Jump scares are bad

>jump scares are bad

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They're certainly a cheap, overused crutch to impress 9 year old girls and söy fags.

>jump scares are overused therefore obnoxious
*fixed for ya OP

when jump scares are all you have, yes.

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this

Horror games have lost their suspense. Why does everything thats scary have to be right in your face constantly?

Yes, and?

What people fail to understand is that the threat of jumpscares add to the suspense and tension. You don't want to be shocked and the dread of it happening makes things scarier.

Hence them being use like a punishment for failing in games like FNAF.

>using fnaf as an example of a good horror game
just fucking jump off a cliff, you underaged retard

Don't pretend it isn't scary, tough guy.

None of the posts you replied to explicity stated: "YOU CANNOT HAVE JUMP SCARES", they said they're overdone, overused, a crutch, and a game can have them, but needs more as well.

You arguing a point nobody is making.

Also you're complimenting FNAF. Kill yourself.

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It's startling, for sure. But it isn't scary.

They're not, but you can do better than only jumpscares. Look at Silent Hill. It made its reputation as one of the best horror games entirely on atmosphere.

Even FNAF, quality aside, is scarier because of the inherent and deep-seated wrongness of its entire premise (especially Sister Location) than just OOGA BOOGA FREDDY IN YO FACE.

Sensitive much? I never implied they said that but the whole "horror games must be all tension" thing often comes on the idea that jump scares work against it.

And yeah, I'm going to compliment fnaf because i'm not some contrarian memer.

You're exactly the case i'm talking about. "Oh it scared me but that doesn't count".

Why was Coraline such a great movie? I find myself coming back to rewatch it year after year, it's such a lovingly crafted piece of cinema and although the ending feels kind of rushed (feels like the film really shines in the beginning and middle when they're introducing all this mysterious, otherworldly type shit) as a whole I really can't think of any other animated movie targeted at children that is as enjoyable for adults to watch as just about anything else. Related to this, I never realized Bobinsky was supposed to be a Chernobyl liquidator until rewatching it again this year.

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See, here's the problem with not having jump scares in your game:

I was playing Darkwood recently, and supposedly the developers wanted this game to have 'no intentional jumpscares' and, to be frank, they succeeded. This game does an excellent job at building an intense atmosphere without trying to blatantly startle you. But this is to a fault.

In Darkwood, once I learned that the ominous noises and mysterious footsteps aren't real, I started to not fear any consequences. Oh, I can hear evil whispering right in my ear? Whatever, I know that it's just the game trying to be 'atmospheric' and 'spooky'.

If you want your game to be TRULY horrifying, you need to have consequences. I'm not saying have some FNAF garbage where it's just 99% jump scares, but for fucks sake I need SOMETHING to be scared of. Atmosphere alone can only take you so far.

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was gonna rewatch it tonight, hopefully not 2spooky

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not bad , but overused and cheap

They're bad because they're not scary.

Yeah, when you're an over-excitable teenager, they are. However, after experiencing hundreds of them, they are just boring. They happen, they don't startle you, they don't instill any fear, they're just boring.

Jumpscares are better the less you're exposed to them, but this is true about anything--even mediocre games.

Still, I think jumpscares can work, they just have to be really well executed. That's usually contingent on having an excellent atmosphere, appropriate use of tension, etc. to begin with though.

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It's a cool horror movie with a great art style

They're about as good as a dude tickling you and then saying HAHA U LAUGH I'M SO FUNNY COMEDY EXPERT

good analogy. until i imagined this actually happening. THIS is real horror.

There's a difference, or at least a demarcation worth noting, between "startling" and "scary." If my cat runs into the room unexpectedly, it might startle me, but does that mean that if someone made a game about a cat running into the room over and over again, it would be scary? It's a superficial feeling at best.
Jump scares work well because they're easy to do, but they're nothing more than an immediate, surface level surprise. A good horror game (or movie, for that matter) needs to have more than just jump scares.

They tend to take the edge off and suddenly things aren't as scary anymore.

Jump scares should be used at the middle of a tense sequence, not at the end. The jump scare should be used to initiate a chase sequence where the player has to escape from the source of the terror.

Are you very very ticklish, user? Can't stand seeing fingers wiggling in your direction?

stop it sempai uguu~

>It's startling, for sure. But it isn't scary.
That's the entire point of a jumpscare.

I think sudden visual changes and vague paranoia inducing ambient sounds are much more effective than plain jumpscares. It's not like they can't be used well though.

I honestly don't want to be shilling fnaf but I'm starting to wonder if people have shitty memory or just parrot memes about it because youtubers soiled it.

I thought it had plenty of good tension. You had very limited vision through the cameras and your office, so instead you're listening for movement against the hum of the lights and desk fan. Jumpscares were mostly there as something to dread if you failed at the game, aiding the tension. It was a popular horror game for a good reason.

>'m not saying have some FNAF garbage where it's just 99% jump scares
good job outing yourself as never playing the games

>come back to Yea Forums just for the E3
>literally the same shitposts as Yea Forums
Damn, I guess it's true that Yea Forumsedditors are the ones ruining the other boards

have sex.

Music helps a lot if it's hinting to a climax. Waiting for that train to arrive in Alien Isolation is pretty tense, even when I know the xeno should come until after I pass the door.

youtu.be/-UA99Q-cun4?t=22

i some-what agree with what you're saying, but the tension that fnaf has completely disappears once you understand that the only punishment you get for failing is a jumpscare, as you start to expect them and it gets repetitive and boring.
fnaf is a fun micro-management game, but not a good horror game.

dilate

Or a comedy show with shitty jokes ending with laugh tracks.

That sounds like a probably for all horror games. Once you worked out the system and know what's an actual threat, it just becomes a game.

What is your opinion on roblox?

It's your favorite game, right?

but fnaf literally only has jumpscares and you having to start the night again as it's scares and punishments.
there's no variation in gameplay other than the game gets harder while other horror do and should change aspects of gameplay to keep the player on-edge.

When people are saying that jump scares are bad, are we talking about
>Enemy/threat sneaks up on you
or
>Scary image fills the entire screen while loud noise plays

Coraline's one of my favorite animated films period. Great atmosphere, great music, great voice-performances, etc. It's just a really stylish little movie, and you can tell how much passion went into it when it probably took an extra week for animators to add in every little movement that had a bit of extra personality to it.

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It's not that big of a game. Of course it's not going to have much variety.

Coraline is for babies.

exactly. good horror games need variation to actually make it enjoyable. which returns to my point that fnaf is a fun micro-management game but not a good horror game.

When you say
>Enemy/threat sneaks up on you

You mean
>Enemy actually manages to sneak behind you because you did not pay attention and you keep controlling your character
or
>Scary monster is spawned behind your back, optionally makes LOUD SCARY NOISES, plus optionally you lose control of your character
?

yep

This.

You can do jumpscares but if your only means to elicit reactions are jumpscares youre a bad writer. Conjuring had a jumpscare or two IIRC but it had suspense throughout. Or take a look at The last will and testament of Rosalind Leigh. Its a B movie but pretty top tier.

Sounds more like a 'you' problem

The first two provided great unsettling atmosphere early on and the unexplained things that kill you and crash the game because you looked too long are great. The unsettling camera shots that get progressively fucked up, the shot of the rabbit staring into the camera, all great. Later nights and later games are pure resource management and very little atmosphere though yeah.

Did you have a hand in making some shitty horror game that relied too much on jump scares and Yea Forums shit on it? Because you seem to be taking this subject very personally.

>People who disagree with me must be a single person with a personal stake on the topic.

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So 'yes'

No, you idiot.

You can say no all you want, but the answer is obviously yes. Go ahead and prove me wrong.

Wtf? A based anime poster?
My world is crumbling.

Your time would be better spent developing a your own opinions instead of parroting Yea Forums's

Anticipating jump scares makes you scared?
Are you retarded? That's when they stop working. Seriously, all those indie games with stupid jump scares. Dozens of times I've just stopped before opening a door and thought to myself, well what's it going to be this time? Just for it to be a spooky noice and a pale face. If you are expecting it, there is nothing scary about it.

it is good if there's buildup for it
but overusing it every other corner you move is cheap and bad
the fact that you're playing an horror game EXPECTING the jump scares since every game overuses it completely ruins the genre
you don't feel the tension for the atmosphere and scenery of the game, you feel tension because YOU KNOW there's a cheap jump scare trigger every other minute

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D:

Your time would be better spent developing good games instead of defending shit mechanics that you rely too heavily on.

Depends on the scare. If it's startling, then you wouldn't want to encounter it even if you know it's coming.