Bows scale with DEX instead of STR

>bows scale with DEX instead of STR

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>catapult
>to shoot it you have to cut a rope

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i'd dump my lindy folder if it werenä't for the fact that im unable to post images on Yea Forums

>OP's retardation scales with his extra chromosome

>game has fire arrows

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>napoleon was a hero

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And? They did exist

>game has French ''''''people''''''

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but he literally was, he destroyed the decaying "roman" ""holy"" """empire""" which led to Grossdeutschland formation
also he imposed Napoleonic law everywhere instead of medieval tier comedy like in Britain.

Why would it scale with STR? Once you're strong enough to meet the requirements to draw it back, being stronger is going to give the arrow any more force once you loose it.

>formation of archers
>AIM
>FIRE

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>murdered civilians
>left his own men to die
>hated royalty but declared himself Emperor
>literally the Hitler of his time

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*being stronger isn't

>>literally the Hitler of his time
So he's the good guy

Being stronger lets you pull the bowstring back further, so you can get the full potential out of the bow and can then go on to use more powerful bows

>every bow is an English longbow

>they're the main enemy

because in a video game environment if you're an archer, you're gonna be sjhooting arrows almost all the time, for which core strength and endurance are more important than whatever dex gives you (accuracy?)

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DEX shouldn't factor into bows at all, ever. STR for damage and something like Perception for accuracy.

>so you can get the full potential out of the bow
That's already covered by the stat requirements for the bow.

>you're gonna be sjhooting arrows almost all the time, for which core strength and endurance are more important
So then stamina is actually more important than strength.

This
Dex is basically there for stuff like lockpicking and pickpocketing

unironically ruined LotR for me, other things as well but mainly this

What if they do it like how Tactics Ogre PSP does it, where EVERY weapon scales with STR and DEX to varying degrees?
However, IIRC, most melee weapons were 70% STR 50% DEX, and all ranged weapons (even fucking guns) were 60% STR 100% DEX.

what about a game like path of exile where there are strength/dex requirements but it has almost no effect on the weapon damage/speed etc

Accuracy is damage. So bows should scale off wisdom, clearly.

>not scaling off charisma

Are you ok?

>living bow
>persuade it to do a lot of damage
There you go

Are revolvers the most aesthetic weapons mankind has invented?

>not using an archer build with maxed out luck so you can trickshot/reflex shot/lucky shot all the time

I'd say that makes sense. Or at least, your stats boost weapon performance by a small amount if you exceed the requirements, but you'd get better results by just using a stronger weapon with higher requirements instead of trying to minmax Bronze Sword +1.

Being stronger means you can you heavier poundage bows

t. Monk

>"Historian" scales with popularity instead of intellect and credentials
>Theory scales with bias and guesswork instead of sources

*scales with STR in your path*

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Once you’re strong enough to draw the string the max length further strength does to add to the bows power.

That's not how bows work. Do people seriously think that you use a bow by pulling it as far back as you possibly can? Any bow is going to have a specific range it's supposed to be pulled to and if you pull more than that it will warp or break. Not only that but trying to pull a bow that far will make it impossible to aim because of the awkward way you need to hold your arms.

Crossbows are better anyway..

what video?

That doesn't increase the damage tho, it only allows you to shoot the bow in the first place

this

it should have a STR requirements and then scale with DEX or whatever stat you have for aiming.

Min str to use
damage scales with wis (perception)

clearly the patrician choice for bows

Cant remember, was ages ago. Basically about archery in films

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>Any bow is going to have a specific range it's supposed to be pulled
And if you are stronger you can pull the bows that can shoot further.

They fucked it up in that game though, daggers were broken.

>USER HAS BEEN EXCOMMUNICATED FOR THIS POST

>this is what Yea Forums actually believes

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>even guns
recoil nigga

Shouldn't have shitposted too hard then.

that just means the bow would have a higher minimum strength requirement. It still wouldn't do more damage with more strength so it wouldn't have scaling.

Dex should determine crit chance or arrow deviation
Str should be a flat requirement for each bow type

Yeah, but at that point, you're talking about using a different bow with a higher stat requirement, and not getting more damage out of the same bow by pumping STR.

Oh yeah, TO's damage scaling was fucked for different reasons.
I love Matsuno games, but other than maybe Vagrant Story, I can't think of a single one that you couldn't absolutely break in some way once you knew the right trick.

That's what you get for posting Steve in every thread.

Perfect example user san.
Here, have a treat

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Stop being dishonest.

>not evading bans
Why?

so how does dex increase damage then

How is that dishonest?
Once you pull the arrow back so the heat reaches the frame of the bow, there is no more room to build up power.
Unless you punch as you release the arrow

you can carefully aim for smaller weak points, like cracks in armor. Dexterity literally means "skill at performing tasks" and is usually associated in games with fine motor skills and precision as well as balance and speed.

>Unless you punch as you release the arrow
This sounds like the archery equivalent of Dante's Stinger.

so then shouldn't it increase crit% instead of raw damage

only really for use in sieges and even then they weren't very useful. a lot of games have archers aiming at people with fire arrows
why did he invade the middle east?
when will this realistically happen? there will always be a bow with a higher strength ceiling. sure you can be strong enough that extra strength doesn't help with weak bows anymore. but mechanics like this are in some games already.
video games do kinda work like this though in general

Yes but that wouldn't make str scale with existing bows, just have heavier poundage bows with higher strength requirements.

You can always have longer arrows.

a dexlet getting a crit is aiming for the chest but hitting the head by luck. A dex chad getting a crit is aiming for the head and going through the eye into the brain.

So, crit chance AND crit bonus damage?

>Unless you punch as you release the arrow
we have muscle wizards, why not muscle archers?

Bows have a rating for how much force they draw, the bows that shoot arrows with more force require more effort to pull back

Ever used one? It's much easier if you are stronger. If you can barely pull it back you lose focus on aiming and can forget about being accurate for shooting repeatedly without pause as you get tired too quick.

Base damage is what you're consistently able to do and normally do. If you have high dex, your aim is better so on average you do more damage and on average without it needing to be a crit. Crits are rare, unusually effective hits that happen by chance or which require the right situation to pull off. There isn't really a very good reason why dex should apply to crits aside from rule-set consistency with str melee weapons

Revolvers are so fucking aesthetic.

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minimum stat to wield is not the same thing as stat scaling

STR makes far more sense than DEX does. How would being able to do the splits or kiss your own asshole make you better at shooting a bow? As long as you have some basic hand eye coordination you're just as competent at shooting a bow as a contortionist would be. Perception would be the only relevant thing, since seeing targets and how fast you can lock on to them are the only relevant factors in the effectiveness of bows (once you're strong enough to draw the string).

>

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Just get a bigger arrow and deal more damage

>dex = aiming
>no reason why it affects crits
crits are just hits in vital spots which rely on better aiming skills.

The stronger you are the easier it is to hold the bow ready to fire as you aim

>a person who never shot a bow trying to talk shit

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Holding the arrow is bad form, you usually shoot it as fast as possible. If you have to take a long time to aim you need more practice.

HOW BOWS SHOULD SCALE:

Drawing the bow scales the damage and power off an exponential curve that ends at max damage and max velocity when you reach the minimum STR requirement.
Having more strength will make the bow reach max damage faster and lets you keep the bow drawn longer.

DEX increases your reload speed, how quickly you can nock the next arrow. It also reduces deviation when fired before the draw process is fully finished. (Reaching the power cap doesn't mean the draw process is completed, you still have to hold it for the full duration for perfect accuracy.)

post imgur links

>Both treated and led his men well and organised an army of merit
>Brought France out of the destructive previous regime, giving it the structure the people were desperate for
>Ensured that the three tenants of the republic would live on forever

Napolean was absolutely based and anyone who doubts that has read too much English propoganda.

no, that's the bible

>Ever used one?
Yes and I've made one too.
What you're talking about is still a strength requirement, not a scaling of strenght.
Add more and more strength and you'll just warp and then break the bow.

That's just technicality now. The requirement is generally the minimum to use it however awkward. The minimum strength required to shoot perfect wouldn't be the requirement it would be the statcap as further strength doesn't increase damage.

>Yes and I've made one too.
>Add more and more strength and you'll just warp and then break the bow.
You're one of those who have made a "bow" with PVC and paracord strings?
A proper longbow or composite bow (mongolian, hun) have really high poundages (100lbs-130lbs). The stronger you are, the longer you'll be able to hold them at full draw, thus increasing accuracy.

>he's never shot a bow in his life

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So archers just shot randomly?

>being a bow-mo when rifles, pistols and shotguns exist

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Should be like this:
STR as requirement to use high powered bows which in turn allows you to shoot heavier arrows, thus increasing damage output (so you have to stock up on the right type of arrow for your bow)
DEX increases the crit chance and damage bonus when you crit.

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DEX is a measure of general physical fitness and stamina, not literally just deftness in your fingers and on your toes, you absolute retards.
DEX is basically 70% of what you would go to the gym to work on whereas STR would be almost purely straight weight lifting

>DEX is a measure of general physical fitness and stamina
No, that's constitution

Damage and range scale to STR, hit percentage scale to DEX.

Str should be what draw weight you can take and dex should be what speed you can reload

You're a guy who doesn't lift right?

In dnd sure, but not in videogames dude

Learn English, ESL buddy. Constitution means stamina and dexterity is finesse/sleight of hand.

No in video games thats endurance

Like I said faggot, that's all fine and dandy in dungeons and dragons but constitution literally does not exist in half of the videogames we could be discussing here
Learn to read and learn some critical thinking skills

Nah, endurance is just carry weight

And? Dexterity still doesn't mean stamina or physical fitness, you literal nigger. Go back to school.

>You're a guy who doesn't lift right?
You've never handled an actual war bow right?

Dexterity covers agility and fitness, idiot, in any game where dexterity is a damage stat similarly to strength it obviously covers more than just sleight of hand. Are you retarded or something? If DEX was only sleight of hand in videogames we wouldn't even be in this thread in thread in the first place because it wouldn't exist

You can seethe as much as you want, but every game has constitution or endurance and it describes what you think dexterity does.

DEX is clearly general physical fitness in any game where it affects damage, by virtue of the fact that it literally works that way in this games, but you can keep coping buddy

Dexterity has everything with bows, and just wielding weapons and tools in general. The muscles in humans are weak in comparison to all other animals because our muscles are just better for fine motor movement aka dexterity.

IN WC3 Str gives you hp, dex gives you armor.

dictionary.cambridge.org/dictionary/english/dexterity

Lindybeige is quite unironically based and only brainlets get offended by him

>have a rapier
>It's a light weight armor piercing Dex weapon

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Isn't dex for firing rate?