Game has artificial difficulty puzzles that you cannot complete without googling

>game has artificial difficulty puzzles that you cannot complete without googling

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I fucking hate this stupid puzzle shit in games. What is even the point unless the game is strictly a puzzle game like Portal 2? The only thing you're gonna make me do is look it up on YT you stupid fucks.

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So the player can feel accomplished

You just turn everything 2 times if i remember correctly

>uncharted fans are actually this retarded
The puzzles are the only parts of those games that are actually games and not just interactive movies

>see trailer in 2011 and get hyped so fucking hard
>"wow cool puzzle, you can look at the items and sometimes it gives you clues"
>game comes out
>haven't had to do that zooming shit to date with any item other than a dragon claw
>the fact it was explained in the gameplay trailer completely spoiled every single dragon claw puzzle because they all function exactly alike
thank god it has porn rape mods

The questline and a journal one of the enemies possesed gave you a hint i believe. It's on you to examine the key item and turn it over in your inventory. I felt stuck on it for a few minutes but it really wasn't that bad.

look at the claw you stupid fucking dumbass. if you genuinely get stuck in skyrim's """"puzzles"""", you should be erased from the genepool

Any game with actual well designed puzzles?

If it's an actual puzzle game that's fine but that shit is fucking annoying in a lot of adventure games. I despise lever puzzles the most.

The game literally tells you what it is. Bullshit puzzles are stuff like Resident Evil games where you have to do sliding block or memory puzzles. Even if they're not hard, it completely kills the flow of the game.

You just believe everything you read, sport?

Puzzles that require some level of genuine thought to solve are very satisfying, as long as the game doesn't hold your hand as with the Skyrim claws.
A good example that comes to mind is the Bey Lah quest from Caves of Qud, where you have to solve a small mystery/crime using a randomized set of clues. It requires the player to really interact with the game world in a deeper/unique manner, relative to the rest of the game. These are the kinds of puzzles that all games should strive to have

Imagine kids these days playing Dino Crisis 1 without guide.

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Reminder that lore-wise, these puzzle doors were not meant to be difficult, but meant to filter out low-IQs like animals and draugr.

What? It's like the other way around. The shooting is the only really part of the game. The "puzzles"/climbing are the movies, since they're so retardedly easy, they don't even count as puzzles, and they're so straightforward

There's literally a book you can read in the game documenting a dude and his wife or whatever finding one of these puzzle locks and commenting about how easy it was to solve, but talked about how the actual reason the locks are there are to keep the Draugr inside.

I legit was scared that the claw would break or something cool like that if you messed up so I google Just to be completely sure

Turns out that there are literally 0 consequences for failing (other than easily avoidable darts with low damage) and you can even brute force it.
Which made me think why even bother adding them? To make people feel smart?

Then what the fuck is the claw for?

This post reminded me that enough time has passed for me to forget about the solutions to Portal games. Gonna play'em again this weekend.

>Some random place with the usual spinning pillars of .jpgs
>Except there is not a single hint or anything in the entire place as to what the order is, not even some broken or "missing" part to match
I guess there must have been some sort of quest related to it but who knows, had to brute force that place.

Havarti

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>thinks the shooting in uncharted is challenging
None of it is challenging including the puzzles but they don’t just do themselves for the player like the shooting sequences

I'm not saying the shooting is challenging. It's just in comparison to the rest. Shooting, no matter how easy, is gameplay. Puzzle/climbing is just pretty much following an intended path, so that's just moving the control stick and pressing X every so often

>he didn't look at the back of the claw

>back

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this puzzle is fucking garbage

the first thing i did was explore this fucking dungeon

reach this door, and start looking the walls if there was the clue, wasted 1 hours looking every fucking wall for find none, then i run back to the first city and the fucking claw is in the bar, making this pointless

Wait a minute