Is optimizing for the Switch really difficult or are most developers just lazy...

Is optimizing for the Switch really difficult or are most developers just lazy? Because Nintendo Treehouse demoed Dragon Quest 11 on stream and it looks and performs just like all the other versions.

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Having square horses is now looking just like round ones?
Ninties are really getting desperate.

Optimization can only go so far and the Switch has to run a modified version of Unreal 4.

Yeah but it's not really a particle effects, hair strand physics, detailed tree leaves game. It looks good because of the artsyle.
Also Western AAA devs tend to be pretty bad at optimization, aside from outliers like id software.

Do we know if it's 720p or 1080p docked?

I thought Unreal ran natively on Switch?

Looks very nice. What was the reasoning behind Switch being unable to do strong shadows?

Fucking console babies fighting over which turd tastes better

False

Modern developers are extremely fucking lazy. I remember at some point a developer of that final fantasy game starring noctis was interviewed and one of the questions was "why not port to switch/Wii U" and he had to be asked the same question numerous times in a row to give a straight answer. They don't want to put in the legwork to optimize the game, it's why you get promises of 60fps 4K next-gen consoles only to receive 20fps 2160p games. They don't care about making a game that is not only a financial success but a technical success as well. People will buy it even if it's a technical failure thanks to the hype and forget marketing cycle.

>Is optimizing (...) really difficult or are most developers just lazy?
If the fact that most AAA games these days can get up to 50GB+ downloads and still have less content than some games made decades ago doesn't answer that for you, I don't know what will. Most devs are absolutely fucking garbage at optimizing.

> and the Switch has to run a modified version of Unreal 4.
um, no?

Here's the stream:

youtube.com/watch?v=J64FvzrDjh8

Looks great. Shadows might need some work though.

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It has shit hardware and shadows take a lot of juice. Easy way to save some processing power.

Do those little blue things do anything in the Switch version, or are the just for show like the PS4 version?

DQXI is not a very demanding game.

Probably not even 720p docked, it's only 900p on PS4 & needs a RTX 2080 to hit 4K/60fps on PC, it's surprisingly demanding

duality of man

why does the switch version have a whole ass extra mountain

Judging by these images alone the Switch version looks better

I dunno, I'm not a graphic whore.

Some companies just don't want to release games on Nintendo platforms. Nintendo could release a 99 dollar machine that is as strong as the PS5 and sold 50 million in one year, and a company like EA would still not port Frostbite to it.