Name something you hate in RPGs

>Accessory boosts defense when HP is critical

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>accessory boost maximum hp when hp is low

>accessory boosts max health by 100
>also lowers defense by 10%

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How much damage do enemies usually do and how much health do you normally have?

>random battle enemies spam status effects
>random battle enemies use instakill moves
>random battle enemies can steal your good items

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>giant skill trees where most of the nodes are shit like 1% increase to attack

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>Action RPG
Literally ONE game did this right and it wasn't very "action" for an RPG.

Killing God.

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>class specifically designed to inflict status ailments
>all bosses and mini bosses are immune to status

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Ys I+II Chronicles
Ys IV
Ys The Oath In Felghana
Ys Origin
Soul Blazer
Illusion of Gaia
Terranigma
Tales of Vesperia
Secret of Mana
The Twisted Tales of Spike McFang