>Accessory boosts defense when HP is critical
Name something you hate in RPGs
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>accessory boost maximum hp when hp is low
>accessory boosts max health by 100
>also lowers defense by 10%
How much damage do enemies usually do and how much health do you normally have?
>random battle enemies spam status effects
>random battle enemies use instakill moves
>random battle enemies can steal your good items
>giant skill trees where most of the nodes are shit like 1% increase to attack
>Action RPG
Literally ONE game did this right and it wasn't very "action" for an RPG.
Killing God.
>class specifically designed to inflict status ailments
>all bosses and mini bosses are immune to status
Ys I+II Chronicles
Ys IV
Ys The Oath In Felghana
Ys Origin
Soul Blazer
Illusion of Gaia
Terranigma
Tales of Vesperia
Secret of Mana
The Twisted Tales of Spike McFang