This game is actually so fucking good...

This game is actually so fucking good, I thought Banjo was just nostalgia and bandwagoning but no this is actually fantastic

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youtube.com/watch?v=O_lV5fm3IjE
youtube.com/watch?v=aX25pJov2dc&t=7s
youtube.com/watch?v=akF-SnO2f_Q
youtube.com/watch?v=7lShMRM5wsw
youtube.com/watch?v=xT7bCgvg6zc
youtube.com/watch?v=pGxjhk75g0Q
amazon.de/dp/B07SZX1165/ref=sr_1_5?__mk_de_DE=ÅMÅŽÕÑ&keywords=Banjo-Kazooie&qid=1560279454&s=gateway&sr=8-5
youtu.be/F7fw4a4KOVI
github.com/mupen64plus/mupen64plus-core/releases/tag/2.5.9
github.com/dh4/mupen64plus-qt/releases
youtube.com/watch?v=Wg9vBGYH4Ow
youtube.com/watch?v=d_hFsPRfyf8
youtube.com/watch?v=VB-WvKoBZgA
youtube.com/watch?v=fOmFdMXQaK8
youtube.com/watch?v=Ex6iN6AWJ1o
youtube.com/watch?v=BXvG1IPplXo&t=99s
youtu.be/Zn_TD4O7fJI
youtube.com/watch?v=dZANKFxrcKU
twitch.tv/videos/437573104
twitter.com/NSFWRedditImage

Alright, cool. My favorite level is Click Clock Wood. Don't forget to play Banjo-toobie.

Neat, good to see that at least someone on this board is enjoying video games.
My favorite level is Rusty Bucket Bay.
Don't forget to not play Nuts & Bolts.

Is Tooie actually bad, I’ve heard it has the same problems as Yooka Laylee in level design, basically the levels are too big and sprawling.

The Banjo games were hands down the best 3D platformers on the Nintendo 64. Which is saying a lot because that system had Super Mario 64

>People playing him due to smash
This is great, And new art too.

For me, Banjo-Kazooie is a 10/10. Banjo-Tooie is a 9.
It's not a bad game at all.

I really love Tooie, but unlike the first game, you have to revisit levels to 100% them with powerups you get later. Never bothered me though.

Idiot banjofag

they were good but they are no way better then mario 64 especially when Mario 64 had more movement options

Tooie isn't a bad game in the slightest. You should try it for sure, but don't go in expecting the same experience as 1.

nah I think people were just mad that ya know
Banjo-Kazooie was already pretty great and when the developers knew they couldn't 1:1 copy it and give the same feeling and tried to shake things up some stuff was lost in the process, including some people's respect. I think it's pretty good, especially for a sequel.
Honestly much better than Yooka though.

The only not people spreading the “Tooie is bad” meme we’re the faggots from the Steve discord that hadn’t played the games and we’re running out of narratives to push when the leaks got announced. Tooie is just as good or better.

>I EXPENT SO MUCH TIME SHILLING BANJO THAT I CAN'T FIND THIS GAME'S FLAWS
You need to be gased.

They weren’t as good as SM64 but they were different enough not to need to be. Great fuckin games.

Protip: if you're getting 100 notes in Rusty Bucket Bay, GO TO THE ENGINE ROOM FIRST. Save yourself the rage of falling off the axles with 90 notes.

I'm playing right now and hating this fucking level I am, the one with the metal shark.
The rest of the game 10/10.

I actually prefer it.

A Microsoft thread approaches

Just play the xbla version
The changes to the note system make this level really fun

This
The engine room is filled with shit that can insta kill you get it out of the way asap

Different ≠ bad

Tooie is the superior game.

OP here, I didn't give a single shit about Banjo until yesterday
Oh thanks

What's changed? Never played it.

Tooie is very different from BK in the ways that others have explained. For me, the open world and interconnectivity between the different areas is what made me prefer it. It's a matter of taste, but it is definitely not a bad game.

tooie is good, it just lacks replayability. I've only beaten it twice

Let me guess, they made collecting the notes permanent? Fucking casualization bullshit.

Does it at least still have the hidden eggs and ice key?

If you collect a note it saves instead of resetting after you die

It literally has stop n swap added into the game.
They removed the ice key from Tooie because they were able to make it work as originally intended.

notes work like tooie, rather than them keeping a score and reseting it on death, you just collect the notes permanently and dont lose them ever

Tooie is much better. Like much much better

Nah it's great, you just can't beat it in an afternoon or two like Kazooie

Ignore retards saying Tooie is good, they probably love open world games and don't understand when a game is wasting their time and think the longer a game is the better it is.
Banjo Kazooie is a tightly paced collectathon with perfectly sized levels that everyone can enjoy.
Banjo Tooie is big open spaces that take too long to wander around and it's goddamn boring.

Favorite levels, boys?

>Kazooie
Click Clock Woods
>Tooie
Hailfire

Favorite tracks:
>Lord Woo Fak Fak/Atlantis
>Freezeezy
>Jinjo Village
>MMM
>Rusty Bucket

>Try to collect the 2 mumbo tokens in there
>Need to flap flip up to them
>Flap flip animation is so slow that everything starts rotating again and you're instantly sent into the pit when you land even if you time it so you start flap flip right as the damn rotation stops
NIGGER

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So many people get butthurt when you praise this game.

Like, what loyalty do you have? Why?

I still enjoy Sonic Adventure more, though.

I like it because the interconnected world makes it play more like a Metroidvania and that helps set the series apart from the million other collectathons that era.
The levels are more imaginative and the writing more charming too.

Banjo 1 is great more or less no debate on that
tooie is very different from 1, if its better or worse is subject to your own tastes but its still good

Yep. They unlock things in both Tooie and Nuts and Bolts.

Mainly people anal that it's a better collectathon than Mario, also Banjo got in instead of their anime waifu

>The narrative has finally changed to Tooie being as good or better than Kazooie

rise up Tooie-chads

youtube.com/watch?v=O_lV5fm3IjE

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>mfw first time playing Banjo-Tooie
youtube.com/watch?v=aX25pJov2dc&t=7s
youtube.com/watch?v=akF-SnO2f_Q
youtube.com/watch?v=7lShMRM5wsw

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Glad you like it OP, Try playing Tooie once you beat this one. The GBA one Grunty's revenge is ok for what it is too.

Wait. I thought we were all talking about BK, not BT.

I always seen Tooie get praised more than Kazooie until I went on this board. I think zoomers just have a hard time transitioning from Kazooie.

I have only ever played it once on a amazon kindle emulator and I only got to Treasure Trove Cove, but I had a lot of fun with it, I think my kindle broke after that, so I should probably emulate it again on my computer, but I may wait and see if it comes to switch or something.

On the whole it's more fun but it's worse in some key places
>Whereas Kazooie's finale (Rusty Bucket Bay, Click Clock Woods (absolute best world in the series), furnace fun, and then the finale on top of the tower) is the peak of Kazooie, Tooie falters slightly towards the end after a much better main game (Grunty's Industries is either a great world or terrible depending on who you ask, Cloud Cuckooland is one of the weakest worlds in the series, Tower of Terror and HAG1 are great but not quite as great as their Kazooie counterparts)
>Unlike Kazooie, not at all conducive for a snappy replay
>On original hardware, major framerate issues

Overall though it's much better, the first 2/3rds of Kazooie basically hand you all the collectibles on a golden platter, Tooie feels much more rewarding to explore and collect and there's a proper bossfight on every world and most of them are very fun, the minigames are better, moveset improvements, etc.

>BIG LEVEL BAD

>Kazooie
Mad Monster Mansion or Gobi's Valley
>Tooie
Grunty Industries or Witchy World
>Music
Gobi's Valley
Mr. Patch
HAG 1
This new Spiral Mountain remix
Spiral Mountain

Clankers Cavern is an acquired taste.

If you pay close attention there's small details that differentiate all of the tube entrances in the water so you can tell where they are going to take you better.

Tower of Tragedy*

>Treasure Trove Cove

>Jolly Roger's Lagoon

>Bubblegloop Swamp
>Rusty Bucket Bay
>Glitter Gulch Mine
>Atlantis

Kazooie is too small until like Mad Monster Mansion honestly

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No, it's fun as fuck and the people who complain about its size are too retarded to use the telepads in each level.

Your game is guilty of many crimes like getting rid of Gruntilda's rhymes.

This. And the more you play the more you notice the environmental/pollution themes they were probably going for, heck half the worlds in Grunty's Revenge are about Grunty and her baddies destroying shit.

Tooie is an overall more ambitious game. The worlds are bigger and the characters all have more to say. I actually prefer Tooie, and it's way better than Yooka Laylee.

Honestly I thought the notion that Grunty was doing that voluntarily the entire first game was funny as hell and worth the commitment of no rhymes in Tooie to make the joke

I find Tooie grunty to be slightly more entertaining even without the rhymes

Some levels (the dinosaur one in particular) can be pretty annoying for how big they are, but that complaint is overall exaggerated

also this guy is a faggot

>not liking Punished Grunty, a Skeleton without a body.

also best kazooie has no Humba

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Yes, we all are. I don't get what your confusion is.

also best girl, kazooie has no Humba*

youtube.com/watch?v=xT7bCgvg6zc

OOMEKNACKA

Tooie is an iteration and logical extension of BK's exploration. It's definitely less linear and more rewarding to people who liked discovering weird stuff in the original, but probably feels more sprawling and less concise as a result. Personally, I like Tooie more. I think it hits the sweet spot between how condensed BK was and how filled with bullshit DK64 was.

You spelled "I'm a zoomer who doesn't play boomer games unless they get into smash" wrong.

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I fucking love Tooie. In fact, growing up, I played and owned Tooie before I got a hold of a copy of Kazooie.

>64 vs X360 vx Rare Replay
Which version is better?

XBLA, in my opinion. Having S&S work as intended for the first time really made me happy.

tooie is how sequels should be done. the developers literally said "lets just do what we did with banjo kazooie but add twice the content and make the levels twice as large"

yes there is a lot of backtracking but it represents classic video game design BIGGER, BETTER! at its finest.

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>Implying best girl isn't Grunty

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So it's kinda like Spyro 1 -> Spyro 2?

Spyro 1 had smaller and more linear levels that you could always 100% on the first playthrough, but Spyro 2 had slightly more open-ended levels and required you to come back later with additional powerups / abilities.

RR and 360 are the same and both much better than the originals. The framerates alone make it objectively way better

>also playing BK for the same time
>Grunty keeps harassing me in the hub world

Uh...the game isn't timed, is it?

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Yes. Exactly like that

*composes a melody that plays plays twice, but the second time has the third as the root instead*

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>playing the baby version

lol

/r/gatekeeping

>Click Clock Woods
>Hailfire Peak

Music in order of favorite
>Glitter Gultch Mine
>Click Clock Woods
>Spiral Mountain
>Jolly Roger's Lagoon
>Treasure Trove Cove

>lets just do what we did with banjo kazooie but add twice the content and make the levels twice as large
But the extra content is 80% backtracking filler, and most of the actual platforming was lost.

It's not timed. She's just quippy

Rare Replay is the same as the360 version. I still think this new version is better since it has much better framerates, adds stop and swap, and online leaderboards. Only thing that you should know is that the xbox version of Kazooie lets you keep notes when you die (if you died in click clock wood with 99 notes in the N64 version, you would have to get all 99 notes again while in the xbox version you just find the last one after you die). Other than that all the other changes are trivial, like in the N64 of Tooie they namedrop Mario and DK. You may as well get Rare Replay for the extra games.

Notes are collectables rather than a point based thing. And Stop and Swap works as intended now.

>t. assblasted stevefag

I mean you could 100% levels as you went through the game (minus Freezeezy Peak and Gobi's Valley), but the levels themselves were nonlinear when completing 100%.

I like the Nuts and Bolts version of Grunty too.

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did people actually spam banjo4smash without knowing anything about his games?

Am I the only person that actually really enjoyed Nuts and Bolts?

I have no idea about how sheet music works, but I know what you mean.
The tunes themselves are fucking catchy as hell though. Freezeezy Peak, Tick Tock Wood and Treasure Trove Cove remain among my Top 50 to this day.

he's been requested since melee, zoomer

Welcome to Yea Forums

I believe or at least hope that the spammers and the people getting into it now have very low overlap.

I thought it was fantastic. Just as much charm and soul as the original games despite such drastically different mechanics

Best N64 emulator to play B-K? Don't have my N64 hooked up, and I don't own a Microsoft console.

Tooie is far from bad, but there are certain problems with it such as backtracking in every level and horrendous framerate drops (on the N64 version at least)
>pic unrelated

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I think most people did, then again I remember when getting Earthbound ported again was a huuuuge thing, People talked about Earthbound and how great it was and shilled it out the ass, there was even a Starman.net contest to make a video on why Earthbound deserves to come back. A lot of the people behind it never played the games but wanted to try them.

I think some truly great games just never go away.

Project 64 works alright as long as you have Jabo's D3D plugin.
What controller are you planning on using?

Oops, I meant that most people played the games, but I think there was definitely some just in on it for the hype. Either way I'm happy to see that the bear and bird aren't dead and forgotten.

I'm a musician who has worked with a lot of choral composers and I definitely worry about who is actually nice to work with, and Kirkhope seems like the guy you actually call to get the job done right
youtube.com/watch?v=pGxjhk75g0Q

Yeah it's really fucking good huh? Old Rare is renowned for more than just nostalgia.

Project64 works well. I pretty much only use the 16mbProject64 emulator now ever since the Net64 2.0 was released. So far it's work fine for me, but I've also only played Mario 64 rom hacks on it.

I'm planning on plugging in my PS4 controller, it served me well for Mario 64 romhacks.
I am foreseeing a few hiccups with the right stick being used for C button, but it's the only controller I have on hand right now.

i played this game for the first time a year
made me realize hard that its not me being a bitter old man thats making games look like shit, most newer games are actually fucking garbage

Tooie has a lot of new moves not only for the pair, but also each of the two individually. A couple are basically just keys but a lot are great, allowing for much more gameplay variety.

Not buying a bone for Rare Replay, does it emulate well?

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It's not bad by any means, Yea Forums just blows shit out of proportions.
>I DONT LIKE THIS AS MUCH THEREFORE ITS SHIT
Some people prefer being able to hack at the game piece by piece, which would be Kazooie, and some people like Metroidvania style games where you can open up new areas and do new shit in old worlds using new abilities, which would be Tooie.

The XBLA version uses the right thumbstick for the C-Buttons, it's not hard to get used to.

>I thought Banjo was just nostalgia and bandwagoning
at least there's some hope for zoomers.
it's pretty good. it feels like a lot was cut from the game though so even though it has it's moments 1 is still better overall.

Every time I go back to this game, every time, it reminds me that games don't have to be serious and have some kind of big story to be good, they can just be purely creative and fun and ridiculous.

It's not bad.

Yeah, I think so.

I know, I think BK is Kirkhope's opus

>not realizing that's half the reason why people get excited for their game to be in smash

keep gatekeeping retard

>People have different tastes REEE

I really want to replay these now, is the standard xbone worth getting just for Rare Replay?

Banjo games, Viva pinata games and conker are all kino.

Treasure Trove Cove for me
>going up to the top of the mountain and listening to the distant seagulls and wind

Tooie has worlds which are too big for their own sakes. That's the main problem of Tooie. There are good jiggies everywhere, good ideas, but it takes so much time to get to the interesting places that it makes the pace way worse than Kazooie's.

>>On original hardware, major framerate issues
I tried replaying Tooie a couple years ago and noticed this, but I thought it was just a sign of age and use from my N64. How I never noticed this as a kid is beyond me. Maybe I just didn't care?

The XBLA version ruins the game. Half the fun of B-K is the arcade aspect that keeps you at the edge of your seat when you're at 90 notes and low on HP. With permanent notes there's just no point. Turns a 20 hour game into a 5 hour one.

I prefer Tooie

Lots of new moves and powerups that make the game more fluid to play and help exploration, and the Note system is much, much better.

Honestly I prefer its level design as well, it just starts you off bad with Glitter Gulch as the second world because it's always boring. But Kazooie has more dud levels than people want to admit.

>it just starts you off bad with Glitter Gulch as the second world because it's always boring
You also have barely any moves at this point so the jiggies you can get on your initial visit is rather limited

Was the same for me famalam.
I think we were just young and didn't give a shit.

I am in the BK >>> BT faction, but I have aborted most of my tries with BT in Glittergulch. Makes me think I should get back into it and just tough it out.

I've always felt that Tooie really takes off at Witchyworld where you get fun abilities like Split Up and flying egg shooting

Tooie is better at different things, BK is the better platformer.

So, how rigid is Tooie with regards to completion? Since B-K is very rigid with 96/100 jiggies. Maybe I can just skip parts of the early game to get to the sweeter stuff?

I'd agree with this.

Actually when Tooie first released you'd be in a minority for preferring the first game. I remember the Nintendo magazine I used to get awarded BT 97% whereas BK was previously only 96%.

EVERYONE preferred BT back then... it's interesting how it's changed now.

>just snagged the last cartridge from my local shop to go with my copy of Tooie
Feels good man

Had the same feeling when I played it for the first time last year. I thought it was just nostalgia but the game is full of charm and it's still fun as fuck.

Just wait till you play the second game. Both are in my top 5

It's because BK is much more replayable. I've 100%ed Banjo Kazooie at least 5 times, but I've only 100%ed Tooie twice.

Crucify me, but Humba looked cuter in Nuts and Bolts.

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Donkey Kong 64 also got great reviews. Collectathons is just a genre that is not fondly remembered.

How well do they emulate on retroarch? What core is the best?
I haven't played these games since back in the day so i'll like to give them a try now that they're in

That depends do you think most of the people that wanted Geno played his obscure ass game?

Both of Humba's appearances are appealing in different ways.
Can't say that about many character redesigns.

DK64 at the time felt impressive because its massive scope for the hardware
With that novelty removed now that games are exponentially bigger the cracks in its design stick out a lot more

>Durrrrr the game so many people like and talk about is actually good hurrrr they werent joking hurrrrr.

Did you think we constantly talked about it for our health? It IS a good game, thats why we never shut the fuck up about it.

You need 70/90 jiggies to open the doorway to the final boss in Tooie.

Nah, she was like the only part of N&B that was good.

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Grunty makes my pp tingle

Guess how I can tell you're single.

Tooie is much more lenient in that regard

Banjo-Tooie basically takes everything that Banjo-Kazooie did worse than Mario 64 and amplifies those problems.

Banjo was the original redpilled platformer.

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4 jiggies in 30 seconds in Mumbo's Mountain takes some routing, but considering it's the first level of the entire franchise, it's not a sin that it's so small that you can do that.

It really is. As a kid I never got past Clankers Cavern because I hated underwater levels. I didn't play the rest until I was much older and it really is that good.

Tooie has flaws. I haven't played the whole thing, but those criticisms are definitely true of the early levels, plus over-reliance on gimmick sections like the first person sections. Mumbo is also surprisingly shit to play as, I remember being so excited about too.

Imo its a question of higher highs and lower lows. M64 has a few levels that really drag it down.

Honestly both games aged up really, really well, with one exception : the framerates. Do me a port of the games on switch with a slick smooth 60 fps and man we got ourselves a renewed masterpiece.

Stuff like the Saucer of Peril and Canary Mary is the reason it took me a while to 100% Tooie.
The Saucer of Peril remake level in Nuts and Bolts is easier than Tooie's.

Last time I tried P64 I couldn't get past one area in Tooie

That basically is where the game really starts, because the core mechanic of Tooie - splitting up Banjo and Kazooie into individual entities - is introduced here. Literally, nearly every new move introduced from that point forward is for the split-up characters, and the puzzles and challenges become more tailor-made for the pair and their individual strengths.

Isn't that art by Jolly Jack?

You only need 92 jiggies for the final boss in Kazooie, and technically a lot less to see the credits.

No. She just likes taunting you, because you're in her domain, even in the worlds. Her loud cackle at the end of some of her lines still sends chills; it reinforces that you're on your own against her entire lair.

When are we getting Rare Replay on Switch...

amazon.de/dp/B07SZX1165/ref=sr_1_5?__mk_de_DE=ÅMÅŽÕÑ&keywords=Banjo-Kazooie&qid=1560279454&s=gateway&sr=8-5

>The witch next door kidnapped your kid sister and wants to steal her beauty. Go rescue her and kick the witch's butt!
That's it. That's all of Kazooie's story.

Canary Mary in Cloud Cuckoo Land was the only challenge in the game I had major issues with as a kid. It wouldn't be until years later that I final got the last cheato page.

hey obese switch cuck. ports exist and they are great. go ram your gay blue controller up your ass and keep playing super shovelware bros

most likely an amiibo

tooie takes kazooie and flat out expands on it in every way they could think of. worlds are bigger, challenges are harder, the story and humor is geared towards teenagers and is genuinely enjoyable to watch. the characters manage to be better than their kazooie incarnations, especially gruntilda which is quite a feat considering that she doesn't rhyme in this one.

the big problems are:

1. severe framerate drops, like sub 20fps drops in some areas. they pushed the N64 to the absolute limits.
2. takes way too long to get into the meat of the game, they try to put much more into the story this time so it drags on a bit at first
3. they tried to fix the "too many collectible" complaints by removing 90% of notes, mumbo tokens, etc. , which harms the games design at its core. there's less incentive to explore nooks and crannies and there's large swathes of area with nothing in it.
4. maps are huge, which despite what people say isn't the problem, the problem is that there are no environmental markers to speak of to tell you where things are. collectable like notes used to serve this purpose, but they were drastically cut out of the game, and the graphics of the N64 are too low poly to build landmarks into the scenery.
5. the game requires a lot of backtracking by design. tooie is a lot like a metroidvania game in design, there's shortcuts built into levels leading into other levels. if you enjoy that kind of thing you'll really enjoy this, because the backtracking actually isn't particularly frustrating, it's just annoying not being able to 100% a level on the first go.

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Agreed, fuck that rubber band AI bullshit

Damn, that is pretty nice though the mix of cowboy and native is kinda off putting.

Pick 1 or just don’t do it at all

It's 94 actually

>yfw you realize you can kill Snacker

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they nerfed her boobs tho

THIS

Are there bosses on Kazooie?
I am in the desert level so far, but already beat the snow one and I open the haunted house.

yup

how?

There aren't bosses per say, just minor enemies who take maybe three or more hits. the only real bosses in the game are the one in Rusty Bucket Bay later, and Grunty herself.

in Tooie, each world has a main boss, and you fight a mini boss every couple of worlds or so in the main hub.

Eh not really except for the final boss (which is quite good). If that's a major disappointment for you worry not because Tooie has lots of bosses.

only one at the end and it's the definition of an endurance match

Eggs, or if you've visited Clanker's Cavern you can use Golden Feathers

I played them both as a kid and enjoyed Tooie far more. Played them again as a teenager around a decade ago and thought the same. Should probably give them both another run now just to make sure though.

"Boss" is used extremely loosely in Kazooie. It's more a forced central encounter more than anything. What I may consider Kazooie bosses:
>Conga
>Nipper
>The toxic crabs
>The yellow frogs
>Boss Boom Box
>Grunty
There's also extra fringe stuff like Mr. Vile's mini-games, King Sandybutt's tomb, the big ghost in the mansion you have to sneak into his butt, and so on.

Shit, even Boggy's two races can be thought of as a boss if you squint hard enough, since he's effectively the final challenge of Freezeezy Peak.

>n64 emulator runs like shit on my pc
Why lord? What if I run it on the vWii inside my Wii U? Has anyone here tried that?

Don’t forget to play Grunty’s Revenge. It’s canon and a short and fun little game. Plus Mecha grunty looks cool

Grunty's Revenge gets kudos for trying to be as close a translation of Kazooie/Tooie's gameplay as possible on the Game Boy Advance of all consoles.

For the record, Grunty's Revenge is an interquel, taking place between Kazooie and Tooie. Klungo builds a robot body for Grunty, who possesses it and becomes Mecha Grunty. She then kidnaps Kazooie and goes back in time to prevent Banjo and Kazooie from ever meeting and becoming friends. As Banjo, you go back in time after her to save Kazooie in a top-down platformer with the same core gameplay loop as Kazooie/Tooie.

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>Kazooie
Click Clock Woods
>Tooie
Haven't played yet

Favorite tracks:
all of them
I honestly can't find a song that I find terrible

It’s threads like these why Banjo K&T need HD remakes. The amount of kids who don’t know the character, who are about to learn who he is through Smash is staggering. Smash is very popular with Elementary school kids as well (I work in Elem schools). You make Banjo remakes, you’ll create a whole new generation of Banjo fans. Especially since though B-K and B-T have aged graphically, everything else from the gameplay to the humor to the SOUL still holds up 100%. Even 20 years later, the games are a blast to play.

It’d be stupid not to remake them now that the pan is hot.

If we do get HD remakes, I would hope that they bothered to add all the cut content into Tooie, like Cauldron Keep and its 10 Jiggies, the 4 missing Stop n Swop eggs, the Revenge of Bottles co-op mode, etc...

Click Clock Woods and Witchyworld

I’m one of the few that actually like GGM, Grunty Industries, and Rusty Bucket Bay. They’re among my favorite levels.

I agree that Split up should have been introduced much sooner. I feel like Witchyworld should have been world 2, and GGM world like 5 or something.

>the big ghost in the mansion you have to sneak into his butt
I imagine there is extensive artwork depicting this action in detail?

In short Tooie needs, and would benefit greatly from an HD remake, right?

damn zoomers

They give you more core moves first, like the Grip Grab (ledge grab), Egg Aim, and the Bill Drill. You're spending the first two worlds coming to grips with the new mechanics (Mumbo, Jamjars, Humba, warp pads, etc) before they drop Split Up on you.

All the MT moves are fine where they are, but Bill Drill is just an upgraded beak buster, and GGM’s 2nd move is an upgrade to the FPS mode, with the Bayonet attack, a mechanic that was JUST introduced last level, and had 3 jiggies and a boss dedicated to it. Having to go FPS mode in the level immediately after that was a bit much I think. The more I think about it, the more GGM feels like it would work better as level 4 or 5 rather than 2, especially since the 3rd and final FPS segment isn’t until GI which is the penultimate level.

>doesn’t think a game is interesting
>sees character from said game in smash
>decides to play game
>likes it
>somehow, this is a bad thing
Probably could’ve played it before smash, but still, the guy’s just playing vidya and enjoying it

I want someone to make a romhack remake of grunty’s revenge on the og banjo kazooie.

If I have rare replay is that a good way to play the games? I have a n64 as well but I figure there’s no point in buying the games if I can just play them on Xbone

>HOLY FRICK A NEW SMASH CHARACTER? HYPE!
>*watches Rare(tm) opening scene*
>WHO IS IT? WHO COULD IT BE??
>*watches Jiggy bounce across the floor*
>OH MY GOD IT'S. . . IT'S. . .
>*title card drops*
>IT'S BANJO! BANNJOOOOOO!!!

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I never really liked the FPS segments. It wasn't my jam. Also, Hailfire Peaks was the second-to-last level.

this is so funny

Did one of these games have a boss rush mode?.. I vaguely remember playing one of these as a kid but all I remember is the boss fights. There was a big inflatable dragon you fought, a mad scientist who would drink different potions for buffs, and several others..

that is by the far best way. but if youre dying for that retro 240p 15fps everything past 2 feet is blurry hud is illegible experience, then please go for it

Yeah the XBLA/Rare Replay versions are great.

That's Tooie, and you could play the bosses individually in the main menu after encountering them in at least one of your save files.

It's not bad but it's way too open if that makes sense. If you are a completionist it is a nightmare of a game second only to DK64. It was part of Rare's trend in their final years of just adding a ton of useless shit to collect.

You could fight the bosses in a challenge mode in Tooie yeah, as well as all the minigames, and a lot of those minigames had a multiplayer mode.

I’d love to see how they’d expand all that content if Tooie got remade.
>online minigames
>multiplayer boss battles
>expanded FPS mode with more levels and characters
God, I want a remake of Tooie so bad now.

I didn’t like them so much at first, as when I was a kid, I was totally unfamiliar to the FPS genre. I pretty much skipped all those jiggies in my first run of the game. FPS felt too restricted and claustrophobic compared to the platforming. But after playing the multiplayer FPS time and again with my brother and sister, I grew to really enjoy those segments. I actually wish the GGM and GI versions were as fleshed out as the first one desu.

Also, the multiplayer mode was dope. Unlocking playable Jinjos, Grunty, and Jamjars made it awesome.

Sweet. Imma grab some brewskis and hit up some banjo

When I was 13 to 14, I was in a really rough spot. Surrounded by abusive family members and bullying at school (dad thought it was funny I was bullied at school) and I was always thinking about ending it all.

I can safely say three games helped me not end up swinging from the rafters at that time: ocarina of time, super mario 64, and banjo.

Im reminded of link and mario all the time but its always sad to see banjo in the dust of time. Seeing him in smash gave be a bolt of joy atleast. Happy that he gets atleast a little love after such a long time.

Oh, and the games fantastic, one of the best platformers ever made.

I remember this lol

>Niece playing BK on 360.
>Input the infinite air sandcastle cheat for her because she's terrified of water levels and drowning.
>"haha we're going to disable saving now"

Fuck off, the original game didn't do this.

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Look up reactions to the reveal, if they don't immediately guess it's Banjo when they see the jiggy, they know jackshit about the original games

if you used too many cheats it would just delete your save completely.

I learned this the hard way.

HOW DO I BEAT THIS FUCKER

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Unironically get gud
I replayed BK for the first time in like 20 years a few months ago and first-tried this. Literally just pay attention and get to wherever he's going first. It helps to note that you move slightly faster while biting.

I knew it was Banjo from the moment I saw a second Smash reveal. I had an ear to the ground with the leaks, so seeing a lot of the leaked games show up had me hoping the Banjo part wasn’t bullshit and that we’d get a second Smash reveal. As soon as the Smash screens went up, I legit gasped, and when I saw DK I just started going Oh my god, over and over again while crying tears of joy. I legit couldn’t believe my eyes. Even with all the leaks, it was still a huge surprise.

Lead him.
Walk in front of him whenever possible and steal the worms that he's going for. It's entirely possible to beat him even without the speed shoes doing this, though don't beat yourself up if you can't do the final stage of his challenge without them. He's definitely one of the harder "bosses."

Hell yeah that duck hunt thing was hilarious too

>BK is a 20 hour game
I don't even have a reaction image for this

Expands on the puzzles. Expands on the level designs, expands on the powers, and the story and the overall size.

But they fucked up the collectables so fucking hard.
Jiggies are just used in one shrine location now so tracking down paintings to use them on is gone. Music notes are only used for learning moves, and are bunched up together and no longer help you keep track of which areas you haven't explored yet.
Eggs have 6 different types of ammo to them now, and THEY SHARE THE SAME COLLECTABLE, so you can get any egg ammo from the same location which takes the fun out of the level design a bit and makes limited ammo kinda useless.

Going back to Jiggies, a lot of the quests in the game have unexpected side benefits and serve a role in an overall bigger quest which I think is a great part about the game- BUT it makes earning the jiggies even more useless, cause a lot of the time the thing holding back your progress isn't not having enough jiggies, but not solving the right puzzle yet

Also tooie has easily the most dissapointing boss fights of any Gen 5 game, it's so fucking humiliating and anticlimactic every time. This is the fucking studio that made battletoads and Donkey Kong country two, and their bosses here are getting beaten before they can finish two sentences

People were in the bigger = better mindset back then.

Yeah this is what lead to DK64

There are 5 egg types. Normal, Fire, Grenade, Ice, and Clockwork Kazooie (that last one lets you actually break the game if you know what you're doing).

Before you say anything, rapid-fire eggs don't count, as that's a temporary power-up used for minigames or the Breegull Blaster sections.

Get the fucking sneakers

>He needs the turbo shoes to beat Mr. Vile

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>Climb this big ass tree.
>Now do it three more times, but with the platforming getting easier each time.

Click Clock Wood is overrated.

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>Here's some enemies you need the Wonderwing to beat and the slowest game of Simon Says ever
No one likes an extreme reductionist.

gobis valley is the real best level of banjo.

>implying zoom zoom would even know what jiggies are

He asked for a solution, i gave him one

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>Etika
>completely stone-faced until the shadow shows up
>confused for a second before he looks at chat for the cue to react
>"YO YOOOOOOOOOOOOOOOOO HOLY SHIT IT'S BANJO MY NIGGA. I'VE BEEN WAITING FOR THIS FOR YEEEEEEAAAAAAAAAAAARS. DADDY SAKURAI, HE DID IT! HE ACTUALLY DID IT! OH MY GO-
>repeat for 5 mins

this
I remember having nostalgia for it.
I played it a few hours ago and I was really bored 2 hours in.

Etika even admits while he's shouting that he doesn't play Banjo but he's happy he's in.

clanker's is your typical hit-or-miss water level. I will say that swimming down to the very bottom is still pretty disconcerting.

I don't win like a scrub tho

based black man

I realized the same thing recently and I'm never doubting my taste again. The problem is that design has gone into the hands of soulless high-verbal-IQ suits instead of enthusiastic nerds. Fuck 99% of modern vidya, it's utter dogshit.

Tooie requires more of a commitment than Kazooie, because there's more interconnected parts.

Clanker's Cavern is one of the few water levels I like. It's not so big that you can't see what's in the distance, and there's no real dangers in the water apart from watching your air. The theme behind the level is pretty neat as well - Clanker's a cool guy.

my nigga, I love Mad Monster

>Super Mario RPG
>obscure
Fucking hell the state of Yea Forums

I didn't like it but with all the banjo hype i tried it again and if you give it time its alright
I still perfer kazooie massively out of the two tho

>Huh, what's this? A secret passage?

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What made is so disconcerting was the music change. Getting deeper into dark and rusty water with that ost while down there makes you want to leave asap.
I preferred it over BK personally. More items, more moves, characters, interconnected worlds. Felt like an amazing and appropriate sequel that always outshone the original.

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naw banjo is better than m64 but worse than sunshine

>I DON'T EVEN KNOW THESE NIGGAS

that but spyro 2 open levels taken far more extreme for tooie
if you like that kind of stuff your going to love it, but i prefer kazooies all in 1 go small levels

The first words out of Clanker's mouth are how pitiful his life is and how much pain he's in. He's harmless and actually makes for a hell of a setpiece for a level.

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I will admit that a level centered around a giant trash compactor in the form of a sentient and rusting metal shark is pretty fucking creative.

Treasure Trove Cove. I remember my mind being blown the first time I jumped from the top of the lighthouse into the ocean. I didn't realize it was one big area since I went through the shortcut

Glitter Gulch Mine for Tooie

1. Rusty Bucket Bay
2. Treasure Trove Cove
3. Glitter Gulch Mine
4. Freezeezy Peak
5. Hailfire Peaks

theirs only like 2-3 hardish levels in kazooie for anyone above the age of 10 dude
its just a chill collect game, doesn't need to be hardcore and having to basically restart whole 20-40 min levels from one mistake is annoying

I want to make métis children with her

clanker scared me so much as a kid i avoided that level and never got the gold feather move.
I got all the way to grunty but could never beat her since she spams that attack you have to use invincibility on

youtu.be/F7fw4a4KOVI

Seriously. This is damn near something from a horror game.

I only played the beginning because it had too much cutscenes

the cutscenes are kino tho

All the big cutscenes are at the beginning or the end of the game. Everything else is just dramatic camera shots.

If you're a dumb casual, go to a dumb casual website.

>emulated
>no water effects

Into the trash it goes.

What is it about Banjo-Kazooie that makes it apparently so hard to emulate properly?

>Kazooie
Mad Monster Mansion. Halloween levels always sell on me. CCW and TTC were equally as memorable.
>Tooie
Hard pick. They were all fantastic but if I had to pick one I'd say Glitter Gulch Mine or Jolly Roger's Lagoon.
Fuck Cloud Cuckooland though.

>Favorite tracks:
TTC
CCW
MMM
RBB
GGM
JRL
HFP
GI
I could be here all day on this.

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>Hailfire Peaks is divided strictly into a fire side and ice side instead of being one big nonsensically mixed together clusterfuck.

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Time to put down the dilation rod, speedrunner tranny.

kazooie had 9 different levels bursting with themes and ideas. even the worse one rust bucket still had great music and cool ideas
tooie unlike most sequals actually branched out and was a proper sequal that added more onto the first game without taking anything away
and yea hits not perfect but it wasn't a soulless cashgrab either.
yooka laylee had like 5 levels and 4 of them are shit tier
It had a bigger budget and more tools
How are we at this at point?

There are still a couple things emulators don't get right, like the jigsaw puzzle screen transition.

I honestly still can't believe that Banjo&Kazooie got into Smash. It still feels so surreal. I've been wanting something good to happen to them for years, and finally they get the big break they deserve.

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They *are* fondly remembered and they are making a comeback. Mario Odyssey and A Hat in Time has proved this

Your on Yea Forums user no one care about how hardcore you are. Its a kids game not a test of wills

More like Project64 is a dumpster fire

Yooka-Laylee, to its credit, tried to do something unique by using the idea of expanding a world to unlock new stuff to do.

Those are fixable. Underwater effects are not.

Tooie had those too and they weren't any less unnerving.
Glitter Gulch Mine's underwater pipes and generator room.
Jolly Roger Lagoon's boss fight.
And I remember one other segment in Grunty Industries

all rare games have an emulation problem
is conker even playable yet?

Find me an emulator that can do the water effects if you can. There are none.

For me, it's better than Kazooie. More to do, more experimentation with gameplay. It's the Odyssey of BK in gameplay, with a darker atmosphere and better humor.

get Mupen64Plus
github.com/mupen64plus/mupen64plus-core/releases/tag/2.5.9

and get this frontend
github.com/dh4/mupen64plus-qt/releases

cause the name sounds tedious. ugh its collecting things, but most shooters are just shooting things, and most platformers is just platforming things
but for collecathons, thats just not okay for some reason

i prefer tooie over kazooie

This music and character would be offensive now.

Serious question here. Anyone here find Kazooie sexually attractive? Why do I?

Would mumbo be okay at this point?
Hes clearly based off an african headhundter/voodoo doctor

What's wrong with a Native American shaman who just so happens to be a cute girl?

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youtube.com/watch?v=Wg9vBGYH4Ow
I hated this level so much as a kid, but the music is burned into my brain.

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Yeah, Mumbo is way more offensive if you want to split hairs. A voodoo witch doctor with a skull for a head who chants nonsenically but in a vaguely African/Caribbean way, really?

Did talking to this witch actually do anything?

INKUM BOKUM

N64 emulation is trash and Rare liked to push the boundaries so their games are affected by trash emulation more than others

>Lose air just swimming on the surface of the oily water
>Lose double air while underwater

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Her Grunty facts are almost essential if you want to beat the board game level near the end of the game.

She has the grutilda answers for the quiz near the end (which is always randomized)

The game picks up right after that basically. Glitter Gultch was positioned poorly.

What is the best way to replay these games right now, emulating on PC?

If you look at the character pads in Tooie and read the edges of them, each character's catchphrase is on the side. Banjo's is "GUH-HUH," Kazooie's is "BREE," and Mumbo's is "EEKUM-BOKUM."

Get to the end of the game with the pop quiz, and you'll wish you talked to her.

the way the camera swings around in bt is actually kino. its very exaggerated and it feels like someones flying a drone trying to get cool shots

I knew it was Banjo as soon as I saw K.Rool hanging out with Diddy and DK. No other explanation other than they were about to reveal another Rare character

Rare Replay on Microsoft's Xbox One

I've been playing Tooie lately on Not64 (emulator on the wii). It's dreadfully glitchy but it's my only way to play it.
I've been trying to do the stoney kickball tournament and the characters and kickballs keep going invisible and i can't see fucking anything.

see

>Go under the ice at Click Clock Woods
>Grunty reminds me that ice water costs double air
>Remember that I still need four more notes for 100.

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FUCK I HATE THIS SO MUCH ARRRGHH
You can tell just from watching the reactions who hasn't played the games

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Banjo's good, but it's better when you're a kid who can barely beat a 2D Mario game and has never beaten a single Zelda dungeon. There's a lot of stuff that makes you go "oh, I've done this, only it was a lot harder". I can't say it's not perfect for kids.

What?? I play that game casually and I beat it in like 8-9 hours or so. Have you only played the game once? Maybe that's why it takes you longer

I played it on an emulator without running into any obvious issues, but there were probably some I didn't notice because I didn't play it much on N64.

I saw a lot of reactions saying Banjo as soon as the jiggy hit the screen, those were based

BUT YOU SURE DO CRY LIKE ONE!

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I was sure Zero was just pretending to be hyped for views when he didn't react to the jiggy but then went full screaming boomer when he saw the silhouette, but he said later he looked away at the stream chat for a second when the jiggy appeared. It does go by pretty fast.

I think the writing and characters really set BK apart from its contemporaries, especially Tooie. The game absolutely oozes wit and charm.

never forget how low we sank and how far we've come

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WHAT were they THINKING??????

Add me in the screencap

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Kazooie and Tooie did not take themselves seriously at all, which is apparently part and parcel for British humor. Nuts & Bolts laid it on a little too thick, though.

The biggest problem is unlike BK that had rewards and a tease for the sequel when you 100 percent it, BT gives you jack shit for it.

>All the Gruntilda porn that will start appearing now
Well, one can hope at least

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honestly i didnt even saw the jiggy the first time i saw the reveal

>The main character has a combative, almost hostile relationship with the tutorial dispenser character

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Saw the jiggy and just started grinning. I'm still grinning now over a day later whenever I think about it.

>Bottles fucking dies in the opening of the sequel
>Kazooie: "Bah, he wasn't anyone's favorite character anyway"

Jesus Christ

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>A character that's been begged to be in since 64 and Melee 20 years ago
>since before zoomers were born
>since before fucking Yea Forums was born
>since before most modern websites were even created
>since before fucking 9/11
There's a reason everyone exploded over it.
Also Gumball's VA was based about it

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One of the designers admits that they went too far with the nuts and bolts design. He said that they were trying to reference N64 graphics or some shit with the angular designs, and that it would have been better if they went maybe halfway between BK's original and N&B's final.

>Gumball's VA
Who?

Kazooie says what everyone playing is thinking. Best girl.

you gotta love tooie, go and play it

Agreed i hate games taking story so serious now
Conker is beloved and its main plot is a king table broke and 1 guy in his realm is just tall enough to replace the leg and that didn't stop it. As long as the characters are fun and likable nobody really cares about what sets them up do the thing

I think Nicolas Cantu? He streamed watching E3 and psyched the fuck out when he saw the Jiggy.

To be clear, Kazooie and Tooie are consistent all throughout the adventure. Tooie just lays heavily into the "game that knows it's a game" angle for much of its humor, but not to the point it gets disgusting.

>six notes away from 100
>go into the water because who knows, might be something down there
>oh fuck me this was a terrible idea
>try to go back up, Banjo somehow interprets me holding down to raise up as a sign to dive straight back down as soon as he hits the surface
>four times
>half an hour of note-finding is lost in thirty seconds

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>Did he at least go out with a fight?
>Playing cards, actually.
>Typical.

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>the engine room in Rusty Bucket Bay

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By the devs' admission, the engine room is only as notorious as it is because they forgot to fill in water or some other bug that was supposed to make it significantly easier.

Is N64 emulation a thing on mobile?

If you want that, play Super Mario Galaxy.

>She still eats literal dog shit
>She still wears the dirtiest underwear
>She still drinks camel spit

I don't care what anyone says about Grunty's sexy form. It's still her underneath and in the end that's what makes her disgusting. Still a fun villain though.

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depends, my old-ass psp can emulate some N64 games, havn't really bothered to try it out though

That one was actually fucking funny though. Getting hyped up just because is fine too.

>I DON'T FUCK WITH THESE NIGGAS BUT AAYYYYY LET'S GO BANJO'S IN

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shit like this makes me wonder how the fuck banjo wasnt in smash 64

You can give it a try with one of the many forks of Mupen 64 or a Retroarch core

you're gonna need a decent processor and GPU to do it though, simple games were playable on a Tegra 3 back in 2012 ish

And if you give it a couple years she'll be fat and disgusting again. Like in X-men when Shadow King possessed Karma and left her a 500 pound mess

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The hole in the ice has some weird property where if you swim into the edge of it you get pushed under. Only a problem if you panic though. Which you did.

Because Banjo came out only a month before Smash

>Which you did
Yeah, it very apparently does.
Thanks for bein' a dick about it.

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This is hilarious, but only because of how relatable it it.

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Tooie is Kazooie on crack. It requires a higher iq, no joke.

Why is Grunty Industries the best level in Tooie?

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prob cause you were stuck on it forever lol. I never got past this level as a kid either, the difficulty spikes hard past mad monster to the end of the game
Even the hub world is harder to get around past that point

It was built over Click Clock Wood.

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encapsulates the heart of tooie, that is being a darker game than bk. you can feel genuine misery and sadness. its a grimy place with hazards, grease, traps, security systems, suicidal employees. music keeps thumping with bits of mechanized sounds, showing the tedium of a factory. its a sad place and everything audio and visually sells that to you

youtube.com/watch?v=d_hFsPRfyf8
Oh no bros

same. And on the subject of collectathons I need to try DK 64 with that one hack that lets you switch characters wherever.

interesting. Not that user you're replying to but I think I'll try to tough it out until then and then see if I like BT more

But mario 64 gave us half a presses and alternate dimensions

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FUCK OFF BIRD

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I just realized, Grunty hates being a skeleton so much not because she lost her magic, but because she can't shit in her underwear anymore.

I only played it last year. Where the fuck was this game my whole life?

RIP

BK is probably the best platformer on the N64 for casual play. Mario 64 is literally one of the most gitgud games in terms of controlling one's character there is.

Play Tooie now

>last time I played Banjo Kazooie was in 2013 and I nearly completed the game with already beating Furnace Fun and needed one more Jiggy to complete Grunty's pic. And that's where I stopped.

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its a game that can be replayed to almost death
get to it user

is kinda incredible how Banjo tooie became kinda dark compared to BK, they did a good job making gruntilda Vengeance seems truly evil

The thing is that I had so much fun playing the game and the next day I just stopped and lost interest.

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They set the tone from the opening cutscene.
>Rainy night
>HAG-1 makes a menacing entrance
>Grunty has family
>Grunty is back, and she's a skeleton swearing vengeance
>Grunty destroys Banjo's home and kills Bottles
>Minions destroy Spiral Mountain
Everything is fucked, and that's before you even get to the Isle o' Hags and see King Jingaling get fucking murdered.

>Gruntilda at the start of Tooie

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This made genuinely angry because I fucking love click clock wood

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nuts and bolts is ok, the problem is that it should have never been a banjo Kazooie game

Was it?

>CCW isn't on the island, it's in Grunty's Lair
>"It was built over it"
???

KAZOOIE - 10/10 COLLECTATHON PLATFORMER

TOOIE- 10/10 3D COLLECTATHON METROIDVANIA

NUTS AN BOLTS- 8/10 CAR GAME

THESE ARE FACTS AND WHETHER YOU PREFER KAZOOIE OR TOOIE IS A MATTER OF PERSONAL TASTE

THAT SAID, TOOIE IS SUPERIOR

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>Leaves out the GBA games

Tooie is fucking Fantastic, its the kind of fun Video games should be, The Backtracking can be mildly annoying but hey, at least its not DK64 level of bad

fatigue happens user i do shit like with rpgs i really really like, but you have to finish the masterpiece classic or im revoking your gamer card

what were they thinking with dk
"what if players had to play the level 5 times to complete it?
It literally killed the collactathon genre for a decade, and its not even a bad game, could easily be fixed with very simple shit like the removal of color coded collectables

Can I play on Dolphin? I don't have an Xbox :(

I really hope we get a switch remake bros

I would have tolerated it a lot more without the minigames being repeated so many times.

>The only Banjo game I have ever played is the plane racing one on GBA
It was actually a lot of fun, better than Mario Kart Super Circuit. It even had boss fights, and "platinum" trophies for if you won gold in every race in a cup. I didn't know jack shit about any of the characters but they looked pretty soulful if memory serves, Mumbo Jumbo was a personal favourite, Bottles was OP as fuck with max stats in everything I think. Good game all around.

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>no 360
>no n64

How old are you?

>The narrative has finally changed to Tooie being as good or better than Kazooie
This is largely due to the normalization of the opinion that Majora's Mask is better than Ocarina of Time, so people started looking for another underappreciated sequel to champion. Yea Forums is nothing without hipster views.

>what if players had to play the level 5 times to complete it?
I honestly didn't have a problem with this all I did was do everything in one section then move to the next when are when I finished it. Actually thinking back the only world that I hated was gloomy galleon and crystal caverns.

>Dolphin

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Nah I made that up a long time ago, but it can oddly fit. Considering BK's worlds involve magically teleporting to various places, I figured a massive industrial building in a round circular cutout of a forest bears resemblance to Click Clock Wood. So I just pieced the two together to nervously chuckle about.

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I actually had my "erdrick and banjo are in, stevefags BTFO" thread ready to post, and posted it as soon as I saw the jiggy, yeah

>overlapped picture
That bug still exists?

>remake
Can we not get one of those instead of an actual new game, the 360/rare replay port is literal perfect and should just be ported new different consoles since Microsoft is now giving their ip's to anyone

Dude I was fucking losing my shit when I saw the jiggy

I'm not buying an xbone to play banjo. Guess I'll wait for the probable switch port.

You should have instantly realized it was Banjo when you saw DK yawning, again

you could emulate tho its not perfect it will get the job done

Same. Mostly because steveniggers being eternally destroyed

or he can play it on the xbone

cant fucking wait to play smash with these tracks
youtube.com/watch?v=VB-WvKoBZgA
youtube.com/watch?v=fOmFdMXQaK8
youtube.com/watch?v=Ex6iN6AWJ1o

At this rate I want the next smash reveal to start with Steve getting spun off screen by crash bandicoot or shot by doomguy

Or he can play it on 360

>playing the xbone version when it's almost indistinguishable from the 360 version

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I wouldn't expect Rare Replay on Switch. This is the same Nintendo that put Joker in Smash without getting a Persona 5 port. They're the dumbest, most naive, most misguided, most illogical fucking idiots sometimes.

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Banjo had more creativity and "flavor" to the game

SM64 had better movement and more levels / content

Hard disagree, Platforming in BK is one of the weaker elements and control is not as good as Mario. It's a good series but no Mario.
Both games have different set of strengths and weaknesses.
>BK
It is kinda dull at times especially during the beginning with how straightforward it is and pretty much the locked moveset makes not much sense as you have little to no reason to go back to a level since with one exception you can finish them in one go, plus some late sections like Furnance Fun are just annoying on replays. Transformations are kinda basic as well with most being just small animal that fits.
>BT
It is a lot more involved with the interconnected world design, cooler transformations and moveset gives a lot of reason to explore the worlds thoroughly but overall the worlds feel unnecessarily big and empty a lot of the time and some parts like Canary Mary are just cheap and frustrating. Plus it feels gimmicky at times with the FPS section.
>Overall
The game would benefit from aspects of both games

how are the deals done for smash newcomers? is nintendo the one asking and paying money to put new characters on smash or are the other companies paying nintendo to put their character?
like, getting in a character in smash must give your game a big audience I think

>No Lord Woo Fak Fak
youtube.com/watch?v=BXvG1IPplXo&t=99s

Just finished replaying Banjo Kazooie. Good times. Fucking sucked dick at the last boss fight because aiming with those eggs always felt bad.

When I was a kid I liked Tooie more, but as I grew older I started to appreciate Kazooie more. It's kind of like eating ice cream. Sometimes I want chocolate, but I usually want vanilla.

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I have a huge hard-on for backtracking so yeah I loved it

An attractive personality would make a floating cube sexually attractive. I jerked off to the moon once, though.

>SM64 had better movement and more levels / content

Both of those are subjective, honestly. Even the stuff about more content.

Sure SM64 technically had more Stars to collect, but 15 of those were red coin stars, and another 15 were collect 100 coin stars. Also some boring ones like ground pounding chainchomp's pole, shooting yourself into a wall, etc.
I haven't played Banjo in years but I don't remember a single Jiggy from that game that didn't feel unique to collect.

Also the bossfights in Banjo-Kazooie and especially Banjo-Tooie were lightyears ahead of anything in SM64.

Humans are weird. I jerked off to the color pink, once.

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I miss when a secondary character could just have big tits. There's no reason in the world why Humba's Wumbas are so big beyond "we felt like it."
There's a strange pureness to it.

I agree but Most Mario Fags would harshly disagree.

Banjo is best played Casually and overall looks alot more polished and has the better Soundtrack.

Mario 64 on the other hand is much, MUCH faster and the kind of shit you can do is crazy, making it the speedrunning favorite.

Honestly both games are amazing, one thing about Mario 64 that bugs me is that everytime you grab a Star you are transported out of the world and are forced to jump back everytime, whereas in Banjo you can just keep going until the World is 100% finished.

they don't call it Hot Pink for nothin

I think Mumbo is a cartoony caricature of a pulp fiction archetype so far removed from the real-world inspirations for it that he's okay. Humba is still goofy and theme park-y as hell, but I think she'd definitely piss people off today.

Cannot see this without hearing the music

In Click Clock woods, if you don't get the squirrel his nuts in the fall, does he die in winter?

It is pretty sexy for a color. I feel that.

I'm pretty sure he's just shivering outside his house in the cold if you don't. Might be thinking of the beaver though.

Speaking of Mumbo Jumbo and masturbation, I can't stand being around or controlling that character in the games, because I used to imitate his Mumbo Pad chanting when I jerked off back in the day, and this led to someone investigating what I was doing and walking in on me playing with myself when I thought I was home alone.

Jesus fuck the thumbnail of that worries me as much as the actual picture.

So how did Banjo and Kazooie become threads?

>I used to imitate his Mumbo Pad chanting when I jerked off back in the day

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>Kazooie
Mansion
>Tooie
GGC

Tooie spiral mountain is best track

*GGM

>Speaking of Mumbo Jumbo and masturbation
No one was speaking of that

>the rest of your post
user...

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>Tooie spiral mountain is best track
Why? It's so dismal. You're not supposed to be happy about Spiral Mountain getting turned into a shithole.

Based

did you do that even for the climax

like, did you finish like he did, in his chant

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Not him, but read the thread.

dude nice

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I always had a fascination of that room in Click Clock Woods where you're just inside the tree choosing the seasons. I don't know why, but it just always reminded me of a dreamspace as a kid. Some place separate from reality.
If that makes any sense.

Ye

EEKUM BOKUM EEKUM BOKUM UWAHOOH UWAHOOH!
EEKUM BOKUM EEKUM BOKUM EKKUM BOKUM EENOHWAH

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I loved that room, too.

BOOKA DAKA

That's where you were before you were born, in a giant Click Clock Woods hub room, choosing which reality to be born into. That's also where you'll go when you die

Anons what are your thoughts on the next platformers:
>a hat in time
>yooka layle
>super lucky tale
Should I play them?

>started playing it for the first time today
>kind of enjoy it but note collecting can be a little ass
>bubblegloop swamp kind of sucks

i like it so far but there's some things i just don't like, how many areas use these boots anyway?

>That's also where you'll go when you die
That's actually comforting.

It actually is kind of like that.

if want to play super lucky's tale wait for the switch release (new super lucky's tale), the new content is apparently not coming to pc

I had really high hopes for Yooka-Laylee, but it just isn't a good game. The new one looks like it might be better, though.

>ahit
good but level design is sloppy and a lot of collectibles feel like they have no weight.

>yl
garbage with no soul, feels like more nuts and bolts

>slt
actually fun with solid level design but a bit simplistic mechanically.

oh shut the fuck up. there's nothing to learn from your drug trips, loser.

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Same. There was some kind of somber magic about it.
I also love the graveyard outside the entrance to Monster Mansion. Gave me the same feeling with the music and lonely, clear night sky despite the fact that we're already inside a building.

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MY BODY IS READY
youtu.be/Zn_TD4O7fJI

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reincarnation is real, the salvia wheel/book of reality is real, dmt trips aren't hallucinations, gautama buddha was right, also steveposters are gay *dabs*

Playing Banjo on my phone and its just as good as i remember. Too bad Rare and the original developers cant replicate the magic.

Gautama Buddha was mostly right. Everything else checks out.

include me in the reddit screencap

I'd rather get walked in on again than have my Mumbo chanting masturbation post on Reddit.

any belief system with reincarnation is anti-life and effectively spiritual cuckoldry. you're holding yourself back.

>>Mr. Patch
The fucking nostalgia rush I just got. I legit would play that boss fight over and over cause it was so much fucking fun.
Figures that when I looked for this picture, I spotted a bunch of inflation art...

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Christ they fucked up Mumbo in nuts and bolts.

Too late

I miss hub worlds in games.

Based and Eekum Bokumpilled

I don't know if Banjo-Kazooie/Tooie are the best platformers on the N64. They're my favorite but Mario 64 is probably objectively better.

But I do think they are objectively the best collect-a-thons ever made and it's not even close.

I hope we get a bunch of Sexy Grunty porn from this Banjo-Kazooie resurgence

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>Decide to go see what Japanese people on twitter have to say with the power of google translate
>SmashBros JP page posting a video of the Banjo and Kazooie reveal trailer: "Welcome home!"
>Retweeted by Sakurai himself
>Mfw
This was all worth the wait.

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There's nowhere to post it on there, it's not a greentext story, and a relatively minuscule amount of people in the world have played Tooie.

Nobody draws Sexy Grunty correctly. She's not green like regular Grunty, she's a sallow yellow color.

oh OP you are goona get you mind blown when you play tooie! it has a feture that nearly no videogame has, and back then it appeared that it would have been standar.

Wait which feature are you talking about?

I remember getting stuck for weeks in BK just because I didn't think you could just fucking break that mausoleum gate. I alway thought there was a switch hidden somewhere in the level that I just missed. I had that problem a lot even, in Clankers canvern there's a breakable metal great I couldn't figure out how to get past and in Rusty Bucket Bay I never though you could break the ship windows until I did it by accident.

If I had to give the game was complaint it would really be they don't really follow a consistent enough rule for what a breakable object should look like.

Nice shill, Boomer. Kill yourself

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I did that with the locks on the gates in Mad Monster Mansion. I looked everywhere for a key.

I love cloud cuckoo land. it's surreal and it's got Mingy Jongo. And the music's great

Not getting Metrid`d! You do not lose a single move from the first game I cannot think of a single game where you have to start from scratch without any excuse why. And back then since banjo did it everyone was expected to follow suit or die! Also Stop and Swop

The Spiral Mountain tutorial teaches you that you can use Kazooie to break stuff. The gates were old and rotten anyway.

Meh, every single one of Mario 64's levels is awful imo. I've played through that game four or five times, and I STILL can only enjoy myself on the Desert level. Plus the game never actually requires you to use like 3/4ths of Mario's moveset, hence why you have people taking 20 years to discover he has a slide kick.

Tooie lets you keep all your moves from Kazooie because it has more stuff to teach in its place. Apart from a couple additional core moves like the ledge grab and egg aiming, all the new moves in Tooie are either new eggs, new shoes, or split-up moves. The Kazooie moves are the core of the core moves; Tooie just builds on top of it with sidegrades.

Lethal Lava Land and Hazy Maze Cave are the only decent levels in the game IMHO

chances are you'd never even played a 3D game above 30 fps that wasn't some two and a half dee platformer bullshit

A purer time

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That's what makes SM64 level romhacks so fun. SM64's levels are fun to me but they hardly ever take advantage of your movement options.

I thought most of the bosses were really fun desu

This meme always makes me smile for some reason. Reminds me of old exploitables like fsjal or xbox kid.

>SM64's levels are fun to me but they hardly ever take advantage of your movement options.

And the Banjo games did. That's why they're better games.
(P.S. I'm not shitting on Mario64, that's still a great game too)

>final battle
this song is actually long as hell for an N64 BGM. They usually tried to keep them short due to technical constraints iirc

Jokes on you, these are all my fetishes.

my favorite part of the game is the seasons level big maximum comfy

this box has so much soul

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>Kazooie is too small until like Mad Monster Mansion honestly
I dunno, I thought Treasure Trove was a pretty generous level especially considering it follows Mumbo's Mountain.

The ost is great, my favourite level is probably Mad Monster Mansion, nice atmosphere

Fake or not, got a chuckle out of me

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Fun Fact: Banjo Kazooie is the only game ever that got a 1+ (15/15 points) in German videogame magazine Screenfun. Impressed me as a kid. I loved both, first and second game. In first playthrough, BK1 took me 30 hours, in second I kind of speedrunned it in 8 hours.100%

And the fucking music. People shit on the game a lot but goddamn the soundtrack feels like Kirkhope firing on all cylinders
Also
>tfw rare actually got a hyper muscle furry artist to do work on N&B
BASED

Rareware circa SNES and N64 made some of the best console games. Without them, SNES would still be a great system, but the N64 would be much weaker.

Grunties Industries and Rusty Bucket Bay industrial levels where Rare strounges suit back then

that would be pretty great. I remember all the rumors of cut content and secrets of the two games when they came out. there were some pretty obscure fake secret easter eggs, based on some teaser stuff they left in too like you had to hit an order of objects in the overworld then go alphabet secret in beach level to type something in that led you to another secret which would eventually open up new areas for you to play in and more jiggies to find.

It's so stupid that Rare Replay wasn't in the direct. Would have been perfect. Just want Banjo Kazooie/Tooie on a portable.

youtube.com/watch?v=dZANKFxrcKU

How old were you when you realized this was the inspiration for Grunty's Lair?

It'll happen.

29.

Grant himself said that its just a coincidence

People want to see her be green though.

>mfw i use Beak bomb in this fight instead of firing eggs

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is there anyway to play this with the music turned off? shit is so annoying

Grant Kirkhope actually went on record saying he didn't know about that song when he wrote Grunty's Lair.
But he also conceded that he might have heard it earlier in his life and it somehow came out subconsciously.
I'm too lazy to google for the interview where he said this but I remember reading it

No he didn't, he said he legitimately couldn't remember if it is or not, but if he had to give an answer, he said "Probably."

As a composer, it wouldn't be a surprise if he heard it at least once and one of the main parts stuck with him, forgetting where he even heard it in the first place

bold

It's amazing how well it holds up, considering it's from an era where 3D games were pretty janky.

It's also amazing how much its sequel shit the bed.

>music is the annoying part of banjo games
I really mean this when I say it; PLEASE consider suicide

this

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>tfw you were a kid and learned you could just hold the button and beak bomb forever across an entire world

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Thread is about to die.
Show me your cutest Banjo.

No I was just a PlayStation kid. I grew up in Italy where Nintendo stuff was really niche before the Wii.

Come and 'ave a go, if you think you're hard enough.

>It's also amazing how much its sequel shit the bed.
No.

>started his stream by playing Banjo music
>went from absolutely hyped to deadpan disappointment the second he knew it was a DQ character from the horse
>flipped his shit when the Jiggy came up
Thanks for introducing me to this based little boy
twitch.tv/videos/437573104

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Music is great but that battle is not so great with mr patch

Oh yeah, you're right. I remember now, thanks user

>running though that spinning metal shit about to run out of gold feathers

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holy FUCK

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>not timing it and just running through without invincibility

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that was only in tooie right?

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Shit, man, this goes a lot harder than I remember.