7 years later and this is still the best space game
FTL
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>tfw first week I got FTL it was so addicting I couldn't stop and had to take a break
>haven't played since
It's tough losing. Usually it's spontaneously since everything is dangerous at the third point or whatever. Bomb one here and there and the whole is in chaos and all my upgrades mean nothing. Always hoping for luck that no encounters occur, but at the same time encounters are one of the only ways to get resources. I hope I can save humanity one day, but that day is not anytime soon.
there is also Starsector but yeah FTL is best roguelite game in space
Sell me on this game, the art style and UI turned me off completely but I love the genre
Best in its genre and top 3 for sure.
too bad it's pure garbabe and doesn't understand the games it pulls mechanics from even slightly
give me something better than this user
Play Endless Sky.
Is this ever coming to steam?
not in my lifetime and not in yours
SS13 is better and more fun
if you just wanted something in space play the star control games
roguelites are inherently shit but weird worlds is marginally better than ftl if you must have procgen
Maybe for its genre, but I enjoy being able to build a ship piece by piece, designing its hull, its armor, and its components/weaponry.
For me, it's Particle Fleet.
>weird worlds
not bad but its really simplistic
> star control
nah thanks, not my liking really
That's not X3.
You can design your own ships in FTL, but only with modding tools. There's hundreds of custom ships on the official forums already.
BTW
What are decent space games?
Like scavenge/survival in space?
nice rng shitfest op
FTL is great
heat signature is also great, more action FTL
check it out, its really cool
Duskers
Thats not Fission Superstar X.
whats starsector about?
It was mostly FTL's gameplay that put me off, constantly frustrated by the inability to find the weapons/components I wanted or too low on reasources to purchase them when I had the chance. That was probably my fault, since I played it during a time I was the most starved for ship customization.
No regrets though. Particle Fleet isn't nearly as tactical, but it's a blast building fleets ship-by-ship and testing them against a variety of rival ships/physics-based particulate, etc.
You start as lowly captain of some space ship(or ships) and go to owner of some colonies and space fleet.
You control in fight one ship and order rest of your fleet around. You can customize all ships, arm them and give them mods and other stuff. You can trade, play delivery space truck, explore, scavenge, bounty hunt, pirate and colonize.
Fight is the essential part of the game.
Plus there is plenty of mods as modding scene is really alive.
Yeah great game. Sadly story suck.
What kind of game are you looking for? If you're just looking for a raw risk management game then yeah keep playing FTL, despite it being complete shit it's pretty good if all you want to do is try to avoid drowning. If you want games where you are in space with a ship then there are so many good titles that I'd need you to help me narrow it down.
Starsector seems like Particle Fleet's superior big brother. It's on my list, whenever it comes out.
Its fully playable right now. And worth getting.
scavenge is space
kind of like duskers/deep sky derelicts/void bastards(but not bad)
why are you so angry on FTL anyway? its good game at what it is and nobody compare it to stuff like freespace or freelancer
It's the one of the only good games to come out of Kickstarter.
Since we are having the rare topic of space games, which games let you pilot capital ships instead of just fighters? I only know about Rebel Galaxy and Starpoint.
Yeah, FTL's selling point is trying to survive in a harsh universe that randomizes each new playthrough, resource management and picking your fights being key. I could see people prefering a more tactical approach to not be a big fan of FTL due to those elements.
I fucking love it. Wish the devs would've ported this on the Switch instead of Into the Breach, which I haven't yet played. Is it good?
>Into the Breach
its not bad
but its more a logic puzzle than a tactic game
but Spaceward Ho! is the best space game
Try Stardrive.
The game itself is mediocre but the ship builder and ship combat is fucking awesome.
>no space rangers mentioned
lets me fix that
FTL is good, but I suggest a challenger:
>The game itself is mediocre
Well that's no fun-
>but the ship builder and ship combat is fucking awesome.
Alright, looks like it might go onto the list. There's apparently a Stardrive 2. Is that the one you meant or the first game?
I love Starsector so much. Whenever there's a new update I just load it up with mod and go onwards. Imo the most fun space sandbox game.
Though like all Mount and Blade like games it suffers from a boring, aimless late game. There's so much potential in this game and it gets better with every yearly update.
I loved FTL.
I absolutely hated Heat signature.
-t. ascended in nethack
>ftl
>best space game
*laughs in space station 13*
[nervous laughter]
>people already suggested starsector in thread multiple times
Now I feel dumb
I think he said he would consider Steam after he is done with version 1.0.
more like
*laughs in shitty century old code that crashes the minute more than a dozen players enter the game*
SS13 is fantastic desu
Starsector always deserves more love user, always.
youtu.be
its fine user
its not single player
For me, it's KSP
No Stardrive 2 is fucking dogshit not worth playing. The author of those games went full darkside and fucked the fans in the ass.
I like how starsector has ambiguous story. So many modded factions just mesh well into the games aesthetic and end up feeling like they belong in the universe.
>FTL 2 never ever
Yeah ss13 is amazing.
Or rather WAS amazing because right now there is no server that is free of metagaming/sex obsessed/poll nigger bullshit.
2011 ss13 best ss13.
*yiffs in space*
ahem
Fuck furries
>When you start to run low on energy despite 6 on-board tanks and 9 guppies flying supply runs nonstop
what would FTL 2 even be? I think the concept was fully explored in a single game, but Im not creative. Do you have ideas?
Just watched the steam trailer. It looks fun. Do you have to select a hull from the list or are you able to design your own?
Heat signature, from that guy who made gunpoint. What became of it? I played a pre-release version that felt very weirdly unpolished, then I forgot about it.
Not him but I think Subset games should move on. They have 2 fantastic games, both unique from each other and very replayable. I think they should concentrate on making more interesting unique games instead of revisiting FTL, which is perfect as is imo.
>waiting for a starsector update
Soon™
It's like waiting for a dwarf fortress update.
I bet by the time an actual 1.0 release version rolls around I will have kids.
>BRDY updated
still better than waiting for bannerlord release
>He still has hope
I remember when I was this naive
OH YES IT'S TIME
Freelancer
A bit less unpolished, can be fun for a bit, but it still kinda lacks coherent progression.
Looking forward to Space Haven probably less focused on spaceship battles and more about exploration, base management and "on the ground" combat.
Not best, but very good regardless. Sorry, for me, nothing beats Star Control 2.
I unironically think Starsector looks fantastic and its presentation, given its aims as a game, is perfect. Anyone can run this game and anyone can mod this game and it always looks and feels gorgeous.
This game is legit 9/10 for me and I feel like it's only going to get better with time a long long time
It's out
Anyone can tell us if it's good?
It feels a bit like Hotline Miami. Though it's a bit repetitive after a while and doesn't have the same satisfying gameplay as Hotline Miami. It's a lot of fun though and leads to a lot of experimentation.
It really looks like shit tho
It's pretty short though. It's good but I prefer Freelancer and X-Wing.
this looks pretty promising, its cool that you can have multiple ships and control them individually
>still no Interstellar Imperium update
For what it's worth: I personally pirated the game then enjoyed it enough to purchase it. Put about 10 hours into the Steam version to do a thorough second playthrough with the Steam integration features and daily changes. Would recommend this if you're not sure about the game.
Thats what put me off the game. Most of the ships don't even look like spaceships, just giant floating cubes.
Space Station 13 is the best space game but FTL is really really good
Anyone here tried Void Bastards?
>went full darkside
>consistently starts new games and abandons them 10%-60% into development, starting with Stardrive 1
Jesus, how is that dev even allowed to sell on steam? Both Stardrives were left buggy and unfinished, while everything he made after has "Early Access" tags with 0 news, 0 word, 0 support.
I'm honestly just impressed at this point. I learned a new level of low today. Glad I never spent a dime on any of this.
His most recent Early Access project was launched in Jan 2019, and the only community post is that he abandoned it in Feb, lel.
I've beaten this game once. On easy.
The first time i almost finish it my ship took a beating; there was holes in the hull everywhere and fires raging courtesy of the fuckoff laser beam weapon, the shields engineer and weapons officer died patching their stations while the pilot, a mantis and a human that have been exclusively working as boarding party and ship security fixed the oxygen generator and medical, with some luck managed to get weapons online to put the enemy
cruiser's shields down with the ion repeater while a well placed missile disabled their missile launcher. With the shields down i teleported the boarding party to their missile launcher bay to keep the gunner from bringing it back online.
After taking out the module i had to do the same dance to disable its ion weapon, at this point i was running out of missiles but didnt care much as the only threat left was the beam gun that couldnt get past my shields. Moved the boarding party (which at this point have become murder machines) to the main section to kill off the remaining crew, a missile to their shields helped getting the shields bar down to ion the fuck out of medical to keep the enemy crew from healing, another missile set a fire on their oxygen generator, the crewmember who went to patch it died in the flames, one of the guys fighting my party ran off to take his place died the same way but just as he managet to fix the generator. There was just one fool locked in medical that was permanently disabled, since i ran out of missiles i had no choice but to let my marines break into medical and finish off the last guy.
This was when i learned that this was one of those multi phase final boss fights, i watched in horror as the cruiser teleported away with Beavis and Butthead while the message "with the crew dead the cruiser's automatic systems engage... " appeared on screen.
NANI!?
>there are people who can't beat FTL on hard
Sue me, nigga.
I beat FTL on hard once and it was awful.
no but i will berate you with smug
It's a great power trip, sure it can play like Hotline Miami but bring able to pause anytime and your arsenal makes it a cake walk for the most part. Sucks that it features ship-flight, but nothing to do with it. Has room for lots more features. Challenge levels are ok.
I just don't like the final boss on hard.
Beating FTL is all down to weapon drop RNG.
If you can't assemble one of the proper kits because the game fucked you over, there's no point even trying to take the boss on.
If you can, the fight is piss easy.
So nothing? Got it.
They're a massive stinking piece of shit, if I knew that star drive would have been abandoned I would have never bought it, sucks that it was before steam had a refund policy as well.
pic related
looks interesting
anything else that come out or will come soon?
I remember an early access game that was basically FTL with graphix
Does anyone know the name?
why?
>it's luck
That's simply not true. If you don't want to take my word for it look up people who stream win streaks on hard mode.
>pic
>why?
Because of the repairable weapons, I enjoy taking my time and tearing it down methodically on normal but on hard you have to rush the fights and for me it's not satisfying to finish a run like that.
anyone tried Objects in Space?
I played ftl a good bit and had fun, but the final boss ruined it a bit for me. It seems like you’re forced into certain builds or you’re just fucked. I beat it a couple of times but ehhh.
Not anime enough tbqh
I always felt that the weapons being cut off made the fight way too easy.
Hey, faggots, boot Space Engine for actual space, you can download it for free.
Also there is Children of a Dead Earth, hard sci-fi combat strategy based on orbital mechanics. Well, sci-fi is not so hard, actually, because there are space pajeets.
>mfw Macross missile massacre and gundam funnels
We're reaching levels of weeb that shouldn't be possible.
post your choade
Is Endless Sóy still shit?
>repairable weapons
what?
cute and smol
Unlike normal mode where they're isolated, the missiles and laser systems are open to the rest of the ship in hard, meaning you can't just destroy them, kill the dude manning them and call it a day, someone else will come to repair them.
Space Engine just got released on Steam for money. Terrain is much more detailed and nebulae are now procedurally generated. It's great.
This game is best for neets, the ultimate time sink.
I saw Pulsar on steam, it looks like FTL but first person, anyone else seen this?
It gets repetitive. There are only so many times and can battle with the same ships before I question what I'm fucking doing.
Any good mods for this game that simply expand on the amount of content?
I've heard captain's edition is good
What game. Please.
Starsector with a mod faction called Blackrock
I love Starsector, but I can't compare it to FTL before it's done.
The mods and multi were divine.
oh there's a purely-combat game called House of the Dying Sun, it's got Homeworld aesthetics and some gameplay that can be hard to wear your head around. It doesn't overstay its welcome.
I remember it being extremely shallow riding on the homeworld theme and the 2quirky mechanics.
Felt like a Freespace mod with how clunky the tactical layer was.
accurate but what's a starved space cadet to do eh?
There's also Everspace, a roguelite. It's pretty tight, but I never got far enough to see if it had much content.
anyone tried void bastards?
Captain's Edition sucks, the writing is bad and it's unbalanced as fuck. What else is there?