Final Fantasy VII Remake

Do you think that they will actually pad out enough content to justify making the entire plate it's own story? If they took THIS long just for the first 1/3rd of the game what will they do for Juon or Gold Saucer?

Making it two blu-rays worth of content gives me hope

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Midgar isn't even a third of the game, it's like 5-10%.

I honestly don't know what they're gonna do for 2 discs. It'll have to be its own standalone story as opposed to a intro to the game like it was in the original. I'm not sure if I like that but I love the Midgar setting so who knows.

Perhaps they'll make the whole area accessible.

Well from what they've said it's going to end right after the party leaves the city

bumping for interest

I don't like the way they handled local NPCs in FF15. They felt empty and pointless.
I hope they do better in this remake. I liked how the original had you going around talking to optional NPCs to get hints or sometimes even secret items.

Two discs worth of content worries me, the original game Midgar is like 5 hours if you go slow, and I like Midgar unlike a lot of people who just see it as a tutorial that they're trying to get out of as soon as they can. Hell if they increased it to too 15 hours I think that'd be great, and than add a bunch of sidequests you could do to pad it out just to give you something to do until the next part comes would be perfect.

But two discs? Two fucking discs? Are they trying to make Midgar a fucking 50 hour game? What the fuck is wrong with you? It makes no sense, not story perspective to make it that long, not just from the burnout you'd get from being forced to play through an entire game set in one city when the original was supposed to be an RPG that spanned the entire continent, but you are fucking shooting yourselves in the foot for any incentive to come back to Midgar after part 1 because people will be fucking exhausted of it by the time they come back and won't want to fucking do it.

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Part of what the original FF7 missed out on is not really giving you the chance to come back to Midgar early enough during the main story, and when you can come back eventually through the sector 7 key there isn't really that much to do. Remake can rectify this by making prologue Midgar better, making it so the entire city is traversable, but also adding things that are gated/can't be finished until you get further in the game and then come back, even barring when you come back for sister Ray, just adding options to make Midgar interesting for the entirety of the game. Instead you are shooting yourself in the foot by front loading it all into the first fucking part, why would you do that? You look at the Guard Scorpion fight and it takes like 20 minutes, why the fuck is the first fight in the game for a basic robot enemy 20 fucking minutes? They are putting way to much emphasis on this first part, I get people want to be reassured and that's what the 2 disc thing is for, for people who don't want to feel jipped off that it's not a full game, but we don't fucking need this, we don't need 2 discs for only Midgard, for gods sake Square fill out the rest of the game first before you front load all this shit in Part 1.

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Even if Part 1 is filled with content and has more story as well, how are they gonna justify the rest of the locations not being anywhere near as long? It's 40 hours in one city vs 40 hours across multiple continents, towns, caves, and mountains in the next part. It's going to feel exactly like FFXV's race to the end after this release.

assuming that the other "parts" will be just as expanded I could see square taking say 2--->3 years between releases

It's square enix none of their games are short they just can't pace their narrative, they can have a 50hr game and barely have begun their story

But it's been close to four years already m8

>assuming that the other "parts" will be just as expanded
They're turning a 4 hour segment into 30 hours at least, just assuming.
If they want the rest of the game to match that they'll turn a 5 minute Kalm segment into an hour, Cosmo Canyon into 6 hours, etc. That is without a doubt not happening. Nothing in the rest of the game will scale up as excessively as Midgar and everything is going to feel tiny in comparison.

Part 1 is gonna have its own standalone plot about avalanche vs shinra, people have to remember that. Stop doing the comparison with the original, its not gonna work because now a full game its about shinra, thats it. Core elements like corneo's mansion, cloud meeting aeris, aeris getting captured and all shit is gonna stay, but the way stuff happens its gonna be different.

>b-b-but its filler
In a standalone game, if you keep thinking about meteor and sephiroth of course its gonna be filler. That's why you have to look at the game on its own.
In the original you have some mentions of sephiroth are you are like "who is this fuck", but you don't have time to think about it because aeris is fucking captured, or you have to blow up the reactor and get out, or save sector 7 because shinra is a big evil motherfucking company.
If the OG had some missions where you have to collect bomb parts, blow more than 2 reactors or some stuff and all the rest of the game stays the same, you wouldn't have thought of it as "filler", but still a prologue.
Same here, if you keep thinking about meteor and sephiroth of course its gonna be filler, but in its context of battling a big evil megacorporation, it's not. In fact, its part of the story.

I just can't see this not having pacing issues even when considering that they're telling a new story. FF7 definitely won't have more than three parts unless SE is unfathomably retarded. How much of the og is going to scale up? How much are they cutting? How much are they going to try to cram into two more parts?

If you guys haven't noticed yet, the demo had several pre-rendered cutscenes. I'm sure they'll be 4k videos to look nice on ps4 pro. And that stuff takes a lot of space.
As for the length of the Midgar episode, let's be honest, it'll be about 15-25 hours long.

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Wait did Cloud's mom get mentioned in disk 2 or was that disk 1?

I wonder how they'll handle the fact that Tifa wasn't "really" a childhood friend

>mfw wutai get's it's own 50 hour disk

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Yes she was
During his stay in aeris housd

Ninja game with yuffie as a protagonist

>15 hour Gold Saucer Disc

Better quality

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>gold saucer in VR
>dating Yuffie in VR

Better quality

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It's quite possible to have the entirety of a game take place in one huge locale with smaller environments, kind of like XIII before getting to Pulse

Midgar has slums, upper plate, sewers etc

That's plenty of room to expand on, which is what they're probably doing

Even in the OG game, all 'cities' you pass through after Midgar weren't as big anyway, so I'm not sure what you're getting at

Expanding on Midgar won't hurt the rest of the game at all because it didn't in the OG game either

I honestly think aeris is the prettiest of all ff girl

they already said years back that they were making the mini-games their own full blown "game within a game"

primagames.com/feature/final-fantasy-7-remake-new-details-world-map-mini-games

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I mean Tina still exist remember

Midgar has a lot of content and areas. All the Avalanch antics can be expanded as well. The problem is that Junon has also a lot of potential and so does Gold Saucer, Corel and so many other places. If they wanted, they could make as many episodes as the whole 9 seasons as The Office.

My biggest fear is... If they do it that way it will probably be no exploration and linear "dungeons" using, probably, some sort of mission system like Crimson Sea 2. That means no Kalm, no Fort Condor, no Chocobo farm...

OR maybe episode 2 will hold the whole exploration part and episode 3 will be the same but with the world torn by the Weapons and shit.

Most areas were shorter than Midgar in the original for sure but if you keep that today they'll be microscopic in comparison. Everything can still be shorter than Midgar but if Midgar is the only area out of dozens to receive modernized treatment than the rest of the game will be Tenebrae after Tenebrae. It needs to be proportional if you get what I'm saying. The Gold Saucer/Prison segment is like 1 fourth the length of Midgar in the original. Will it stay that way in modern FF7? That's what I'm asking. Is it going to stay proportional? Will 30 minute segments stay only 30 minutes generations later?

Another possibility is they only plan to expand on the Midgar arc and keep the rest of the story the same when they get there.

Cause even with expanding the Midgar events, the rest of the game can still work unaffected, unless they remove story bits from the later game and have them take place during the new Midgar arc (like have the Kalm storytime take place in the Shinra Building Prison for instance)

But if they don't touch the story and only add new stuff in Midgar (like the Sephiroth Ghosts), it should have no bearing on the rest of the story past Midgar

Having the intro be a slow burn will affect the rest of the story no matter what.
We basically have a Xenogears/Saga situation here.

>why the fuck is the first fight in the game for a basic robot enemy 20 fucking minutes?
Uhhhh how long are ruby/emerald weapon going to be

I'm really glad the whole 2 blurays are just the city. The original game was super bland to me after midgard.

Yeah I get what you're saying.

But even in the original game, no other locale compared to Midgar pace wise, there's no other place the party stays as long as they did in Midgar, at most they spend one night or two.

As soon as the story leaves Midgar it becomes a constant chase after Sephiroth, so even if they decide to pick up the pace after Midgar in the Remake and don't expand on other areas as much, the story could still work without issues.

As in, it would be nice if they would expand on every other locale like nuMidgar, like you said, for proportion, but if they decide against it I can't see it hurting the story.

>Tina

I will give it a shot. If it is not worth it, or the characters are wrong (most worried about Aerith and Cloud being wrong) then I will not buy more

Disc 1 is install, Disc 2 is play. Just visually you can expect alot of it to be compressed textures and the cinematic cutscene models. I think the market near Aerith's house will be expanded and have side quests. Every screen transition will now be filled to actually seamlessly connect and make sense so there is room everywhere for new sections.

Except it won't be the intro here, it will be an entire game, like XIII was to XIII-2 for instance.

The Midgar events in the Remake won't serve as an intro to something else, instead it will have its own intro, midpoint and conclusion.

What I'm saying is, whatever happens in Midgar in the remake, it will serve a different purpose than it did in the original game, so it's pointless to try to compare the 2 story wise.

I wonder if the switch or xbox will get a port down the line?

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Xbox and PC for sure getting the game, its just FIRST on PS4.

I think Switch is just unfeasible. They got Witcher on it, and Midgar is probably going to be a bunch of small spaces, but it seems like it wouldn't be worth the time when Part 2 and 3 couldn't be on it

They are using unreal you should be worried about them cramming in pointless filler like FFXV

It can be done. No that i agree. I still think the part 1 should have ended in that junon ship, being jenova the last boss, and the ship being big and infested with jenovalings as last dungeon.
But midgar alone can be done. For starters, you can know better wedge, jessie and biggs. You can also have more moments with tifa and explore that side of the story about being terrorists and killing people.
You want minigames? just put a casino inside midgar that acts like a pseudo gold saucer.
You want materias that dont appear in midgar but later? just put them in midgar, not that it changes that much.
You can even meet red XIII before he gets captured.
You can meet and fight the turks more than just once in sector 7 pillar. Maybe we can even see turks threating people related to biggs or wedge or jessie in exchange of avalanche and rescue.
Do you want a pseudo airship? maybe you can capture a shinra helicopter and use it as such.
This game is gonna be about shinra vs Avalanche, and there's plenty of room to expand. It can be interesting, it can be fun. I just hope it's good, but im open to ideas.

at least SE has finally admitted it takes them 12 years to develop a full game and the most they can do in 3-4 years is 5-10% of a full game

The problem is we already know this isn't the full story and we already know where it ends. XIII was a complete game with an ending that didn't leave a sequel hook. Xenosaga episode 1 was a slow burn with sequels in mind but in order to fit in as much content as possible the series had pacing issues. FF7R part 1 is also a slow burn because it's a full game setting up everything else and we have some sort of an idea of what comes next, which unfortunately sounds like it'll have pacing issues. It's also unlikely there'll be more than three parts because everyone will be angry with waiting 10 years for a full story.
The pacing issues can be fixed if they make a lot of changes, which involves cutting content, and that will anger people. Or keep all the content and make the rest of the game feel like a montage. I don't see a proper way out of this.

most of the original game is custscenes.

It's been a long time but didn't most of the space for the other disk come from compressed FMVs?

This guy is getting it

On top on the new stuff they are obviously adding to the Midgar arc (like Sephiroth's ghosts), there's also a few story points that usually happen later they could use earlier without affecting the story, although it might be hard to imagine if you can't picture the storytelling in a different way than it was in the original game

Would it really be an issue to introduce Elena in Midgar instead of the caves ?
Or having the Nibelheim flashback happen in the Shinra cells instead of Kalm ?
Or having the plate fall after 4 bombing missions instead of 2 ?

As long as key events such as President Shinra's death and fighting Jenova for the first time still happen in that order, you can move less important events around and still have the story work.
Meeting Caith Sith in Midgar instead of at the Golden Saucer makes no difference at all in the grand scheme of things, same thing with going to Corel and have Barret face Dyne after reaching Nibelheim and get Vincent (instead of before), for instance.

As long as everybody's there when you reach the Ancient Temple and Aeristh still dies at that point, the story will play out the exact same.

These are just examples but you get the idea.

There will be 40 hours of cutscenes and 10 hours of gameplay or fome shit like that. Now way Midgar will play for even 30-40 gameplay hours.

>XIII was a complete game with an ending that didn't leave a sequel hook

Yeah but if you replay the XIII trilogy as a single game, knowing how everything plays out, XIII's ending still feels like a sequel hook now, doesn't it ? Yet it's still possible to enjoy it as a self contained story with a beginning and an end, just like I suspect the Midgar arc in VIIR will be too.

>Elena

I hope the turks get massively expanded or have a chance to be in the party even through DLC

I can only assume they're making all 8, or up to 8 Sectors playable with new sights to see. Hell maybe you can roam about on the upper plate now instead of just down below.

>Meeting Caith Sith in Midgar instead of at the Golden Saucer makes no difference at all in the grand scheme of things, same thing with going to Corel and have Barret face Dyne after reaching Nibelheim and get Vincent (instead of before), for instance.
I gotta disagree on this, cait sith NEEDS to be met after midgar considering his purposes: to follow avalanche during sephiroth pursuit.

But i could dig on some reeve scenes where he's like "oh man, president shinra and hediegger are just being evil fuckers, and i care about the citizens. What do i do? fuck ughh and this avalanches dudes dont get praised and yet they are trying to save the world or whatever" and then a scene where we see him ordering the construction of a spy robot or something

But how can you know ? We literally have no idea what amount of new story material they are adding to Midgar, your problem is you're using the events from the original game as basis, which wouldn't work as is.

I want that fucking motorcycle

>two blu-rays

Just a 3 hour 4K movie and 10Gb of game

If Caith Sith's purpose is to infiltrate Avalanche and keep tabs on them, would it really matter if he was introduced earlier ? Assuming Reeves was acting on President Shinra's order to begin with

But that was merely an example, it could be anything else, really. My point is there are lesser plot points they could easily shuffle around without affecting the overall story

>Would it really be an issue to introduce Elena in Midgar instead of the caves
Yeah, it would, because Elena only gets her promotion because of the events of Midgar took place first.

Fuck
I love wutai

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that's true. But maybe we can see her before she gets promoted.

>tfw not middle finger edit

>dating Barret in vr
ftfy

>that model

Why?

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it's like people have forgotten that .hack did something very similar if smaller in scope

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