Never played a Souls game. is the combat realy THAT good? everyone acts like these games have the best combat ever...

never played a Souls game. is the combat realy THAT good? everyone acts like these games have the best combat ever. What is it about them that makes it so good compared to other games

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The level design has always been praised more than the combat.

The strength of Souls combat is in the strategic encounter design and build variety

It's really not that great the combat difficulty is artifical and the levels all look the same. If u want a challenging game play an old nes game

combat is good but what makes it enjoyable is how well it meshes with everything else in the game like build variety level design and bosses

Honestly the bosses all just look like the same eldritch blob they arent that fun anyways :p

>HURR DURR ARTIFICIAL DIFFICULTY

The combat isn't built on chance, if you're winning it's because you're doing shit right if you're losing it's because you're fucking up.

you can move around like normal when shielding and locked on. almost no other games actually do this

>the combat difficulty is artifical
explain how people can beat the game with literally nothing, retard

The combat is shit, no one thinks it's good

You understand what he means ... I agree with him. The combat difficulty is artificial and not really fun

combat isn't anything special. Sekiro taking exception.
What makes souls good is the level design and build variety, the combat is decent enough to make shit feel good to use as well

>is the combat realy THAT good?
Goodness is relative. But compare it to something like Skyrim whether you're mashing attack and every weapon feels the same and it'll be godlike. Plus skill actually matters; a competent player with early-game gear will do better at the game than a shitter with endgame gear

combat is not good although sekiro's combat is pretty kino

It’s not just the combat; it’s everything. The level design is clever and fantastic, the atmosphere is engaging and mysterious, the NPCs are strange and speak in cryptic dialogue unlike any other game, the combat is fun and requires your full attention, there is tons of weapons, armour and stat variety. You play the game how you want to play it, you go where ever you want to go, you use whatever weapon you feel like using

Lol

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People think it's the combat that makes it good, when really it's everything around it that makes it good. The combat is pretty simple, there are no complex controls or obtuse mechanics you need to learn. Dodge/roll and attack, Repeat ad nauseum. It's making you responsible for every single fuck up, every retarded shit you try to do that makes the combat feel good. Add on top amazing world building, amazing level design, and bosses that mess with standard player habits in unique ways. That's why Soulsborne games are great, the only one I would pitch as combat being the focus is Sekiro, which is why you can beat it in under 4 hours if you get remotely good

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when locked on in OoT you dont move around like normal. you strafe around

>The combat difficulty is artificial
No... no it's not. "Git gud" isn't just a meme, faggot, just because something is hard, doesn't mean the difficulty is "artificial".
God I fucking hate the action community abusing the fuck out of this term because they refuse to admit that they need improvement and that any game worth its salt won't hold your hand and will have to let you die if you do dumb shit.

Stop being faggots and
GIT
GUD

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if im the kind of person that just likes to dodge and do quick attacks, can i win, or will i need to mix it up way more than that

It's different from spectacle fighters yet has more depth than, say, a third person platformer/adventure with melee combat. Apart from magic, you feel very human, very keenly aware of your limits. Magic isn't even that strong until you progess your build, too. Combat is mostly focused on hit evasion, you have a moveset for each weapon but it's more important to block or dodge than to get every possible hit in. Parry system is risk/reward, fuck up and you'll take damage but do it right and you not only stun the enemy but have a chance to riposte them for a lot of damage.
Fair warning, nothing else plays quite like it outside of other From games/soulslikes and it WILL feel weird for the first couple hours.

Does playing MH/GE with little to no problems enough to play Soulsborne/Sekiro?

You can absolutely just do that, but you may find a big weapon that hits slower but stuns enemies more to your liking. I moved from a curved sword in 1 to the heaviest straight sword in 2 to the Profaned Ultra Greatsword in 3, fucking berserk-tier slab of metal that lights itself on fire. Hits slow, but most humanoids get knocked flat on their ass by it.

No it is artifical. I have played dark souls and even beat it level 1, but it's artifical difficulty. Most of the combat revolves around telegraphed attacks which get shorter time frames around telegraphing. Literally input lag determines whether you get a parry or not you fucking retard

No, that's basically all there is to the game (barring magic and shields, which are for pussies)

It's only artificial if you abuse poise, but you would only know that if you look it up prior.

Wait, are you playing with a controller that randomizes an input delay or something? Watch when the enemy's hand starts to move towards you and hit LT, you should get at least a partial and can work from there. Hollows are honestly harder to parry than late game enemies though, their attack speeds are so different from the rest of the enemies.

>WTF GUYS FURI IS ARTIFICIAL DIFFICULTY BECAUSE THE GAME FORCES YOU TO READ AN ATTACK TO PARRY INSTEAD OF LETTING YOU SPAM THE PARRY BUTTON
fucking off yourself

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>make game easier
>make difficulty artificial
What?

>t. absolute retard

I'm assuming that user is talking about inconsistent poise rules throughout the franchise, because that really is basically random bullshit if you don't look it up on each wiki

It's really not, and I say this as a person who likes Souls. It's sluggish and unresponsive. The fun in Dark Souls is exploration, builds, and atmosphere. Sure, backstabs and parry are satisfying, but that's about it. People say the slow unresponsiveness is a "feature" but it's not. Dark Souls 3 is fucking lightning fast with no delay. The sluggish combat was just From being lazy and incompetent.

Yes, the difficulty is just a huge meme, as long as you don't get frustrated because you die a few times to a boss and slowly learn all their patterns it becomes a very easy game.

Furi sucks, but for different reasons.

The combat is average but casuals don't play real action games so they can't tell. The real strength of souls games is the exploration and atmosphere.

Just wait to play Code Vein, it's like Dark Souls but actually good.

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I also agree with who youre responding to. Skilled parrys should be interesting rhythm telegrpahs not >hur durr hit the button in .00000004 to score 1 hp on the enemy PLEASE OFF YOURSELF

When is nu/v/ going to stop shilling this fucking meme game

Nice. strayed away from these games because of the difficulty
so long as they don't have Furious Rajang/Blitz Hannibal-tier bosses, I won't be frustrated

I'm not interested in weeb waifushit

>interesting rhythm telegrpahs
That's literally what both Furi and Dark Souls are BECAUSE they have lag
If parrying was on-input, there'd be literally no downside to just trying to mash it whenever the enemy plays an animation

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?
>giant ass hammer demon
>greataxe wielding minotaur
>fire breathing gargoyles
>dual-wielding baphomet with complementary hellhounds
>giant lizard with a torso made of spines
>lava spewing spider with qt witch attachment
>magic missle butterfly
>greatsword wielding wolf
>giant suit of armor
>drake and josh
>cum slinging trap deity
>invisible scythe qt
>crystal dragon
>glass joe pinwheel
>skeleton made of skeletons
>flying lion
>dark Knight
>master hand
>ceaseless discharge
>obligatory eldritch blob
>fallen king

I know it's bait but you've earned a (you)

>better aesthetics
>actually coherent plot
>creative skill system allowing more possibilities for strategy
>character customization has more options
No need to deny it.

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>>drake and josh
I love you

you forgot
>animu
which is the only reason you are shilling it

dark souls is exactly the same.

The combat is solid, but compared to something like Devil May Cry it's lacking. If you go in comparing it to the best in vidya you're going to be disappointed. Dark Souls 1 is one of my 3 favorite games of all time and I'll gladly admit the combat isn't great. It's like a 7/10 at best.
What makes it work is 3 things, in my opinion
>attacks are commitments; you can't cancel out of them, so you have to be judicious about whether you're about to deal the killing blow or leave yourself vulnerable for a second. Both you and enemies deal extra damage to entities in the middle of attack animations
>4 types of damage mitigation (dodging, blocking, parries, placement) allow you to adjust your risk/reward balance on the fly. You can play mindlessly and roll through everything or try to maximize your damage openings by either parrying or placing yourself at just the right spot in their attack without committing to a dodge animation
>many playstyles are possible, with some shining in certain encounters. Lots of damage types and consumables add depth to what would otherwise just be generic damage numbers. The hardest boss in the DLC for 1 can be killed from outside the arena by firing with a bow for like an hour, for example. Not quite on the level of an Immersive Sim, but closer than a lot of action games.
What makes the game shine is how everything works together well. It's a "total package" sort of appeal

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>animu
I covered it in
>better aesthetics
And no, I listed other reasons which are legit if you've seen anything from the demo.

>ceaseless discharge

>It's just his name
Perfect

Agreed. Honestly the major flaw for me is the lack of ranged-polish. I understand the game is balanced around short/mid-range combat but bows shouldn't have been included workout some refinement. They're either woefully weak or destructively cheesy

>Literally input lag
>are BECAUSE they have lag
>If parrying was on-input
You cannot seriously be conflating "input lag" with "the parry frames begin at a point in the animation AFTER it begins".
This is beyond Summer-tier silliness. This is like the sort of kid who complains that a game is laggy because his framerate is low.

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The enemies, encounters and bosses are good. You basically just have attack and dodge. Playing around the enemies is the game, not playing around with them like it's some anime fighting game.

Parrying in DS1 is on-input. There are no startup frames. It has a recovery period AFTER the active parrying frames.

Soulsfags so butthurt. Get ready for the Soulskiller.

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tried playing this game but the dodging feels unbelievably sluggish. maybe it was because i was a knight, but it was always like it never rolled when i wanted it to, or i rolled instead of running. and couldnt roll backwards.

its weird, witcher 3 is known as having shit combat, but it was hard to go to souls after it, because the dodging in that game is so fluid.

is it ok to mod the game to 60fps or is it meant to be played in 30

rolling in DS is tied to how much equipment you have on you in relation to your carry weight.

Serious question here, can anyone explain to me why the fan base praise this game so much for its level and boss design but then go on to say that a lot of the levels (namely Blightown, the Catacomb and tomb of the Giant) and half of the bosses (namely Bed of Chaos, Pinwheel and the demons) suck?

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Dodging in tw3 is too fluid. Barely any recovery and absurd distance, feels like you can rollspam any mob

Fatroll is VERY slow. Mid roll is sort of fast to get back up and is still pretty much a belly flop. Fastroll puts gymnasts to shame with how quick you recover and how far you travel. The ninja flip ring turns you into an ICBM.
>or i rolled instead of running
Holding the button makes you run. Pressing the button while running and holding a direction makes you jump. Pressing the button while holding a direction makes you roll.
>and couldnt roll backwards.
Just hold back and press roll.

Fatroll is slow. Unequip some armor. >50% equip burden is fat. 25-50% is mid.

Highest highs and lowest lows. A lot of experimentation in the early games lead to some great ideas along with some shitty ones. Newer games are more middling level of quality. But I don't think blight town is bad on a conceptual level, it was mainly frame rate issues that held it back

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Honestly the only mediocre levels are dukes archives, crystal caves, and lost izalith. Blightown, catacombs and tomb gets a bad rap because they're frustrating and hard to navigate, but I think they're very fun. Lots of pitfalls and dastardly enemies

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Because compared to the highest highs the lows seem worse than they really are. I'd still much rather fight Bed of Chaos than play most games.

I can understand Crystal Cave and Lost Izalith, but what’s wrong with Duke’s Archive?

retards, OoT doesnt have diagnol directional movement. get fucked

All 3 of those levels you named are fine. Catacombs is actually pretty good, as is TotG. Blightown gets its reputations from how poorly it chugged the framerate on consoles. One of my favorite levels in DS1, desu. Lost Izalith is the only level in DS1 that suffered from being unfinished. And even then it's gorgeous and enjoyable in spite of being large and empty.
I never see people praise DS1 for boss design. Certain bosses, sure. But everyone admits it's a mixed bag. You get great ones like Gwyn/O&S/Sif/Artorias/Manus and then lots of sub-par ones too.

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If you ignore it, it will go away.

this game made me feel like i was getting too old for games. after dying i just didnt have the patience to go through an area again cutting through the same enemies just for another try at a boss.

I like Lost Izalith a lot.
>Go through the Demon Ruins, with rematches against old bosses Capra and Taurus Demons
>Defeat the Centipede Demon and now you can FUCKING WALK ON LAVA
>Start the hike through the lava field with all these weird-ass zombie dragon legs around
>Find a temple to hide in and use a bow to aggro the dragon legs to get them to attack you together and kill each other to clear them out and for easy souls
>Reach the temple, now you've got these weird-ass alien demon things
>Inside you find Siegmeiyer wanting to go against a cluster of them
>Short hop to the shortcut and the respawning Titanite Demon and the Bed of Chaos
I like it a lot, especially learning about the Witch's family and cutting them down as you trek onwards, plus Solaire and Siegmeiyer popping up.

People will say with some games that you can pinpoint the moment the money ran out, but I've never seen it more obvious than seven demons copy/pasted into an empty field like the final build was supposed to go to print ten minutes ago.

DSR is 60fps, IIRC
You could get that.

Should've used its original Japanese name "The thing that keeps being sore".

mandatory

i have dark souls: prepare to die on PC, which i assumed was the remastered version. to be honest, the game looks and runs surprisingly badly. even with the DSfix mod, its pretty ugly.

The combat is solid. That's what it is. Solid. Not amazing. Not groundbreaking. It's really good at what it's trying to do, is what it is. You can't find another game like it without delving into boring healthsponges like Monster Hunter.
Character customization is amazing. There's a few dud weapons and items, but beyond that? Everything works. The starter weapons can be top fucking tier. Everything is a side grade. No other game, to my knowledge, does this except for things like Mount and Blade and even then there's still blatant upgrades that you can't control. Also, for an online game that came out in 2011 with swords and shields and shit, an actual pointbuy system was so god damn welcome. I genuinely cannot think of anything that operated on a pointbuy system like Dark Souls did outside of FPS in that time.

Also it's low-key noblebright and cute.

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That's not the Remastered version. Dark Souls: Prepare to Die Edition is essentially a port of the original + the Artorias of the Abyss DLC. It was removed from being sold on Steam with the release of the Remastered edition, but you should be able to get Remastered half off if you have Prepare to Die.

The remastered isn't going to make it look like Witcher 3, it was never a graphically impressive game. The art design carries it though.

Get this and you'll never have to think about anything else.

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you are right, it is half off for me. not about to plop down 20 bucks though. maybe when it goes on sale even more

Good luck actually getting that until you get to the Kiln though.

even with some low points the game is still remarkably higher quality than most other titles

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Hackers and exploiters ruined pvp on dark souls one for good...

>Blightown
It's a level centered around status effects and narrow catwalks. Many enemies and the environment here can poison you, and certain enemies can snipe you with deadly poison that hurts you 2x as fast. People unprepared with antidotes will find it aggravating.

>the Catacomb
It's a crypt centered around endlessly respawning skeletons and ambushes, unless you exploit their elemental weakness or kill the necromancers respawning them deep in their ranks, hidden away. The most nefarious enemies in the game are also found here, ones almost everyone hates because they're so good at killing players.

>and tomb of the Giant
It's utterly pitch dark and filled with stupidly strong enemies, so players exploring without a light source will find themselves lost or met with a quick end. Players prepared don't have anywhere near as much trouble.

>Bed of Chaos
It's a puzzle boss with platforming that plays pinball with you, and loves to knock you into bottomless pits. Once you know what you're doing it's fine.

>Pinwheel
After the brutality of the Catacombs, it's almost an insult of a boss with how quick this fucker dies.

>and the demons
Instead of new monsters, Lost Izalith is populated with copypasted old boss demons in obvious locations in your way, and it's jarring. It's still a nice location though.

You know what's artficial difficulty? GMGoW in Onions of War, even the hardest difficulty in DmC is not that retarded. Padding enemy HP and damage beyond absurdity for the sake of being hard is stupid when the enemy AI is still dumb

youtube.com/watch?v=n2eos3V7jTI
You might want to save your cash. There's not that much difference in the visuals, original is left, remastered is right.

I got it on my run early on and it carried me from Capra Demon onward, when I decided to experiment with it.

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Hope that elden ring don't bring backstab chaining bullshit...

You could just NOT play PVP

But it was fresh and nice when dark souls was fresh but all that is left is hacks and exploiters that just use lagswitch and just chainbackstab you to death like fucking crazy.

Once again, you CAN just NOT play PVP.

PvP was fun, and I'd also like to have it back.

The combat is good. Ignore retards comparing it to pure action games like DMC. They're completely different series that both are excellent but also do thing very differently. Souls is action RPG, it's not trying to be DMC.

I liked it but keep an online game guide handy. I suggest playing it on easy if you are brand new to it.

I completed it on normal difficulty.

Oh and be sure to set network settings to offline. You will still have access to servers to upload your saved files as backup. I say that so that you don't get killed by a PVP player like 20$ForShrooms.

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>Dark Souls
>Difficulty settings
Huh?

This the combat is just really well balanced with the level design, its a bit wierd getting used to the committee attacks, but once you get it down everything starts to go a lot more smoothly

>is the combat realy THAT good?
>i-frames
Nope, not good

The games are popular because they're challenging. Most newer games have an easy mode and dying has no big consequences.

I like the combat, but the slower and more methodical pace isn't always crazy fun when you have several enemies between you and the boss after several attempts to fight it.

It's not good but it's not terrible. Clunky and easily broken, but satisfying.

just play it and beat it pussy we all have

Blighttown is amazing.