Elden Ring Spoilers

Here is your warning now; I am going to spoiling some major plot points and mechanics of this game including the ending so if you want to play 100% blind then avoid this thread. Whether you choose to believe this or not is completely up to you, but you have been warned.

>How much did Martin create in the story?

Martin created I would say about a good 90% of the overall plot and lore of the base world. He was some general themes at the beginning and worked off of that. The underlaying themes and central plot lines were 100% controlled by Miyazaki. Essentially Miyazaki drew up the foundation, and Martin filled in the rest and was responsible for the lore surrounding different areas of the game.

>Is this a Souls Game?

Yes and no. Technically yes, but it's being designed purposefully ambiguous enough to so you will be able to draw your own conclusions. As some of you have more than likely already guessed the "Elden Ring" is a direct reference to the Linking of the Fire. There will be a few somewhat obvious Souls references in the game, but the Souls world won't have any real bearing on what is happening in this current game.

>How open world?

It's exactly as it sounds. From the beginning of the game you will be able to go anywhere you want with no hand holding. The world is divided up into different kingdoms, each with their own culture and ruling agendas. What is interesting, is which areas you choose to go to first and decisions you make will "alter" the other areas. What this mostly means is that other kingdoms will become more difficult and questlines may change depending on what order you decide to proceed.

For example; one of the kingdoms is plagued by a mysterious disease that if you were to say go to that area first, can be taken care of fairly easily. If you were to save that area for last, the disease will have spread further, causing greater mutations and more terrifying creatures to appear. Mechanics like that.

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Shut up

this just reminds me of the sekiro 'leaks' that ended up being more interesting that what we got

>Customization

It's standard Souls affair with different stats. Instead of Vigor, End, STR, etc., you will level up things like: Courage, Honor, Emotion (name is still pending). Some will have more obvious effects than others.

You will also obtain powers by defeating bosses and harvesting their "Emboldened" body parts. Now before you get excited, no you won't be able to make some Abomination Frankenstein Monster with spliced up parts. They won't be any actual physical changes to your character. Also the powers aren't really anything super OP; just will give a slight edge in battle. You also have a limited number of powers you can use.

The good news, there is a shit ton of weapons in this game. This is easily the greatest number of weapons they've put in any game yet, so everything should be able to find something they like.


>Story

Here come the spoilers, so you have been warned.

The Elden Ring was destroyed(?) many years ago; so long in fact no one actually knows who/what did it, why it was done, or what even is. All that is known is that it is an immense power source that will essentially make anyone who has it a god.

Several kingdom want this power to rule everything, a couple just want it so not to get destroyed by other countries and one wants to make sure it's kept destroyed.

Thing is, no one really knows where it is or how to get it, but believe the other kingdoms do, or rather, a piece of how to obtain it hidden within each kingdom; either through the governing ruler or other means. Causing essentially a stalemate for countless years.

With war now on the horizon, your character becomes tasked with finding the Elden Ring before any of the other kingdoms, and ultimately deciding the fate of the world. This also means that certain kingdoms can/will become your ally or enemy depending how you play the game, or what stage in the game you are.

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Doesn't mean they were false. From Software fucking loves culling all the interesting bits from their games. That's why Dark Souls 3 was more Dark Souls 1-2 than it was it's own game

>people spend hours of their lives making up bullshit about videogames to trick people on the internet

so it's like Demon's Souls but open world

>Martin created I would say about a good 90% of the overall plot and lore of the base world. He was some general themes at the beginning and worked off of that. The underlaying themes and central plot lines were 100% controlled by Miyazaki. Essentially Miyazaki drew up the foundation, and Martin filled in the rest and was responsible for the lore surrounding different areas of the game.
That already contradicts the actual info we know.
news.xbox.com/en-us/2019/06/09/hidetaka-miyazaki-and-george-rr-martin-present-elden-ring/
>This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.

>ending

There are technically 5 different Endings but really I would say only 2 "true" endings; a "Hard" ending and a "Secret" ending.

The Hard ending only happens if you make every "correct" decision in your entire playthrough. Meaning you complete every essential quest line in the game for NPC's and find certain items.

I'll go more over this in a bit.

What you discover is that the Elden Ring was destroyed by your ancestor, for both the love of the a women who was tied to the Elden Ring. Your Ancestor was asked by the women that he loved to destroy the Elden Ring as it was, according to her, cursing the world and keeping it in an endless cycle of war and death. Your ancestor found the way destroy the ring, but ultimately it also meant that her life ended as well.

This is part of the whole "ambiguous" part I mentioned earlier; the ring is the Eternal Flame and the women was the last Fire Keeper, although none of this will ever be explicitly said though there will be a few clues. There was also a auditory clue at the very absolute beginning of the Elden Ring trailer for those who missed it.

That said, if you don't like this then you can easily just ignore these as the story is perfectly fine on its own.

The final boss is you fighting your ancestor; regardless if you intend to restore the Elden Ring or not.


Now let's get back to the ending. In 3 endings, restoring the ring will ultimately lead to disaster; always ending up destroying things. What you find is that it's hard as fuck to restore the true ring. It also "resets" the world.

You can only restore the true Elden Ring by completing the Hard ending. Doing so will also "reset" the world, but it makes it into a seemingly Garden of Eden like paradise, at least for now. This could argue to be the "Good Ending".

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no leaks Harada huh