just tried to play outer wilds, and even on the lowest settings it ran like hot shit, I notice this with a lot of indie games, a triple a game that takes up over 60 gigs of space runs like butter, but a pixel art game runs at 10 fps
Why are all indie games poorly optimized?
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Have you tried not running it on a toaster? And are you suggesting it's a AAA game and not indie?
>Engine: Unity
There is your answer
what specs?
>reading comprehension
also
>intel I7
>16 gigs ram
>gtx 860
look I'll admit its out of date but its not a toaster, besides that's not the point, a second rate indie game should be able to run on most toasters on the lowest settings
Unity
when will the unity meme die?
Works fine on my toaster :^)
Wouldn't hot shit run faster than butter?
that game was awful. unity hipster twee bullshit
My friend and I both played it at the same time while chatting about it on discord. He's dealing with a shitty laptop with far less power than yours. It's old enough to not even have battery life and he keeps it cool by using a mini box fan as a laptop stand. It runs fine for him while he has other apps like discord open.
So I don't really know what your problem is but maybe you have something running in the background or some unknown driver trouble.
this guy kept crashing into things and dying easily to the same things without ever learning.
Quit it. Unity isn't to blame you mouth breathers. It's the devs fault, not the engines
I'm more concerned how they even managed to lock the game to 60fps.
So lore question, If the nomai were killed off the ghost matter then how did the ancestors of the hearthians survive it? Or the anglerfish for that matter?
unity takes half the blame when there isn't a single Unity game that is demanding and runs perfect. and you can't count titles like hearthstone where the devs know what to do and it's a fucking card game
Beat this game, never saw frames dip below 60. Even the frametime graph could be used as a ruler.
Hello newfag.
Game optimization requires knowledge and talent. Indie devs have neither of the two and ride their projects solely on quirky ideas and visual presentations because those are the things that make kickstarter campaigns successful, not good coding.
Rust is also Unity. It runs great.
Also you've already played yourself user. You just said hearthstone doesn't count because the devs know what to do. This is what my fucking post said. If the devs are competent the game will run smoothly. If they aren't, it won't. Unity is not to blame.
Nobody really knows, it's probably just a plothole that they forgot to address.
The devs were just students who made the game as a final project then made it better. Based on how the game looked before and how it looks now I'm impressed enough that I don't really see the problems as being that big of a deal. The game's only being sold for $25, that's lower than a lot of cheaply made pixel indie games.
Indie games are usually made by ex-scenario programmers, fresh grad programmers, idea guys and artists. No competent software engineer would waste their time on the peanuts wage that indie dev'ing.
The hearthians started life in the underground water caverns, so they were probably quite sheltered. Remember that the accident happened over a hundred thousand years ago. The Bramble wasn't always broken up either, it was a whole planet whose surface probably only saw a minimal amount of ghost matter anyway, due to its distance from the sun.
I said demanding AND runs perfect, look at Tarkov and the upcoming trainwreck GTFO
The hearthians were already moving out of the water onto land. The Nomai witnessed this and drew it on their walls.
No, we already know that bramble was broken up before the nomai got there because the vessel is really deep in the dark bramble and theres artwork in the old settlement on brittle hollow depicting it largely as it is today
Notice how the ghost matter doesn't kill off life around it (the plants in many places you find it) and think about how it kills you. It might be that it just kills higher forms of life or fries complex enough brains. It could be that some creatures survived easily enough and became more resistant to it as it faded from the system, then those creatures evolved into hearthians. It could just be a psychic thing that wouldn't affect your four-eyed lizard ancestors.
Unity is too beginner-oriented for it's own good, and scales terribly the larger the game gets. It also has notoriously bad garbage collection, which is bound to bottleneck any serious project. Engines like UE4 takes advantage of built-in tools for open worlds, contiguous memory, etc. It is an engine with faults, just like any other engine. I expect Unity will have large performance boosts when ECS rolls around and becomes standard.
Do you understand how computers work?? Games run smoothly if they are demanding. What you're saying is an oxymoron, you dumb nigger.
What you want is high graphical fidelity that isn't demanding, which takes experienced competent devs to pull off. Unity is capable of this, despite most devs using it being retarded.
We don't really know what ghost matter kills, because we only see it in a few areas. And those few areas are basically void of anything. It's in the hallways of the various nomai buildings and then around the roots of that dead tree.
If they are not demanding* fuck
>that ending
GOTY right there lads
Missing a few things on that ending card.
We know how it kills because we walk into it. Also there's hints about its nature inside the comet. It's implied to almost be alive and possibly have something like a mind. It doesn't seem a stretch to say it kills other things with minds.
And it instantly spread throughout the system and then dissipated. It's only still around when something is broken open to reveal it, like opening a cave, rocks falling from the sky and cracking open, etc. That tree could easily have grown while the ghost matter was there.
But that doesn't matter because you can see grass growing in the first place you encounter ghost matter in the game.
Probe I got but what else is missing?
runs perfect on max on my phenom II
#NotAllIndieDevs
Well here's the thing, there's literally only two other forms of life in the solar system, angler fish and jellyfish. But notice how everywhere ghost matter is there are also those crystals.
Probe and also if you met Solanum or whatever her name is. She's supposed to be there as well if I recall correctly.
I have a i7, 770 and also 16 gigs of ram. Game runs totally fine for me on max settings theres something up with your pc
Christ mate turn down your gamma, you're killing that poor art direction.
Am I missing something? Does the ending card change depending on how much you've filled your ship log?
She's in the ending playing music but not on the ending card.
The question is do those crystals grow from the ghost matter or is it just a volatile rock that explodes easily and expels ghost matter when it does?
I got that pic from google. Some random gaming review site.
I think it grows from the ghost matter and that ghost matter does kill more than just intelligent life.
Ah my mistake.
why does the new theme hospital reboot run like absolute shit when you get a bit far in the game? is this guy wrong then?
There are more than two lifeforms. We know fish exist on your hearth because they have cans of it and talk about them. They're just not coded into the game.
But what we can learn from closely examining their culture, if a creature evolves to be more resilient to ghost matter it will develop a diet of only fish and toasted marshmallows.
No, it changes depending on what you did on the eye, as far as I know the only changes if you get solanum then the ayys are visible whereas otherwise they aren't and the other is if you lose your probe on the eye it'll show up on the card too.
Why do you think hearthians have resistance to ghost matter? It still kills them in seconds.
>poorly optimized
ikr? If they manually handled their memory allocation, knew a thing or two about RAII, fucking knew how to unroll their loops, made more use of L2-cache hits, and used malloc/dealloc instead of new/free, they'd be so much better off. Fucking n00bs
Where do you leave the probe on the eye to have it show up on the card? The bubble over the campfire? Or the actual planet eye?
There is sort of a connection there I see now, "fish" or water creatures mostly survived, but I still think it's a plot hole.
it kills them quick enough they can't walk through it, but they can get close enough to start feeling its effects and still back out. Not a solid reasoning but it's just a theory.
>yfw the probe doesn't respond after shooting it in the eye
Godspeed little buddy
this but unironically
I'm pretty sure all you have to do is shot anywhere out of sight and you'll lose the signal and won't be able to get it back, thats how you know you'll get it on the end card.
the dev is a shitty sellout
did you really expect someone like that to make a good game?
Runs great on my pc from 2014, this game is pretty old, remember playing it years ago
Any tips for a new player?
I don't really understand what I am supposed to be doing.
Also I totally suck at piloting.
Piloting is newtownian. Everything operates on equal and opposite forces, remember that. Also what tips are you looking for? The game is about exploring and figuring shit out. Also I hope you pirated it
I still think the existence of plants within the ghost matter is enough to suggest that it doesn't kill "life" just lifeforms that possess certain attributes. What those are we don't know. Whatever it is it's no stretch to assume it's something the ancestors of the hearthians didn't have, or at least that some of them didn't have, allowing them to survive alongside much of the plant life.
Given that the ghost matter dissipates, it is safe to assume it doesn't last long in water or possibly can't easily pass through it.
In the absence of any other evidence all of this is the more reasonable assumption, and because it's perfectly plausible then it's not really a plot hole.
READ NIGGA
READ
Ironically good advice
Ghost matter is definitely a plot hole and cut content they didn't have enough time to expand on. Maybe in the sequel, though I doubt that'll ever be possible.
Pick a planet that doesn't have the sun inbetween you and them, engage autopilot and fly towards it. Now this is the only part that you have to do manually, land on the planet. Now once on the planet explore anything that looks out of place until you die. Now go back to step 2 and repeat until you run out of interesting places or run up against a brink wall in what to do there. At this point go back to step one until you've gone to all the planets and found everything on them. At that point you should know how to finish the game.
If they make a sequel it better be with those bug aliens.
But I really don't see how it's a plot hole. It's left intentionally vague but that also makes sense because much of your knowledge is learned second hand from the race killed by the introduction of the ghost matter, so besides its vague origins your understanding of it doesn't expand beyond what the hearthians already knew at the start of the game.
It being a thing that is left vague and not expanded doesn't make it a plot hole.
I want to fuck a hearthian
Hopefully they'll make a sequel, not sure how they'd implement the time loop stuff again without it being a rehash though.
you do know they're indie
It might be radically different in game mechanics if the different laws of physics are anything to go by.
Also, is it just me or does that aurora stuff look like ghost matter? If it is then that means that it's going to play a much bigger role in the next game than in this one.
They actually aren't, they're published by annapurna
i hate sand planet
You're supposed to be exploring and uncovering mysteries.
Here's the game in a nutshell:
>you don't unlock anything in the game, you only open up new areas by learning and exploring
>pick a planet, any planet, or random object, go explore
>explore your home planet and its moon first for practice if you want.
>pick random places to explore
>as you explore you learn more about the setting, how things work, the story, etc.
>this tells you how to explore places and hints at places to explore
>eventually you reach a point where you explore places to follow some story thread rather than just on a whim
>the only thing you unlock is the ship's log which records what you've learned.
Also, piloting tips:
>use the landing camera to take off and land
>remember you're always in motion relative to something no matter what, and gravity will pull you down if you try to park in space.
>use the lock before traveling to places, even when using a jetpack, even when flying over the surface of a planet. Use it constantly. It keeps you steady and stops your momentum relative to what you're flying through.
>use the autopilot
>practice with the jetpack somewhere like the zero g cave.
Same if you mean ash twin, I wish they had some sort of speed up or time skip feature so you don't have to wait 10 minutes before exploring. I liked ember twin.
Hourglass twins is definitely the weakest part of the game, theres basically nothing on ash twin besides teleporters which has to be uncovered by the sand and you're on such a tight schedule on ember twin cause of the rising despite there being so much to do there.
I really think it would've been better if ember twin was full of sand at the beginning instead of ash twin, It's much fulfilling to have secrets be uncovered than covered up cause you got there too late.
Am I supposed to race to the ember twin to explore the center before it fills with sand? i've tried and there's not much time to do so, I got down there once but was jetpack blocked by some falling sand
Theres nothing at the center of ember twin.
The only things you need to rush to see on ember twin are the high energy lab and the quantum lakebed.
Yeah once you've done it once it's pretty easy to get there with enough time to explore something.
I've got a question. Apparently there's an unlockable meditate option that you can use to just restart a session. However I pirated the game and it doesn't seem to appear in at all. Was it something patched in that wouldn't be in that version maybe?
Go to Giant's Deep.
You need to get it from gabbro
indie devs back then
>wrote their own engines and knew how to tighten it up
indie devs now
>use out-of-the-box engines like Unity or Unreal which most of them don't know how to use very well
Unity appears to runs worse the more complex your game is. Of course the funniest shit is how the better devs are willing to pay a fee to remove that splashscreen so devs who use it better can trick you into not even realizing it was built in Unity, just so they don't get lumped in with the asset flip trash some chink made in an afternoon and then listed on Steam.
I know, and I did, but the dialogue option doesn't appear for me and never has. That's the problem. I've got 100% on the game but that never appears.
Are you sure you don't have the option then? It's in the pause menu.
> high energy lab
that's where I'm trying to go but got cockblocked by some cacti and falling sand
The dialogue option never appeared and it's not in the pause menu. I learned about it after beating the game, looked up how to get it, but it never showed.
Stop using a laptop, it's a waste of time and money.
Making a 3d engine is easy
Making an optimized 3d engine is EXTREMELY DIFFICULT
Maybe just a bug. I pirated the game too, no issues.
You have to time it right so you're walking over the cacti on the sand, and then you have to be quick.
For the high energy lab you gotta wait for the sand to get high enough so you can just walk over the obstacles. Getting into the high energy lab has a pretty tight timing.
>Imagine being that much of a scrub to think that the engine is the reason for poor fps.
>stupid "you die in 20 minutes every time" gimmick
was so interested in this game but have never dropped a game harder and faster than this. Thank god I got it free on xbox game pass
Ohhh, jeez, what a pain. Thanks, I get it now.
Retard.
Do you guys think solanum has multiple nipples for sucking on? I hope she has at least 6.
I too dropped a game once realizing it was possible to die or lose the game and that it wasn't going to hold my hand.
What the fuck, is it out?!
Two weeks ago it came out. Tim Sweeney paid for it, enjoy.
It's been out for more than a week.
Is it on steam?
Not yet, but it will be. Its a timed exclusion deal
No
You get it by talking to Gabbro once and then dying and going back.
No, six months bullshit. But I told you, Tim Sweeney already copped you a copy, go grab it from mega.
>epic games store
fuuuuuuuuuuucking goddammit
Just pirate my man
Just pirate it
Link?
Literally a month before release they released an update telling their backers that it was an Epic exclusive, and these were people who had backed like 3 years ago
Epic paid for your copy so just pirate it
I pirated it but loved it enough that I actually felt guilty for pirating it so I bought the xbox version for someone as a gift.
I might be a sucker for indie games that use their music well to make emotional endings.
Whats the most disappointing part of this game for you?
Mine is how little the other members of outer wilds ventures matter in the game, makes the end kinda hollow.
WHERE'S THE LINK TO THE MEGA
>laptop
I really, really like the music in this game. Love the tracks when you enter the cities, they really empower the atmopshere and the ending theme is awesome.
It's part of the theme. When you unravel the mystery things seem to imply you can find out the cause of the sun exploding and fix it. And every time you wrap up one of the nomai mysteries that seems to imply a cause, you find out that's not it. Then in the end you find out they failed and the sun's death is natural, and you can't do anything. The universe is ending on its own and it's no one's fault, it's just tragic.
But then there's the big theme, about a thing needing to be observed to be real and have meaning. And you get to observe it. You get to watch it ends, and then you observe the start of something new. You die, your friends around the campfire die, there was never anything you could do. But what a way to go.
My disappointment is that all these years later, a crowd funding campaign on Fig (which they get even more money than kickstarter as far as I know) and the game is still what it was back in 2013, just with updated graphics. I honestly expected a lot more.
I read so often on Yea Forums that people were disappointed with the ending and I don't get it. What were you niggas expecting? You literally save all of existence, what more do you want?
It's the kind of game where they subtly make music a big part of your experience, and then in the end of the game they use that to rip out your heartstrings to the point you'll even sit through the credits for the new version of the score that's playing and then you realize that in the real final credits version of the score there are new instruments but not any of the ones that you had just heard playing around that campfire because that world is gone and a new one has started with new exiting things.
I haven't seen anyone really disappointed by the ending.
Nah the threads after it came out were full of people bitching about the ending.
What the fuck does any of that have to do with the game not having enough interactions with the other character thus you don't form enough of an emotional connection with them for the ending to matter?
The only ones that kinda made me feel something for them was feldspar and solanum cause feldspar is the only useful one and solanum has the most involved conversations.
>the game is still what it was in 2013 but just updated graphics
That's the understatement of the decade.
Also, be careful who you call ugly in middle school.
I'm not impressed. I was expecting the game to be lavishly expanded upon. I would have had no issues if they stuck with the old graphical quality and added more planets, more shit to do, more puzzles. Hell, places like the Dark Bramble look better in the old demo build.
Feldspar had more to him that you find before meeting him, other notes that made you like him and get to know him. Same with Solanum. The others had some of that but not as spread around so there's less of a connection to them.
I thought you meant the other villagers who you meet, get to know, and then take off into space and never speak to again.
The ending was complete shit.
> Nothing you did mattered.
> You made no difference to the world, and everyone died.
You and everyone and everything you care about dies. Not everyone is the sort of altruist who cares about people outside of their sphere they don't know and will never know, so for them this is nothing more than a purely bad ending.
>size of the game on the hard drive is in any way relevant to it's performance
Fucking tech illiterates.
What? That's the complete opposite of what happened. You are arguably the most important person to ever live and what you did mattered massively because it ensured the continued existence of a living universe.
>Nothing you did mattered
You literally created the universe.
> Created the universe.
> Died in the process.
So you get to experience nothing and just died.
So you think every game needs to be some happy-go-lucky MC always wins tier ending?
I think the ending you work towards should be different than the ending if you just died in the first 5 minutes.
It is.
It is. The ending where you die leaves the universe to be a lifeless and near-matterless void for all eternity, whereas the ending has it sprawling with life.
Who the fuck cares what happens if you die and the things you care about die? You won't get to experience shit.
I can't tell if you're a troll or are legitimately this stupid.
I think his issue is that despite helping create a new universe, the protagonist dies anyway. I don't really see the big deal, but that's his problem specifically.
Fuck off.
> You die in the first five minutes.
You died, Credits roll.
Garbo, figures it out without you, universe continues, you died and experienced nothing.
> You spend like 10 hours figuring out the puzzles and get the full ending.
You die, experience nothing and the universe continues.
Literally pointless.
>Fuck off.
Not everyone is a suicidal altruist who cares about randos he'll never meet more than himself, user.
>Garbo
Kek, he's stuck on Giant's Deep and doesn't even know where his ship is.He didn't even know Giant's Deep had an orbital canon.
You and everything you care about was always going to die. You were unlucky enough to live through the last 22 minutes of existence. But you prevailed and turned those 22 minutes into the most significant 22 minutes of all time, saving the entire universe from its lifeless fate.
Garbo doesn't do shit. In case you didn't notice, he doesn't leave his hammock. You had to actually reach the Eye of the Universe to save existence.
It's a time loop. He has infinite time to figure it out.
He has infinite time to chill in his hammock.
So what exactly is your argument here? You'd still be "dead" if Garbo did the fucking job.
>You and everything you care about was always going to die
Which means everything you do is futile because there's no reason for you to care about people you'll never meet and things you'll never see.
True, but the protagonist isn't anything special and to be fair there are 8 total Nomai Masks in the Ash Twin Project. 3 are being actively used, and one is broken, which leaves 4 left somewhere in the solar system unless the all broke for some unexplained reason. Technically someone else might have been able to complete the journey assuming they had enough time.
There's already a person who will eventually figure it out, so, you're pointless, and nothing you do matters.
I know everyone here pirated it because of Epic's store shit, but the game is only $25. I don't know what you expected. They did expand a lot, and expanded on the locations, but yeah they didn't expand the number of locations.
I've paid more than this game's base price for lesser indie games that were genuine disappointments so my standards for this game aren't astronomical.
> But you prevailed and turned those 22 minutes into the most significant 22 minutes of all time, saving the entire universe from its lifeless fate.
Which nobody will ever know or care about.
>The game is only 25 dollars
Dude, it was funded by a crowd funding campaign. The game ISN'T only 25 dollars. It's 25 dollars now, plus the 125,000 dollars it got on Fig.
Garbo lost his ship. The protagonist is the only person in the solar system with a functional Nomai translator as well. Unless Garbo randomly gets visions on the location of the Eye and the fact that the universe is dying, he isn't going to be able to do anything.
>nothing you do matters
Does this game hurt you on a personal level?
Games's moral: life seems pointless as it's too short, it ends too soon, and within time nothing you do will have mattered no matter what. However in that pit of nihilism realize that you exist at this moment and though fleeting your being here now to witness the universe has more meaning than anything else.
You: but I died in the end so it was pointless.
Some things are larger than life. Like, you know the entirety of existence. I feel a bit silly arguing this, games are full of heroic sacrifices for the greater good, but here it's causing you guys an aneurysm, why?
You actually find the mask-bearers and corresponding statues throughout the game, the other mask are no longer useful as the people linked to them died. So did Solanum actually, he's only alive on the quantum moon because of quantum shenanigans, you see his dead when the moon isn't in orbit around the eye. So that leaves only Garbo and he never his hammock.
Speaking of the masks, why couldn't the player try to bring another person to one of the statues and get someone else besides gabbro in on the time loop?
the ending holy fuck
Okay, but he has infinite time to find it, and could just go to Timber and loot it from your body.
We're talking about a limitless timeline here. We have to assume all possibilities are possible.
You and everything you care about in real life will died and come to an end and be forgotten. But at this moment you are experiencing shit, and for this infinitely minuscule fragment of the universe's history you exist and can experience shit, and that's a pretty big deal you shouldn't take for granted.
This isn't even a new 'message' in science fiction, though this game pulls it off better than many have.
Everything mattered because without you interfering there'd be nothing but a void for the rest of eternity. The law of conservation of energy stopped applying in this game.
I'm pretty sure that none of the Nomai actually linked up with the masks after the initial testing. After the sun station failed, they were supposed to activate the masks anyway to try and go back to fix whatever issue may have arisen, but then the interloper showed up and killed them all before they could do this. I'm 100% certain that there are 4 unused statues still lying around.
No, we don't have to assume anything because we can actually see what happens. And what happens is that Garbo doesn't leave his hammock.
You can go play the game right now and go through infinite loops, Garbo will never leave his hammock.
>Some things are larger than life.
Wrong.
>Why?
Because normally a heroic sacrifice, even if it's of the MC, saves the people and things he cares about. Having all of that shit still get destroyed is far worse than normal.
Except the ending involves the protagonist dying, and thus not being able to experience shit.
That's not how crowd funding works. The game itself for people who aren't involved, is $25. People who funded a thing aren't customers to the thing. A big budget game is paid by a studio millions to make their game, in the assumption they'll make more than that back. A crowd funded game is the same to a lesser extent, except that the crowd funders won't get their money and profits back if it's successful, their rewards are token ones of appreciation. Many of them pay the minimal amount to simply be preordering it.
The game is only $25. So my expectations of it are not so high. Other crowd funded indie games released with $40 and failed to even complete their games, much less add all of what they promised.
>Except the ending involves the protagonist dying, and thus not being able to experience shit.
Why does this matter anyway? God damn this is pure autism.
Okay, I'll be right back in infinite years and let you know.
Having a moral doesn't mean everyone will agree with that morals. There are stories and fables where the moral is "Don't question anything or try to improve your station" and other such horrible things, where would we be if people listened to them?
I care about existence though and am happy I saved it.
>The game is only $25. So my expectations of it are not so high
I'm sorry your standards are so low. The game was practically feature complete in 2013. My expectations were that we were getting an expanded game, not a remaster.
Because you're dead, and thus can experience or do nothing? Why do you think people normally fear death? Are you a robot?
You'd sing a different tune if you were ever actually in a dangerous situation.
>Except the ending involves the protagonist dying, and thus not being able to experience shit.
Everyone dies, do their experiences suddenly vanish because they died? That's the entire fucking question this game's ending is trying to answer, and their answer is that they think the experience itself was meaningful and important even if it's wiped out in the end, as all experiences are. And your character died after seeing a new universe born. Like, if you were on your death bed and the grim reaper let you see the birth of a new universe and be the only witness to the event, as one little bonus before you go, that's a pretty awesome offer.
Or you could just die sad having not enjoyed life at all.
Every Unity indie game.
It's really ridiculous because all those games supposed to run on toasters.
>2D game from 2018-2019 looks liek 2D game from 2009-2010
>need modern rig to run
You're going to die within the next 100 years and won't be able to experience anything 200 years from now, you may as well kill yourself and end it all then.
>Everyone dies, do their experiences suddenly vanish because they died?
Yes? There's no implied afterlife, so their experiences die with them.
>They think
And I don't agree.
>If you were on your death bed
I'd do whatever I could to delay and stave off death, damn anyone else.
I'll be waiting.
If you told people the world will end in 22 minutes, I imagine a pretty large amount would commit suicide.
If you hate the idea of dying, why would you try and make it happen sooner?
It's not a matter of people agreeing with the moral. It's a matter of them being too dense to understand it and hating it because they just can't wrap their head around something simple that doesn't follow the tried and true cliches they're used to.
A game where the theme is that death is inevitable, but there's still meaning in existence. Well not everyone is into existentialism. Some would rather believe death isn't the end and others would rather be nihilistic about how terrible and cruel life is.
But to not get it because you never thought outside a narrow box is just fucking sad.
I'm pretty sure 22 minutes is just for the sake of the game. Time in universe is probably much longer.
What did they actually say they would add though?
I'd rather have a time loop to explore the universe than end it in the vague hope some random bug-people millions of years from now will get to live.
Thus, continuing to explore the universe is preferable to "Achieving" the ending.
You better be good and go to church then since an inevitable death and a meaningless life are such terrible concepts to you.
No, it's literally 22 minutes because that is the amount of time the Ash Twin Project can send data back into the past. It is triggered once it absorbs the energy from the sun going supernova, so it's literally 22 minutes from the end.
You're telling me the entire systems celestial bodies complete their orbit around their sun in 22 minutes time? I know how this is how it works in game, but This is why I was talking about 22 minutes being for the sake of the game.
Blame digital distribution and Valve for popularizing and normalizing it.
They no longer have the financial incentive to optimize and compress to get the game to fit on the least amount of physical media possible.
Digital distribution and being connected to some platform whether it be Steam or the consoles' networks allows them to release games needing a patch because they can patch it through the platform which only further encourages games to be released that way.
Gabe said it was a bad thing that games used to have to be released finished and playable without a patch because they had no way of patching it.
The hope of more life isn't the point. The point is on experience and observation being important and meaningful in and of themselves. The point was that in this moment you exist and just because time moves on doesn't mean that what was never existed.
But if you're afraid of dying then stay in a loop for eternity and never try to move on.
>CPU: Pentium 4 or Athlon XP or better
>CPU SPEED: 3 GHz
>RAM: 1 GB
>OS: Windows 2000/XP/XP 64-bit
>VIDEO CARD: 128MB Direct3D compatible video card (NVIDIA GeForce 6800+ / ATI Radeon X800+)
>TOTAL VIDEO RAM: 128 MB
meanwhile indie from 2019
>CPU: Intel Core i5-8400 | AMD Ryzen 5 2600X
>CPU SPEED: Info
>RAM: 8 GB
>OS: Windows 10
>VIDEO CARD: Nvidia GeForce GTX 1060 | AMD Radeon RX 580
In case you didn't notice, you also traverse thousands of kilometers in seconds and planets are tiny enough to completely circle by foot in like 2 minutes.
This is the scale of their solar system. So yes, the bodies orbit that fast.
They didn't say anything. They hosted the crowd funding campaign saying they would develop the game, showed off their alpha footage that everyone already played and talked about how they want the IGF award.
The distance between planets and their sizes is also for the sake of the game. So yes they complete their orbits multiple times in 22 minutes.
I figured everything was scaled down just for the sake of the game not being as big.
>WTF HOW HAS MY LIFE MEANING IF I DIE
babbys first existential narrative, yall niggers need camus
Those are all low specs wtf are you even trying to say
I get it, I just disagree with and hate it.
So mission accomplished. They took a rough sketch and completed a full rendered and detailed picture instead of simply sketching.
Why do I always come into conflict with people whose entire issue is that their expectations had no basis in anything and they're let down because of their own assumptions through no fault of anyone else, but they insist it's someone else's fault.
If you start expecting less of people you'll be happier overall because they'll usually give more than that.
If life without reason is unbearable, then die and get it over with.
>had no basis in anything
nigger, they had years of time to expand the game instead of give us WHAT THEY ALREADY GAVE US but with updated graphics. Again, if your expectations are that low, that's fine. Your standards are dog shit, don't try to shove your standards onto me. I expected more from a game that was funded by a crowd funding campaign AND missed it's fucking targeted release date.
>2019 game looks like a 2006 game
>doesn't have 2006 specs
If the point is that death renders it meaningless, then why would you seek to speed up death?
And in those years with a very small team and they delivered more than most with the same resources are usually capable of in the same time. I don't think you grasp what goes into the kind of remodeling this game got. And it's not like they didn't add more content, they just didn't add more planets.
nigger, you got more than you should have expected if you know anything about indie games, but you expected something else and like I said, that's your fault and always will be. Have more reasonable expectations so you're not so mad all the time.
That's not the point. Death doesn't change anything, it's inevitable. Either you think a finite life has a meaning or you don't. And if you don't, might as well end it right now.
It's not really a fear of dying.
It's just dying for no reason. You could go explore the universe, visit other solar systems and so on.
Instead, you just decide to kill yourself to end the cycle.
>delivered more than most
Nice excuse bitch.
>I don't think you grasp what goes into the kind of remodeling the game got
Once again you sub IQ primate, I don't give a fuck about graphics. Gameplay is what matters, and the gameplay was already finished in 2013. We got a remaster with a fucking ending after six years. No excuses. I really hope your game sells like dog shit on the Epic Store by the way you cunt.
lmao, you'd living through a looping universe over and over would be the choice of no reason
seriously what is this brainlet central thread
Being willfully ignorant to the realities of life and your own mortality will just lead you to be more obnoxious, like in this thread where your complaint is that the game is about a topic you're scared of.
It's MY point. I'm well aware it's not the game's.
I'm aware of it. You can hate something about reality, user. It's that sort of feeling that motivated your ancestors to change their situation.
So, the only reason to finish the game is to end your own suffering of repeating time?
That's pretty shitty.
You will, in real life, die. Without reason (as you would view reason to be). That's the theme of the game so the ending is facing death when it comes rather than constantly running from it or trying to escape it. They game even tricks you into thinking you can stop the explosion or save the universe earlier on. It puts a nail in that hope at the end and then gives you something that will end the loop, a path to go if you choose that, and then what you choose is up to you. You can go goof off exploring more for a while first, but when you're ready and if you choose then you can face the ending.
It's not super deep, but you're being really shallow.
No, because the experience along the way made it worthwhile.
Seriously I am out of here, people are too dense.
But you can't go explore the universe. The universe is dying if you haven't noticed in the game. Stars start to explode like crazy by the end of the 22 minutes.
And this isn't even getting into your ship not being able to reach those other systems.
Okay, so, why end the experience as opposed to continuing to do it?
>IQ
ok
>graphics
you mean the full scale remodeling, redesigning, retexturing, added animations and detail, added locations and features on the planets, added characters and story, the sountrack the backstory, the writing...
It's all just graphics and that's terrible. They should have kept the gerry's mod looking design and just made a dozen more planets.
I draw user. So I get why someone making a thing would rather finish a sketch, ink the lines, color and shade, etc, for one final drawing, rather than only ever making more sketches and nothing else.
Because the fact that things end is an important part of what makes them matter. You never heard of the ancient meme of the pain of immortality? Seriously?
Good god now I am out for real.
So these devs are the kinds of retard who will whine when we do find out how to make ourselves biologically immortal because 'hurr just accept human limitations it's not natural!"
But the game is like 6-10 hours long.
You experience 6-10 hours of the universe and you're like, nah, I'm good, gonna go kill myself.
>Because the fact that things end is an important part of what makes them matter
That's just your own shitty opinion.
>You never heard of the ancient meme of the pain of immortality?
You mean nonsense coming from stupid mortal beings tying to desperately justify why they suffer?
But, I won't die without reason. I'll have children, and they'll remember me for a bit.
People in life work for goals, they aim to raise successful children, they aim to make a legacy, or raise their families' status in life.
If you told people that all their hopes and dreams won't occur, and they'll not be remembered the moment after they die, I imagine most would find the whole experience quite pointless.
It's only the degenerate mind who seeks to live in the moment.
>You could go explore the universe, visit other solar systems and so on.
The universe is dying and your ship cannot reach anything and you haven't found any other coordinates for warp other than the Eye.
Ending you got was the only thing that you could meaningfully discover.
No because even if we made ourselves biologically immortal it wouldn't save us from the heat death of the universe, so, like that's the point? Existentialism is just deciding to accept the universe as it is and think of the possibilities, rather than being upset that it isn't something else and crying about it.
The only people who get upset about things like immortality are people who need to believe there's an afterlife, so the idea of anyone cheating and not being punished in hell for not believing like them is unthinkable. They have entire mythologies and epics about how seeking immortality is bad and will never work out so you should accept your judgement.
in the game you are able to initiate the birth of a new universe and observe it forming so that you can die satisfied that a new generation you helped created will continue on. You know. Like having children. You'll be forgotten in two generations or so, but your legacy continues.
But besides that, to what you're saying in response to me, your descendants won't survive the heat death of the universe. I mean maybe they will, but assuming that's incredible unlikely, there will be an end and the ripples you made in time will stop. You can use that knowledge to find meaning in the present, or you can resent it. It's up to you.
Why does brittle hollow only start falling apart when the game starts despite the fact the nomai where worried when they first arrived that the old settlement would collapse?
>Wah your expectations of us were too high, please lower your expectations
Fuck you and your team of ten people.
Tell people their child will be a nigger, and they probably won't agree there isn't much point.
Tell them it'll be a different species, and they'll certainly so.
There's a chance they might, a chance we might discover some weird sci-fi shit and break out of the universe and it's binds.
But, if you don't reproduce, or leave any legacy, you won't have any affect on that what so ever.
In Outer Wilds, the best you can hope for is doing stuff slightly quicker than the other guy who's in the loop.