BOTW 2 Going to be on the same engine

>BOTW 2 Going to be on the same engine
>Which means modders are going to be able to rip the content and port it into BoTW 1's Wii U iso
>Will be playable on PC at 8K 120fps for free
Thanks for beta testing Nintenbraps

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>patreon build
>11fps
what the fuck OP

Enjoy the shaders compilation slowing the game while you play

>not yuzu

i don't give a flying shit

HEY GUYS
WHAT IS UP
AND
WELCOME BACK
TO
THE
CHANNEL

>11 fps
Jesus dude even the Switch version doesnt run this bad.

>modders are going to be able to rip the content and port it into BoTW 1's Wii U iso
are you retarded?

Imagine being this much of a poorfag
Idorts laugh at your pathetic kind.

>modders are going to be able to rip the content and port it into BoTW 1's Wii U iso
you must be 12 if you believe that

Monster Hunter World runs on the same engine as Dead Rising one but I can't rip that game and port it to the 360.

Yea man, it'll be just like Skyblivion.

Oh wait, that isnt even near being done yet?

Huh.

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Base retard

wii u games aren't compiled into isos. when you a dump a wii u disc, you get a .wud file.

switch doesn't use iso or .wud format

>11 fps
>8k 120fps
BUT MUH EMULATORS

enjoy playing the game with bugs and 4 fps 8 months after release and searching for youtube videos to fix the fps week after week release after release.

Screenshot is from a video 1 week after the game launched.

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i wish you wud suck my dick

its not hard to get 60fps

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Considering shrine editing is a thing, this isn't as crazy as it sounds

dota2 confirmed?

How is this any different?

>Enjoy the shaders compilation slowing the game while you play
Have you even played the console version vs a well emulated version? It still runs better WHILE compiling shaders and it only ever has to do that once. Unless you're me, and you download the shaders like not an idiot.

I already played the game a year ago at 1080p60 fps on a budget rig.

after you suck mines

>It still runs better WHILE compiling shaders
bro it microstutters out the ass even with a i9 9900k and gtx 1080

ripping a map and 15 minutes worth of cutscenes for games on the same engine is way easier than remaking an entire game for a new engine

Now get 60fps stable with a 4k graphics pack

>It still runs better
Fucking lol. This is what manchildren tell themselves

works on my machine

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Bruh, you can share shaders.

Based! that's the link to the past dude, correct?

it microstutters once every few minutes to load new shaders. either you are lying or your rig sucks

Wasn't the case for me. I have a 1080 and a 5820k.
Okay, but do you have anything to say?

are fully compiling shaders. but saying "it still runs betters WHILE compiling" is just plain false and absolutely underaged retarded thinking.

Yup. Get ready for the dark world or golden realm.

it's Yuga, not Ganondorf
the next game is The Legend of Hilda

Incorrect. It still runs better while compiling compared to console. 60fps with semi-frequent stutters over sub-30 with stutters in villages

works fine after compiling, but not "while it's compiling". even after it's done compiling with a fully 100% cache there's still random stutter until the game settles after a few minutes.

I have him at number 2 most likely after midna but before yuga. The person standing next to dorfs corpse during the shadow on the wall scene looks more like girahim though.

kek

when the 1% and 0.1% framerate numbers dips to the single digits, that's not running better. that's a game breaking pause that makes the game look choppy and affects how the physics are handled at the moment in time (less FPS = slower physics react)

Shilling for the emulator again can only mean you want more patreon money or you aren't the Dev and you're just a poor third world nigger who can't afford a switch so you're trying to make yourself feel better. Which is it OP?

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Average framerate means nothing when the framepacing is an erratic mess. It's why SLI has always been a meme. What good is having 120FPS if the framerate stutters to the single digits randomly.

>piracy doesn't hurt sales
>haha your game got pirated and now it's fucked!
Choose one you dumb niggers. Btw, it's the top one, there are literally no downsides to good games being emulated.

>single digits
huge overexeggeration. if you're running 60fps it might drop to 30 or 40 once every few minutes for a second

>That one guy that makes a living off of making YouTube videos based on cemu updates

What a legend

>oblivion to skyrim
>new engine

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They would probably modify the engine in the interim
Maybe not a whole lot, but at least one major feature may be incompatible.
Consider how MM ran in the same engine as OoT. You could back-port the levels and models, but I'm not so sure about gameplay features like the schedules, time travel, or transformations.
Same might happen here, just wait for a good switch emu.

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That build is 2 years old

By the time the game actually comes out yuzu will be able to play it, so there's no need for that.

I hate BoTW threads on Yea Forums. People are so wrong about it here, Im afraid some marketer might take you guys seriously. I like weapon degradation, korok puzzles, and empty overworld. I even like the enemy variety. Yeah enemies could have better roaming. There were some enemy camps right next to roads but they never ventured out enough to attack the roads. Also I like shrines. There were too many, i dont like the motion control puzzles, and many where too short.
In my recent playthroughs Ive only done enviromental puzzle shrines, and shrines tied to quests, only done enough to get the MS, no cooking must save people for food, and done the narrative. its a good game. If you dont like you dont like it, but please dont ruuin it for people who do. I honestly believe mgsV might have been a different, better game if you faggots hadnt gotten so mad about GZ.

Nitenigger still falseflagging lol?

yes they're the same engine in the same sense that botw is you fucking downie. try porting skyrim into morrowind it'll work perfectly.

nice selfie

Whoa... could Mozart still be alive?