The Evil Within 3 / Tango Gameworks thread

So now that we know that TEW3, or something else from Mikami is getting announced:

twitter.com/shinji_mikami/status/1137547132208963585

what kind of setting you'd like to see in The Evil Within 3? TEW1 had mix of everything, but the levels felt European, as the original concept for the game took place in Spain. TEW2 has this typical american town feel to it and a military complex. I personally didn't like the second setting. I'd love to see something like a big castle being the main part of the game and maybe some forests, or villages and twisting world like in the first game.

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Other urls found in this thread:

youtube.com/watch?v=AWxX4pSEYjI
youtube.com/watch?v=zigTx34rpsw
youtu.be/8m7QjqemJRc
youtu.be/KQYS-gC33ms
youtube.com/watch?v=eYf-EsadU7I
instagram.com/p/ByaG_yqp0qZ/
resetera.com/threads/shinji-mikami-tweets-next-week-is-e3-business-trip-update-currently-doing-rehearsing.120447/page-7
gamstat.com/games/
e3countdown.com
twitter.com/AnonBabble

>Sebastian is stuck raising a daughter alone after his wife an heros like the selfilsh cunt she is.
>doesn't get with Kidman, the superior choice
This ending made me feel a disquieting rage.

>a big castle
I hope not. That was the worst part of re4

How was TEW2 anyways? I kind of liked the first game even though it didnt run great on my PC but didn't bother with the DLCs.

TEW2 is fine. People like to complain about the open world, but it's largely exaggerated. There are 3 or 4 large ish areas connected by a more traditional corridor system. They never get any larger than 2 main streets that extend a few blocks. Definitely makes stealth a bit more viable though and those moves are pretty op in the beginning

TEW1 is more mysterious and has this classic survival horror feel, while TEW2 is leaning towards modern cinematic games. It's still focusing on gameplay, but the characters talk more, everything is more americanized etc. Both good games, but TEW1 is for superior tastes.

Joseph game where he has to delve into the minds of multiple killers and madmen for some reason.

Somehow jankier than TEW1

Did TEW2 ever get better optimization on PC? I'm afraid of buying it then it running like shit.

TEW2 is much less eclectic and easier to understand and the hubs and emphasis on exploration give it a bit more of a Silent Hill vibe.

It's a much more polished game than TEW1 but not as unique, they also removed the burn mechanic which was really disappointing but it wouldn't make sense for the setting.

TEW2's pc port is a lot better than the first game, it actually ran better than the original on my old RX570, you shouldn't have any trouble running it.

You can download the demo on Steam

TEW2 is an interesting case of 2 steps forward, 2 steps back. The open world is pretty under utilized and large sections (arguably the best sections) of the game is still linear corridor sneaking. Sneaking in general is much more emphasized and the tactical positioning of dead bodies is removed due to the lack of matchsticks. Weapons are poorly balanced with the shotgun feeling like shit while smoke bolts allow you to kill 5 or more enemies at once with forced stealth kills, which work even on the toughest enemies. The game also lacks the grime of the first game despite having some cool locations. Ruvik is a lame faggot, but the part where you listen to his experience of being lobotomized alive is legitimately chilling and there is nothing in TEW2 that comes close. But then, TEW2 has a great empowering sequence when Seb stops being a cuck and starts being classic Seb again when he chainsaws the fuck out chainsaw guy.

There is plenty of things that TEW2 does better than TEW1 and vice versa. I'd say its worth a try at least.

I'd prefer a new IP for now.

Suda51's announcement ends up being him and Mikami doing Kurayami for real this time

TEW2's story assumes you played both Kidman DLCs because many characters/twists that were introduced in them are very present in 2 with very little explanation.
The DLCs are quite good though.

I am back

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I don't like The Evil Within because it is a bad game.

was evil within 2 any good? I enjoyed the first one to an extent even if it was kinda mid level

see

TEW2 was a complete story. Bad guys are defeated, no cliffhanger.

Joseph was left as a story hook.

Evil within chads assemble

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Dino crisis remake.

TEW2 is the safest sequel ever made
>super easy
>muh stealth
>muh open level
>muh dad/daughter storyline

I hope they never make another TEW game. They’ve pretty much said all that needs to be said.

>yfw akumu difficulty

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As mention of Joseph... Also Ruvik is still out there. He's definitely the villain in 3

I just want the fucker to direct again. 2 sucked because of a newfag not japanese director

Damn, joseph really had a hard life...

Mikami has never really been much of a director. He always just took credit for other people's work, most infamously when he lol, "directed" Resident Evil.

Was initially cautious when they said TEW2 would be open world and that actually turned out to be my favorite part. They did a pretty good job integrating spooky shit into those parts. Anima in particular gave me the creeps and she's entirely optional. Having her start showing up and stalking you in the "real world" was a neat touch.
The second half was less appealing. A lot less of the cool side stuff shown in the open world segments.

do you have proof of that nigger?

TEW3? I sleep.
A spiritual successor to God Hand/Vanquish or a brand-new Mikami-directed IP? Real shit.

retard

There was a document or something in Evil Within 2 that implied the daughter had a nanny/nurse working when their house burned down. I'd wonder if she would have any role like as a freaked out boss.

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Were they forced by Bethesda to include this?

Goof Troop RE Engine Remake? Real shit.

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Proof of what? That Kenichi Iwao was the real brains behind Resident Evil coming up with the entire survival horror aesthetic, and Mikami's retarded concepts like "HNNNNNG, IMAGINE IF THE PROTAGONISTS WERE ALL CYBORGS!" got thrown in the bin where they belonged?

Although, to his credit, Mikami was the one responsible for the game ripping off Alone in the Dark. Part of being a great Japanese producer is ripping off successful non-Japanese games and then making up a new word to describe your game like "Strand System".

God Hand spiritual successor
Vanquish spiritual successor
Dino Crisis spiritual successor
PN03 spiritual successor
Collab with Suda for Shadows of the Damned spiritual successor
TEW Online in the style of RE Outbreak

TEW2 is one of the worst designed video games of all time. Zero redeeming qualities. The epitome of everything wrong with modern gaming.

It was so bad that it killed the series and even if it didn't, if Mikami isn't directly overseeing the design it's not worth playing. TEW1 is god tier.

Name a single criticism of The Evil Within 2 that can't be applied to Silent Hill.

I want The Evil Within 3 to be the Silent Hill 3 of the series like TEW2 was the SH2.

You play as an older Lily.

Ruvik returns. Is the final villain and boss.

And we should also get information about the cult in the first game that Father Theodore also seemed to belong to.

"You die in the milk bathtub matrix you die in real life" is an awful setting

to be fair most of beth game kinda flopped at the time, wolfenstein and prey didn't do too well.

You can literally tell it has a heavy western influence. It's missing the style the original game had.

you are a dumbass. Don't you think its somehow weird that Mikami worked as a director only on good RE games?

RE1 (great game) - director,
RE2 (a copy of RE1) - producer
DIno Crisis (great game) - director and a producer
RE3 (mediocre shit) - producer
RE1 remake (greatest RE game) - director
RE4 (second greatest RE game) - director and writer
RE5 and RE6 (absolute garbage) - didn't even touch it

All games that he worked on as a director were great. Anything else was mediocre or just bad. Same thing applies to TEW1 (good game, director) and TEW2 (mediocre game, producer).

I want to see Mikami presenting a new project. Something more in-line with his action games.
The director of 2 can keep Evil Within going.

anyway to make tew2 doesn't run like shit? gpu usage is too low

FUCK, if only user

Akumu was honestly one of the worst experiences I ever had in a game. I beat it and felt no sense of satisfaction, just a shame that I chose to waste my time like that. Fuck.

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that's just some autism that has nothing to do with him being a director or not. the games hes listed as the director are all amazing so there's nothing wrong with wanting more games where he is the director. you should have just said you hate the guy

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I really like this series but i could not beat the first game because i ended up getting spooked by the creatures and exited out the game when i got to the level with the invisible enemies

>You can literally tell it has a heavy western influence.
The first TEW1 is one ripoff of "western" horror after another. You don't seriously think that style of horror has anything to do with Japan, do you?

The best Resident Evil is Resident Evil 7, though. And he had no involvement with that game. And Capcom repeatedly had to bring other people onto the projects to fix his train wreck games. The co-writer on Resident Evil 4, for example, had to try and fix Mikami's retarded, disjointed plot.

New IP title: The Sinister Dweller.

>le plot
who gives a shit about that lmao. The plot is there just for the aesthetics, gameplay and atmosphere.

You can clearly see the stylistic and tonal differences between 1 and 2.

not him, but I think TEW kinda felt unique despite being full of cliches.
Even the dev team felt like they were just copy pasting stuff from other games/movies (boxhead).
Despite all that TEW2 felt generic as fuck.

youtube.com/watch?v=AWxX4pSEYjI

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You do understand that taking credit for the work of people under you is rampant in Japan, right? The whole "Japanese auteur director" thing is largely bullshit. Mikami is nothing special. He's a decent producer. A horrifically bad writer. And he fundamentally doesn't understand survival horror because survival horror wasn't his idea. It was Iwao's. Resident Evil was survival horror in spite of Mikami, not because of him.

>You can clearly see the stylistic and tonal differences between 1 and 2.
Yea, it's called TEW1 is an RE4 ripoff, while TEW2 is a Silent Hill ripoff. News flash, Silent Hill has a starkly different atmosphere, pacing, and tone to Resident Evil 4.

its been a while since I've played The Evil Within and all I remember is that I wanted Joseph's wart-covered zombo-dick to obliterate my asshole

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Hey, I really enjoyed 7, but let's not start talking crazy.

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yet all the games hes the director in remain as 10/10's

>have to go back into the giant dog monster arena just to get his glasses

Kino moment right there. When the last chapter's name is the title of the game, you know the shit is about to get real.

What do we think of the DLC?

Psycho Break or The Evil Within?

Trash. They completely removed the gunplay. They could've focused on stealth if they really wanted, without removing all the guns.

Both sound good, but I like The Evil Within more personally, even if its just rip off of Resident Evil.

Boss fights were the highlight of the game, the sequel dropped all that shit and just added a few generic bosses.

Forced stealth levels where you instantly die upon discovery in a survival horror game should be banned.
Leave that shit to the streamerbait "horror" games.

Plot is critically important in horror games. You need characters the audience cares about in a scenario that makes some degree of sense. That is how fear is created. Mikami never really understood this, which is why the games where he had more creative control, such as TEW1 and RE4, tended to have very little meaningful horror and tended to have a plot that was all over the place. Why am I here? Why am I doing these things? Who the fuck cares, let's just throw lolsorandom scary things at the player. TEW1's disconnected dreamscape is kinda cool, but it's also reflective of Mikami's general disregard for coherence, buildup, and character development.

By the seventh entry, the western title will be the subtitle for the Japanese version, and the Japanese title will be the subtitle for the western version.

Evil Within had the way better title drop.
youtube.com/watch?v=zigTx34rpsw

I really hated O'Neal's fight

Give it to me Mikami

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I thought the boss had some gimmick with the fire but in reality all I had to do was to shoot the boss (a fucking lot).

>yet all the games hes the director in remain as 10/10's
In spite of him. Welcome to Japanese game development. Or game development in general, DESU.

>RE4, tended to have very little meaningful horror and tended to have a plot that was all over the place.
Absolutely wrong. Not only does RE4 have a coherent plot with memorable characters but RE4's horror primarily comes from Leon seeing how poorly the innocent villagers were treated.

The Evil Within 7: Psycho Break.

Psycho Break 7: The Evil Within.

I gotta keep buying the games until we get to this point.

>boss can insta-kill you with an attack

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>most interesting part of evil within 2 is when they reuse the bosses of the first game

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Did they say the same thing in the Japanese version or did they call it "A Psycho Break, too"?

>Why am I here? Why am I doing these things? Who the fuck cares
I like to figure it out myself through cryptic cutscenes, instead of the game spoonfeeding it for me. That's why I loved TEW1 so much. Even RE1 remake had this feeling.

>You need characters the audience cares about in a scenario that makes some degree of sense. That is how fear is created
I'm long past my phase of being scared by monsters trying to kill my character. I do get scared still somtimes, like when Mia climbed the stairs in the prologue of RE7, but overall I played too many horror games to get scared easily. I just don't care about that anymore. I play horror games for the dark aesthetic and depressing thoughts.

Mikami probably has the best good-game-to-bad-game ratio in history.

2 is a western game doubt they gave a fuck

Psycho Break is very Japanese and I love it.

>Not only does RE4 have a coherent plot
No it doesn't. You go from village to castle to mines to military base because... reasons. Japanese writing tends to have a problem with justifying why characters do the things they do, but Mikami is an especially glaring example of it. Also, Leon is super athletic and suplexes enemies. Don't forget Mikami's retarded concepts for the original RE that Capcom vetoed included all the characters being superhuman cyborgs. Mikami didn't understand that true horror requires the protagonists to be fragile. To feel vulnerable. Wrestling with shitty controls isn't the same thing as being vulnerable.

>When Laura bursts out of the Keeper's Head.

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I want Mikami to make a God Hand spiritual successor. I don't give a shit about the Evil Within.

At this point, I'd be happy with a current gen/PC port. Sure, I could just emulate it, but I'd happily pay for a native port.

>2 is a western game doubt they gave a fuck
Reminder that all the bits you liked about TEW1 were actually created by John Johanas.

what bits?

What bits did that baka gaijin create?

It's all subjective. You could interpret what "survival horror" means in many ways.

what did he do apart from the shitty dlc's?

>what did he do apart from the shitty dlc's?
Huge chunks of the original game including the entire Mansion chapter.

>mfw Sebastion mercilessly kills the butcher with his own chainsaw and screaming his ass off in rage because he's tired of this crazy bullshit

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He designed the mansion, which I agree was pretty cool, and the basement level after all which isn't that good. He made stealth DLCs which sucked.

>He made stealth DLCs which sucked.
Kidman's DLC is kino, though.

You mean the worst chapter? Makes sense.

You can see what they tried to do in the description of the video.

That DLC should have been like The Separate Ways in Resident Evil 4. Same gameplay as the main game, just with new character, new weapons and some new enemies. But nah, they had to make some stupid experimental shit. The keeper DLC was kind of cool though, but it wasn't designed by John.

What about Itsuno? Only one bad game, and he wasn't even the real director. He just got slapped with the title when he had a few months to salvage a trash fire.

source? genuinely interested what these other huge chunks are as well

>Mansion
>yfw that random instakill ruvik

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>Also, Leon is super athletic and suplexes enemies
His strength was augmented by Las Plagas. You get stronger as the game goes on because of the parasite growing inside of Leon. That's why you can only suplex starting at the castle.

Both EW games are some of my favorite games of this gen. Main thing wrong with 2 was you could tell that Bethesda cut the budget down severely compared to the first game.

I never realized that, RE4 was truly a masterpiece

I want to sniff and lick Kidman's butthole

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Auto Modellista was a disappointment, despite looking awesome. That was directed by Itsuno. He also did that faggy hotel management game on PS1.

I made it to chapter six or seven in Evil Within 1 and just got bored. I honest to God really wanted to lime it but it was just so... Whatever. Is 2 any good? Did one get better later?

>After all, Sebastian, there is Evil Within us all...

>270
>waste of time
It's as if you are actually dead now.

If only there was a mark for how many of those deaths were just "fuck it just kill me, i gotta start this over anyway"

Is he actually going to be directing a game this time instead of letting a literally who take charge?

if he's announcing it himself on stage, then there's a very high possibility.

Are Itsuno and Mikami the most varied guys in the industry? Certain devs stick to just one thing (see: Igarashi with Metroidvania or Matsuno with SRPG), but Mikami has done survival horror, TPS, 3D beat-em-up, etc. and Itsuno has done fighting games (both 2D & 3D), 3D hack & slash, ARPG, etc

I thought he said The Evil Within 1 would be his last game.

Vanquish 2 please

He also said he was going to chop his head off and it's still attached

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I don't think so.

Chaos Legion 2.

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Without a doubt.

WHERE IS JOSEPH

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IT GOES IT GOES IT GOES IT GOES MEEEEEEEEEEEOW

Ruvik kidnapped him and is using him as his fuckboy

story was great
villains were cool
ghost lady was spooky
open world was shit
supporting cast was meeeeh
there is literally an uncharted\last of us forest part with "LE STRONG WOMYN NO NEED NO MAN" dialogue that pissed me off to no end

The only cool villain was Stefano and the story was generic as fuck "Have you seen muh daughter?!"

mikami didn't get involved in the development of evil within 2 tho

The one thing I don't like about 2 is the new game plus. Because you become so ridiculously op it makes replaying it with your unlocked stuff pretty boring.

Come to think of it, I've never replayed RE4 with a completed save file.
I always go fresh every time I play it.

>TEW3
>you play as Sykes
>he didn't make it out
>he only went deeper

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>TEW 2 is the equivalent of Silent Hill 2
You stupid motherfuckers infuriate me to no goddamn end, I have no idea how in the fuck someone could think that shitty watered down westcuck game is better than TEW 1
JFC I hope Mikami is director for TEW 3

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>Stefano
It's weird how much time they spent on him compared to the other villains.
Even ruvik in wax had less screentime

I've Stefano was designed by Ikumi Nakamura, the one who designed the monsters in the first game and worked closely with Mikami before disappearing.

>sebastian has to find ruvik for help to take down an even bigger evil

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>yfw Anima on your first playthrough

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The 3vil Within

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>art director of TEW1 was fired by gaijin cunt director of shitty TEW2
I don't expect much even if Mikami will direct, Tango got bethesdacucked too hard. Its probably a new IP anyway, since sequel bombed like a horseshit it was and basically killed a promising franchise. Let it stay dead.

The Evil W|||in

Brainlet who never read a single cyberpunk novel in your life, where stuffing your brain directly into VR can and does get it fried.

>I've Stefano was designed by Ikumi Nakamura
Source: your ass. Nakamura never touched TEW2, she was fired by Johanas. She was mentioned in credits because they've reused her DISCARDED concept art for TEW1 for flamethrower enemies.

Was it ever revealed why she was fired? The details were vague iirc

EW2 was too easy made my first run on nightmare, i wonder why they took out the death counter

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Wait, I've got it

a beat em up based on Evil Within called Evil Hand.

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Re 7 would be the best if all the game had the attention to details of the house and the swamp sections. The game nosedives in the boat and the caves.

EW1 on nightmare was fucking hell, so many unfair encounters, it was made to be cheesed with the flash bolts

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If they bring Ruvik back they better turn him into a real character instead of le anime psychic villain

She was supposed to direct the TEW2. There was all this concept art on her twitter when it was still around, like older Joseph, Ruvik-possessed-Leslie, and bald Sebastian. Stafano seems to carry aesthetics similar to the original game, so I can get behind her designing him.

he had a character
>a punished psychopath, denied the incest with his hot sister

that's the generic "le anime psychic villain " backstory

give him a personality

His anime story had more depth than the cinematic western movie "stories" the villains in 2 had.

no offense, but I don't like playing as blacks, unless its a game about LA like San Andreas. I like european feel the first game and RE4 had, putting n word as a MC would stray even further away from that

Imagine the second half of the first game from start to finish and with less atmospheric graphics

She was vocal about direction of TEW1 and openly disliked magical elements (like keeper materializing from the air), which TEW2 relied very heavily on. Its save to assume she had a creative differences with that Tokyo Ghoul-loving westacuck.
The fact that Johanas was never in the trio of Mikami's favourites which he openly wanted to promote into director's chair multiple times throughout many interviews makes me think that Johanas was a Bethesda insider. That artist villain from sequel didnt look like he was designed by Nakamura at all, he looked like some generic weeb fantasy for saturday morning animeshit.

Here it is. I hope they make her direct the third game...

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This is now a "Black Characters That Aren't N-Words" thread

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youtu.be/8m7QjqemJRc

that's really not saying much

There are no silent hill vibes in this game my man maybe some post team silent shit vibes

Here is also Breaking Bad Sebastian.

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>She was vocal about direction of TEW1 and openly disliked magical elements (like keeper materializing from the air), which TEW2 relied very heavily on. Its save to assume she had a creative differences with that Tokyo Ghoul-loving westacuck.
Here's that interview where she says that: youtu.be/KQYS-gC33ms

I fucking love Ikumi. She seemed like she had a very specific artistic vision about TEW in mind. I would love her to see direct the next game.

>sequel bombed like a horseshit it was and basically killed a promising franchise
It's dishonored all over again

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Would it even matter? Everything was pretty much ruined in the 2nd game. It killed the magic.

What's up with the earrings?

The Guardian and Obscura seemed like Nakamura designs.

But yeah. It was fucking PAINFULLY obvious she didn't work on 2.

Infact, NONE OF THE LEAD DESIGNERS DID.

Shigenori Nishikawa, who was a head designer for the first game and directed the third DLC wasn't involved.

Sebastian and Ruvik were originally gonna fuse in the sequel

nani

Why did The Evil Within 1 & 2 get so much hate?

I mean Sebastian's story is complete, so they can do a completely new story (soft reboot) about Joseph now. It makes sense: Mikami directed the first game, he chose John to direct the second one, because his western style fit the typical story of a father protecting his child, and in the meanwhile he let Ikumi direct the third game about Joseph, because she like really liked Joseph's character and her style fits Ruvik's aesthetic more.

By the by, Ikumi runs an urbex website. And still updates it. So she didn't just vanish.

>It's a much more polished game than TEW1
Haha.

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It's polished in a very skin deep way. As in it runs better. Obscenely better.

But it also looks worse at times. Compare how Sebastian's model looks between games.

But 2 was a soft reboot

I don't remember about Katakai, but Nishikawa was involved. Considering that the man was behind gamedesign of RE4, REmake, Vanquish and TEW1 its save to assume he was mishandled by the director.

Her Twitter is gone now, but some tumblr page says that she was gifted them by some fan.

RE5, RE6 and Outlast faggots all got really triggered about it requiring more brain cells to play it than their action flick or hide in the locker simulator. Also it came out right next to Alien Isolation, a game that had more cinematic graphics than TEW.

Head staff not involved to a good extent in the sequel include people like Katakai, Masafumi Takada, Ikumi Nakamura, Masato Kimura, Itaru Yokoyama.

Kino Within 2 was GOTY so obviously I hope we get a 3, but I wouldn't mind a new IP. Either way I'm glad there's something to look forward to.

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>GOTY
It came out in 2017, right? The competition there is WAY too stiff for anyone to agree on that.

To be honest, as far as sequels and Bethesda games go, I preferred Wolfenstein 2 to TEW2.

Both pale compared to the originals, but Wolf2 had a really good OST.

>As in it runs better.
No it doesn't. They still didn't fix consistant fps-hiccups that were mentioned even by DigitalFoundry who they've paid for shilling. First game runs better by miles (on PC), and I've never encountered any bugs in it, while this shit from the sequel literally plagued my entire playthrough. Its so comically bethesda-tier, it hurts.

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You are right, and they can do it again with a new aesthetic.

>second row, first on the left
I don't remember this location at all. Where was this?

Entrance to the lab. It was literally only one hallway that looked like this. Shame the whole lab didn't look like that.

>wipes his sweat at the end

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Console wise.

While we're at it though. TEW1's last gen versions are surprisingly good.

I think Nishikawa was a lead designer for TEW2,
I remember checking it on credits specifically. But I hope you're right that these people barely touched it, knowing that mastermind behind RE4 worked on something like TEW2 disheartens me to no end.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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I looked into it, and while Nishikawa did work on 2 as a head designer, it wasn't to the level of NEARLY FUCKING CO-DIRECTOR that he was in the original.

Infact, I believe he was the director of 1 until Bethesda pushed Mikami into directing.

Also, Nishikawa directed the masterpiece that is MadWorld.

What competition? As far as single player games go I only remember playing the fuck out of TEW 2 in 2017.

>While we're at it though. TEW1's last gen versions are surprisingly good.

What was TEW1 like on PS3 and Xbox 360?

They should bring back some mechanics from one. Trap parts from more skill based traps and the matches were great for TEW1. Remove hub type and go open but more linear like one. That's pretty much what I want to see. More dangerous enemies if possible. Two had really weak enemies that you can easily run away from.

>see evil within thread with kidman op
>no kidman in thread
wtf

maybe they were working on the third game in a meanwhile? Mikami said that he wanted Tango to work on multiple projects at a time.

Kidman is waifu'd by no one. People only care about Joseph and Ruvik.

Excited for a comfy Huber/Bosman stream of it. inb4 eceleb cancer

youtube.com/watch?v=eYf-EsadU7I

That's because Laura was best girl, faggot. Not even normal Laura, ReBone Laura. She still got those heels on.

It runs at 25fps at max and has screentearing, but besides that it's practically the same game as the PS4/Xbone releases.

Off the top of my head
>Sonic Mania
>Super Mario Odyssey
>Resident Evil 7
>Nier Automata
>Persona 5 western release
>Breath of the Wild

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whose this cute gook? my peepee become big peepee

Sora Shiina. I'm going to bed now.

>waifu'd by no one
why? HOW?

Except 1 forgot about traps, stealth and the burning ability after chapter 2 anyway. Seriously the way some people talk about 1 in this thread makes me think they haven't even touched it. 80% the game is action and action set-pieces. It's not survival horror, and the handful of times it gets close to the genre are short sections.
I also have to say that I don't want the game to be survival horror. Crouching walking around isn't exciting at all, and I'd rather have the scavenging mechanic of TEW2 in addition to the way it spreads out the horror as optional side quests.

No More Heroes 3

The Evil Within is full of fujos and gays.

>The Evil Within is full of fujos and gays.

Wasn't this the success of Resident Evil?

Dilate

It was shit, they've removed half of the lighting and shadows, it looked almost like a different game sometimes.

>is full of fujos and gays
List them

>there will never be Kidman nude mods, because of this shitty idTech engine
fuck id Software

Have you not seen the truckloads Sebastian x Joseph and Sebastian x Ruvik yaoi art? Or just porn of them individually? Kidman barely gets any love.

I fucking hope it's TEW3, 2 nailed it the gameplay and it wasn't pretentious like the first one, Mikami seems to be back so I hope he sticks with the basic shit again

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Kidmans sexy butt and legs in tight jeans!

>Except 1 forgot about traps, stealth and the burning ability after chapter 2 anyway.
Have a pity (You)

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>Have you not seen the truckloads Sebastian x Joseph and Sebastian x Ruvik yaoi art
No, I'm not a homosexual.
>Kidman barely gets any love
Have you not seen the truckloads of Kidman porn and art?

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>pretentious
yeah I like generic story about american dad saving his daughter #4394389 more

I'll take generic to pretentious any day

That's only if you're bad at the game. I can even stealth kill fake Ruviks in TEW1.

>and has this classic survival horror feel
This is absolute nonsense. Fuck you.

>t. Foolishly believed Mikami's lies and bought that shit day one and used the dev console to remove the "cinematic bars" and still be disappointed
He's been tainted by the West, I really didn't like Evil Within all that much and it definitely, not once, encapsulate "Survival Horror" feeling because it's all GOD DAMN LINEAR LEVELS WITH LITTLE TO NO DEFINING LEVEL DESIGN. Don't get me wrong, I enjoyed some of the areas like that SAW inspired area full of traps and the mansion area, but I still really found it a slog and rather unenjoyable.

I was disappointed beyond words and at the time I would recommend people to only pick it up for $10 if they REALLY had to buy it and I still do, if they can get it for cheaper then go for it but don't expect "survival horror". Don't even expect it to be like Resident Evil 4.

Imagine Kidman stepping on your dick with her heels
haha

>I'd take cookie cutter than effort.

You are what's wrong with the industry. You literally reject games that you think insults your intelligence because it takes brain power to appreciate and understand.

imagine kidman making you lick her heels
haha

>TEW2
>cookie cutter
Seethe hard lmao

>it takes brain power to appreciate and understand.... The Evil Within

wow

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>It was shit, they've removed half of the lighting and shadows, it looked almost like a different game sometimes.

Worse than Dark Souls 2 on PS3?

Why is Kidman's design so popular?

instagram.com/p/ByaG_yqp0qZ/

News: John Johanas on the 7th was still in Tokyo, while Mikami was posting pics of himself in LA. Clearly John Johanas doesn't direct the next project. Thank god.

Wet T-shirt. Well, wet blouse.

1>2

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Tight denim jeans.
Short-ish hair.
Serious face.
Firm body .
Black heels add an extremely refined touch of feminine dominance to a very plain yet revealing cop outfit
wears black leather occasionally.

She's Jill 2.0 and she actually looks decent. When was the last time we had a good looking Jill model? Capcom going with the RE Engine means we continue the string of ugly Jill models.

Kidman/Jill - waifu for Chads
Rebecca - waifu for creepy pedo faggots

>Jill 2.0
She's clearly supposed to be an Ada.

I don't remember DaS2 being much different on the last gen consoles, so I suppose.

TEW3 will star Sebastian's daughter all grown up except her hair will be blonde and she'll find out her dad was recently killed.

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On cue.

Her role is like Ada but she looks more like some discarded Jill concept art. Kidman is also less morally ambigious than Ada is.

Umm no sweety, it’s gonna be about Joseph

Opinion from tranny insider on ResetEra:

>I don't know anything officially, but what I do know is that a GAF/Era poster who claimed to know someone working at Tango was 100% right with what he shared on The Evil Within 1 & 2 months/years before the things he shared were revealed, and he said that Tango was working on something The Evil Within related a bit after TEW2 launched. We also know an Era poster at a Bethesda event was pulled aside as he was in cosplay as Sebastian Castellanos and was a few questions to be recorded for some video The Evil Within related about half a year ago.

Though something that could say it isn't TEW3, or that TEW3 has been in the works longer than we may think, is that a lot of key members of TEW1 weren't credited for TEW2, despite the fact they still work at Tango Gameworks. Tango also did some massive hirings a bit after TEW2 came out.

I don't want to get too hopeful as I'm not under the impression TEW2 was a huge success, and I'm okay with Tango working on something else (though deep down I do hope it's something still horror), but I've got some hope for something TEW in the works. I also will bet if TEW3 exists that Tango may have at least two projects in the works internally though.

resetera.com/threads/shinji-mikami-tweets-next-week-is-e3-business-trip-update-currently-doing-rehearsing.120447/page-7

It's nice seeing a decent Evil Within thread for once, even if it is full of disagreement over which game was better. This series barely get any love here normally.
I really hope we do get a third game announced over E3. If they could take the best of both games they could make something really special. I'm replaying 1 at the moment and I love it, but there's so much bullshit in that game. I got to the mansion and had to put it down for awhile because of the 1 hit Ruvik following you around. I'll go back to it, but I know the latter half is full of more bullshit segments that will wear me down. It is nice playing the PC version though after originally going through on PS4. Once you fiddle some settings so 60fps actually works it plays great, and looks beautiful at 1440p.

>She's Jill 2.0 and she actually looks decent. When was the last time we had a good looking Jill model? Capcom going with the RE Engine means we continue the string of ugly Jill models.

How much of The Evil Within was rehashed from Resident Evil?

forgot ">"
those three lines at the bottom are still a quote

sounds interesting so it's probably not gonna happen.
What would be the "bigger evil" in 3?

>I don't want to get too hopeful as I'm not under the impression TEW2 was a huge success
It wasn't, check Steam sales leak from early 2018. It sold somewhere around 300k on PC.

>TEW 2 was a B-Team effort
That's even more impressive, and pretty much guarantees to me that they'll announce a new IP. I don't see any reason why they'd split the team to work on two different TEW's at once. Either way I'm hyped

>because of the 1 hit Ruvik following you around
>He doesn't play on Akumu where everything onehits you

That mysterious cult that did all those experiments in the first game.

Playstation sales also leaked sometime ago through achievements. Here it is.

gamstat.com/games/

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haha but what if she tied you up and sat on your face haha
would be kinda weird lol

It would take a braver man than I. I don't know how anyone gets through that shit. I play on Nightmare and I think that's the ideal difficulty for survival horror, but I remember there being a lot of points I raged at toward the end of the game. Fuck even attempting akumu.

Alot but I think the innovation and gameplay changes were enough to differentiate it. Evil Within barely plays like RE4.

You get through it using smart use of bolts and safe play. Finishing an Akumu run in TEW1 is extremely satisfying.

>how much did the director of RE4 bring from RE4 to his new horror survival game

>is extremely satisfying
you mean makes you want to gauge your fucking eyes out

Easy ambush carry tbqh

>the cult discovered immortality
>but only leaders of the cult have it
>the game takes place mainly in the real world where you play as Joseph
>to take down the cult leaders you have to connect to their brain through STEM to take evil down from within
>each cult leader's STEM world looks different and has a different set of rules

K I N O

On the first try, Yeah but subsequent playthroughs are fun as hell. It's challenging even when you know all the strats.

Retro is worse

Remember that one part that was a Berserk reference?

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Oof, that disparity between sales. I'm betting Bethesda is going to force Mikami to direct just so they can use it as a marketing gimmick.

THE RETURN OF LEGENDARY GAME DIRECTOR SHINJI MIKAMI IN THE EVIL WITHIN 3! WE ARE GOING BACK TO OUR ROOTS WITH THIS ONE!

yeah I hope bethesda sees their mistake now of putting some american in charge. TEW1 might have been shitted on the release, but it got really positive reviews after people bought it on steam sales etc and after they fixed all the bugs.

You're reading it wrong. TEW's 5.1 mil just on playstation is an outlier. It was never intended to do that well and blasted through all expectations.
TEW 2's roughly 2 mil across all platforms is expected performance if anything. Consider this post and the fact that RAGE 2 was also made by Avalanche's B-Team, and you understand these are 'soft' titles that Bethesda publishes for relatively cheap in comparison to prop up their line up. Mid-tier releases like these are essential for Bethesda since they only have a few global franchises (Fallout and Elder Scrolls).

have sex

>have sex
bend over
TEW1 >>>>>>>> shit >> TEW2

>after they fixed all the bugs.

What was buggy?

Maybe not really bugs, because they weren't there in the first place, but they fixed optimization, added option to remove black bars and so on.

Just Cause 3 and 4 were Avalanche's b-team. RAGE 2 had the same director as JC2, so I think it was A-team.

I want more Ruvik x Sebastian fanservice

hope they ditch sebastian as the protag and go for a cute waifu protag, which could be his daughter or Juli.

Kino moment

>RE3
>mediocre

nigger, what?

When would be the announcement?

>people complained about the open world

Wtf I loved exploring a spooky town and actually being able to go inside the houses, why didn’t people like it?

Don’t remind me this game will never be made user

It's a RE2 clone with shitty new gameplay mechanic that have no place there.

e3countdown.com
in 13 hours on Bethesda Conference

Ruvik is shown to still be in STEM after the credits though

I doubt it's TEW3, Mikami wasn't even involved in 2.