2019..... I am forgotten?
2019..... I am forgotten?
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no but you are a faggot
SHOAH
Only game that hasn't been forgotten in the last decade is BB.
>SEKIRO WAS B-TEAM SHOVELWARE CONFIRMED BY MIYAZAKI
HAHAHAHAAHAHAH OH NO NO NO NO
Wow, people aren't still constantly talking about a single player only game that has about 30 hours of content?
EVERY PERSON ISN'T AS AUTISTIC AS THE KATAWA SHOUJO FANBASE?!
im still playing you. stuck on owl (father) boss still
Looks like a dark souls clone set in japan.
It was kind of shit.
Let's be real homies, the game was fucking lame.
me too senpai, anyone got any strats beyond git gud?
zero replayability
>Yea Forums said it would be bad
>it actually was bad
based Yea Forums
and for good reason.
>no coop (i didnt use it in dark souls, but its there for people who need help, or a memeing with frens!)
>no pvp
>no invasion system
>co-op
>pvp
>invasion
good. all the stuff i never bothered to use in dark souls is gone
Not a single game From game is relevant for more than a week, especially after Dark Souls
I'm so tired of from just being a souls-molded cookie cutter factory now
I stopped right around guardian ape. That and the first corrupted monk. I haven’t even lost with them as much as I did with genichiro but i am just fed up with it. No real replayability and is overall kinda boring. The gameplay is kinda fun at first but it gets tedious.
I wanted to play as a mage!!!!!
Oy vey
Is there anything in particular that is giving you trouble?
No, I still enjoy it. I reached the corrupt monk yesterday. I'm taking my time, because I mentally destroyed my relationship with MGSV by playing it non-stop and overtaking myself. That, adding to the hyper that I accumulated for two years makes my perception different.
I play it calmly, savoring the experience slowly. Yesterday, for example, I only worried about perfectin and perceiving my blockades in the Senpo temple. I received the attacks and executed the parry every time but I still find it difficult to read the enemies.
What I like most however, is that Sekiro is an extremely Japanese game. I feel a national pride when I see what the developers did. The architecture is beautiful and I can see the dedication they gave to the game to be able to transmit the province of Ashina. As a group of architects carrying out a project in a CAD software for historical preservation.
There is also something else, which is the message of loyalty and honor that the characters convey, especially Wolf, of course. I think it's the only example I'll ever see of a Japanese development team and creatives talking to me about this concept so faithfully to Eastern ideas about human values.
By the way, thanks to this game an user explained in a thread that the orange color in wolf clothes is due to the fact that people of low class could not dye their clothes and that the treaty of fabrics generated that color, therefore with that remained. Naruto wears orange clothes for the same reason, he is of low class just like wolf. I didn't know there were khakis in Japan either. I think I'll try one when they appear in summer in my country.
Game of the year. 2019 will be remembered as the year Sekiro btfo Yea Forums
filtered
>meanwhile in reality
Firecrackers are your best friend against him. Raven Mist a close second if you can use it well. Otherwise, once you make it trough phase 1 you can be sure that you'll make it trough phase 2 eventually, since he only has one really new attack that can be easily evaded.
I still haven't played this game. Jelly Yea Forums?
>Only game that hasn't been forgotten is the only exclusive snoyboys have
Whoa...
hey its not my fault that only chads invade and take whats rightfully theirs ¯\_(ツ)_/¯ but hey different strokes for different folks.
>No pvp, no invasion, no co-op
It also caught my attention powerfully, considering that video games, as products, are looking at these mechanics for "added value", in the same way that the idea of actors in video games is now the trend that seems to dominate the market for the next ten years.
But it seems that in Sekiro the development team set out to generate an old-school video game. A title that is about a shinobi adventure as in Ninja Gaiden and the basic idea of rescuing someone loved and then innovate in the FromSoftware formula and see how to combine it with the idea of speed and agility.
For me personally, the game is a success.
Maybe they should have added some replay value.
How do I fight Owl inside the Hirata Estate?
>The architecture is beautiful and I can see the dedication they gave to the game to be able to transmit the province of Ashina. As a group of architects carrying out a project in a CAD software for historical preservation.
ASHINA DOESN'T EVEN EXIST YOU FUCKING RETARD, IF YOU ACTUALLY WANT LOCATIONS THAT EXIST, PLAY NIOH
What exactly is the problem? If you haven't tried it yet, firecrackers help a lot with it, otherwise watch out for his firecrackers, since they're unblockable and if nothing else helps, try to create distance to him and bait out his jump attack since you can easily punish it by sidestepping. And don't try to make a hard attack on him, since he can one-shot you by countering it.
>meanwhile in relaity
>Ashina Clan
en.wikipedia.org
Here's a video with analysis.
youtube.com
>IF YOU ACTUALLY WANT LOCATIONS THAT EXIST, PLAY NIOH
>PLAY NIOH
You're pretty desperate, huh?
Imagine being this autistic
Keep seething you fucking shutter haha