Dies

>dies
>doesn't drop armor pieces

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>tfw no kino medieval RPGs where armor actually breaks apart, limbs tear off and blood splats around
>all attemps like mordshit are clunky sponges

In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

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>tfw no kino realistic medieval game where swords can't pierce plate armor
>need to wear down their stamina, grapple them to the ground and stab them through a gap in their armor

>get to this area
>oh this seems pretty cool
>giant statues walking around with huge weapons
>a bunch of these guys scattered across the bridges
>literally one of the most excruciating and frustrating areas in the game
>and to top this off the delayed controls on PC makes the combat even more ass

Honestly fuck this game.

You forgot about the NG+ changes which no other souls game has done

Based

Copypasta aside, the Pus of Man enemies in DS3 were pretty crap

the farming in das2 is overly obnoxious

Well for one the game sucks ass, so anyone willingly playing it for a second time is out of their god damn mind and two its just a pathetic attempt to add replayability to an already bad game and three Dark Souls is NOT castlevania so stop spamming this stupid worthless plebbit pasta too.

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This shit always bothered me
>slash some dude in full plate
>blood visual effects play while his HP goes down
>you can also kill him by just continuously slashing non-vital parts like his fucking foot until his HP reaches 0
>tfw no kino medieval game where bleeding is an actually important mechanic
>NPCs get noticeably dizzy after losing enough blood and may pass out if you deal a CRIT, which would correspond to hitting an artery
Even the most "realistic" medieval games are a fucking meme

If you found heide tower difficult I'm not sure how you made it through any souls game.

To be fair, Scholar made Heide's one of the worst areas in the game, but only after you beat Dragonrider

Holy shit this. Not only is the entire area basically just 2 long hallways in opposite directions, but the enemies are super easy to just run past, especially because it's not far at all from the first bonfire to the boss door

Fuck those guys. Only reason I use Rapport is for them and Greatsword Cathedral Knights. They DO drop Dark and Raw Gems tho

mordhau is arcadey, kingdumb cum would be a better comparison

Any hollow enemy on the High Wall has a chance to drop Raw gems.

The giant statue niggers are fucking easy, just lure them out 1 by 1 and smack them with a blunt weapon.

>but the enemies are super easy to just run past
>just run past

you wanna know how I know that Dark Shit 2 was your first souls?

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People have too much pride to suicide run, that half the fun of these games

It's just a lesson in aggro management, and not even a terribly rough one if you have a strike weapon

Scholar single handedly made DS2 go from bad, to literally the worst fucking thing ever.

looks like a claymation

>Dark Souls is NOT castlevania
Yes it is, the good ones anyway.

I think the funniest argument is the "le multiplayer PVP is good" even though it isn't and the moment Dark Souls 3 released everyone dropped the charade and ran to it.

If youre a trophy whore like me you had to play this piece of shit a second time to get the final spells. I wouldn't recommend it to anybody though its a god damn slog.

DS2 is actually the hardest game to just sprint past enemies, the aggro range is much longer than 1 or 3, aggro isn't reset on quitout, mobs are more dangerous, and you can get attacked/backstabbed going through fog gates. Runbacks are substantially easier in every other Soulsborne

>DS2 is actually the hardest game to just sprint past enemies
>dude just run past the content

Honestly fuck you niggers, you guys ruined Dark Souls discussion with your shit game.

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When I first saw that janky animation of them slashing back and forth, I knew it was gonna be a bad game.

it's probably good now, but God was the road to get there painful. I remember how OP Numbness was at some point, people were ready to give up on the game
youtube.com/watch?v=TboX4CPGWHA

You'd be wrong since I played tons of 1. I'm not saying running through an area is a universal suggestion, just that Heide's tower, in particular, is exceptionally easier to do so than usual because the enemies are slow and it's mostly straight paths with short distance.

If they had that much pride they'd not be calling the tower difficult

Hey dipshit, nobody said we're running through the first time. But you know how, when you die, you get sent back to the last bonfire you were at?

nobody wants to spend 15-20 mins slowly making their way back through the level just to have another shot at the boss that already killed them.

>15-20 mins
oh so you've never played the game.

Literally every boss has a shortcut almost immediately to the bonfire.
>b-but all those times we die!
oh so you're also just bad

If a player isn't very good, and they're really trying to be careful in order to preserve their health and estus for the boss they are having trouble with? yes, 15-20 mins depending on area. and no, a lot of bosses do not have any manner of shortcut.

What's the shortcut to Capra demon, you mongoloid fuck? there is exactly one path to him and it's swarming with enemies. he is not a unique example.

Even people like Lobos who do challenge runs that make the game far harder than usual will still run past enemies to get back to a part they died at.


Oh, and I'm sure you never die, mister god of ARPG. you're the 1 souls game player on earth who's never died to anything ever in all 5 games, because you're just so MLG.

When I got to that guy the first time I remembered that ring the cat in Majula sold.
>Ring worn by Rhoy the Explorer. Hear the inner voices of surrounding foes. Useful for locating hidden enemies, and perhaps for a few other things, as well.
I immediatly started farming for souls to buy the ring. Enemies started to stop spawning, god such a trash design.
So I went and got the ring, put it on and checked what was gonna happen around that enemy. Of course DS2 is dogshit and NOTHING happens.
Fuck that game, seriously.

>capra demon
go right, go up the tower, unlock the door. there's like 1 enemy between the bonfire and the fog gate.
>but good players run past!
to save time, not to ease the difficulty.

>never died to anything
I don't die often enough to have to worry about how much time it takes to run back.
If that's what you're concerned about, you're garbage and dying way too often. And it should never take 20 minutes to get to any fog gate once you've already explored the area.

I don't know about Dark Souls 2 being a great game, but it's certainly fucking better than 3. How fucking hard are you faggots coping from the mediocrity of 2 that you gleefully ride the cock of 3, which is a genuinely far worse game? There is little original content-- the exploration, which should be the highlight of souls games, is incredibly fucking boring due to the aforementioned complaint. The gameplay is even easier than ever before, due to running on the Bloodborne engine with virtually zero changes, and if you're going to argue for the PVP, just go the fuck back to Redit by now because the only negros who care hard enough to completely switch games are fight club virgins who post screenshots on /r/darksouls and soulsgen all day

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it's literally the same fucking thing. If you made it to the boss once, you can make it again. people who died at the boss aren't running through the enemies to "ease the difficulty", they just don't want to spend all the time and effort it takes re-doing shit they already did just to have another shot at the 1 thing they didn't do. it's pretty weird your autistic ass can't comprehend this, but then again you strike me as the sort of person who's time has no real value because you have literally nothing better to do.

I'm just glossing over this thread and maybe I'm remembering it wrong.
But in Dark Souls 2 didn't the enemy placement often make it way harder to run past enemies?
And I'm really not sure if I remember this wrong and if it's just in certain cases. But what stuck with me was how trying to aggro single enemies would automatically trigger the whole group. Like the game actively keeping your from doing that.
If there's 2 enemies blocking a path and you shoot one with an arrow, both will come attacking you. Always pissed me off.

Realism isn't fun. Go get into a real fight.

Honestly, you're complaining about not having a short cut because the capra demon was too hard for you.

Literally got hit by the scrub filter. Any opinion you have is worthless.

You use that ring to locate the invisible hollows that drop smooth and silky stones you can trade with the crow and to talk to Manscorpion Tark in Shaded Woods to do his little questline and summon him for the boss fight. Not the game's fault you assumed the ring was used for something it wasn't actually used for.

Except I never said this? You're literally making shit up. I never once mentioned me having any of these difficuties, I was just trying to explain to king Tism why people would want to run through a level, and why it's not simply because they're bad at the game.

I've beaten every soulsborne game multiple times, and I can tell you 100% that I run through areas all the time because I just don't usually feel like fighting the same enemies I already have 500 times before each and every time I want to do something in a given area.

Seriously, I'm glad you think you're the best souls player ever and all, but at least attempt to pull your head out of your ass and actually think.

>But in Dark Souls 2 didn't the enemy placement often make it way harder to run past enemies?
The much less generous stamina consumption and rolls and the fact that enemies will chase you fucking forever made it less attractive in a lot of areas. I don't think you could quit out of the game to reset enemies after running past them like you could in DS1 either, they'll stay where they were when you quit out.

based

You also had less iframes during door opening/lever pulling animations

>I-i never said that
>I-i was just hypothetically claiming capra demon was hard and had no shortcut! (despite a short cut being literally right there)
lol k.

>b-but I beat the game
literally everyone has, but you still play like a scrub.
>but its sooo hard fighting all the same enemies again!
everything dies in a single combo, if you're exploring the area its easier to kill everything than ignore them. the only time its worth ignoring things is if you can't kill them, or you're running straight to the boss.

I know this is a copypasta, but poison actually being a threat/more useful to use in DS2 whereas poison in DS3 is a fucking joke

Nameless King > Fume Knight

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This. 3's world is so boring that I only managed to play it once. I can't bring myself to do it again, yet I've replayed DaS since then.

1 > 3 > 2

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>find a shop with a ring that lets you "Hear the inner voices of surrounding foes"
>places a passive enemy you can't talk to or interact with 5 gameplay minutes later
A new player can't know that stuff and sometimes testing stuff like that doesn't work out, which is fine. But presenting the player with an item that lets you hear voices and then in the next area there's a mute character it doesn't seem like such a weird idea.
It essentially punishes players for experimenting and thinking creatively. Yes in hindsight you know better.

meant for

It actually makes a growling noise when enemies are around that sounds like a distorted "I'm over here" or "get over here" when equiped.
Not even kidding.

Man I was a retard when I did my run of SotFS, cleared out Heide's Tower and I forgot about the covenant to farm mobs, so I increased the bonfire intensity and made it harder for myself to farm the set.
Got it in the end, though.

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hahaha that's so incredibly bad, sounds like a shitpost

3 is a straight line, there's next to no variation in how you can progress which both makes replaying it boring and homogenizes builds at any given point in the game since non-twink players will all have access to the same pool of progress-gated items and equipment. You cant prioritize the areas you want like you can in DeS, DS1 and DS2 and it really kills build variety and replayability.

>We will never get a ds2 reboot that makes the areas more like the ones shown in this trailer

youtube.com/watch?v=U6uyuIQYlfY

I've just collected the king's ring in DS2, how far I am from finishing this game +DLCs?

You can bleed out in Kingdom come, but combat is fucking arse there.

DeS is still the best of the games imo, while everything else was much more polished, even DaS felt like it was just pulling things directly from DeS and much of it was just
>well this is like DeS... but BETTER
which while in a lot of ways it did play better, it felt like it lacked some of the originality, and soul of DeS.

The first level is a good example imo, DaS is much better put together and the map is better designed, but it lost a lot of the strange weird quirks that DeS had. DaS went all in on game design principles, but DeS wasn't afraid to shove in weird jumps or mechanics, or have a gated off area based on world orientation. It made DeS more annoying to play through, but it gave it some extra charm.

Other than being more difficult, the Dark Soul games felt much more generic action game like, and didn't take the same risks that DeS did, unless it was a direct homage to DeS (haha remember the STORM KING?!)

Again, you made that correlation. The ring has a purpose, its just not the very first one that popped into your head. You're not punished at all for wearing the ring and walking up to a passive enemy resulting in nothing happening.

>A new player can't know that stuff
A new player probably also isn't going to grind out souls to buy that specific item and probably isn't going to have it before even getting to Forest of Fallen Giants. And there are multiple invisible hollows in that area the ring can actually be used to detect, as it just allows the player to hear growls and grunts generated by monsters they may not be able to see that are nearby.

>original game only had like 4 of these fuckers
>wanted the set so farmed like 30 bonfire aesthetics
>took forever but had the full set and dual-wielded the hiede greatlances, felt epic
>sotfs makes it 10x easier to farm
>mfw

>original game locked the catarina set behind farming a hidden red knight early in the game
>once again farmed 30 more bonfire ascetics for the full set, was worth it as the set looks amazing
>dlc adds the full set in easy to get chests
>mfw

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I honestly thought my game glitched out since I thought that it was just a quest item. I wasn't aware of this additional effect and since you are pretty much constantly surrounded by enemies that growl plays all the time.

2/3s done with the base game and all three DLCs are fairly long.

Ok, let's attack this nigga.

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Do the people that tirelessly defend 2 have an excuse for locking armor sets being random drops on enemies with a limited number of respawns? There were multiple armors/weapons like that but the most egregious example I can think of is the one invader in the iron keep belltower that dropped the mad warrior set and best katana. He had a rare chance to even spawn and an even lower drop rate for the items. I remember spending hours grinding that shit out, it's not fun or rewarding and has no place in a souls game

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You know, the references to DS2 in 3 were actually pretty well done compared to the ones to 1.

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but muh ds2 is objectively the worst one meme...

Thanks. I shouldn't have to wait for too long to get DS3 with the summer sale coming up.

The main slow down I encounter is the lack of human effigies (still way better than ds1, had to cheat to get that in the first one) won't risk it with DS2 and their softbans

this. 3's references to 1 were fan service-tier

references to 2 were made tastefully and left some mystery open

It is the worst one, faggot.

Do some co-op if you need to be human

>Armor of the company of knights who were sent to the Ringed City on an old king's orders.

>The knights sought the dark soul, but were so soundly crushed, they had little choice but to swear themselves to the Judicator Giant.

>The ill-fated company was later immortalized in a dark fable, inspiring the aspect of certain golems in whom their name lived on.

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Now let's list the things Dark Souls 2 did that were far better than literally every other Souls game:
>

the references to ds2 were the only good part of ds3

change my mind

This
>slash at literal iron living armor in dark souls
>blood splatters everywhere
>slash at a guy in european armor in sekiro
>don't do shit but dull your blade

>In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3
everything lol
only thing ds2 gets shit for is tiling textures, it is a masterpiece otherwise
blame consoles for holding it back

Great helms are the peak of medieval armor aesthetics.

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you forgot to say "objectively" you tranny twat simpleton

Literally nobody said anything about it being hard, Autismo. I said it's a waste of time and very dull.

I know you probably tie a lot of your identity and sense of self worth into how good you are at videogames, but try to understand that not every shortcut used in a videogame is a result of it "being too hard" to do the full way.

If I need to run back through the undead burg for whatever reason in dks1, and I'm at a level where I can oneshot every enemy, I'll STILL just run through each and every one of them unless I absolutely 100% have to kill them to get them out of my way. There is literally no reason for me to stop and spend any time killing them, it'a literally nothing but a waste of time. it's not because "oh no it's just so hard"

mindless repetition is not difficult. It does not take skill.

Maybe you enjoy burning off time re- killing every enemy in a level each and every time you use a bonfire or warp, but some of us don't.

You can try and insult me with your strawman "hehe you're just bad" arguments all you like, but it doesn't take away from the fact your arguments have no merit.

>tranny
What the fuck is the retarded meme?

I'm still waiting for lore on those pieces of trash.

>autismo
>replying 40 minutes later to a post
lol
>I run past all the enemies in undead burg all the time
imagine being so bad you have to resort to ad hominems every other sentence because you can't even beat undead burg

faggot's not cool anymore

See? your only argument is "lol ur bad", you have completely failed to actually argue any of the points I made.

Give me literally any reason to stop and kill enemies in a level I've already been through, other than if I occasionally just feel like it for shits and giggles.

>grinding for a certain color of titanite chunk in the kiln(blue I think? whichever one the knight closest to the fog door has, been a long time)

>NO, YOU CAN'T JUST RUN PAST ALL THE OTHER KNIGHTS YOU GOTTA KILL EACH AND EVERY ONE ON THE WAY TO THE ONE YOU WANT, EVERY SINGLE TIME, OR YOU'RE A CASUAL

Suck my dick.

>ad hominems

and you probably learned that "fancy" phrase from reading debates here on Yea Forums. What a massive unoriginal cunt.

>judging people on their interpretation of interactive media

what a fucking loser fuck who probably identifies as "non-binary trans-fem" or some gay shit like that. Fuck outta here and let people have fun their own way. Yes I am attacking you directly as a "person" (if you wanna call yourself that) because games are games and fun is what games are for, and fun is a subjective term.

>I'm still waiting for lore on those pieces of trash.
Long story short, humans are nothing more than P-zombies for humanity/the dark soul.

>haha tranny XD you're just bad at life!
whatever it takes for you to cope with the fact you're bad at a toy made for children to play with.

this is why i like blade and sorcery
whale all you want at a dude's shield, it's not going to do dick all, ever. they just need to implement armored enemies

>there's only 1 proper way to play with dolls/action figures

whatever makes you feel better, you "transfeminine tricurious" whatever you wanna call yourself.

To be clear, that wasn't me. I'm the guy you've been arguing with, that was someone else.

He is right that you're probably a giant weirdo in real life, though.

I won't forgive ds3 for just straight up saying that creighton was the murderer fuwauhahaha~, like jesus treating me like I'm the most retarded player ever.
Dark souls 2 makes it so that it is not entirely clear who is the villain between pate/creighton, or different shades of evil (patches and yurt), but in dark souls 3 they just make him a random invader bad dooder and just have his gear straight up say that he was the most evil.

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>He is right that you're probably a giant weirdo in real life, though.
you can say this about anyone that comes to Yea Forums though retard.

If you're on Yea Forums its a given you're a fucking weirdo, accept it and just enjoy the bant

>playing SOTFS instead of the superior original version
retard

Yes it is you zoomer fag

This. 2 was flawed as fuck, but what it got right it did amazing. 3 was unforgivably bad, not even an RPG anymore. The only builds you could make were quality builds, no more specializing, armor didn't mean anything anymore, Invasions got broken and tossed aside, poise was ruined, healing had zero consequences, the list goes on and on. It single handedly ruined souls games for me with how boring and poorly thought out it was, and is the reason I still haven't bought sekiro. Mizayaki made a good game with 1 by accident.

>delayed controls on PC
Turn off double click input, that's what's causing it.
Also note that due to a bug you have to toggle it on and off again every time you launch the game or the input delay comes back.

Yeah it's an RPG you fucking faggot. It's designed that way to simulate the idea of you destroying the enemies armor in the process of defeating them. Go play DMC, or better yet, put a loaded shotgun in your mouth and pull the trigger

Oh you're right because its more realistic to be able to hold up your shield infinitely. Because in real life you wouldn't get tired. Stupid fuck

I will commend any Dark Souls 2 fan to give valid criteria for it being some amazing game without bringing up its predecessor or sequel. Hasn't happened but I'm open to see it.

WHERE IS DARK SOULS IIII

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Its only fun when people pick and choose what "realism" they get.

Nobody wants to play a game where you go to boot camp for 3 months, then sit around for 2 years in a shit hole where periodically shit blows up with nothing you can do about it. And then you get to go to combat, get shot from nowhere, and the game is over.

Taking hits to a shield is far less energy intensive than swinging a weapon.

Ever take hits for someone while fighting? I can sit there holding a bag for students to hit for hours without getting tired. I can do high intensity punches for like maybe 5 minutes if I'm going hard.

Yes.

Build variety, weapon move sets.

>Tried to go for a bow/crossbo only run in DS3
>It was outright fucking painful compared in DS2

How would a bow/crossbow only run in DS1 fare?

I can't fucking believe people defend DS2 out of spite

>3 was unforgivably bad
Only in your fucking mind you moron

>it is a masterpiece otherwise
lol

The only good part about DSIII is that it’s not DS2

>I watched skallagrims

I agree however

>>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
The absolute state of DaS 2 fags

3 was a decent action game, a terrible RPG.

Not well.

Same goes for all souls games.

At least before 3 you have the choice of being a Dex or strength character. 3 every playthrough plays the same.

>I want realism, but I don't want realism.
Another fascinating insight into gaming you can only find on Yea Forums.

Souls are more dungeon crawlers, than rpg. Besides playing DS3 felt much better than 2, controls, swings, rolls everything was better than buttery, floaty feeling of 2, This being said I am still disappointed in 3. I generally love all of the souls even 2, but I do not understand the massive support ds2 gets. It was a huge let down after DS1, DS1 itself was very good, not perfect, flawless mind you, but the overall feeling of game let you turn a blind eye on the flaws. DS2 supposed to build on its legacy and imrove, and especially the lore part, but everything went downhill.

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