Post best game of their series

Post best game of their series.
Pic very much related

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What went so right?

based thread invaded by assblasted galaxy babies in... three... two... one...

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It still had the physics and control from 64, just elaborated upon. Galaxy was the start of the dumbing down.

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Oh ok it's a bait thread

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In what regard? The gameplay is shit compared to later installments.

tekken 3, and by extension Tag are the peak of the series.
I also think 4 has the best aesthetics overall, 5 and above went full retard with the anime bullshit and street fighter-esque proportions.
2 has the best OST.

>It still had the physics and control from 64
and that's all it has. While it is important, everything else surrounding control matters too, and this is where Sunshine falters heavily. Fuck Sunshine, fuck Sunshine suckers, and fuck you for thing its anything but mediocre at best.

64 is great but it's very archaic compared to sunshine. Peak bing bing

bump

Mario Sunshine is literally the Dark Souls 2 of the 3D mario franchise.

Less of a cultural impact as 1, technically inferior, but since it was their first game in the series they hold it special to them.

>muh dork souls
fuck off weeb

What nostalgia blinded retard thinks Gold is the best Pokemon. It's #comfy with good music but the level scaling is completely fucked and Kanto is a wasteland. If you said Heart gold I might have let it slide

bump

I started with 64, but this is delusional nostalgiafaggotry, sunshine is an improvement in most aspects:


- Better technical visuals
- Better visual design
- Better audio quality and better music
- More responsive and tighter controls
- More movement options (gives up long jump for spin jump and slide)
- Better atmosphere
- Better consistent themining/making the envoirments feel like real places

And most importantly, better level design that's more conductive to free-form platforming that actually takes advantages of the sandbox nature of the game design, which 64 utterly failed at

Around half the stages in 64 were explictly linear, such as Tick Tock Clock, Rainbow Ride, the Bowser sections; etc; and even the worlds that were osteibly "open", such as thwomp's fortress and bomb-omb battlefdield, in practice still had a pre-designed linear pathway that all the map's platforming was designed around.

By contrast, nearly every stage in sunshine is either truly open, with platoforming distributed around the map and the player being able to design their own pathing through the level geometry, or with multiple paths. For example, Bianco Hills, like Bomb-omb battlfield, has a central path through the stage and then spiralling up a tower, but there's also a large village to the left, a wall section with waterwheels, a park area with trees, and a lake with large poles and tightropes, and you can freeily and creatively platform off of and between all of those parts of the maps; wheras in Bomb-omb there's basically fucking nothing outside of the main pathway

The ONLY reason people say Sunshine has worse level design is because they are brainlets who don't bother to try to come up with optimized, faster pathing and instead just use fludd as a crutch.

If sunshine has a mission scoring system like Sonic, where you got more points for chaining sick jumps, you lose points for using tyhe hover nozzle; etc, people would apperciate sunshine way more.

good post

I agree

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