WP/JP growth in RS2 is unique in that it adds 3 WP/JP to your pool for ANY proficiency level you get, that means a character with a 15 in fire and a 6 in water will get a 45+18JP pool, which is more than enough to abuse Mist cover at low levels without having to grind for Quicktime.
It's also how certain classes are balanced by design, your Free Fighters' innate advantage for instance is the fact that they come with proficiency in all weapon classes outside martial arts, which means they have a naturally insanely high WP pool, whereas your Brawlers have better STR, CON and LP on average but much lower WP pools due to having only a natural Martial art proficiency.
YOUNG-SAMA DA!
Bit of spoiler now that I think about it.

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>start Enlightened Seven
>Lughs Revenge
>die

WHO THE FUCK IS LUGH

>Milton shows up
>Iron Will
>Die

>It's also how certain classes are balanced by design
Ah, yeah. University academics do have very high levels by default in stuff I didn't turn up, like light magic, making them great helps with getting certain spells, although that's pretty mid-game.

en.wikipedia.org/wiki/Lugh
It's a made up name either way, the original WA name is ヴェファーレ.

So for Milton are you supposed to deadlock but defend and rely on flanks for damage?

You deadlock with one union, wail on him til he Iron Wills, and if you're lucky he won't kill all of them. If you're not lucky, just move in another union. Then wait for flanks.

Deadlock with a shield user with high evasion and kite.
Or abuse WA triggers since they buff your default evasion by 90%.

Fuck me I really want to beat them to get the sexy twins in my party but I cannot do it and I'm not super willing to run a cheese Solo Rush tower shield build all the way through a game just for that.

Stupid fucking instakill grandpa followed by instanuke frograbbit

He iron wills every turn

>Cachexia

oh no i'm getting the urge to replay and actually finish this time. give me a cool class/path/weapon for Rush that isn't pure mage.

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The trick to the battle is pacing.
To give you a tip, kill Milton first and kite Snievan.
After you kill Milton make sure you have Orphic ward on everyone then kill Snievan, use as many turns as you need to apply Orphic Ward, until you kill either one of the survivors of the first wave Zuido and Ludope will not reinforce.
After that you're on your own.

Rush can do anything you want, how about not using rush

I tried that but I must've been doing something stupid because killing Milton WAS the hard part, he just obliterates entire units every turn. Then the couple times I do actually bring him down the unit that was supposed to be orphic warding was downed and we get nuked.

Small mercy the filter is so early on so you don't have to spend 20 minutes per retry, though. Maybe it's time to try again.

eh, seems a shame to not use the unit with the most possible customization in a game with so many options. maybe i'll go lmao2kat and psionics or something weird like that.

Jokes on you
>shield bash
>shield bash
>shield bash
>shield bash
>shield bash

Assassin or ninja are pretty op

It's only fitting that a complete retard MC becomes a sugar daddy for the ultimate airhead

Milton reinforces on turn 2, you deal with that.
Send one sacrifical lamb to Snievan so they get Lugh'd while having the rest on standby.
On the second turn send another union to deadlock Snievan and one to rez the fallen union, Milton will reinforce and Iron Will, which means you need somebody to deadlock him so send another lamb to get Iron willed, by the third turn you should have somebody with high enough morale to pull a WA, send those to Milton and while the rest kites Snievan and stands by ready for support, then rotate the people with enough meter to use their WA and kill Milton, or just, most people really don't realize how useful a shield leader is.

Thanks for the tips m8, I'll see if I can remember this by the time I get back up to them. I think I just forgot the importance of having standby rez units instead of sending everyone in to die.

Just turn everyone you can into assassins and figure it out from there, rear assaults are great fun.

>rear assaults are great fun.

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>rear assaults are great fun
i'm_not_sure_what's_going_on_but_my_asshole_is_in_danger!.png

Ninja looks pretty beast, it's got instakill immunity on top of anal assaults.

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