This game just feels like it’s missing something, but I’m not quite sure what it is. Anyone feel the same?
This game just feels like it’s missing something, but I’m not quite sure what it is. Anyone feel the same?
Daily shitposting. Well, now it isn't missing it anymore.
Nah, i found it to be enjoyable.
Im thinking about getting donkey kong but im also looking at kirby star allies which should i choose?
Soul, interesting gameplay, graphics, music, story. That’s what is missing
more towns
A sense of direction, but that's deliberate so there's no fixing that.
They just got fucked by ganon for 1,000 years, so yes i would like more towns but it makes sense why they are so few and far.
I think it’s missing some of the comfy, slice of life elements that other open worlds have.
ok you’re right
Then maybe the concept of the game is dumb in the first place.
Elaborate friend.
Replayability
I beat the game and now what? It does that stupid shit where you just go back to a point before your beat Ganon the final time instead of some changes to the world that make you want to keep playing.
Only 1 real dungeon, no item progression because of the open world meme and level scaling because said open world meme
Zelda Dungeons, difficulty, memorable music
>hey guy help me with a girl ask her what she likes the most
>girl feels awkward with you and just answers whatever comes first to her mind
>Oh she likes grasshoppers, find me some
No it doesn't, you didn't play the game
If that old man painter dude can travel the world without an escort I don’t think shit is all that bad out there.
If the world feels boring and empty due to it being after an apocalypse then maybe it shouldn’t be a post apocalyptic game. Maybe it should have taken place before the calamity when there was more life in the world.
>only 1 real dungeon
fake
>no item progression
even more fake
this
I beat Ganon and immediately stopped playing because I realized I have no desire to walk all around the world and find 800 more koroks or complete every last "solve 1 puzzle" mini dungeon
Content, generally. Side quests with interesting characters would be a start.
>I beat the game and now what?
Doing another playthrough with the power of hindsight.
Like, playing it less safe, going to the higher-level regions right after the plateau, doing the divine beasts in a different order etc. Or doing the opposite and optimizing your route so you faceroll everything.
If this does not appeal to you, fair enough. I had fun doing just that, though.
>Only 1 real dungeon
what? theres not a real dungeon in botw, which one are you talking about?
Needs to be more restricted. Make the next one have mountains so high that you need a hookshot to get up there, and other ideas like that.
It seems like they attempted that with the one mountain, the one where it always rains so there's no way to climb up the side of it and have to search for another way to get there. There wasn't much of that unfortunately.
Hyrule castle
I’m talking about stuff you can do, like how in Skyrim you can own homes in the holds and rearrange the furniture (not just one in BotW that you can’t do much with) and smith and make your own weapons and bake. Or in RDR2 how you can freshen up with a shave and bath and set up a (real) campfire and cook your meats. I just wish BotW has more of a focus on some of those immersive elements that made it feel like you could roleplay a bit.
Then its just a straight forward game, it loses its mystery aspect. I found it interesting how i had to piece the events of the past together to make sense of what the fuck was going on.
He just got lucky throught the land we see folks get attacks by enemies.
Disagree. Way too easy to rush through, and it's nothing like the old style of dungeons.
No, why the fuck would anyone want that? I always neglect that shit in games, good thing they never added that crap.
The only thing I feel that was lacking was the shrine challenges, the battle ones were just very repetitive and once you got the hang of one you could just beat them all, they could have made it more interesting, otherwise only the 2nd half DLC was lacking for a big majority of it
The world has some scattered ruins here and there, it hardly feels that mysterious.
Yes, the fun.
Why would anyone want comfy, immersive elements in an open world game? Gee I don’t know.
Dungeons and more overworld stuff.
It has interesting gameplay.
Im not sure what you mean sorry.
I liked running around and seeing that stories that went untold, some of it just looked really sad.
There’s very little variety. Enemies are the same 10 copy pasted all over and there are really only 3 unique bosses (counting the DLC one). They were too focused on the world and game engine they forgot to put in cool and exiting challenges and monsters in there so it feels more hollow and samey.
>comfy, immersive
Stop posting anytime
You seem weirdly mad
>game focused entirely on exploration
>wants more NPC's to talk to
>game uses the exact same melodies and more from previous games as signatures for appropriate areas
>its not memorable
botw got these contrarians seething, next we'll have people saying OoT wasn't better than MM or that sailing in WW was fun
>mad
No user, I just don't use games as a form of escapism, take your autism with you and go to a different thread.
I love BotW, but it's missing what I can only describe as the "delve" feeling. In the old games you feel like you're uncovering stones and delving into places untouched for centuries, places whose stories unfold as you move through them. The shrines, while having this as their set up, are too clean and obviously game to really give the same feeling. In BotW everything has a sense of scale, but not much narrative.
why do you even play games
What’s the point of making it open world if escapism is not part of it. You just sound like a moron who knows that BotW could have been better in this department
>travel to the edges of the earth to find another Bokoblin camp and the left nut of a korok
What it needed was a bigger budget. If they can't afford to fill the game with areas like Eventide Island or the Guardian Labryinth, or even just different enemies, rewards, and encampments, then they should reconsider their priorities in designing such a large landmass.
>sailing in WW was fun
Sailing in WW was fun for the first few times after you can change the wind
the rumble sucked. Felt harder to control even with pro. That's it for me though
The insane fragility of your weapons removes any feeling of maintaining an inventory that most other games have
>or even just different enemies
This would add quite a bit, I feel. Finding another enemy camp isn't so bad, it's bad that it's Bokoblins, Moblins and Lizalfos you'll find there over and over.
To have fun? Same reason I played Just Cause 2, all GTAs, TES, Fallouts, not to do whatever that "comfy, immersive" crap is, total waste of time.
Fishing. It’s missing fishing.
It's not a Zelda game. It's an open world game with a Zelda skin on it.
Well good for you, other people actually want the games to have those elements and not just feel like an action game in an open world
Donkey Kong is a much better platformer than Kirby. Kirby is kind of brainless for the first few worlds, which makes it difficult to recommend unless you really want a Kirby on Switch. Planet Robobot is a much better game than Star Allies.
>no Lynel camping area
>no actual fights with the dragons(although I appreciate the mystic feel to them)
>lack of crafting on the weapon department
BOTW has a lot of variety to mobs and enemies its just they are used and positioned poorly, also sucks that you can't keep skeleton horses in stables or the lord of the mountain
No I don't. fuck any faggot that ever describes a game as "comfy"
It's pretty empty. Everything just feels like a shitty mini-game. Great physics engine though.
10/10 tech demo.
Thanks friend Donkey kong it is.
So you think Open World=RPG? Where have you been the last 3 decades?
I’m not surprised you like BotW
Enemy variety.
Uh, maybe enemy variety? It literally has a JUNGLE that has all the same animals and enemies you can find everywhere else and nothing unique.
Also things to find in the world other than shrines and turds.
What the fuck? BotW is trash.
/thread
Content.
I’m sorry but after playing Red Dead 2 it really made me wish BotW had some of those things, like fishing and being able to set up a campsite with a tent and clean/maintain weapons. Those kinds of things honestly do make a difference for immersion.
/thread
You're a fucking faggot
It’s missing a feeling of grand scale. The world never feels that large. Everything feels like a quick hop away.
Holy shit why is this making you so mad
>It literally has a JUNGLE that has all the same animals and enemies you can find everywhere else and nothing unique.
Holy shit is this true? No spiders, plants, insects big cats or even fucking skulltulas?
The honest answer is that it’s missing trees.
Bokoblins
More than 3 items to use, dungeons and any actual semblance of challenge in 95% of the shrines.
Still the best open world meme game I've played, I think.
Maybe dont use the sheikah slate to fast travel?
the gameworld is way too big
dont explore it too much, its the mistake i did and it ruined the pacing
play it more or less linearly and i think you will enjoy it more
i mean i feel uncomfortable telling someone how to play a game but nintendo was retarded when they decided quantity over quality in some design decisions in BOTW and Mario Odyssey
I’ve tried many times to pick this game up and get through it but every time I just end up bored. It’s a soulless game that has nothing in it that hooks you to keep going. It’s a big empty repetitive dumpster fire that’s an insult to the Zelda name. At least the Link’s Awakening remake will actually be a fucking Zelda game.
too big but empty*
Cope
needs more cities and more dungeons. Perhaps more combat related things.
i always felt like BotW was a beta test.
cope this dick in your mouth
Anybody who unironically uses the terms "comfy", and "immersive" might be suffering from schizophrenic disorder.
Cope
NEW GAME PLUS THAT LETS YOU CARRY OVER YOUR STATS AND COLLECTIBLES AND LETS YOU TOGGLE ON UNBREAKABLE ITEMS
ALSO A METHOD OF FLIGHT WOULD HAVE BEEN NICE
soul. the fucking thing has no soul. it's aesthetically garbage, among other things
more metroidvania maybe ? like in the old games ? maybe being able to do everything from the start is removing too much frustration (remember frustration is essencial to risk-reward system)
It’s better if you don’t know and just let them be a mystery
ya i think yyou're right
No I mean it’s better if you literally never know because the eventual result is disappointing.
oh damn really? haha geez
legit complaints, degradation is terrible and the enemy variety didn't exist thansk to shit switch/wii-u hardware. Nintendo could've just given regional equipment passives to make people swap gear more, there would be so many things better than degradation as it stands. The fact that the master sword can break is fucking absurd
>ALSO A METHOD OF FLIGHT WOULD HAVE BEEN NICE
There's that one exploit, but I get what you mean.
Maybe they should have given you some flying vehicle instead of the off-road bike as a DLC (if not in the base game).
upbote for 'not zelda'
>Remove weapon fragility
>Make actual dungeons
>More customization for the house you can buy.
>post-game Marriage System
>Remove the glider
>Add in a carry weight limit on food and elixirs
>underwater levels.
Fuck that guy i wanna know spoil me i want off this game.
Thinking back on that pretty cool logic, I feel stupid for always trying to kill everything I come across.
>>Remove weapon fragility
Maybe
>>Make actual dungeons
Yes
>>More customization for the house you can buy.
Yes
>>post-game Marriage System
Nah
>>Remove the glider
Nah
>>Add in a carry weight limit on food and elixirs
Lol nah
>>underwater levels.
Lmao nah
You collect their scales to access shrines
Shoot a body part like the horn, mouth or anywhere else, and you will get a horn shard, fang, or scale once a day fall off of then. They are used as materials for armor or cooking.
And that’s it. Nothing special.
Wow, i have no words...only disappointment and resentment.
*takes deep breath*
Dungeons, items, enemy variety, stuff and locales that feel rewarding to find all accross the world, collectables that arent completely useless and literal korok feces, legendary music, bosses that arent all the same and needlessly named Ganon when they have nothing to do with Ganon, actual Ganon, a feeling of progression and accomplishment, difficulty that’s not cheated and lazy by just making stronger enemies take almost your whole life bar in one hit and that’s easily countered anyway by WASTING YOUR TIME cooking endlessly making it nothing but a battle of whether you or the game is cheating the hardest, charm, not giving a fuck whenever you find an awesome weapon because it’ll break after killing 3 bokoblins, etc etc etc.
Anyone who was impressed and blown away by BotW is as easily entertained as a toddler.
Cheesing Hyrule castle is your choice, but you’ll miss out on a good dungeon
It needed more engaging combat. As it stands, combat tends to just be a little bit of a chore, and when you're fighting Lynels and shit you just have to cheese the fuck out of the game to get any results. I'd like to see a more functional dodge/counter system, more ways to attack, etc. because as it stands the best method is to freeze shit with stasis+, bomb shit away, and mash Y to victory.
Enemies hit WAY too hard to balance out the fact you can just chow down a million steaks in your pocket. By endgame some bokoblins will whack you for a quarter of a heart and some will whack you for like 15 hearts, shit's all over the damn place, feels like World or Warcraft.
So...with the exception of making underwater levels.... make it like Skyrim?
It looks and feels like a half baked mod for skyrim.
It just lacks a polished touch to the level design, it feels like large areas have been made with brush tools that just plots in bushes and rocks at random. It just lacks that artistic touch to the landscape that makes areas interesting to explore.
I'm all in for vast areas in between for padding for sense of scale where the detail work doesnt have to be on point all the way, but it needs areas that is more curated so it feels worth it to roam around and exploring to discover these places rather than looking for collectibles.
OoT's overworld was an empty plain, but it worked very well because it connected all these wonderfull places that was worth the hassle to explore. I dont get the same feeling from BoW.
It’s weird how BotW has so many diverse biomes, but the overall impression is just a bunch of green grassy fields with some rocks. I think the problem is that the different biomes are all on the outer edges so you always have to pass through the middle fields every time. It’s pretty poor map design imo.
I don't agree with a single part of this post. What was unpolished about this Zelda, how would you define and identify a brush tooled area vibe, and how did previous games make their areas feel worthwhile. I legitimately enjoyed this game vastly more than past Zeldas, and I keep reading these vague nothing post talking up prior Zeldas, without explaining anything about how those previous games did what it didn't.