Games with god tier combat thread. What games have god tier combat? Post webms if you have them

Games with god tier combat thread. What games have god tier combat? Post webms if you have them.

Attached: Yakuza God Tier Combat.webm (640x360, 2.97M)

>Enemies just stand around doing nothing
You first, OP.

Looks like bamham

Everything looks like bamham to you fucking idiots.

>I posted bait again
Why are you butthurt about Yakuza, user? Are you mad that PCkeks got their ports and now trying to play "it's always been bad" card?

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Bait thread but I'll do a legit reply before bed: FEAR, best gunplay out there.
Assassin's Creed 2.
Real life when your dad comes home drunk.

>Assassin's Creed 2.
lol

How is it bait? Do you think that clip is an unfair representation of yakuza combat?

>when your gameplay is so shit that people think footage of it is bait

>god tier combat
>not a single attack performed by any of the 5 enemies for the entire duration of the clip
Great game bro

>yakuza fan tries to deflect criticism by instigating consolewar shit
Of course

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Is this what yakuza games are like?

Yes.
If you think it looks too difficult, don't worry. You can pause during fights and heal as much as you want.

someone please explain trolling to me, i don't understand why you would deliberately want negative attention

It's not trolling, the combat in Yakuza makes you feel like a badass alpha. It's great. What's wrong with the webm? You all have shit taste.

I don't, but his post directly contradicts the webm, hence bait. Are you retarded by chance?

The amount of zoomers in this thread.
Please get out.

Zoomers just don't know great combat when they see it

Attached: 1559395522433.webm (640x360, 2.53M)

this looks terrible

Is this true? Can any Yakuza fans confirm?

First half of Severance: Blade of Darkness is pretty good.
FEAR 1 gets close, but the enemies are ridiculous sponges on the one difficulty that matters.
I remember liking The Dishwasher: Vampire's Smile's combat with how ridiculously mobile enemies are. It's a game with an infinite amount of air-dodging that still manages to make enemies a significant threat.

A good real-time combat system is one that makes enemies aggressive and mobile, and gives you options to deal with that. A game with plenty of options but braindead enemies isn't good, just an extended powerwank session. Vice versa is monotonous.

Attached: FEAR Combat Community 1.jpg (1791x1306, 314K)

To be fair, Mad Dog style is utterly fucking broken.

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yes, it's true

stop posting bait any time

People don't play Yakuza for challenge, Yakuza is a unique mix of crime drama, wacky side quest, decent beat em up and a wide variety of minigames. People who unironically say that Yakuza has great combat are baiting.

This. I like to play Yakuza to feel like a badass. It feels good to beat up a bunch of guys easily.

no, it's false

No, it's true. You clearly haven't even played them.

Someone gets it

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Binding of Issac and Enter the Gungeon. You have to actually get good only through experience since having strong weapons won't be enough.

>First half of Severance: Blade of Darkness is pretty good.
You mean first few levels? Once it just becomes spam weapon specials it pretty much loses it's whole appeal. Pic related had way better combat but suffered from a lot of jank.

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>he doesn't use breaker

>all these reddit zoomers
git gud

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Yeah that's about half the game. Once you get to the Elf Blade and they give up, you're in level 8 of like 15. Not including the starters for each character.

Oni I didn't play, keep meaning to.

this one is crazy

>Yeah that's about half the game. Once you get to the Elf Blade and they give up, you're in level 8 of like 15. Not including the starters for each character.
Nigger after like 2 levels you'll be able to find shit that basically gives you the ability to instantly effortlessly gib whatever you're up against it. Was a damn shame too since the game starts off intense.

>Oni I didn't play, keep meaning to.
It has a lot of flaws and is kind of glitchy but it's a good example of a good combat system overall with the constant mixups and switching between using weapons, disarming, and melee in every fight.