So now that it's confirmed that RDR2 is the most influential open world game of this gen, what went right?

So now that it's confirmed that RDR2 is the most influential open world game of this gen, what went right?

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Horse testicles

RDR2 was already influenced by BotW, retard.

Nice lie :)

RDR2 was heavily in development before botw even came out you fucking retard.

And BotW was heavily influenced by Skyrim, so it all comes back to Todd, the most influential man in gaming

Why? RDR2 was boring as fuck, movement felt sluggish as hell, and the combat was mediocre
It's one of the most overrated games this generation

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>“Anyone who makes 3-D games who says they’ve not borrowed something from Mario or Zelda is lying,” Rockstar cofounder Dan Houser said in 2012.

Damage controlling this hard. Just face it. RDR2 was a great impact on gaming and nintendo is recognizing that.

Probably because you just described BotW too, so they're just looking to their peers.

>Zeldafags spend months talking about how BoTW will revolutionize the open world formula
*fast forward 1-2 years after release*
>only developers that say BoTW inspired them is Ubisoft
>every other developer (CDPR, Fromsoft and even Nintendo themselves) says RDR2

The Nintendo/v/ bubble gets burst yet again, absolutely based

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[Citation needed]

Seethe harder Nintendy

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Then they delayed it 1 year to copy botw features in crunch when they saw botw and recognized that a meme toy company made a better open world than them.

seee

Movement was good in botw, retard

Seething

They started it in 2010 before skyward sword came out

ohnono nintendobros, don't let the SonyChads see this!

Haven't all these companies taken inspiration from each other? I hope the RDR2 inspiration in BotW2 is "things actually in the world to find" because RDR2 did that really well. That and the hunting was pretty enjoyable.

Maybe a million years ago when Nintedno made Super Mario 64 and shit

But since then, there's nothing to draw inspiration from. Their games suck and sell like shit compared to Rockstar games. LMAO

ONE MORE BATTLE LINK!

ehhh

Does this mean I can behead villagers, kick dogs and antagonize Zelda?

lol

RDR2 couldn't even compete with BotW. Now Nintendo are going to humiliate R* all over again. Its not fair bros, can Nintendo just stop winning for once?

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it means there will be a house building montage with a great song playing

>every nook and cranny fuels at least a little sense of discovery
Stopped reading. One of the most wrong things I've read in a long time.

who wrote this?

Will BotW2 manage to top BotW as the Game Of The Generation? Thats a big ask, even for Nintendo.

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No its completely spot on.

only if you have really low standards and get a sense of discovery from korok # 256

everyone says this but i fail to see how, most other open worlds have fun mount countrols like cars or horses, with BotW you are just boringly sprinting over fields all day and climbing slow. BotW has horses but they suck and are only good on the roads which you never really have a reason to use. It is really not that fun movement. Also it has some of the worst swimming movement I've ever played, it feels awful. The default movement speed in BotW when you hold the analog up is also really slow basically requiring that you sprint most of the time, which gets fucking tedious quickly.

considering 2 is adding all the stuff 1 lacked plus getting rid of the dumb tech stuff I'd say it'll render 1 obsolete

>k-k-k-koroks!

Koroks work so much better than similar ideas in other open world games.

Take Spider-Man on PS4 for example, which I'm currently playing. You have Peter's backpacks to find, essentially this game's idea of the korok content - a little easter egg hunt which provides you with credit to updgrade your stats and shit.

As is typical with most open world games, finding these backpacks is a chore. It involves nothing. They are lit up on your map and you just push your character there and press a button when you get there. That's it. Its NOTHING.

Nintendo, on the otherhand, understand game design far better than most. They gamify the concept. You aren't told where the koroks are. *YOU* find them all on your own. They aren't lit up on the map. Finding them is usually a subtle psychological test because your brain is programmed to question things which seem odd or out of place. So natural curiosity will pull you towards them - your focus is always on the visible world in front of you rather than constantly looking at your minimap - and when you get there will find some puzzle to do. Simple as fuck puzzles yes, but at least its SOMETHING rather than NOTHING.

Straight away Nintendo takes this tired and loathsome open world trope and turns it on its head, makes it engaging and rewarding and ultimately tied to the core gameplay concept - exploration.

Its subtle shit like this which puts Nintendo head and shoulders above every other developer on the planet - an understanding of what makes video games video *GAMES*. And its the kind difference that uneducated plebs cannot wrap their heads around because they don't understand the craft of designing games.

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>developers don't change anything about the game's design as they develop their game

Rockstar is very open about the fact that they keep up with current games and draw inspiration from them, lead designers were most likely playing BotW since day 0 and learned things from it for the next 2 years of development.

Wouldn't be hard when BotW isn't even the best game on the switch.

Just wanted to say I agree wholeheartedly before the shitposts come swarming in.

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Imagine posting that since RDR2s release, seeing RDR2 blast it in sales/relevance and then for your god and savior Nintendo themselves to come out and admit that Rockstar are still the kings.

Must sting

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I really wish they wouldn't take hints from RDR2. Even as a big Rockstar Games fan, I have no problem admitting RDR2 plays awfully and feels like a chore.

I haven't played RDR2. Name 10 ways it was influenced by BotW.

>Nintendo themselves to come out and admit that Rockstar are still the kings.

K E K

You've been in meltdown for more than two years and still can't get over BotW. This week has been pretty rough on you huh?

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>unironically defending Korok seeds

Good thing even Nintendo don't agree with yo which is why they're copying based Chadstar (along with every other major upcoming open world game like Cyberpunk 2077 and Fromsofts new game) LMFAO

This argument is completely undercut by the fact that there are 900 of them.

Nine
hundred
korok
seeds.
And there's like six types of puzzles for them.

>You aren't told where the koroks are
Because it's locked behind DLC.

seething

>BoTW BTFO so hard
>has to bring up an N64 game to make up for it

Yea, Nintendo were influential. 20 years ago

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Yeah BotW had all sorts of smart little design choices like this. Like the fact that weapons are disposable and have very clear, simplistic stats. It allows you to just pick up what you find and use it liberally rather than worry over comparing look or managing your inventory. Or making Hyrule Castle one of the biggest monuments in the game and always at the center, so that from most vantage points you can get your bearings and navigate the world, just from one landmark.

Its pretty fucking obvious to everyone that R* postponed RDR2 within weeks of BotW's release because they didn't want their game upstaged. Its was too far into RDR2's development to fundamentally change the design of the game but literally everyone remarked abou how tired the game design is compared to BotW.

JUST WHAT TO LET EVERYONE KNOW ITT THAT ARTICLE IS CLICK BAIT

You're not supposed to collect all of them you dolt, that's the whole reason there's so many. The purpose was for the average player to stumble across a decent number of koroks by the end of the game, not for players to feverishly hunt for each one so they can check off a sidequest.

Korok shitters eternally BTFO

Okay but that's a marketing decision not related to the design of the game itself.

How will Nintenfags ever recover?

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>Nintendo were influential. 20 years ago

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>Game X is famous now
>Dev Y says X was an influence for brownie points

Well it is working I guess.

Is that why it has a higher metacritic score than BotW?

I love how so many open world games post-BotW decided to just make the UI smaller and more minimalistic and thought that would solve everything, but didn't bother redesigning their worlds and gameplay mechanics to fit.

LOL its the mentally ill BotW hater, now in YEAR THREE of his psychosis.

I guess you're still not getting any better lmao

But you said collecting the backpacks in Spider-Man was a chore.
Just don't collect all of them! Problem solved. Ignore any part of the game that's bad, if you complain you're just not playing the game right. Fuck completionists. Fuck quality content.

So let me get this straight

Games RDR2 influences
>New Fromsoft game
>Breath of the Wild 2
>Cyberpunk 2077

Games Breath of the Wild influenced
>Assassins Creed

You literally CAN'T make this up

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Well yeah, obviously. They saw BotW, took their time and tried to make their game better so it got better scores.

>Is that why it has a higher metacritic score than BotW

Kek dream on. Lets see your mental gymnastics.

I hate "gaming journalism" and I hate this shithole. Why does everything suck so much?

>Nintendo is influential because they copied game design from 2002

>only games BoTW has managed to influence was Ubishit games (the same games with similar open world contnet like "towers" and MMO tier fetch quests)

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And blew BotW the fuck out in sales.

Children fall for these things.

So RDR2 is better than BotW.

What mental gymnastics? It's a fact it has a higher score on metacritic.

That wasn't me, but can't you see how those two things are totally different? The backpacks in Spider-Man are tracked on a list of other challenges so you're instantly incentivized to complete the challenge. And the backpacks are all marked on your mini-map, so you don't really find them, you just go and harvest them.

Is BOTW really that good?
I can easilly emulate it to find out myself but that's precious time lost I could spend shitposting

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No. Fuck you. Korok seeds are shit and always will be shit. Don't defend shit.

Sure, why the fuck not? What's your point here?

Currently struggling to get through RDR2 and hating every minute of it, so Zelda being influenced by this shit does not make me happy.

3 captcha is a row where I had to click on cars and the entire picture was cars...

>Extreme Ways by Moby starts playing.

mistranslation they said that younger members of the team had fun with rdr2 the fact websites are publishing this is atrocious

>BoTWs only contribution to gaming is making Asscreed even more tedious

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My point was never to defend the backpacks.
Them being bad doesn't make korok seeds good. They're both lazy open world filler. One being marginally better than the other is like being the smartest kid on the short bus.

If you like running around an open world and little else, yes. It's obvious they designed the world first and everything else second.
If you go in wanting a Zelda game or something with some substance beyond exploration, no.

>ctrl f
>no witcher

Am I wrong bros?

Just emulate it. I did right now.

Pretty great desu, but definitely not as good as Nintendofriends make out. Side quests are all terribad tier but the exploration is fun

Given the quote that got posted here twice you could also add

>Games that Mario or Zelda influenced
>one/more undisclosed Rockstar game/s

seething

Just curious where you stood.

Do we have to bring up how insanely influential GTA3 was?

Can you faggots post proof the RDR2 influenced CP2077 and Elden Whatever? Until then, BOTW is the GREATEST game of all time.

I didn't think you were defending the backpacks, my point is that the way something is designed makes all the difference in the world. Collectibles done in the traditional modern way are annoying and boring, but with a few tweaks you can make that system fun, which I think BotW did. Eventually I lost the thrill of finding koroks but I was never enraged about finding one because I never had to go out of my way to go harvest it. It worked in BotW because they tweaked a few crucial design elements and made koroks an incidental bonus to exploring the world rather than a goal in themselves.

>Actually playing Asscreed
you played yourself, pal

cope

If you want to. I'm just chiming in that the vp of Rockstar saying that is something to add onto the pile of all this shitposting. They're all fun games, who the fuck cares what was inspired by whom as long as they're all entertaining.

Can you have fun in RDR2? Asking because I haven't bought it yet. It looks like it's too realistic to actually be fun.
Fuck Nin todd lers though, and fuck BOTW.

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Based Korokposter

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OoT will dab on BotW for all eternity.

And what does that have to do with this thread my goalpost shifting friend?

>"So now that it's confirmed that RDR2 is the most influential open world game of this gen, what went right?"
>of this gen
>this gen

Why are you bringing up 20+ year old games as if anybody ever argued against how influential OoT was? I get it, you're incapable of arguing BoTW being more influential than RDR2, I get it, the evidence is against you, but come on bro, you're better than that :^)

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>It's a fact it has a higher score on metacritic.

No it isn't. Go ahead and prove it loser. Show me those laughable mathematics.

>this shit isn't shit because it's better than this other shit

Again, the point is undercut by the fact that there's 900 of them, and they lose their novelty after about 10. And as previously mentioned, the argument that being able to ignore bad content makes it acceptable is garbage. Everything in a game matters. There are a ton of great games where fully completing them is satisfying or at least not horrendous. That includes several Zelda games.

Designing your game around not being fully completed is an excuse to shit out low quality repetitive content. It doesn't help that BotW has to lean heavily into that kind of content because the main quest is so lacking.

Sure

vg247.com/2018/11/23/cyberpunk-2077-aims-to-be-as-refined-as-red-dead-redemption-2-at-launch/

gamerant.com/sekiro-red-dead-redemption-2-style/

>inb4
>b-b--but

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Not going to play this game with you user. I know you're smart enough to know how google works.

I don't care about this dev/console wars shit. I enjoyed BotW a lot more as a game but RDR2 was an amazing piece of art that totally deserved all the praise it got. But RDR2 getting a bigger number on a website doesn't mean it wasn't inspired by BotW, if anything it ultimately got an even bigger number because of that inspiration, and that's good.

It's healthy for artists to take inspiration from other artists and improve on each others' ideas, and game devs should be open about that, which Rockstar obviously is. BotW was also clearly inspired by a lot of its contemporaries at the time and borrowed and tweaked a lot of other ideas. That's how game design evolves and grows. Why the hell do you care about some petty imaginary feud between two game developers who clearly love each others' work?

DELETE

GOD I hope Miyazaki's definition of open world is completely different from everyone else's. If they destroy the level/world design in favor of the open world meme I'll be so mad.

>But RDR2 getting a bigger number on a website doesn't mean it wasn't inspired by BotW

I have yet to see anyone give specific examples of RDR2 actually being directly inspired by BotW.

Because there isn't a single source backing that seething damage control tier statement up.

Nintendo themselves have sent those 3 samefagging BoTW fanboys who spent months posting Todd Howard among other devleopers praising BoTW for "shifting the open world paradigm" only for the reality to end up being games looking to RDR2 for direct inspiration with no mention of BoTW at all (outside of, unironically, Ubisoft)

BoTW2 using RDR2 as a direct influence was the final nail in the coffin

>A sequel to "Zelda embraces modern open world bullshit: the game" is inspired by the crown jewel developer of open world bullshit

I'm not surprised but I am disappointed.

>And what does that have to do with this thread my goalpost shifting friend?
My very first post in this thread was . I don't get why you think I'm shifting goalposts when I just wanted that stuff added on there.

Seething but unironically

Well why don't you make your own thread then and fuck off out of this one you seething Nintendy?

OP is clear, the current discussion is clear. If you wanna talk about Wahoo Ping Ping 64 from 1997, then make a new thread faggot

Horse button that increases your bond meter.
Infinite crafting/cooking supplies pouch.
Minimalist white UI (this is the clearest indicator).

Yeah it's not much but no one's saying RDR2 was going to be a corridor shooter before Zelda came along, just that small design elements in one game inspired small design changes in the other.

So what will it be? BotW with an underworld?

The most influential open world game this gen is The Witcher 3 and for more reasons than simply serving as inspiration for other games.
Dumb people needed it to realize how shit Bethesda's open world games were.

All of those look like natural progression from RDR1 though

>increased focus on the horses in a Cowboy game
>hunting mechanic fleshed out from RDR1

As for the UI, it's not minimalist at all by default. You get to define how small it is like most open world games have allowed you to do this gen. Seems like you're reaching bro

>Horse button that increases your bond meter.
RDR1 had "horses + bonding" a whole generation ago, so BoTW if anything copied this from RDR1, not RDR2 copying it from BoTW

>Infinite crafting/cooking supplies pouch.
Seems more like Rockstar fleshing out their crafting/hunting features from RDR1 than what you're claiming. And even then, BoTW hardly pioneered this when Minecraft did it a decade ago

>Minimalist white UI (this is the clearest indicator).
Every single open world game this gen allows you to customize the UI and make it more minimalist/casual. Witcher 3 for example (came out 2 years before BoTW).

>RDR1 had "horses + bonding"
Different user here. Memories I have of the horses in RDR1 was you catch it, you ride it. Or you get a deed thing in the store, you can summon it, and some horses are faster than others. I don't really think that you can call that bonding.

Have you noticed that nobody even cares about RDR2 these days but OP is constantly making BotW seethe threads? For three years?

No, your bond increases with the horse the more you use it which leads to a stamina increase (the stamina metre changes from bluee to green)

None of those things are unique to zelda you lunatic. You people are going to start saying any game with grass and trees is a botw clone.

>us vs them
You guys are pathetic.
Every single one of you.

>nobody even cares about RDR2 these days
Based on what exactly? On Yea Forums? Literally everywhere else it's still one of the most talked about games, still in the top 10 weekly best selling games etc.

Using Yea Forums as evidence of a games relevance is as delusional as you can get

You mean the ubisoft clone with the Zelda skin?? Are we SERIOUSLY going to do the "botw invented open world" meme? Fuking are we user??

by getting higher scores

>Ubisoft, EA, Rockstar, etc. have been making open world games for a decade or even longer
>genre is stagnating
>Nintendo shows up
>having no background in AAA 3D open world development, they decide on a whim "Here, let me try that"
>right off the bat, Nintendo make the best open world game ever made on their very first attempt using a fucking toaster.

This will never not be hilarious.

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>ubisoft make ubisoft game inspired by ubisoft clone

WOAH

and they're gonna do it again. Another 5+ years of seething

>but can't you see how those two things are totally different?

Yes. One is a Sony exclusive and the other is a Nintendo exclusive and it's literally always okay when Nintendo do it too.

>its okay when its zelda themed

So is this the new copy pasta you bros have made to cope with Nintendo themselves being added to the list of developers drawing influence from RDR2?

>spend all those months talking shit
>every new open world game cites RDR2 as an influence
>only Bethesda and Todd Howard mention BoTW
>Even BoTW 2 cites RDR2 as an influence,

Yikes

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>new
That autist has been posting it for ages.

And yet every new open world games gets compared to BotW and ends being inferior. Incuding RDR2. No wonder you can't cope. How do Nintendo do it?

>higher metacritic
>far greater sales
>inferior

Its not as good bro. You need to just accept this and move on with your life.

Or

Keep crying and seething and sperging out for another three years. Thats always funny to watch.

>and yet every new open world game gets compared to BoTW

Only fags I see bringing up that sub 20 million sale game is Nintendolards on Yea Forums

Everybody else talks about RDR2 and Witcher 3. Cope

Ironing

How's this going to work? BOTW is already a 10/10 GOAT according to casuals and game journalists. If BOTW 2 is just basically the same game with more content does it get an 11/10? Or does it lose points because it's been done before?

no one talks about w3. only ever pornbait gets posted about w3

Based and logicalpilled

>Upcoming Zelda game drew inspiration from Red Dead Redemption 2
>Red Dead Redemption 2 drew inspiration from Breath of the Wild
>Breath of the Wild drew inspiration from Grand Theft Auto 3
>Grand Theft Auto 3 drew inspiration from Ocarina of Time

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BotW2 probably won't score as highly because the wow-factor will have worn off.

we need to go deeper

As someone who has never played any openworld games.
What is it that supposedly separates BotW from the rest? Because I can not see it.

Debased and dumbpilled

Something something exploration or something something
I don't really get it either. Dropped the game after the second divine beast after getting fed up that even they felt copy pasted.