What went wrong?
What went wrong?
there was no diversity in the main cast
/have sex/i
/soi/i
/snoy/i
/nincel/i
/dilate/i
/sneed/i
/nigger/i
/What went wrong?/i
Unforgivably bad combat
Should have stayed a dude bro roadtrip sim
They tried releasing the story in different medias like the anime. That is exactly what went wrong
got diluted down for the common gamer to recoup the dumb amount of money they lost over 10 years.
boring and easy combat.
We discussed this yesterday, in short: Development Hell.
Still has the best JRPG villain in many, many years though.
Retarded management pulling the dev team off the game in its early days. Then realising they fucked up and gutting the game to get it released.
>What went wrong?
The original FF XIV. The overhaul into ARR took away Nomura's team just as they were helping to finish XIII. As a result the game continued to be in limbo till eventually SE's management decided to steamroll KH3 and FF7 Remake (by putting Nomura's in charge without his knowledge) and use whatever assets were created for Versus to turn it into FFXV directed by somebody who was a layman at best of a director.
Everything
/thread
>Noct, killing you as a mortal would give me scant satisfaction
User error
From Altissia on was rushed as fuck, and DLC bullshit
CUP NOODLES
remade 3 times, and the original vision was diluted so much that nothing of the original game we were promised remained
>They ruined the second half of the game by making it too goddamn linear
>The combat was pretty underwhelming
>Quests were terrible
>Story was mostly boring
Only real redeeming quality was that original "Stand By Me" trailer way back when.
Didn't play it but it looks like there aren't any waifus
Diverting resources into ancillary media instead of focusing on making sure the nucleus that holds the extended universe together is a stable, enjoyable, fulfilling experience. All the effort put into making a movie, an anime, a beat em up prequel, two VR spinoffs, and three mobile games could've been channeled into making the game bug-free on launch, finishing the open world aspect, providing more varied sidequests, fleshing out the combat, tweaking obvious gameplay flaws, and rewriting the story.
Diid you just describe BOTW ?
-Nomura was in charge.
-Wada was the oversight.
-Blank check production budget.
-No expectations or time tables.
-Focus on realism when the fanbase wants fantasy anime.
-Tried to reinvent the wheel like most FF games, but didn't yield when they hit limitations. Nomura just kept insisting they find a way to implement his ideas. Didn't help that he kept changing his ideas.
-Tried to make a "cinematic universe" out of multiple games and anime, not realizing that cinematic universes only work when they build off of something that's already popular.
-Focused more on showing off trailers to build hype than building a functional game
-Final Fantasy as a series doesn't lend itself to free roaming. The games have gotten more and more linear over time because they focus on set pieces, cinematics, triggered events and story.
Hold O to win.