>a game world where you can play as any NPC >they had have a story of their own >they all react individually to watch you do in the world
It's LITERALLY impossible to deliver on these promisses. If it were half true it'd be one of the biggest technological feats in gaming. It simply cannot be done.
Why does this franchise keep making outrageous claims every new release?
>It's LITERALLY impossible to deliver on these promisses. Trust in Ubisoft. >If it were half true it'd be one of the biggest technological feats in gaming. Most Ubisoft games tend to be massive technological feats.
Robert Moore
What happens if you kill absolutely everyone?
Aiden Sullivan
It's probably just going to be the nemesis system
Aaron Martinez
>What happens if you kill absolutely everyone? There are 9 million NPCs, I believe. It would take a very long time.
John Russell
You will just use NPC skin. That is all. They will create 100 characters and hope nobody notice hat in few first rewiews.
Ryder Sanchez
great joke user. remember watch dogs 1?
Jacob Phillips
Watch Dogs 1 was a hugely ambitious game despite being a bit of a mess underneath. Name a single promise that they didn't deliver on.
Jordan Wood
well the game sucked DICK for one and wasn't remotely fun
Jordan Mitchell
It's literally just 6 different voiced NPC classes with a few cosmetic differences populating. It's like Borderlands saying there's 6 gorillion guns even though there's only actually like 12 variants.
Ryan Martinez
>Why does this franchise keep making outrageous claims every new release? because retards will believe it and pre-order
Jackson Garcia
Watch Dogs was good but ugly game. At least story make sense. Not like other WD games.
Lucas Mitchell
>make the biggest technological advance in video games of all time >in an anti-brexit video game wew
Isaiah Campbell
>well the game sucked DICK for one No it didn't. >and wasn't remotely fun It was incredibly fun. It's probably the best open world revenge game ever made. It's the closest a videogame has ever gotten to Person of Interest. The key with early Person of Interest, back when it was good, was that it was basically a moody crime story with tech stuff layered on top of it. WD1 has kino gunplay, kino aesthetics, and a kino antagonist.
Nicholas Jenkins
The mechanics of watch dogs 1 were excellent, hopping between cameras to survey the area, hacking street lights and shit when cops are pursuing you, even the gunplay was solid. Remember it was a PS3 game, there was no way they were actually going to be able to deliver the E3 footage. I'm not defending bullshotting but that aside, it's a fun game. The second was an improvement in every way. I see no reason why this won't be at least an 8/10 game, improving everything they learned from the first two
Christian Taylor
I didn't read your post but know that you're a faggot WatchFags is garbage
WD2's story is less about the personal narrative and more about the broader tech dystopia. IMO the weakest aspect of WD2's narrative is the central conceit that the villains let the player do whatever they want because it's all part of their master plan. Far Cry 5 had a narrative justification for that. WD2 basically handwaves it.
Liam Williams
Because everything has been done in video games already and corporations are afraid of new IP, they rely on above average titles with some gimmick for an inflation of initial sales.
But let's say they pull it off smoothly and it works then that would be crazy.
^^^ Then again this is something they want me to say and expected me to.
Not having a main character makes me not interested. Why would I care about playing as random npcs? It was the same in portable ops and peace walker. I only ever played as Snake unless forced otherwise for certain missions.
>play as an npc >doesnt specify how many there are
Brayden Williams
Also the giant robot spider minigame was the one of the funnest things to do in any game period
Henry Bennett
It is Ubisoft though so it's likely they can pull it off I forgot to add, but using diffrent NPC's mean shit I would read a book nigger if I wanted a fucking story.
Adam Ward
Wait, the amount of NPC's is finite?
Parker Stewart
They're using voice modulation to make characters sound distinct. What this means is that they could have x number of base character voices extrapolated to a huge number through modulation. Where it gets trickier is this idea where every character has a network of friends, relationships, and stuff like that. If you kill someone's spouse, they'll leave flowers at the grave, they'll possibly start dating again later, and stuff like that. If Clint Hocking actually pulls this off, he'll have created the Chaos Theory of open world games. The game every open world game will be forced to aspire to be like. If it actually works, it's gonna make RDR2 look laughably rudimentary.
Chase Evans
Honestly 100 characters is enough to mask that you don't have a million characters
Grayson Gonzalez
>doesnt specify how many there are it'll be announced simultaneously with the game's sales numbers.
Jackson Parker
I miss Peter Molyneux's lies. They were more humble.
Connor Harris
Just main one NPC and make him your MC
Daniel Foster
Is there a main protagonist of any kind? Or do you just play as NPCs the entire time? Surely that's just gonna fuck up the story and shit massively
Jackson Johnson
Yes if they all die you have to uninstall the game
Ian Cox
I'd be like the original battlefield.
Noah Wood
>Trust in Ubisoft. hahahahahahaha >Most Ubisoft games tend to be massive technological feats. HAHAHAHAHAHAHAHAHAHAHA
I'm guessing you play as NPCs but the story will follow a core group of characters that move the story forward
Charles Long
This don't believe ubisoft lies
Leo Kelly
Why are you posting a screenshot of a bug caused by an Nvidia driver issue that was patched before AC: Unity released?
Leo Ross
>a game world where you can play as any NPC we had this before already sometimes >they had have a story of their own Maybe one phrase, probably 2-3 words >they all react individually to watch you do in the world Is not difficult to do some 10 different reactions templates and mix between them
But even with all this claims being all pretty possible they probably won't deliver anyway
Nicholas Barnes
>you play as NPCs
Read that again slowly, you absolute fucking moron
Daniel Thompson
Um, no sweetie. They made an entire game revolving around OUR legion meme.
Charles Cook
Clint Hocking is leading the development of this game. He is the mastermind behind Splinter Cell Chaos Theory and Far Cry 2. Trust in him.
Lincoln Bailey
My nigger dindunuffin he only used l33t h4x
You know what I mean faggot.
Wyatt Morris
Because this is only one of the myriad of bugs Unity had. And their games are notoriously famous for never ever delivering on the hype they build with the initial trailers and also being massively downgraded. The only trust I have on them as a company is that they'll deliver a faulty product again.
Bentley Jackson
>anti-Brexit propaganda Get fucked, Frenchies. How does Achmed’s goat shit covered cock taste?
Thomas King
yeah, and the game sucks.
Jacob Kelly
>And their games are notoriously famous for never ever delivering on the hype they build with the initial trailers and also being massively downgraded. This is not true at all. Ubisoft consistently deliver on their trailers. They're one of the few AAA publishers who show real gameplay footage on announcement and then have the actual game deliver on that.
What "massively downgraded" games are you thinking of? If you want examples of companies that suffer from huge downgrades, you're better off looking at CDPR. Ubisoft's stuff like Far Cry 5, New Dawn, WD2, WD: Wildlands, AC: Origins, AC: Odyssey, and so on all delivered on their promises.
Landon Campbell
>Because this is only one of the myriad of bugs Unity had. That's beside the point. Unity delivered on its ambition despite the bugs. Nobody claims that STALKER failed to deliver because it was a buggy piece of shit.
Asher Thomas
>$0.01 have been deposited into your Uplay account
The Division was a pre-overhaul Ubisoft game. Announced in 2013. Ubisoft restructured their development efforts after 2014's AC Unity and WD1.
Hunter Gomez
True UBIshill. But anti-brexit antifa propaganda is too much for me. I think it will have solid gameplay but i hate story and setting.
Jaxon Watson
I want to build my resistance out of old people.
Dominic Price
Watch Dogs 1 was ok but obviously downgraded compared to the E3 demo, and I skipped WD2 cause I thought the characters were cringe. This game actually looks pretty interesting. At the very least I like the roleplay potential. When I play games that have multiple ways to play, like action, stealth etc I try to stick to one method cause it feels wrong if I'm not consistent. Here I can have a specific character play a specific way and enjoy all of the different styles of gameplay.
youtu.be/sX4HTUuCy3k Thats just graphical downgrades, there were a ton more of crappy mechanics like cops having infinite ammo and phyisic glitches
Landon Roberts
it's computer generated. there are probably like 250k-500k that share a certain trait but everything else is different and mixed around this, but a bit deeper than borderlands gun system probably like 30 different classes go play wd2. multiplayer is probably dead so youd miss out on little if you pirate it. the "cringe" characters are what makes the game great. they and the game's story are shamelessly stupid and exaggerated.
Xavier Peterson
Pretty easily. NPC's are divided into categories. You need a certain type for certain missions which limits things, allowing them to make cutscenes & gameplay how they want. Each type of category probably has 2-3 unique voice actors. Those are then modulated in pitch to make more, as you can hear in the trailer. Each category probably has a small number of simple stories, but you'll never need more then a couple of each category.
I'm not denying it's cool but it's normal PR speak. It's never as impressive as they try to make you believe. It's smoke & mirrors & the average gamer doesn't question it.
Levi Price
No shit, OP. Ubisott has been pulling this crap for the last ten years
Jose Cooper
If Ubisoft was a jap company Yea Forums would be sucking on it day and night.
Nathaniel Rogers
NPC started on Yea Forums, bud. although it was made to purposefully spiral out and catch wind with normalfags.
Noah Stewart
>LITERALLY impossible Not LITERALLY impossible, just incredibly unlikely. And note they never said that all their stories or reactions are unique, only that they each individually react. With proper effort in randomization systems to mix and match shit both in terms of physical build and also in their "stories," you can make EVERY SINGLE PERSON, including villains and even some big bads, completely usable in the way they want. The only real hurdle would be voice acting every single one of these people, but given it's Ubi, that's possible too. I don't believe they'll do it, but it's very possible for a company of their size.
Colton Ross
>466321630 It was a forced meme from /pol/ aka reddit. Don't pat yourself on the back redditor for doing what amounted to a viral marketing job.
Bentley Cook
>cops having infinite ammo Why is that a problem?
Luke Gray
Are you actually getting paid for this? Best examples are RS Siege, Watchdogs, and The Division.
Landon Powell
>Watch Dogs 1 >hugely ambitious It's a generic open-world adventure game about muh hackerz. The only thing it does of note is the hacking system, which isn't anything "ambitious." It's just altered camera angles and turning on some interact icons.
Brayden Bennett
What about Todd's lies?
Jack Martinez
Have you ever tried carrying 2k+ bullets?
Daniel White
>Best examples are RS Siege, Watchdogs, and The Division. Literally all those games predated modern Ubisoft.
Camden Lopez
its ubisoft dude, these chucklefucks have been bold-faced lying to consumers for like 15 years now and like always, people will complain about broken promises for 10 minutes, ubisoft does literally nothing, and people forget it ever happened.
my guess is it's gonna all be proceduraly generated shit except for maybe ten or so characters; half of which are tied to the main story and the other 5 gotten through sidequests
Chase Bailey
Butthurt
Anthony Diaz
Yeah, so? They still have the same practices and the only thing that has really changed is the fact that Assassin's Creed is somewhat decent now
Anthony Gomez
>They still have the same practices Creating absolutely kino games without crunch that make everyone else's games look bad?
>Why does this franchise keep making outrageous claims every new release? Because they can get away with it like every other developer that blatantly spouts bullshit to hype their games. What are you gonna do about it, sue them?
Jordan Bennett
Why would you care about your character if they just die and get replaced by anyone.
Eli Fisher
Far Cry 5 was ok because Seed was great New Dawn was horrible with awful antagonists, shitty grinding and weird gameplay in general >You tried shooting a purple enemy with a blue weapon, you dealt nothing in damage so go liberate the same outposts over and over again till you can upgrade your base to upgrade your weapons And I have to say again, the twins were incredibly bad which is especially egregious since the antagonists are the only good thing about FC games
Ayden Butler
NPC drones enable AAA developers to publish garbage and still get paid. Standards drop in line with changes in societal standards. These are all effects coming straight from the top, albeit from different angles.
Nathaniel Rivera
It's literally impossible because it's not a NPC if you can play as it.
Jack Watson
why is this impressive? they just generate a random plug and chug story for each one? its technically unique for each if you randomize like 10 pre set "backstory" options
Angel Murphy
It's not that unfeasible. >have a few dozen fixed story characters that are mission unlocks >have mass produced/procedurally generated generic characters that constantly fill out the world
Given Ubisoft's resources it's probably not unfeasible they had every voice actor do takes for all the unique character deaths and a generic version for the generic characters.
Henry Lopez
it will probably be like a dozen or so "classes", and then some kind of THPS create-a-skater engine which they roll up citizens and assign a class and generated bio to.
Jaxon Bailey
>Far Cry 5 was ok because Seed was great Shitty ending though
Luis Young
Why? Because he was right?
Ayden Sanders
>New Dawn was horrible with awful antagonists, shitty grinding and weird gameplay in general New Dawn's gameplay was fantastic. Huge improvement over previous games in the series. You could no longer cheese your way through the entire game with the starting assault rifle. You have to leave the guns you liked behind in favor of new ones. The outpost escalation system was a huge improvement. As were expeditions. >Shitty ending though Far Cry 5's ending is Biblical kino. It's the only way the story could have logically ended. You opened the seven seals, and God's wrath was poured out upon the world.
Jace Miller
>>You tried shooting a purple enemy with a blue weapon, you dealt nothing in damage You tried to shoot an armoured enemy with a shitty rusted gun. Wow, it was ineffective, who saw that coming.
Matthew Wright
OP here. Stop being 20 IQ, guys. If your argument is
>Ubisoft has a lot of resources, they will just create X amount of templates and shuffle them
You are LITERALLY confirming what I said, not proving it to be possible at all. It still remains impossible and unfeasible to have every NPC have a unique personality, a unique story, unique reactions etc., meaning one of a kind, which is what they said, or at least heavily implied, at the conference. That's technologically impossible and would take a gargantuan amount of man hours.
If they create a few presets and randomize them, then they have already not delivered on that concept. They cannot deliver on that concept. That is the point.
Carter Nguyen
its garbage
Jose Murphy
Don't be a dumbass. You can recruit any NPC, it will use 1 of 20 predetermined voicesets. It gets plopped into the center of whatever generic story segment you're already working on.
Each character won't have its own story, but each archetype might - old people, hackers, punks, etc.
Nolan Long
What the fuck are you talking about What sense does it make that the same gun does different damage just because it's a different tier? This isn't an rpg >We put a plastic bag on it, now it's better! Not to mention that it's just there to artificially inflate the runtime of the game ND is mobile game tier
Lucas White
What is garbage?
Matthew Bell
He has to be right all the damn time, to the point another game was made purely to prove him wrong.
So how many hours will it take until new NPCs start repeating lines from previous ones that died?
Zachary Gomez
>What sense does it make that the same gun does different damage just because it's a different tier? The idea is that the guns you start out with are cobbled together pieces of shit. It's like asking why one blunt object does more damage than another blunt object. >This isn't an rpg It kinda is, though. It's basically in the same vein as Fallout 4. >Not to mention that it's just there to artificially inflate the runtime of the game ???? How do you figure? If you focus on upgrading weapons, you can get all the best guns in a few hours. Normal players will take a more balanced approach, though.
>So how many hours will it take until new NPCs start repeating lines from previous ones that died? Will it really matter, since each character will have unique voice modulation on those lines?
Owen Adams
Do you think the left are sometimes hilariously tone death and lack any self awareness. The narrative of this game is more or less you play as violent Antifa NPCs battling against Brexit and its perceived impact on future London.
Jace Hernandez
what, you're gonna tell me that you didn't like Diablo all along? go to bed faggot
Cooper Williams
New Dawn reaffirmed that Joseph's prophecies were genuine. The problem lay in his interpretation of his role. He thought he was the Lamb of God, but he wasn't.
Logan Wood
>tone death you might be deaf-deaf
Isaac Lewis
every ubisoft game is a bullshot
James Ward
>each character will have unique voice modulation on those lines Bullshit. They may have different voice modulations for NPCs with different classes and physical characteristics, but the ones that share it will surely repeat the same lines down to the voice actor
Mason Flores
calling it now brexit doesny happen and the game gets canceled. IT WAS ALL A PR STUNT
James Johnson
>Name a single promise that they didn't deliver on. every single one
Hudson King
They already said they have 20 character “archetypes” that you can encounter.
Samuel Stewart
There’s 20. 20 different types of NPC. Voice modulation will make them sound different but they will have the same lines and react the same way.
Brody Nelson
No, I mean they're literally using realtime voice modulation tech on the dialogue. So character A will sound different to character B even though they're the same voice actor saying the same line. There are limitations to such tech, sure, but it will help prevent "Hey, it's that guy" recognition.
Robert Howard
They promotional stuff is already saying "most" instead of all. The backpedaling is real
Thomas Cooper
Did they ever claim that literally every single NPC in the game is unique?
Cameron Harris
Their E3 conference.
Aaron Wood
Ok, I get it now. Let's see if they can pull it off, though I'm still putting my money on "no"
Samuel Evans
you win
Anthony Peterson
>They promotional stuff is already saying "most" instead of all. You can't practically allow the player to play as the game's villain, for example.
Andrew White
Thats what I was thinking, just Ubisoft pulling the same concept from ZombiU.
Jacob Rodriguez
It's basically a hybrid of the Zombi U system, and the Fangs/Guns for Hire system in Far Cry Primal/Far Cry 5. The randomly generated companions with traits in FC5 was clearly a prototype for what they're trying here. Primal even had an option for permadeath of animal companions.
Kayden Bennett
there was a guy who branded every orc in Shadow of Mordor and assigned them to the same warchief don't underestimate people
Elijah Martinez
>It's LITERALLY impossible to deliver on these promisses its not so hard each npc basically rolls a set of skills and traits >they had have a story of their own they have dialog boxes of their origins, or have a shared cookie cutter story with a bunch of other guys. you're mistaken if that drone expert was a standard expectation, he was a story quest >they all react individually to watch you do in the world people playing the game said that once you got a new party member they act like they've alwayw been there
if you want to see what this game's NPC system works like its probably something similar to State of Deacy 2
Robert Bailey
>anybody you see can be recruited to your army! >supposed to believe that every single citizen can hack, drive, shoot, and fight like a spec ops warrior
This is the dumbest premise. How anybody can suspend their disbelief enough to think this is cool is beyond me.
Eli James
Hey, at least Ubisoft doesn't need to pretend that their MCs don't fucking suck
Logan Evans
They're targetting the game to the snowflake demography filled with people who think they can do anything
Camden Wright
A game with that many characters and stories sounds like it will end up shallow.
It’s like the gimmick with Mario’s hat in Odyssey but without any charm.
I see this as Ubisoft’s attempt at Saints Row with all the wacky characters you can be whoa~
the granny was clearly gimped physically, she couldn't move like the other ones so that will definitely be a factor, not every character has equal stats/skills. Otherwise it's a fucking video game what do you expect.
Connor Stewart
I think the biggest part of the ambition is this idea that NPCs have social circles and relationships and the death of an NPC will affect every NPC that was close to them.
Gavin Scott
>>supposed to believe that every single citizen can hack, drive, shoot, and fight like a spec ops warrior Did you see how long it took the granny to climb over things?
Incidentally, I bet they're using motion matching in this game. They pioneered it with For Honor, but they haven't implemented it in any of their other games yet. I felt the animations when Ian (I think that was his name) crashed the car, got out of the car, and scrambled to his feet were very clearly more sophisticated than the kind of animation you saw in older Ubi games.
Considering there's only about 15 unique named orcs in any player's game, this isn't a big feat.
Dominic Gutierrez
Apparently NPCs will change their schedules in response to events in their life. If you stalk an NPC, you can watch them go about their daily routine. Kill their family member, and they'll start visiting the graveyard. Eventually they might meet another NPC and get into a new relationship. It sounds bonkers if they can actually pull it off.
Owen King
>Who the fuck remembers a generic character from a trailer from E3 >Former secret agent grandma who is physically frail but can tazer the shit out of people. >Generic character.
Cameron Watson
It better be, it is the 5th in that series.
Luke Butler
Cope harder. I own every game in the series. 5 isn't bad, but it's a lot of steps backwards. Blood Dragon is the best FC since they got rid of Carver.
Anyone that knows the tricky jew tactics of this industry will of course call bullshit, but not normies. You just KNOW it's not A BILLION TRILLION stories. It's gonna be like five story types for males, five for females, and then they'll add five more that can pop up for both. That's me being nice about it. I expect it's the same three or two types of story, maybe even depending on what "class" they are so they can recycle the stories for both men and women npcs.
Elijah Bell
Yes? Oh shit a granny lol so randumb
Nolan Clark
Far Cry 5 is not a lot of step backwards. For example, in Far Cry 2, all bullets penetrate metal. In Far Cry 5, only armour piercing bullets penetrate metal. In Far Cry 5, weapons aren't hitscan anymore. The idea that FC5 is a step backwards is just autism from people who don't understand creative decisions behind game design.
Austin Ross
Holy shit! Its Fable 4! Peter Molyneux you crafty basterd, you were hiding in ubisoft the whole time!
Caleb Wilson
I disagree with you, but mad respect for posting Instincts. That was the last Ubisoft Far Cry that tried to understand the original material. Same deal with Rainbow 6: Raven Shield. That was made by Ubisoft, but it played like a Red Storm game. Every subsequent game missed the point.
Justin Bell
And that justifies the shitty revival system for gfh and enemies and the toning down of fire physics, and phasing straight through bushes instead of actually interacting with them? If you think so, great, but it feels less immersive to me. Not to mention 2 starts off with 'You won't see more planes.' You in fact do not see more planes. Vs FC5 where Nick needs his LAST PLANE recovered. Oh neat INFINITE PLANES.
Jeremiah Ramirez
>It has bugs so it's not fun/good Although i enjoy the game there are definitely arguments against it, but this isn't even a remotely notable one
Jeremiah Stewart
>Patched pre release Lmaoing at your life shill
Aiden King
Probably like goat shit
Carter Kelly
>And that justifies the shitty revival system for gfh What shitty revival system? >the toning down of fire physics Far Cry 5's fire physics are fine. Fire in FC2 spreads the way it does because it's dry. >and phasing straight through bushes instead of actually interacting with them Lack of vegetation interaction is a general problem with Ubisoft's games compared to Crytek's ones, to my annoyance.
Gavin Harris
The AC Unity face bug was an Nvidia driver issue. Only occured on a small range of GPUs. Ubi patched the issue to work around it before the game was released to the public.
Jackson Gutierrez
>but this isn't even a remotely notable one a game playing like it's in an alpha stage upon release is not notable?
Nolan Wilson
shadow of mordor managed to do this 5 years ago tho
Jose Bell
Does their daily routine consist of walking aimlessly around the city?
Julian Jenkins
In FC2 when companions go down there's a chance they don't get back up. Enemies fireman's carry downed enemies to safety or get up on one knee and keep shooting at you. In 5 you walk over and say 'it's ok buddy' and everything's cool. Dog take a rocket to the face? Nothing a pet won't fix. Yes Africa is drier than Montana, but that doesn't mean fire shouldn't spread at all or even be ignited by RPG exhaust
Logan Torres
No, because the orks in Shadow of Mordor didn't have actual lives. You couldn't stalk an Orc and watch it go to work, go on a date, fall in love, deal with loss, etc. What Ubisoft are attempting is basically unprecented in open world games. It's the Skyrim Radiant AI system, but with NPC social webs in a city of 9 million NPCs.
Dylan Martin
>In FC2 when companions go down there's a chance they don't get back up. Enemies fireman's carry downed enemies to safety or get up on one knee and keep shooting at you. In 5 you walk over and say 'it's ok buddy' and everything's cool. Dog take a rocket to the face? Nothing a pet won't fix. Far Cry Primal offered companion permadeath. Players didn't like it. If you ever wonder why something is in Far Cry 2, but not in Far Cry 5, the answer is usually "Players didn't like it."
Easton Nguyen
Do you consider acquiescing to retards in focus testing a good thing?
For better or worse, Ubisoft have built their current empire on pandering to players. The only area they don't pander is narrative. The Far Cry games are unapologetic narrative "fuck you"-fests placed on top of a mechanical framework of player empowerment.
Carter Miller
It's easily doable. Get a list of ~80 or so attributes a person might have, such as "Old", "Norfham FC supporter", and "Likes chips". Give each person 5 of these at random. You now have 24 million potentially unique characters, or about 5,000 before you find two of the same. Their backstory now consists of 5 pieces of information, and while there is considerable overlap, people's backstories will be different. It's like this IRL too, people have very similar overlapping backstories. Then all you need to do is to write how a Likes_chips character would react to what the player does, or what a Norfham_FC character would do in response to what the player does. You now have a world of 24 million unique NPCs which have a LOT of overlap in how they react to things, much like London IRL. Just look at how people IRL are all unique but react in extremely predictable and categorical ways, and port that to a video game. I'm obviously not going to buy the game because I strongly support racism and Ubisoft strongly opposes it, but you can implement this system relatively easily.
Eli Baker
While I've appreciated the conversation you've forfeit on every single point. I agree that FC keeps the stories pretty well done [ND excluded]. I own all the games because it's a series I truly enjoy, I just wish they'd kept a more realistic gameplay approach instead of the more arcade feel that newer FC have. Only major problem with realism in 2 is malaria.
Levi Ward
hello fellow 4channel Yea Forumsideogamers, i am very mad about politics please do not discuss Ubisoft's completely inability to make a fun game