Now that the dust is still kicking - what do you think of the ff7r gameplay/combat?

Now that the dust is still kicking - what do you think of the ff7r gameplay/combat?

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>combat looks like it's taken from Lightning Returns, which is a plus in my book
>battle against RoboScorpion lasts long, I like it
>there is a stagger (fuck yes, I loved that shit in XIII trilogy!)
>I'm pretty sure people will be disappointed with exploration... towns, I mean - this isn't Dragon Quest and you probably won't be able to enter houses of random NPCs cos camera angle and other shit
>gameplay video showed ''shrinked'' locations, so I'm guessing we might have another case of XIII here (not the straight line you need to follow, but there won't be many big open locations)

Overall, pretty happy with what I saw.

Sucks

Trash. You button mash to fill your ATB bar to do real attacks because ADHD ridden faggots of today can't wait a few seconds without mashing a button.

I feel like there's a better way to implement limit breaks without having to slow everything down.

Wasn't that 99% of PS1's FFVII? Mashing the Attack command? It was an extraordinarily easy game.

No kid. You waited for the bar to fill and selected an action. If you were a dumb fuck you would just do attack, if had a three digit iq you would have used materia to change your attack to something better.

Nah man I'm a boomer. It was an incredibly simplistic game. Eventually your Attack command would be 4x-Cut or whatever but it's still braindead. It ain't Spacechem. You can play almost all of it with your eyes closed. There were maybe three bosses after the guard scorpion that were marginally more difficult (Lost Number, Demon's Wall, Carry Armor), and even then it's just barely more complex than smashing that Attack command and curing when needed. Not exactly a brilliant and deep puzzle game alright?

Didn't they say that you could have quickbinds to avoid slowing down or does that not include limit breaks?

i like what i saw. i was afraid it would be XV's floaty bullshit with the characters teleporting around and doing dumb shit but everything looks like it has weight and you can't just press one button to dodge everything. it also helps it's built from go for you to freely switch between party members instead of having it tacked on after the fact.

Never said it was hard, but it didn't force me to mash a button to accommodate braindead Americans

>screen never seen by anyone playing ffvii

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cringe

Very bing bing wahoo. Me likey.

Seethe game was never hard, it just wasn't boring shit made to appeal to westerners. Americans can't even read

My point's just that the original game was braindead. It had the superficial appearance of complexity with unnecessary mechanics like the Materia system, but all of it was unnecessary when you could overcome 99% of the game by selecting "Attack" once your ATB bar filled up, and curing when your health was low.

Because it was so boringly simple, it makes sense to transition the game to an Action RPG system. It's marginally more engaging, and you have more things to keep track of than whether your ATB bar just filled up so you can select "Attack", like your characters' positions, which is a point of data that didn't exist in the original. You have MORE to keep track of in the remake, not less. This doesn't mean it's gonna be hard or deep, but I'm just saying it can only get more complex compared to PS1 FFVII given how babby's first RPG it was.

I don't get it really, it seems worse than Arkham

i love it desu

There's nothing engaging about mashing a button because the target audience can't sit still for more than 3 seconds.

>>I'm pretty sure people will be disappointed with exploration... towns, I mean - this isn't Dragon Quest and you probably won't be able to enter houses of random NPCs cos camera angle and other shit
dude its literally two blue ray disks, im pretty sure there will be enough exploration in midgar

Not a fan of linking items/limits/materia together. Stagger will probably be broken. I can't see the materia system being anywhere near as fun as the original game. Everyone is a chatterbox, guard scorpion took way too long.

Omg two discs!!!!
How fucking stupid are you to fall for marketing like this?

The size of the game, in this case 2 BR discs, doesn't mean it will have lot of content. For all we know it may be due to uncompressed videos.

?
muh big corporation bad :(((

Seems like it's heavily scripted just like in FFXV. You whack at the enemy, press buttons that don't actually do anything meaningful, then an NPC screams "attack! attack OMG!" and you suddenly start taking off huge chunks of enemy HP for no discernible reason. If you read up, it'd turn out there are numerous overcomplicated systems working together to this effect, but that doesn't fix the fact that all YOU had to do was hold the attack button, and the boss basically beat itself as your character performed insane acrobatics on the screen.

Listen buddy. FFVII's not some contemplative masterpiece. When I want depth, I read Dostoevsky. It's foolish to point at a braindead battle system where you have to press Attack every 15 seconds and hold it above a battle system where you press Attack every second, and call one ADHD. It's all ADHD. It's all a colossal waste of time that doesn't tax the brain of anyone over the age of 5.

Yep, typical shallow Nomura spectacle bullshit.

>Seems like it's heavily scripted
wow its almost like its a teaser to show how the battle system works in real time or something

FFXV is a full game, not a "teaser", dipshit.

reminds me of dissidia which i would have been fine with but if it really pauses the game every time you're trying to do an atb i could see it getting real old real fast.

Been a fan forever. Played the original I'm not sure how many times. 30 years old. I really like what I see.

>mash buttons
>occasionally open menus to do shit

Looks like "Tales of" combat, which is good, i was afraid it would be kh3 or ff15 combat recycled. But it also looks really bare bones, all you do is spam your strongest attacks and sometimes block? If nothing else it's doing a good job of staying true to its turn-based roots.

I give it a 7/10 overall so far.

As an old school person that prefers turn based over action I have to say im pleasantly surprised.

We always knew it would be action oriented as thats all kids today can understand and it has been a bit of a bummer, however most of that negativity had come from SEs previous action styled games not being that great and the daunting task of creating an action combat system that is fun in a party. The biggest thing about turn based is that as the player I'm in control of every single action every member in my party makes, with an action party system I'm only controlling one character and the rest just putz around doing whatever, that's not engaging or cool in any way.

The key to making 7Rs combat fun is allowing for quick snappy character switches, an auto attack base level that lets you build up to unleash skills, being able to trigger said skills on party members remotely both quick and easily, putting in some sort of incentive to chain together skills and attacks from multiple party members, and not forgetting to weave in both magic and summons. From what we saw I'm quite happy, obviously we won't know for sure until tomorrow when people play it but from watching the trailer and gameplay demo it looked like they made sure to address all of these above issues. FFXV sucked because it had literally none of this, just auto attacks, no (real) teamwork, no real skills, and no magic.

FFXV also has a menu like that, but you are never required to use it. If you don't heal up, an NPC will heal you, and most enemies go down without any trouble anyway. Similarly, FFXV had a time-stop "tactical" mode which you can never even find out about and beat the game just fine.
Don't worry about subsystems. You don't need them until you're so sick and tired of the mind-numbing autoplaying combat that you start toying with menus and trying out things just because you need something to not fall asleep while the protagonist does quadruple backflips and throws spells all over the screen.

Turn based JRPG combat suck, period. Turn based should be left for 4X / Strategy games where you ACTUALLY need to think things through.
In fact the general idea of a JRPG been holding many games back. There is no JRPG that wouldn't be improved with real combat. It just exists because devs want fo make adventure games but couldn't afford real gameplay.

If they are going with this "real time combat with ATB pauses", Squenix should have invested heavily into making FF7R into a proper character action game, with movesets similar to DMC4, 5 or GodHand.

Toss a great and hard 1v1 "equal rivals" boss fight with Sephy-boy in the end of the game and you already have a more memorable experience than the remake will offer.

It was okay i guess

I can't believe the Gay Mafia made Tifa cover up. I mean intellectually I comprehend the action, but emotionally it's a hard blow

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what? midgar alone has more "exploration" than most DQ games.
or at least it used to. who knows what they will fuck up with this abomination.

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what the fuck is this garbage post

It's so slight I can't tell if that's actually what happened or if it was just an artistic change unmotivated by political correctness. The spats certainly are censorship, but that's basically just a habit from Japanese stuff these days. The thigh highs could be to shield our eyes from her legs, but it might just be because Nomura likes thigh highs now. The undershirt looks kinda meh sometimes, but in some images it looks fine. It's the only thing that sort of bugs me.

any shitty pokemon game outsells the biggest FF game and faggots act like kids are too stupid for turn based now.

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I agree. The most "strategic" JRPG combat I can think of, Megaten's Press Turn, is still very simplistic and just based on the basic heuristic of buffing, exploiting weaknesses, healing when necessary, repeat. It's not engaging, it doesn't respect the player's time. It's like if was reading a novel but to turn the page I had to select some obvious commands and it took 45 seconds until I could proceed. Action is the way to go.

You have to be smart for turn based?

thats what faggots are trying to imply here.
and that kids have no patience for it and other nonsense.

It looks amazing. Shame about Tifa though.

funny enough the game that apparently wastes your time had a way shorter scorpion tank boss.

Regardless it's a trip to fathom that the far left have been more successful at censorship of the pleasing female form than centre-right Christian moralists ever were.

i'm still upset at how much they changed aeris's personality over the years. she isn't some delicate scared moe little waifu girl. she is an upbeat streetwise woman who took care of herself. the destruction of aeris is the biggest case of pandering to weebs in existence.

>Flowers growing in the church
Why? Wtf is wrong with nips why are they always trying to be edgy

Only if you're a boomer who has never found Emerald and Ruby weapons.

I'm quite pleased with the changes. I like how in the scorpion fight the enviroment played a part and how Cloud had to go to the boss' back to strike its core. I hope more boss fights follow this pattern while retaining some form of challenge. I know ff7 wasn't a hard game (I beat it when I was a child and couldn't even read english) but still.

Honestly I think I will just go play the original instead of torturing myself with anything this garbage company can make. Lets be honest. They have been garbage since they stopped being called squaresoft

>They have been garbage since they stopped being called squaresoft

Indeed. Though what I've seen so far makes me think it might actually be a fun remake. I hate to think that too, because SE has been garbage since they came to be, and they've been doubling down on the garbage for the past decade.

>putting in some sort of incentive to chain together skills and attacks from multiple party members
we saw staggering in the trailer, so hopefully there's been a leaf taken out of the XIII book where switching and chaining skills gets you to the staggering point?

>The only half decent FF VII R thread on Yea Forums is nearly dead

It figures. Every other one is complaining about Tifa, calling anyone who isn't bothered by the new design an SJW or tranny.

it's true, we need bumps. game looks genuinely promising and/but the tifaposting is one of the most pitiful things i've seen on this web site

>Kids
But the actual audience of Pokemon are adult/teenage hebephiles and furryfags.
Kids these days play Battlefield, COD, GTA and Boretal Kombat.

I've never really liked SE, most games I've played from them I haven't really enjoyed, all the way back tot he mid 2000s, and they've most certainly been really bad for the last decade. DQ XI was good, but it was made by Horii and his team, DQ is basically safe for now. So I'm surprised that the stuff I saw today actually has me wanting to play it. I'm genuinely interested in the remake and I hope I don't regret it.

I thought it looked pretty fun, and that's coming from someone who doesn't think FF7 is the best of the series, or even top 5.

But I'm a little worried about the hand holding. I hate that Cloud sits there and says "Lets hide behind this to avoid the attack"! I really hope that's just an early game tutorial to get players to look for that shit, and not something to expect through the entire game.

>he said while being American himself.

They should try more things with the stagger a la Xenoblade. Tifa's animations looked pretty good, it would be nice if she had combos like Sabin but inputted like in beat em ups/churayzee games.

>gameplay video showed ''shrinked'' locations

I actually didn't notice this.

It's surprisingly inoffensive?

I was honestly expecting much worse when it became clear that the remake was an action RPG, but now that we've seen more in-depth gameplay, I like the design so far. It looks fluid, and seems to find a nice compromise between the original combat and 3D action.

All I want is an epic Barret vs Dyne fight
Please give me an epic Barret vs Dyne fight

you're so stupid it physically hurts. By your point playing FF7 is not different than playing DMC then.

>Action is the way to go.
I always love when you idiots go by the "I don't like it so surely no one else does" rule.

Hopefully in 2021.

It looks very good.
The new ATB system is pretty brilliant, it skirts around the problem of having party members in an action game. Basic attacks can be safely automated but you always have to input the more powerful ATB commands.
My only concern is that they'll cut down on the amount of materia given how much work they'll take to implement. All the fun interactions might not exist anymore.

>Two disks!
It's all uncompressed audio, I'm sure.

100% true but you'll inevitably cause a lot of seething.
Final Fantasy's greatest strength has always been presentation. Only a handful of FFs have any depth to their gameplay. ATB is a fundamentally shallow system that was specifically designed to be more action-oriented/exciting than pure-turn-based. It only makes sense to take a step further and go full action.

Speaking of materia, I wonder if the pre-order summon materia will be available in game. I'm not paying 330 dollars for Carbuncle.

>midgar alone has more "exploration" than most DQ games.

That's complete bullshit. You're heavily restricted in where you can go in the original game and sectioned off from coming back to most of it yes, even with that damn key. DQ games frequently do a far better job of giving you reasons to actually re-explore places/

>attack while it's tails up
>get fucking wrecked by the laser

Remember the hand holding in the original Guard Scorpion Fight?

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>DQ games frequently do a far better job of giving you reasons to actually re-explore places/
Yeah, to find that absolutely necessary healing herb you missed.

At least it wasn't 40 minutes of nigger jive and edgy speak while you do your cuh ra zee combat routine.

looks like shit

but i fucking hate sony so by the time im playing it on PC the verdict will be well known

Terrible. Should stick to ATB

To be fair, that's because of a fucked up translation.

I was wondering how much they played Barret up, but I don't know if they have the battle footage with Japanese voices up. All I've seen is the Japanese version of the trailer.

330 is exact same contents as 80 dollars version, but they also ship it with toys in a separate packaging in the same box.

Oh absolutely. Most JRPG fans just get assmad because it fucks with them to point out that what they like is actively dumber and more shallow than most action games, because they have this image of themselves as being players of 'more intelligent' games, even though all the 'tactics' in these games are complete fluff and rely on pointless system complexity and optimisation to give them the illusion that the decisions they make are anything but the most basic shit.

They will do anything to deny this though. It especially annoys them when you show how they only think they are smart because they are actually too retarded to understand the more complex thought processes in other genres and mainly like the genre for the same reasons people watch shounen anime where the characters stand around and give elaborate reasons as to why their newest flashy attack overpowers the other dude's.

If you look in the upper right of the pictures of each edition, they each add another summon materia. Pre-ordering standard gives you a Chocobo materia, the Deluxe gives you that and Cactuar, and 1st Class gives you those and Carbuncle.

>Please note, this is a soft bundle. The FINAL FANTASY VII REMAKE Deluxe Edition contents are bundled separately from the Play Arts Kai Cloud Strife & Hardy Daytona.
I see the pictures you're referring to, but honestly think that's a mistake on the mock up team.

or maybe they just dont like dumb action games. but that wouldnt fit your narrative

If action games are dumb, then what's smart about turn based RPGs?

Perfection...Zoomers will never understand nor do they want to and that's ok because they have trash taste and NEED to be raped by niggers and thrown into a volcano and die if only man if only...
Enjoy your trash remake losers.

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Combat looks fine, it's actually the exact way I hoped they would translate ATB into real time action.

But it doesn't save the game because lol episodic. With the entirety of part 1 taking place in Midgar, and apparently taking up 2 blurays, I'm expecting:
>Massive story rewrites
>Huge amounts of padding/filler
>Mostly linear "story hallway" shit, few if any sidequests and little exploration
>Completely fucked pacing/writing/progression for later episodes
>Complete story not until 2025.

>$80 Game + Reissue of a 2017 figure + a bike = $330
Buyfags are weird

they're dumb too but without the button mashing. but i think whats really dumb about squareenix "action" games is that the systems are so bloated i almost wish they were dumbed down to devil may cry level or something
did you play type-0? navigating those menus in real time feels like ass

Nothing about this game is going to be related to FF7 besides characters and world (but don't expect an overworld because haha the last time SE did an FF with an overworld was IX).

>Sephiroth was the mystery bad guy who you don't meet until later in the game, as you're always a step behind him
>Cloud meets Sephiroth in Midgar

this game is going to be so much worse than the original

but the zoomers will buy it regardless because of the name on the tin

not my FF7, every Final Fantasy game except spin-offs should had been turn based RPG

I grew up with FF7 and had no hope for this remake, but I was honestly pretty happy with how it looks.

I see it as something that's not trying to replace FF7, but a way to further explore the world. Getting to walk around Midgar and visit Costa Del Sol etc will be enough for me. I doubt I'd get it at launch, just wait until the game is 'finished' and hopefully on PC.

Yeah this is the worst part, I think it's due to it being split into separate games, so you need something more exciting to fight other than random robots.

Its literally Rogue Galaxy, which is a based in my book

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>Cloud meets Sephiroth in Midgar
Wasn't that just one of Cloud's delusions? He was completely fucked up after being experimented on and seeing Zack die. He had these weird twitchy episodes in the original game so I think the Sephiroth bit was just a more elaborate scene like that. Sephiroth himself barely even knows who Cloud is and would have no reason to seek him out.

The way I see it is, you learn about Sephiroth about 10 hours into the game, in the Kalm flashback. FFVII remake drastically expands each part of the scenario, so Midgar takes up about 50 hours. That's a long-ass time to go without any mention of Sephiroth.

Besides, Sephiroth does talk to Cloud in his head a few times in the original game's Midgar. Not a big deal to apply some artistic license and visualize that a bit.

Perfect, Nomura is god

sure bro

bet both aeris and cloud seething those wraiths encircle them was a delusion too

>The key to making 7Rs combat fun is allowing for quick snappy character switches, an auto attack base level that lets you build up to unleash skills, being able to trigger said skills on party members remotely both quick and easily
>The new ATB system is pretty brilliant, it skirts around the problem of having party members in an action game. Basic attacks can be safely automated but you always have to input the more powerful ATB commands.

This is always what pissed me off about KH as a series. It has a perfectly fine combat system that is just wasted on having your party members mostly doing crap you have no control over, and fixing this problem is essential to having real time party combat that isn't shit.

This is the one thing that really pisses me off though. I'm really not happy with how they're handling Sephiroth, who was a fantastic villain for so many reasons, but one of the more interesting being how little 'screen time' he actually gets you basically only meet him 'for real' once at the very end of the game. I hate how they seem to be pushing him as Cloud's.

100% this. It looked like you'd have to spend an hour alone wailing on the scorpion, and the only times it looked like he took actual damage was when he was staggered. It's going go be "hold O" garbage that FFXV was with shortcuts to cast spells. If this was a new FF everyone would be calling it shit, but since it's FFVII remake eberybody loves it because it's FFVII remake. And then Yea Forums claims others are sheeps.