What are some really broken builds in Definitive Edition? I always thought a high crit Ranger build was extremely powerful. Anything else that's really good?
Divinity Original Sin 2
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This game is perfect.
Just do whatever, almost everything works
I'm gonna fire this up with some friends on tactician mode. is there anything we need to worry about or can we just have fun?
Yeah I think everything is viable but I'm looking for the best of the best broken shit.
Anything with the mobility skills are really good, I don't remember their names.
Teleport obviously, the rogue one that doesn't break stealth and the fire phoenix dive? one. Having more than one is good too, really useful escape button for when the fights don't go as planned.
I remember rogues being OP, they can do tons of single target damage against one enemy, probably not as good as ranger though and not against units with high armor obviously.
There's an aerothurge skill that's OP as fuck though, I think it's called evasion or something. Basically it lets you dodge all physical attacks like nothing. It lets you win that first boat fight so easily.
>not against units with high armor
Oh wait nvm the rogue has a skill that ignores armor which was really good.
>This game is perfect.
only issue for me is camera. I would like to have a third person camera option for exploring like in DA:O. You can kind of do it with mods, but you can't get rid of the blue fog and there's no skyboxes.
Summoning as a whole is busted beyond fuck. Just get 4 Summoners, each with different off-skills, and watch Incarnate Champions turn the game into a fucking joke
I'd call it perfect if not for the goofy as fuck lore, writing and world.
A game with Div OS 1 and 2's engine/mechanics/spell interactions set in a Diablo 1 or The Witcher universe could be god tier.
On the plus side, at least it's original and does its own thing with the lore...
Yeah I thought DoS2's story was boring and predictable as fuck but at the very least it's not trampling over anything. The only nod to the first game is Jahan showing up and, I mean, the dude's literally immortal.
This.
I actually just started a new game today.
Think I'm doing:
>Red Prince Poly/Warfare with a 2hander
>Sebille Huntsman/Warfare ranger
>Ifan Necro/Hydro/Geo support tank
And Lohse, but I can't decide what to give her quite yet.
Also trying to decide if I should go 2/2 magic/physical or not. I hear its more fun... But I don't know how to build my team.
Did you completly forget ahru showing up as well and braccus
Agreed, Summoning is busted. 2H polymorph is up there for me too, I never realized just how good Medusa Head is for CC.
How many combat abilities should I focus into?
Are they worth maxing?
Is having one character with high initiative enough?
Lone Wolf Geo/Pyro/Aero
Geo's final move after stacking enemies via Teleportation and Nether Swap allowed me to 1-shot the final boss encounter. Or basically any encounter.
Pick a primary and a secondary. Primary is for damage and should be maxed. For Secondaries, only get enough to meet requirements for utility skills.
Weapon attributes are also worth getting as high as you can, since they're just blanket damage boosts.
Focus on whatever gives you the best numbers for the type of build.
For instance,
Physical I would focus Warfare and only take as much as you need for the other skills to meet ability requirements.
Magic I would focus on the element you use the most, or hydro for healers, etc.
If you have a summoner, 100% focus on getting them to 10 summoning ASAP.
I wish the game didn't stutter sometimes when there are effects in battle. I think it's just poorly coded though
Is melee staff wizard a good idea?
Fuck, there are so many build I want I wish you had 6 guy in your party
>There's Source spells for summoning Incarnates, where they start with source points and can use the fucking ridiculous abilities like that chain fireball spell and steam lance
>Incarnates ALWAYS move right after they're summoned, ensuring that you basically get two turns
>Incarnates can be summoned with any element and get free abilities from those surfaces, even blood and oil
>Incarnates draw enemy aggression
>Summoning also has some of the most busted abilities in the game, like charm and sharing restoration spells
>Any turns you don't spend healing/buffing can just be used placing elemental totems all over the fucking place
Familiars were retarded in the first game, so they split them off into their own skillset to try and fix them. But by doing so, they just made Summoning one of the most broken fucking builds in any CRPG.
stomped thru tactician
>ifan ranger + scoudrel/warfare utility spells
>sebille scoundrel/warfare
>beast pure warfare
>red prince summoning/necro and all debuff/buff spells
every round of combat was extremely satisfying, tho near the end Ifan and Sebille could pretty much delete anything in 1 round using their big spells
always wanted to play polymorph but iirc the builds were always wonky and there were barely any tridents or whatever
>not definitive edition btw dont know how much of a difference that makes
No magic damage?
poly is really fun, lots of options for combinations with other skills
Is there a good combo with summoning? Something that strips physical or magic armor would be better?
Who should I play as between Lohse, Red Prince, Beast and Ifan?
Or should I do a custom?
Custom if you don't want to do companion/personal quest
Immediately moving after being summoned was a huge fucking mistake. They really should have followed normal initiative rules where they'd end up going last.
The enemy AI going to shit when summons were around was another dumb design. Particularly since all the melee summons had fucking Opportunity which made them busted.
I wish Larian would make a game with Original Sin's gameplay and Dragon Commander's waifu system.
With how retarded the armor system works it's easier to just run a pure physical party. And since a bunch of spells are still physical in their effect it's not like you'd be stuck with a party that just hits things with pointy sticks.
>play low difficulty
>almost everything works just do whatever lol
You're better off doing one or the other.
Seems no one has the same opinion about this, you have people saying one damage type is better and others swearing mixed is best
I don't mind.
I actually kind of hate missing out on a character origin if I play custom, but I also prefer custom characters generally.
Its kind of a limbo hell in this game.
Incarnates and totems can just sucker punch through armor, but you can beef them the fuck up with Necro spells so you always have blood pools to summon them in. Poly's also pretty good for stripping away armor.
I've found this to be pretty untrue, most enemies have either really low physical or really low magic, being able to capitalize on both of these weaknesses and then disabling the target works very efficiently.
You literally pick one or the other you can mix match on lower or normal difficulty but things become way more efficient and easy if you have everyone chewing through the same damage type.
Can't decide between making my MC a daggerfag rogue or a 2hander chad.
Rogue builds seem really fun from what I've played, but I hear they suffer in mid/late game, is that true?
Early game, sure, but as it goes on the cost of splitting your characters' advancement between physical and magical damage adds up.
Anything works because everything is immensely easy after
tutorial island. Aeromancer is best however due to how much raw damage it can force out and gains stuns due to its element. Tried some pvp with a friend after clearing out all of act 2 with all spells purchased and level appropriate magenta gear and aeromancer is straight up the best.
The true chads of DivOS are death knights.
Rogue usually want to backstab but the battlefield is often covered in fire, ice, poison,etc so it can be annoying if you're not careful