So let's talk about their special moves...

So let's talk about their special moves. Since we have seen the menu system but at the same time we see them cast other spells (the fireball being a charge move), I guess there are three special moves that are already set, and one move where you pick them? I wonder if thy are the only ones without MP cost.

>tfw more excited to play as them because their moves aren't one and done

Attached: ltYMgyq.jpg (1280x720, 173K)

Other urls found in this thread:

youtube.com/watch?v=VOldiyyYEkM
m.youtube.com/watch?v=YdCRmV-J0Gg
m.youtube.com/watch?v=xCADfAo39ak
youtu.be/pO8svM-ylwY?t=150
fireemblem.fandom.com/wiki/List_of_characters_in_Fire_Emblem_Heroes
youtu.be/pumcHbeULso
gamefaqs.gamespot.com/boards/234547-super-smash-bros-ultimate/77782711
twitter.com/SFWRedditVideos

Guessing that Up/Side/Down Special are set, the Menu is neutral B, yeah. Having to fiddle to pick your recovery in the heat of battle would suck (for whoever picked Hero, hilarious for everyone else)

Does anyone really care about Anime Swordsman 1-4? There doesn't seem to be anything interesting with them if you aren't invested in Dragon Quest prior. The MP gimmick is done sorta with Robin, but really even that doesn't seem too interesting. And designwise, they're just more anime swordsman. Even if you never played Metroid, you could still be interesting in playing a space bounty hunter or purple dragon. These guys...

Am I missing something here?

That's because Robin is limited to four and the gimmick there is endurance rather than MP. There's also the fact that due to their nature, DQ spells are much more diverse than FE's book attacks.

I think once you set a spell it will be the immediate use unless you decided to change them?

Don't you get tired of this?

No your not missing anything. I feel the exact same way. Reason they're in is because of promo and also dq is hella big in Japan

Down b counter

>no counter move
>LEL counter

Its also only more important a series than like 90% of the shit in smash currently.

I don't think the menu is neutral b, it must be down b because having Kirby's ability just be a menu wouldn't work.
Down b - Menu
Neutral b - Magic

I think I even liked Joker more to be honest.

rather, I think B is fireball, while side b is cast magic

Jesus why do they look like fucking Dragonball z characters, hard pass

That makes sense

alternatively if all B moves have menus with instant B being immediate cast, that can work with Kirby too

although I wonder if that would mean Kirby gets MP too and will revert to normal afterwards, like Inkling/Robin hats

because they're literally Toriyama's creations from the 90's you fucking retard.

I'm guessing all down B magic are defensive like Bounce and metal body.

What I don't get is are they just different skins for the general "Hero" slot, or do they each have their own?

I don't play Metroid and Samus and Ridley both suck ass to play. Animal Crossing bored me to death but Isabelle is fun desu

different skins, like Alph or the koopalings

All the spells in DQ are reused game after game and if they were all different characters then it would've been made clear. They made seperate character splashes and explicitly specified characters like Daisy, Chrom, and Lucina were separate characters.

You can see in the menu Sizzle, which is the fire spell in the game. I don't know if it's any different from the fireball the showed but it's probably not. I think you somehow equip your spell with a special and use it with another one.

Wait, this has potential.
Went back and looked at all the moves he does in the trailer. Don't know DQ so I don't know the names of the fire, electric or tornado moves, but what we saw spell wise was:
>Fireball (Sizzle?) - Side or Neutral (Chargable, did not show a BIG THINK animation)
>Lightning - Side or Neutral (Chargable, did not show a BIG THINK animation)
>Tornado - Up (Was mid cast when it cut to it)
>Psych Up - Not shown
>Oomph - Not shown
>Snooze - Side or Neutral
>Bounce - Down
>Kacrackle Slash - Side or Neutral
>Kaclang - Down
>Zoom - Up
>Kamikazee - Down

So, if the idea is that he has 4 specials for each special input, we have 11 so far and are missing 5.
>Down - Bounce, Kaclang, Kamikazee, ???
>Up - Tornado, Zoom, ???, ???
>Neutral(?) - Sizzle, Psych Up, Oomph, Snooze
>Side - Lightning, Kacrackle Slash, ???, ???

Attached: 1557365017383.gif (480x270, 2.33M)

Thordain for Roto. Pink SSJ for Eight.

But we see them use two moves that are more than likely, both up-b's. They used the wind move Kawoosh and also Zoom. And when they access the spell menu they seem to put a finger on their chin and just before they use Zoom you can see them put a finger on their chin again.

Holding out hope for Puff puff.

That honestly sounds about right. Although, I'm not sure if Hero will have four moves for each menu. I can see up special only having woosh and zoom as to not fuck up recovery that much. Or maybe up special will have two good recoveries that are in the top and two useful moves on the bottom.

Do note about MP cost, so maybe you'll have that one recovery that is fucking good but costs lots of MP.

also Kamikazee will be hilarious

GOKU MADE IT FUCK THE HATERS

maybe when you already picked a spell, you can quick cast it so no more "THINKING" animation

I hope there's a way to cancel the thinking animation while setting up spells.

What other moves could possibly be recovery moves? Also, I hope zoom has an animation for Hero hitting the ceiling.

See

Actually, two more possible moves here.
One is iffy. There's a Slime in the trailer that actually moves about on the DQ stage. That slime could be just part of the stage OR it could be like a "Summon" spell of some kind where a slime comes out and hops around a bit. Imagine having a shitty assist trophy you could summon.

The other one is pic related. This may just be a taunt, but it kinda looks like he's casting some kind of cure. Could be the fourth down special, or maybe one of the up specials as a joke about it being a "recovery".

Attached: ss_3[1].jpg (1280x720, 168K)

I know about woosh and zoom. I'm just wondering if Hero has any other spells that could be used for recovery.

I think that's healing field. But summoning a slime would be dope and something easy to implement.

Attached: healing field.jpg (1274x609, 127K)

Oh fuck, actually that IS a heal.
They already showed all three of Hero's taunts in the trailer.
>Pointing the sword in the air
>Hero posing while looking up into the distance
>Tripping over Slime
So that pose there HAS to be one of his spells and it really looks like a heal.

Man this fucker is going to be BROKEN with all the options he's got.

No it's not a healing field, however, it is a healing animation (much like how all reflects have refelctor animation)

maybe it's just three. move sizzle to side special and you would only be missing one from up b. still, it's kind of weird that you dont have a special designated for switching them. how would you toggle through them if all of the special inputs make you cast them?

Looking through all the spells in DQ I'm guessing Bang could work as one of them.

PUNCH KICK GOOD
SWORD BAD

Pressing down b opens the menu and quickly tapping b casts the spell I assume

we see four spells in the menu screen though

also pet-peeve but I wish we also got the classic DQ menu and not XI's but I understand why

Attached: screenshot (1).png (1920x1080, 2.27M)

Idk I like how the one guy has a hamster in his pocket

It could be healing sprout and Hero is casting a buff.

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oh yeah I see. it makes sense that way. my bad.

Something of note: notice how he has his hand on his chin while he has the menu open. He does that again right before casting Zoom.

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I'm assuming each special has 4 moves to choose from. Tapping the button would use the most recently selected. Holding the button would bring up the respective UI and will select and use the move upon release.

Also note that all special moves shown have that spell circle effect, so they are all definitely menu magic

with that said I wonder what this move was during Bounce

true

Attached: screenshot (2).png (1920x1080, 2.6M)

Since he goes into the "BIG THINK" animation when the menu's open, I imagine it goes
>Tap Special - he goes right into the top special (Sizzle, Zap, Whoosh and maybe Bang for Down?)
>Hold Special - Goes into THINK and opens the menu, at which point pressing up or down moves the cursor and releasing special casts
Sizzle and Zap are both charge moves, but in the trailer it could be that they just double tapped them to instantly cast their weakest charge.

don't you get tired of gaslighting, falseflagging stevefags
DQchads are trying to have discussion with their characters.
stop crying about anime swordfighters

That move IS bounce. Him lifting his hand is likely a generic buff casting animation used in all the buff ones. So Bounce, Heal, Oomph, Psych Up, etc. would use that animation just with different spell effects.

>with that said I wonder what this move was during Bounce
it looks like psyche up
youtube.com/watch?v=VOldiyyYEkM

STILL crying about "anime" swordfighters in 2019. Sad!

that's the thing though, if you watch the vid, bounce appeared when he crouched, and then performed that stance after the effect vanishes

You see Solo powering up DBZ-style, so that move is most likely psyche up.

Its psych up I think

I think the MP system looks really cool, but I wish they'd just stop straight up reusing moves. Most of Hero's normal moves are ripped straight from Link, and a lot of Joker's moves are stolen as well. Really dampers my excitement when I'd normally be hyped to hell for these characters.

He'll be either really broken with all this stuff or really shit with having to select moves.

Thanks bros this is a comfy thread it's nice to see others excited for him

Is there any Japanese reactions out there for DQ MC reveal? I know the West doesnt really give a fuck but DQ is probably the 3rd most popular game franchise in Jap land behind Pokemon and Monster Hunter

I think people forget there's over 70 characters in this game there's only so many ways to throw a punch or swing a sword there's going to be overlap at this point

Wait aren’t Oomph and Psyche up character buffs in the DQ games?

Funnily enough Wario is one of the most unconventional fighters but people want him to be punch kick man.

that's literally a smash staple even in 64

as long as you know where to pick the spell it shouldn't be a problem

very, look up niconico e3 in youtube (nico went full jew and disabled viewing old live streams unless you go premium)

They are. Oomph doubles your attack power and Psych Up raises a characters tension by one.

m.youtube.com/watch?v=YdCRmV-J0Gg

Really makes you think doesn't it

>nico went full jew and disabled viewing old live streams unless you go premium

what the fuck, what the hell is niconico doing

But will MP regen extremely slowly or will he have to use an item ala Inkling's Shield+B?
We can see the costs of some spells but depending on how much things cost and how quickly he can get MP back, he could be insanely fun, I love spellswords and Robin just didn't cut it for me.

Oh shit, you're right. That is totally Psych Up.
But he didn't do "BIG THINK" for it, so that means most likely it does store the last used spell for just tapping special, since Psych Up was in the same menu as Sizzle.

Okay here's my guess at the spell layout:
>Neutral B - Sizzle, Psych Up, Oomph, Snooze
>Side B - Zap, Kercrackle Slash, Whistle(?), ???
>Up B - Whoosh, Zoom, Heal, ???
>Down B - ??? (maybe Bang to finish out the basic spells?), Bounce, Kerclang, Kamikazee

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I mean, you can only do so much with a regular sword, user. Plus the only moves that are copied are Link's dash attack, Toon Link's back air, and Marth's up smash, and we can't even tell because we haven't seen the frame data. I think Joker's only moves that were straight up copied were his down tilt from Cloud and his up air from Sheik. But hey, if you look you'll notice that many fighters already did this before the DLC. Ganon and Cloud's down smash, Falcon and Samus' up tilt, Isabelle and Villager's forward air, etc.

>Robin just didn't cut it for me.
Same, I really hope he's fun I love magic characters

I find it funny that people only complain about characters sharing moves if the character has a sword.

that confirms that you can quickly initiate spells then, and it goes for all B moves rather than just down B or something

>le aNiMe SwOrDsMaN guize!!!

Jesus fuck you can just smell the reddit and onions coming off of this post. Shut the fuck up you goddamn NPC.

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Man I had hoped robin would be good in ultimate but he’s not. run speed is fucking terrible, aerial movement is ass, and smash attacks have too much startup. Really looking forward to playing Hero

Pls dont stop to their level

Hmmm...

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They were way more excited for Banjo
m.youtube.com/watch?v=xCADfAo39ak

pretty good
love that animation

What's he thinkin about?

Did you just draw that? That's fantastic!

>having the time and patience to open the menu, move to zoom and click in midair all the while you opponent is about to spike your shit
absolute mad men

Just Special things.
Nah, swiped it from Twitter.

Everyone replying to this post shitting on it are actual retards, undeserving of (you)s. At least fire emblem shit and joker are semi-named avatar characters. This faggot is literally named "Hero" on the website; how much more of a generic anime sword character could they possibly add in before you weeb fucks stop sucking soccer guys dick?

Also, dbz/dragon quest artstyle hurts my eyes with how awful it looks. Yugioh would look better.

To be expected

Run speed is fair, but aerial speed is about the same as the rest of the cast and the smash attacks hit kinda hard and have stupid active frames so I think it’s a fair trade.

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This character's specials are obviously going to be huge, it's sad how absolutely little information we have on him that even theorycrafting is hard.

>A charge spell, two self buffs spells and a debuff are all in one list
Feels unintuitive to me, but I guess it's to differentiate spells like Sizzle and Zap as two different ways to use attack spells it makes some sense.

Have to wait for the 5.0.0 patch

>Get the stock lead and kamikaze
Seems kinda busted

It seems to have a very long start-up so it'll be a shield break punish or a very hard read.

>Try to Kamikazee in neutral
>Opponent just walks away
>Die
>Try to combo into Kamikazee
>Too much startup, opponent just walks away
>Die
>Try to Kamikazee
>Not enough MP
Not really.

Kamikaze seems to have a pretty huge windup, and the enemy can see you going through the menus if they just glance down, so if someone's getting hit by that it's sorta their fault.

Unless you do something like Snooze them at high % then walk up and kamikazee.

>Break shield in stock lead
>Kamikaze the opponent
This shit is gonna leave me in stitches and it'll never get old

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Are they doing a Smash Treehouse tomorrow or do we seriously only have the reveal trailer to go on?

It kinda makes sense to me. I feel like that menu is dedicated for attacks you want to use while away from your opponent. And zap and kacackle are close range spells.

>Snooze
That's the real broken move pretty much a free kill

Probably just the trailer.
But they said he's coming Summer 2019, which technically starts on the 21st.
I imagine Hero comes out sometime next month.

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Indies tomorrow so no

>Snooze
>Pk fire spamming
>Kamikaze
>long sword reach

Literally pay to win the character

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You guys think you'll be able to select which special moves to start with before the match like Pokemon Trainer with Pokemon?

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this, jigglypuff is the only character with a sleep ability and now we’re getting what seems to be sleep projectile

I assume he just had all of them

The viability of that spell for me depends on
A. Can you just shield it
B. How easily can you mash out of it

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Can you shield jigglypuffs sing? And I assume massing is percent based

I wonder if they will get super high tension forms?

Sing is active for certain frames, can't really shield it but if you're close when it happens you can escape before being put to sleep if you're quick enough
I say if you can shield Hero's move then it's pretty worthless since it looks pretty telegraphed

You can shield sing.

Now that would be epic

Eight > Edrick >Eleven > Four

We should have gotten DQ5 instead, just have him swing his staff like a sword or something.

Seeing how they handled the models and colors for the hero, it inspired me to fix the fire emblem lords in smash by making them one character.

Attached: Fire_Emblem_Lord.jpg (3264x1619, 1.1M)

Switch 4 and 11

Yes I do

>can't really shield it
you can shield it and even counter sing
you'll probably be able to do the same with snooze but I don't think it'll be useless

would you say that works as the ranking for their games too
is 5 better than all of them

Finally, a move more disrespectful than Wario Waft.

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Bounce seems to have lasted for a good while, if you can move while bounce activated it could really fuck with projectile heavy characters

Roy has evolved into his own thing since Smash 4

there's no reason to combine Marth and Roy, since Roy is basically Marth's Ken

t. The embodiment of Retardation

True but he really doesn't need to be a thing

I wonder if you can attack/grab while bounce is active. The sword and shield go away so I'm guessing not, but jesus imagine if you can. Would make Hero the quintessential counterpick against zoners through that alone

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Should have had his moveset given wholesale to Alm, with Celica as a Robin Echo who hurts herself, but has no limit to the tomes.

Depends on personal taste.
5>11>8>4=3=6>7
This is how I would rank the ones I've played

More people like him over Roy. So yeah that'd probably be best

>The sword and shield go away so I'm guessing not
the sword and shield come out while bounce is active and in the trailer you can see Solo casting psyche up during bounce
youtu.be/pO8svM-ylwY?t=150

Nobody uses 1 handed sword with luminary lol

fix your goddamn game Horii

>Tournament Finals
>Kamikaze the opponent just to embarrass him in front of everyone

Good shit. I'd love to see that happen.

Roy is easily the second most popular male Fire Emblem character after Ike.

>Not only can you still move and attack while Bounce is active, you can ALSO cast other spells during it
Jesus what the fuck Haha, no way there isn't a downside to this right, they wouldn't intentionally make it this stupid right

>11 > 8
>7 last
Reasons why? Very Curious.
I thought 7 was one that people were really hyped for when it got put on the 3DS if I remember correctly.
I guess I also ask this as someone who has only played a random spin off game in the series and may play a mainline game if I find time for a JRPG.

God speed user. Fuck generic anime swordsmen.

we don't know if he can actually move though
we just see him turning around and it's likely bounce has a pretty high MP cost

>new to DQ
>got DQVII on a whim a month ago
>mfw I see my lil' green nigga in the FS

On the topic of the Heroes' FS, what attack are they using?

Attached: galo sengan.gif (440x330, 493K)

gigaslash maybe

I assume gigaslash

I prefer the story, character and their designs (except MC) and gameplay in 11 than 8
>7 last
Game was slow, too fucking long and story was meh too. Shota MC was a minus too. Job system is great though. 5 is probably the best game and the best entry point

That's how I felt too since VII 3DS was my first real DQ game

Attached: DQVII_Hero_and_Maribel_sitting.png (199x148, 42K)

its because its off the characters Akira Toriyama designed. And because dragon quest was around waaay before finalfantasy and is more popular in japan.
and their games have been consistantly good since 6

>waaay before finalfantasy
Nigger DQ1 was ONE year before FF1. What are you smoking?

Either that or Blade of Ultimate Power.

As someone who's playing though VII right now, I can say that it's really fucking long mostly due to the pacing. Some sections really drag on, like the Buccanham past section and the Flying Carpet quest. That said I'm still enjoying the game. And I love the vocation system. Champion is hands down my favorite class. I've been giving the MC every Seed of Strength I've come across and at my current point in the game, reviving the 4 Spirits, he's dealing somewhere between 150-180 with basic attack with the Sea Serpent Saber, which is probably my favorite sword in the game so far in terms of pure design.

I've really been enjoying the game. It honestly puts most other RPGs I've played to shame. I'm still trying to decide which one to play next, was thinking either VIII or V.

Attached: BADMAN.jpg (720x480, 45K)

The whole menu thing for specials seem neat but is kinda non-intuitive for a fighter. You can't exactly take your sweet time picking moves in the middle of battle just like that after all, you'd just get knocked out hard.

Stronger spells being farther down the menu seems like a good tradeoff for power

TO balance it out, he has more moves than anyone else by a good margin, most seem to be either good or fucking great moves, and it seems his normals and stats are good on their own. He's likely an S tier held back by menuing, making him a solid A+ in the right hands.

better idea
any suggestions for changes?

Attached: FE hero alts.png (820x1086, 329K)

additions?

Glad your enjoying 7 I went with a mage for my MC but get ready for 100+ hours worth of content. If you want 3D and modern gameplay go 8, if you want a amazing story and adventure feeling go 5. There's also monster collecting in 5

Yeah not using heroes art

it was easier to navigate through them all
fireemblem.fandom.com/wiki/List_of_characters_in_Fire_Emblem_Heroes

though not all characters are there, most of the lords are

I know a bit about the plot of V, I know the MC is the one in the purple turban, you get to marry your childhood friend, and you defeat Satan with your wife and two kids but that's about it. The monster collecting thing sounds fun though. VII has that with the Monster Medows but that doesn't let you do much with them. Can you actually use monsters in battle in V? I'd kill for a party of Slime Knights.

Attached: dancing vegeta.gif (300x492, 550K)

But Alm is left handed

DOWN B COUNTER

You have actually 3 optins for who to marry and yes you can use the monster you capture in battle like pokemon. They learn skills and can wear equipment and level up. I got lucky and caught a metal slime at the start

ACKTHUALLY it's a reflect

4 moves on one down b and none of them are a counter faggot

Wicked. I want to have a party of Slimes, I love these little bastards. They remind me of Gooey, who I'm sure was inspired by them.

Attached: gooey with a gun.png (594x365, 170K)

Nah it's predictable.

More like a projectile Explosive Flame

If Alm is in, Celica has to be a Robin skin/echo. Alm and Celica are equal protagonists in Gaiden, you can't just have one without the other.

Explain to me HOES MAD

If Oomph stacks like it does in the games, I bet it'll be broken as fuck.

Attached: FE hero alts.png (820x1086, 375K)

I don't think it will stack, but just a general attack/kb power up

No
If you never played metroid Ridley is a horrible character to play. He is in literally because of a meme and is a terrible addition. I play Metroid and I'll take Dragon Quest 3, 4 and 8 Heroes over a mediocre boss easily.

He's called the hero because JRPGs were a new concept at the time. Believe it or not, DQ predates most of the sword fighters on here. Do your fucking research before you talk a whole bunch of shit.

BIG THINKING animation doesn't seem to be a hindrance unless you really take your time with the menus.

He's THE generic sword guy. You do not get a better legacy than him. I'll go as far as to say that in terms of character inclusion Dragon Quest Heroes are more important than different incarnations of Link.

>Villager
And this isn't even a Smash thing. MvCI has Monster Hunter.
If the playable avatar has no name or even default name, it's perfectly fine faggot.

I do wonder if the one on the top becomes the default move for quick casting.

Attached: Super Smash Bros. Ultimate – Heroic Encounter – Nintendo Switch (1080p_30fps_H264-128kbit_AAC).m (1920x1080, 311K)

Hi brainlet leffen

While I like their inclusions; I'm upset that they share moves with Link and Ike, I think it was? Like, for fucks sake, there are more ways to give your character sword moves. You have a whole range of motions and positions and swipes. Why the fuck did you give them Link's dash attack when it could have been a upward diagonal upward slash? That's what I'm disappointed with.

>dash attack
>goes upward slash

that's "Brawl Wolf's somersault dash attack" levels of retard

There are good chances that a quick press of the b button just uses the last assigned special and a long press brings up the menu. Here's an interesting tidbit. In the trailer we saw the hero use a fireball and a lighting spell. Assiming the fireball is Sizzle (because it could also be Frizzle), then that means that (Ka)Zap and Sizzle are assigned to different B buttons, therefore he can spam two projectiles off differnt buttons.

seems to have different function too, sizzle is the trapping projectile while zap is the pass-through projectile

There's only so many ways you can swing a sword upwards. Frame data, hitboxes, and and power change how moves are used a lot so it's better to wait and avoid making judgements based off merely animations.

Just give it the Bowser Jr. treatment outright. You can even keep Lucina as an echo to have all the sword protags.
>Marth, Classic Marth, Alm, Leif, Roy, Chrom, MCorrin, MByleth
>Lucina, Masked Lucina, Seliph, Eliwood, Eirika, FCorrin, FByleth, Itsuki

Well sorry, but at least it would be different. I think the Swordsmen complaints are retarded but shit like this just gives them more fuel.

That is, if its Sizzle. Recall in the games Sizzle is a hearwave that travels through the ground hitting groups of enemies and Frizzle is the single target fireball.

Speaking of spells, was Firebolt Sizzle or Frizzle?

Different does not equal good I agree though he should have another dash attack

Problem is that by this point Marth and Roy play waaay too different from one another, and once you're a connoseur at them Roy and Chrom are also very different. At this point animations in the only thing similar between Marth and Roy.

see Not to mention that Smash is built upon similar animations, it's mostly how they are applied to the character and the sum of said character. Hell, you can literally have a character who is a frankenstein of moves, yet end up being unique because no one has the same combination of moves.

From what we've seen it's like exploding flame except a projectile and doesn't "hold" as much (think of Eigaon)

Like I said, nothing labeled that fireball Sizzle. It could be Frizzle and Sizzle could be a different move. We've already seen Kacrackle, Swoosh and Zap, so it wouldn't be too far off to think Sizzle and Frizzle are both present.

I reckon the forward smash was meant to be powered with Oomph

Guys, I'm a link main and Robin as a close second when it comes to characters movesets that I liked the most, so this shit is literally heaven for me. Fuck all you faggots who didn't want Dragon Quest characters in Smash.

I think it was Psych Up, actually. In DQ Tension powers up the next move used by a lot, whereas Oomph is a flat buff on strength.

it lacks the purple aura tho, doesn't Psych Up usually have that

In a way, didn't they get shafted? Joker, Ness and Lucas all have a MP feature in their games but they're not bound by it in Smash

Nah. The trade off is wider access to moves and most being generally more powerful.

Didn't want to make another thread, do you guys think his update will come with new stuff to the story mode? I found it weird how his trailer was WoL themed when none of the other newcomer trailers were

Nah. It's just themeing with Luminary. The hero that lights the darkness. Notice that it's Darkhon and not Galeem.

>implying the menu will exist at all
Literally just in the trailer for visual stimulation
IG is gonna have UP B bounce, Down B deflect, Neutral B fire / electric side B fire / electric

>how to spot a retard

Man, fuck the smash community. They'd prefer a dead furry carcass over the father of JRPGs that left a mark as one of the best selling NES games. What did hillbilly furfag get? A shitty "successor" that flopped harder than a pancake from a 5 floor building. After the 90s Rare fucking died. Especially with the dumpster shitfest that is Starfox Adventures.

never forget their WHOO? moment with Richter

>Since we have seen the menu system
... wait. i thought it was just a fun visual effect for the trailer itself and nothing gameplay-related

...nigga

there's a reason BIG THINKING is being memed in this thread

Never played Star Fox. Hate all Star Fox characters, more than Fart Emblem.
Never played Metroid. Samus is cool but Ridley is edgy knock-off Bowser to me, down to the fireballs.
Never played Fart Emblem. Say what you will about the rest but Robin and Corrin are both based and super fun to play.
DQ Hero looks cool as fuck to play.

We've seen two different Up Bs, so it's more likely every direction has its own menu, although it's not clear how it's activated.

Maybe Holding down the command, and the chargeable fireball is actually just a press to start and a press to launch?

Nope, that's their actual gameplay gimmick. They basically have custom moves that can be changed into during the battle.

Damn it- I tried so hard to forget that shit.

This. If you like the "world of darkness" stuff in certain Zelda games or JRPGS, chances are you'll enjoy DQ11

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I care, these designs may be anime and they may carry swords but they're the most interesting and varied looking "anime swordsman" on the roster with all the bright colours and Toriyama design.
The dropdown menu gimmick is cool and the Kamikaze move will be fun as fuck in casual mode, not a single move by any other character in the game has anything like that unless you count Bowser and Ganondorfs suicide grab.

You realize the Kamikaze is his deflect right?

Or counter rather

...user, he literally has been activating it even before the characters came in to hit him

You can shield sing and it pisses me off every time, doesn't feel right

That's bounce though.

Bounce is projectile deflect meant to say counter initially not deflect.
Yet it only activates once he gets hit
Have you played Ultimate? You have a full 1-2 seconds before you are hit where you counter works

Go play DQ8 user

user, kamikazee doesn't work that it, you literally blow up, it's more like the crash item

also note that a lot of the cpu attacks passed through him. there was no hit effect

youtu.be/pumcHbeULso
This guy lost it at the Final Smash with all protagonists

>Yet it only activates once he gets hit
He just has armour during his cast.

Rewatched the trailer just now
Yup I'm wrong but thanks for not being assholes about it

>DORIYAH is so powerful that an honored guest character was killed by it in his own trailer

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DQ1 hero really looks like a saiyan

You mean the DQ3 hero?

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>ching chong Metrudoido Primu Faw?
>ching chong Meturoido Purimu Faw da?
Poor guy, he suffers with the rest of us.

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There isn't a menu system. Sakurai added it to the trailer as a playful reference to Dragon Quest's spell system.

Black people like anime and rap music
hoes mad is a rap lyric and Hero is an anime character.
Bascially black people are mad that not everyone likes anime characters so they're just posting song lyrics

Ridley is just a retarded Barney the Dinosaur ripoff.

>he still believes this

This simply can't be true for two compelling reasons:

1) There were far more special moves shown than the four special inputs allow.

2) The Hero has a special thinking animation for when you are going through the menu.

I have a question as a complete noob to the Dragon Quest series.
In the trailer the Luminary and other 2 DQ Heroes didn't have Shields but Erdrick does yet they all have a shield for Gameplay.
Do they all use Shields in their actual games or are they just something they put into this game so they're all uniform? If it's the latter why not just make it Erdrick that's the main character of the 4 choices?

>"I really need to stop getting knocked off stage."

All of them can use shields. It's just that Erdrick has the most "iconic" shield in the series, so much so the symbol on it is the icon for the DQ series

is eight's sword anything special? don't remember seeing that in his game.

If you didn't see that sword then you didn't truly beat the game.

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Erdrick was probably the base character at some point, before they decided to make Luminary the default for marketing purposes.

They all can use shields in-game, but Erdrick and the IV hero are the only ones out of the four usually shown with shields in artwork and promo material (and the IV Hero often only has a shield on his back).

So, yes, it feels like at some point Erdrick was the base character.

My favorite is Eight, because him and the Luminary are the only ones I even know. But the Luminary is too new to be the default and I feel like it should have been Edrick, there is very classical SNES era air to him.

postgame then, thanks for answering bichh

I find it kind of funny how Erdrick pretty much stole the show in the second part of the trailer, even getting to demonstrate the final smash.

Luminary was first, because one of them had to get their ass kicked, kek.

Frizz is usually a single target fireball while Sizzle is AoE, in the main DQ games

>I guess there are three special moves that are already set, and one move where you pick them?
That can't be right, since he shows off 12 spells/abilities in the trailer. Having 3 be set with 4 for the menu would only end with a total of 7.

I'm guessing that you can either change your spell loadout in the middle of battle, or each of the four Heroes has their own unique set of spells.

Yeah I rescind that post, we're mostly agreement on 12 moves

Does anyone really care about punch/kick cartoon character???

1H Sword + Shield is an ass saver on Draconian Mode with story capped levels until late game

Based Boomer trio showing up just in time to save their Zoomer from Dharkon's minions.

Protip: Knuckle Sandwich is the most busted ability in the game because it scales directly on Strength also because Sword Dance isn't super busted in the 3DS version
The only attack abilities that come close to being as useful are Thin Air, Scorch, and God Hand

Makes me think
Does this mean that f-smash we saw in the trailer was actually under some spell?

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Probably Oomph or Psyche Up

I do....

What if it was both?
Could Hero pull out stupidly low % kills by combining the two?

He and some other new comers are the reason I think we need shield b like inkling so gimmick moves like menu and Monado arts don’t take a special move slot

its either one of these:
Tap use attack, mantain open menu to change for each special
or
Menu is a dedicated special and you change between 4 movesets

I cannot wait for people to complain that the DQ hero has too many options and that zoom is OP.

Considering the fact that Eight pauses to think for a second midair before casting Zoom, I'm putting my money on hold button to open menu.

>clearly have all the models available
>did'nt make them playable skins
the only one who's even kind of a problem is DQ7 hero since he's smalelr
maybe DQ9 too

You should give DQ3 a try on emulated GBC or SNES. It's a nice little game.

Maybe you can't see because of the low pic quality, but those models are garbage 3ds tier, obviously not fit to actually be used in the game beyond a short cutscene.
Also 2,5 and 9 belong to the wrong class while yeah, 7 is too small.

Those are all lower quality models than the ones that are playable.
The animation itself reminds me of Dragon Quest Battle Road Victory, actually the models for the other heroes might have just been ripped straight from that.

there's a topic on gamefaqs that has a few gamefaqs.gamespot.com/boards/234547-super-smash-bros-ultimate/77782711

DQ7 and 9 heroes are too small to reuse the model rigging and DQ5 MC would warrant an an entirely different moveset because he's not actually the Hero of his own game, 5 is a Muscle Cleric/Beastmaster basically

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That's because Zoom is a super recovery, while the recovery move we see is actually Kaswoosh. Zoom launches you super high in the air and automatically returns you to the stage, but is useless if you use it below the stage and hit your head. It's balanced by the fact that the spells in the menu not only have an MP cost, unlike the other specials, but they are random everytime you open the menu.

>they are random everytime you open the menu.
source?

nice source fag, especially when the four menus thing makes more sense

Will be a skill-based character that smashlets will whine about

Consider that the attack was made against Incineroar, who also gets the special zoom-in when he makes a strong attack that had been powered up by Revenge.

I don't understand the point of your post.
Tyriant was easy, even with 1H sword.

I just realized Incineroar is referencing the beastman wrestler enemies.

This dude is so happy, holy shit.

Use a shield, dual wield or use Two-handers

That's impossible. They use far too many moves in the trailer, including moves that don't appear on the menu when they show it. My guess is up to 4 options for each special, tapping brings up menu, holding down longer uses already-selected move, holding down even longer charges like with the fire move.

So there final smash is like Megaman's final smash where you summon ALL the other dragon quest MC's to do one ultimate attack?

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Just picture it like the enemy is blocking his ears.

>
it's either you killed him first or he killed you first. the AI for eight is absolute fuck up during that battle.

I think DownB + Hold is the menu, DownB + Tap is the spell itself

Complaining that all swordsman characters are the same is like complaining that all Brawler or magic/gunner characters are the same.
It's an exercise in facetiousness

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I think all B moves have menus, if only because I counted WAY more than the 7 moves that would account for if only one B move had a menu
Let's assume that Kacrackle slash isn't a B move and is actually a smash attack (broken, I know)
Neutral has:
>Sizzle
>Psych Up
>Oomph
>Snooze
But then we have more than 3 other spells
>Bounce
>Zoom
>Kaclang
>Kamikazee
So we know for a fact that there must be menus for ever B button since all of these wouldnt fit as normal smash attacks. Unless KaClang is some sort of unique shield animation, it's very likely that every B has a menu

Yeah, pretty much. The DQ trailer itself is also kinda similar to Megaman's, with him being beaten before revealing the gimmicks (In this case, multiple heroes and the spell menu)

Bair is like a joker or toonlink bair with more lag


Nair Cloud and Ike nair
jab. Kind of unique starts like roy but then 3 hits
F tilt Is like snake ftilt
Up tilt. Up tilt looks like Lucina/marth Up smash
Fsmash. Is a Doriyah
Up smash is like a joker up smash

Here's the thinking animation on Up+B, so it's very likely that every B has a move-menu

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Here is what it looks like to me: each B button has it's own menu and each consumes some amount of MP. Each spell has a casting time depending on the power of the spell. It looks like you start with full MP, and I hope you have set MP per stock instead of it recharging.

Different menus for each direction seems likely due to the only menu we've seen being "themed" and there being multiple defensive "down B" options as well as two recovery ones.

How do you normally recover MP in Dragon Quest games? Is it only items and resting, or do you recover some over time or by attacking enemies?

>The Hero and Banjo have the same FSmash

MP potions, special ring that has a chance of breaking upon every use and later games let you recover some hp with every wand/staff attack. None of the heroes in smash use those weapons though.

You mixed up tilt and up smash.

There's also Drain Magic, but I don't think any of the Heroes learn that.

I can't imagine MP would be a finite resource per stock considering how much MP some spells take. I'd expect some creative liberties here, like how Robin magically gets new tomes after a set time.

Maybe if you're playing as Hero, magic potions drop in the area and you have to grab them to use them or something?
I'm honestly really curious now

If each B move has 4 separate spells, then this just affirms my theory that the DQ Hero really is just 4 separate characters smooshed into 1 slot. What if they were all originally echoes of each other until Sakarai thought "Oh shit, RPG menus!"

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>Its another I didnt play the games so i dont care, why does everyone else?!?!?

seriously fuck off DQ is a very important series in games it influenced pokemon which is probably a game you still buy and play you whiny zoomer

The reason why I hope that isn't the case is because it encourages degenerate play by running away to farm MP. I would rather them give him more base MP and then force him to balance decision-making. Especially when we have a move that can put people to sleep as a projectile. At the very least make it tied to taking an actual kill. I'm so sick of limit/comeback stupidity

>KO Punch
>Arsene
>Limit
>Wario Waft
>Lucario Aura

Spells:
neutral B/special button
>>Sizzle Light fire attack
>>Oomph Powers up all physical attack
>>Psyche Powers up all magic attacks. Psyche up sizzle is the big fire ball
>>Snooze sleep spell. Animations might have been added in 3.1 under share_sleep
Down special
>>Kaclang: become invulnerable. Might be grab able
>>Kamikaze. Sacrifices live for big damage. That goes through shields
>>?? Probably a form of counter
>>Bounce: reflect all projectiles for short amount of time
Up special:
>>Zoom teleport to stage. Probably high mana cost
>>Woosh. Wind spell that can be used for recovery. Dont know if the clip was the psyched up version
>>?? probably vanish
>>?? probably escape rope which cost no mana and functions like a worse joker up b
Side special:
>>Kacrackle slash Ice slash like cloud side special Might be a powered up version
>>Kazap slash: Electric slash like cloud side special
>>Zap
??
Attacks with sword drains mp. This will make Hero not a complete zoner as he needs to hit enemies with his sword to gain mp back

I think that's very possible actually.
And it definitely changes the flow of the character as it's the only one that will have to be inactive to 'switch' modes
IT also helps that basically every move is reusing old tech, so the only thing that needs to be done is add new effects and shit

Falcon slash is probably in it. And he has more than 16 spells. If you count the powered up versions. Insane character desu

Nah, he's more or less Shulk in this regard, just with all of his B moves being Monado Arts. I just wonder how scrolling through will be handled

I would guess they would name a normal "Falcon Slash"

The next DLC fighter is Wobbuffet. Counter is his only move. Source: I know a guy who's dad's friend's brother's cousin's dog's vet's nephew works for video games.

GUYS
I've never played DQ aside from 9. I'm planning on buying 11 S and the remake on 3DS of 8. Then, should I also play Rocket Slime and Builders 2? I wanna take the DQ pill.

>Falcon slash

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>I wanna take the DQ pill.

Take the goo pill.

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yes, those are all good games

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Maybe Hero could recover MP by using normal attacks.

I'm pretty sure he has 4 seperate menus. In the trailer we see two different up B's (the one with the tornados and then zoom later on), a few different neutral B's (the fireball, bigger fireball and the sleep projectile) and a few different down B's (the one where he makes himself metal and the one where he blows himself up)

>being bad at smash bros

add Celica to be a Robin Alt, and Eirika is fucking retarded so replace her with Leif or even Seliph

Its cuz Akira toriyama can only draw 1 guy

Thats Gohan and Future Trunks tho

More like 17. In fact, IIRC, 17's current design in DBS is based off the Luminary.

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>user can only repeat one thing

I can see this

Bought DQ1 on my phone. Pretty fun so far to see how the genre started. It's primitive but still enjoyable.

You missed one. In his pictures we see him using some type of Heal here It would fit as a down special, but I really hope it's one of his up specials, just for the joke that it's a "recovery move".

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What are the other four costumes?

If you go to the smash website and go to Hero's page, you can click the picture to change his costume.
>Luminary
>Erdrick
>Solo
>Eight
>Luminary (Angelo colors)
>Erdrick (DQV Hero colors)
>Solo (DQ Hero colors)
>Eight (Terry colors)

recolors