New and First Game

Hey Yea Forums. Could you all me out. I've came up with this game idea and i believe that it will be brilliant but i need help to make it awesome.

Attached: image%3A560_eightbit3.jpg (1656x1600, 406K)

I'd like to hear your idea. user.

Add lolis
Lolis ward off journalists.

>advertising
Enjoy your ban.

>free 8-bit open world strategy game
What the fuck. There aren't even any pictures, nothing at all. I'm not even giving a bump like this
You'll have to loop up how to do a kickstarter, even if you're planning on just scamming people

Have you worked on video games before? All I'm seeing here is some text that doesn't actually tell me anything and a ridiculous goal.

>young teenage boy who has gown up

Sorry, I don't support degenerate lifestyles

>Risks and Challenges
>"Risks is the funding, I really want to make this game happen."
HAHAHAHAHAHAHA
You're never going to get above ~$100 pity bucks and that's a liberal estimate

$100 is a gross over estimate considering this is literally nothing.

Why, why does literally no one understand the point of the risks and challenges section

>Open world strategy

I will literally donate 100$ when my vessals next paycheck comes in it you can COHERENTLY explain how the fuck that works.

>Genghis

>Samurai

Yeah, try to change that.

There's no game here dude. You can't market a game with no game, and not even a coherent promise of a game. All you have is one (1) piece of art.

Honestly what you're suggesting just sounds like edgier Pokemon so maybe put some monster designs there. You say you'll have hundreds of monsters but we don't see what any of them are.

There's nothing here.
Anyway, enjoy your ban for advertising.

damn this reminds me of when i first decided to make vidya when i was like 14

So many people who can't come up with a plan, much less recognize the weak points of it

comeback when you actually have a product to show

go to /agdg/

I'm working on a multiplayer grid & turn based strategy game, what would you say are the key points to making this game a success?

- Different/Original gameplay?
- Balanced armies?
- Lots of unit varieties?
- Clean art direction?
- 3D or 2D?

1. You're a one man team with no experience, there is no reason for you to require funding to start working. Most successful crowdfunded indies had their campaigns begin after a lot of hard work was already done, enough to have something substantial to show to potential investors
2. You either need to proof read your shit, retake your English classes, or get someone to write for you because your sentences are unprofessional and don't indicate proficiency
3. You need to actually fill out the "Risks and Challenges" section with a legitimate answer. Here's a few: you've literally never made a game before; you'll either need to hire help or do all of the art, programming, music, animation, level design, writing on your own; you probably have a personal life that could get in the way; you're probably not working on this full-time, etc

>I MAKE GAMES FOR MONEY
No.

>multiplayer
Impossible to work. Player vs player would cut down a possible playerbase that's already small. If it's coop, being turn based will mean lots of dead time for all player

8-bit is cool. I played Lovecrafts untold story and it had a retro look. Also you should know the answers to those questions. Honestly:

Good story, fun, balanced. As long as you pull those off your good.