Enjoy your 6 hour long, environmentally non-interactive and gameplay linear EA™ Star Wars™ game, Yea Forums!

Enjoy your 6 hour long, environmentally non-interactive and gameplay linear EA™ Star Wars™ game, Yea Forums!

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resetera.com/threads/star-wars-jedi-fallen-order-game-informer-cover-story-summary.121798/
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>As players duck off into the corners of environments, Cal stumbles upon chests that reward him with a variety of upgrades. These chests hold items that can extend his Force and health meters, as well as skill points that he can cash in on a skill tree to unlock new abilities and move sets.
>Since Cal doesn’t heal over time during combat, he needs to rely on health canisters to get a boost on the fly. If his health is low, he can snap his fingers or ask BD for help (performed by pressing up on the d-pad). The canister pops out of a compartment in BD’s casing, and Cal catches it, and within just a second, applies it to himself for an immediate shot of health. These health canisters function exactly like Dark Souls’ Estus Flasks, and won’t replenish until the player finds a save point or returns to The Stinger Mantis. Retreating to a save point comes with a risk, however, as enemies will respawn. Determining when to burn health canisters is part of the strategy tied to exploration. BD periodically leaps off of Cal’s back to gather items he sees that can be used to synthesize new canisters. Asmussen says obtaining additional canisters is a significant reward, as BD starts the game with only two of them.
>Exploration also unearths other chest types that contain cosmetic items to change the way Cal, BD, and The Stinger Mantis look. And yes, lightsaber parts are a part of that equation. If a blue blade isn’t your style, you can find different colors, hilts, and other components that alter the saber’s overall design. Just don’t expect to get a red blade for a Jedi.
>Kashyyyk was an impressive first look that featured plenty of puzzles and reveals I don’t want to spoil for you. This gameplay slice takes place roughly a few hours into the game, and lasts for around 30 minutes, which Asmussen says gives us a look of just 15 to 20 percent of this planet, implying Jedi: Fallen Order may be somewhat lengthy.

EA, shouldn't be permitted to make non-sports games, they really are the shit Midas of the bunch.

I like how every fucking time they make a new Star Wars anything that isn't a mainline movie, there's OC donut steel vehicle and character designs that are there purely to mimic the OT and elict a sense of nostalgia and familiarity.
LIGHTSABERS
JEDI
RED SABER BAD
BLUE SABER GOOD
SARLAAC
GET EXCITED, CONSUMER

Wonder what we'll be able to unlock if we buy some Doritos™ and Totino's™ Pizza Rolls.

>In a way, the combat dance is reminiscent of From Software’s Souls games, but not in a punishing way. Respawn wants players to succeed, but not without a little effort. The Force is also used to augment combat, allowing the player to mess with enemies in satisfying, clever, and powerful ways.
>When the saber is sheathed, Respawn’s vision for the adventure has classic gaming roots and is inspired heavily by the Metroid series, pushing players to freely explore worlds, and come back to them later with new powers that can be used to reach different areas. Never once do players see a waypoint on the screen telling them where their next objective is. Respawn doesn’t want to hold your hand, and instead hopes you plot your own path through dangerous worlds that are teeming with just as much hostile wildlife as heavily armed Imperial Forces.
>Greez will fully transports this small group of characters to any planet at any time – both to progress the story and for freeform backtracking. We don’t know how many worlds there are yet, but the concept art and clips from the trailer hint at a good number of them. Asmussen says the ratio of established Star Wars planets and new planets original to Jedi: Fallen Order is about half and half.
>The player has complete freedom to chart their own course through the wilderness. Some areas feature multiple paths that can freely be explored, while other areas may have paths that are blocked or inaccessible, perhaps requiring an unlearned Force power or gadget to open them up. “We looked at the structure of Metroid Prime closely,” Asmussen says. “It’s not exactly like Metroidvania. We also looked at games like Bloodborne and Dark Souls that have the same types of methodology. We studied those games and they inspired us to find an experience that works well for our game.”
OP is a retard and Yea Forums was wrong AGAIN.

How many vader knock offs are we going to get in this fucking franchise goddamn

The first two Harry Potter games were great though.

Why the fuck are they marketing it like a Souls game? it's very clearly an arcadey dumb downed Arkham asylum a/b masher.

True. Some of these names are getting dumb.
Ebon Hawk
Raven’s Claw
Stinging Mantis
etc etc etc, adjective animal or animal’s noun