What makes a good srpg?

Personally I think it's the variety of characters you can use

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horse pussy

>what makes a good srpg?
after all those years Nintendo still doesn't know

map design

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>average Fire Emblem map

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Im for characters as well. If you don't have good characters then its like advanced wars but you only get one or two of that specific unit.

Shining force never had a weapon triangle, did it?

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- large variety of classes
- each class must have unique skills that do things no other class can do and this ties into how deep the combat system is because a shallow combat system means the skills of classes will be shallow too and just revolve around dealing bigger numbers of damage
- combat system must have multiple gameplay elements you can affect and play around with, if you so choose, beyond just hp, mp, and damage
- campaign storyline must not be kiddy shit
- different types of characters, some simple, some complex, some simple on the surface, but revealed to be complex underneath
- story encounters must be challenging with a few easy encounters for a breather here and there
- a region or world map with multiple numerous locations
- plenty of secrets that are hard or fun to figure out
- meaningful post-story content
- good music
- sprite and map design must look good and visually readable at a glance

If you can nail all these, you're good

and no, if you cannot skip a single one of these requirements

Not made by Japs.

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