Is it really bad for a dev to be TOO ambitious?
Is it really bad for a dev to be TOO ambitious?
yes it literally ruins games all the time
Halo 2 wasn't ambitious, they just wasted all their money and took naps until Microsoft noticed, got furious, and they had to slap a game together in 5 minutes.
>forerunner tank NEVER EVER
the entire reason bungie had to scrap their work on 2 and start over was because they bite off more then they can chew in terms of the engine's lighting technology which the OG xbox couldn't handle; as well as having 2 many missions
we may still get it
a while back 343 did a community stream where they dug out old Halo 2 builds and showed off cut levels and stuff. We got a full walktrhough of the E3 build and they went out of bounds and found out that it's way more stable then they realized; and showed of beta areas of other vcut missions on earth, a prototype delta halo, etc.
If they do this sort of thing again they might show off a build with forerunner tank.
Alternatively, with the MCC release on PC, and 343 saying they wanna do mod tools, we may get it that way. Somebody actually restored a cut warthog run at the end of High Charity for example:
>Halo 2: Remake
complete with Covenant Ship, Forerunner Tank, flood juggernauts, heretic hunters, and sprint
was the joke here that sprint was originally supposed to be in 2 also but it got cut?