What was the best game during the PS2/GC/XBOX era, and why was it MGS2?
>most Kino musical score in a vidya ever >actual stealth gameplay, perfected >post-modern plot that hasn't been truly appreciated for it's prescience until now
I can go on.. but when it came out I knew it was the best. To this day only Metroid Prime from that era even comes close...
MGS3 came close but MGS2 is still a tighter game with more cohesive mechanics and a better story/themes.
Jonathan Richardson
>>actual stealth gameplay, perfected This is a hilarious assertion in a world where Chaos Theory exists. >post-modern plot that hasn't been truly appreciated for it's prescience until now It was infantile compared to Deus Ex, which was also on PS2. youtube.com/watch?v=jjF2oy6qdHg
That's true though. MGS3 didn't work with fixed camera because of the open level design. It didn't work in TPS camera because the enemy AI wasn't intelligent enough.
In MGS2 it's balanced. The level design is focused and design around things like peeking to gain camera angle advantage. First Person View isn't merely a sniping perspective but also to look around and assess the situation.
MGS2's mechanics make it the best Stealth game ever made.
Colton Garcia
absolute patrician taste friend
Xavier Baker
I feel like people only like RE games for nostalgia. RE4 plays like ass has a shit story and aside from being "revolutionary" is pretty bad to play
Dylan Wilson
They ported that thing at the exact point in time where games had to be purposefully gimped and pared down for consoles because of their memory constraints.
I think Doom 3 was the final straw when the trend reversed with multiplat and they started conforming scope and design to console constraints first and foremost. Lost a lot of technical progress through an entire generation.
Alexander Watson
1, 2 and 3 yes. But 4 still plays as good as it was on realese, i dont even like THAT much the game but its probably the one that i beated most times and the reason is probably his pacing and gameplay.
Henry Gonzalez
Have y'all played Deus Ex on PS2 load screens fucking everywhere
Michael Ortiz
Still my favourite credits music in a video game. I know a lot of people had a negative reaction to 2 when it first came out because you didn't play as Snake but as a kid I played it before I played the original MGS, and it blew my mind.
Evan Scott
Why did MGS3 - and the other games based off of it like MGSPO and such - remove the feature from MGS2 where the guys that spotted you have to report it for it to go into Alert phase? It's fun when you get spotted, and you quickly try to incapacitate the guy that saw you so you don't get into Alert phase.
Gavin Sanchez
dude 2 made me tear up, Snake's speech and the doves flying with that song is so beautiful. way better than Snake Eater
Chase Howard
>They ported that thing at the exact point in time where games had to be purposefully gimped and pared down for consoles because of their memory constraints. The Deus Ex 1 port team refused to "consolize" the game. The publisher wanted it radically changed. The team refused. They very elegantly adapted the inventory and controls to a gamepad, and then did their best with the 32MB memory constraints. Bear in mind that DE PS2 has better animation than DE PC. The character animation system is completely new. The PC version's animation sucks dick compared, and it's a shame the developers weren't allowed to backport the PS2 improvements to PC. >Have y'all played Deus Ex on PS2 >load screens fucking everywhere So what? Half-Life 1/2 had load screens constantly on PC but you didn't see people moaning about that. The developers of Deus Ex PS2 refused to compromise the underlying game design and refused to dumb down the game overall. They worked within the limitations they had and crafted what is arguably the best RPG on the system. Its design ethos is very different to Invisible War's approach.
Logan Brown
probably too OP with CQC
I think you can still shoot out their radio
Leo Thompson
>They worked within the limitations they had and crafted what is arguably the best RPG on the system. Nah FFX plays way better dude, designed much better for the PS2 and looks and plays much better
Thomas Jackson
MGS3 is complete and utter SHIT
>gone is the silky smooth 60fps graphics for pixilated mess of 30fps >camera angles suck >no usable radar >impossible to play as stealth without constant use of FPS view, but AI can see you from so far, combined with a useless radar makes stealth pointless >game is practically an action game with the abundance of weapons and ammo >menus, menus galore >retarded cut scenes and bosses
It had potential, but it was clearly rushed and allowed someone to go crazy in the process.MGS2 is the patrician's choice
Blake Allen
this is exactly how I feel, I think most who prefer 3 played the PS3/360 remaster
Brandon Thomas
FFX isn't a real RPG. Very few JPRGs are.
Evan White
lol
Luke Perez
Well even then. The only improvement with that is the graphics. Everything else is still a downgrade. MGS2 has much tighter gameplay, and well thought out mechanics and balance in the design.
MGS3 introduces a lot of awesome and intriguing mechanics, but none of them are really deeper than a novelty.
Liam Ward
>FFX isn't a real RPG. Very few JPRGs are.
Ryder Morgan
It's true. There are very few Japanese games that are actually RPGs. Japanese developers turned fake choices where there's only one valid answer into an artform. There is no room for player expression. You have to play the game they want you to play it.
Jordan Jenkins
define as: >a game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular computerized fantasy setting overseen by a referee. don't see choice in there faggot
The point of the Role Playing genre is to role play. Which Japanese RPGs don't actually let you do. They are textbook "but though must" bullshit. No Japanese studio ever produced something on par with Morrowind, Deus Ex, VTMB, or KOTOR II. It really comes back to cultural differences. Japan never had a culture in gaming focused on player agency. Japanese games have historically looked dimly on player agency. Notice how Japanese games historically lack the ability to rebind controls for example. The entire "muh creator's vision" thing is Japanese in origin because outside of Japan, modding games was commonplace.