Is there a better pleb filter in modern vidya than weapon durability in BotW? The moment anyone complains about it I instantly know their taste is shit and so are they.
Is there a better pleb filter in modern vidya than weapon durability in BotW...
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You're a pleb for playing BOTW in the first place.
I never understood the complaints either. After 30 minutes of running around you usually have too many weapons and are actively throwing them away
If you think this is a good mechanic in any game you should kill yourself.
i thought it wasn't a very well implemented mechanic especially when something like dead rising 1 did weapon durability better over a decade ago
Without weapon durability there's no reason to place weapons around the world to encourage and reward exploring. Many times I saw something cool in the landscape and made my way to it just to see what's there and would get a thunder/ice/fire weapon or something like that.
Anyone who complains about adaptability in Dark Souls 2
Breath of the Wild is extremely popular with plebians, so no, weapon durability is not a pleb filter. It's just thoughtlessly tacked on.
>defending BotW battle system
Posting hard mode, I see.
Name one good game that has weapon durability with no way to repair weapons.
I like weapon durability but it's poorly implemented, ideally it should provide situations where you have to be creative and use weapons you wouldn't normally use, but instead it just creates frustration as your best weapons get used up
>10 posts in
>that faggot hasn't posted the smug Zelda "minutes since complaining about BotW" picture
>there's no reason to place weapons around the world to encourage and reward exploring.
There would be if weapons were unique and had different properties or even unique movesets, like in Dark Souls. But this is Nintendo shit we're talking about
n-n-no what about muh repair and muh artifact upgrades??
Breath of the Wild, you dumb tranny fuck
are you afraid to see that image or something?
>MUH DARK SOULS
yuck
>playing western games
YIKES
Weapon durability was the thing I liked most about BotW. Dynamically throwing and picking up weapons feels amazing.
I just started playing Master Mode a few days ago for the first time, as much as I hate the idea in general of weapons breaking all the time I find that it keeps the challenge up (as long as you're not farming high damage weapons before every fight). On normal mode I'd just bash through a whole camp with a 15+ weapon - if that were permanent there'd be no challenge at all
>Implying he cares about what people think of him on an anonymous basket waving forum
People have opinions, nintendróne
Every arcade shooter ever. The moment you think of weapons in BOTW as temporary upgrades/pickups and not grind rewards like in WoW or Diablo, it makes sense.
It's best in Master Mode where you actually have to commit more in order to kill and decide where and when to use the weapons you currently have available.
You have to go back and consume our products goyim
It makes combat really boring when you are paushing and switching weapons all the time.
Fine, like in Castlevania. You've forced me to admit the same system works in multiple successful franchises, only furthering the point that the implementation in Zelda is shit tier. Congrats.
i agree. it's well done and it fits the game perfectly.
I don't know, man, they should give you a way to fix them at least. Even if it's contrived and requires a ton of resources.
I wouldn't mind weapon durability if all the endgame weapons didn't look like dogshit. Give me some more visual and mechanical variety if you want durability to feel meaningful. As it stands I modded it out and stat modded some of my favorite weapons after about 100 hours.
Also the various cosmetics shouldn't have been locked behind amiibo, modded those in too.
literally never happens unless you're a noskill pleb moron
and that too, the tension of trying to take down a group with a bunch of shitty weapons while keeping up the damage and dodging is much more exciting than regular Zelda combat has been
Unrelated to weapon durability - I fucking love the cooking system, it got me cooking more irl
The weapon durability is a sloppy solution to the problem of everything being accessible from the start. They need real crafting mechanics for weapons, a la Monster Hunter.
zelda is a tumbrl franchise for trannies and söyboys
I just feel like because of it, BotW really lacks the feeling of reward. There is never the feeling of getting a really cool weapon and the satisfaction that would come with it. You know that in just a few hits, it will be gone.
I played 150 hours of BotW and I think the weapon durability mechanic was a mistake
>literally upset about people enjoying things
get help quora.com
>Monster Hunter
Please god no
Kojima did this with silencers over ten years ago
It's certainly one of the best, more recent filters.
I could name a few more, but quite many of 'em are starting to be old by now.
is there a bigger autism filter than OPs like these?
Says the tumblrina telling others they are wrong for not conforming to shit videogames.
In your words: have sex inkel
>friend said this to me but claimed to have 200 hours
>ask him why he felt that way
>he was mad that he couldn't have a favorite weapon and use it as his main
>ask him why he doesnt just use the sheila sensor to fill his inventory up with them
>"you can do that?"
I almost punched him right in the face. I even checked his game, dumb faggot doesnt even have the EX trials finished and he had an inventory full of soldier weapons and royal bows. When I showed him my inventory full of durability mod weapons and x5 lynel bows he accused me of cheating. That's when I realized the true caliber of person the people who complain about durability are.
most of the complaints on Yea Forums come from people who never even played but just watched a stream. this is true for most games now, not just botw.
>Playing games
WHAT THE YIKES