I just started up Steamworld Heist, but I'm presented with no less than 5 difficulty options before I can get started.
Bullshit.
I want to play games as intended by the designers. Shouldn't they know better than I, a person who've never played one second of their game, how it should be balanced for best enjoyment?
play on normal then, unless there's a difficulty that specifically states >this is the way the game is meant to be played
Oliver Russell
All the difficulty slider does in south park is make your skin black. Make characters make observations that your black, and make any conversation with the police end badly. The actual difficulty of the game doesn't change.
Wyatt Robinson
this, they are usually pretty clear about what difficulty level is best for you
Easton Flores
Games should have 2 difficulties max, normal mode and hard mode. With the game being designed around hard mode and normal mode only existing so babies don't complain that the game is too hard and refund it.
Games should be designed around the highest difficulty level. Difficulty levels above the intended experience are just autism fodder.
Andrew Bell
Optimal is Normal mode and a 'Spectator/Casual/Movie' mode available from the start, and an unlockable-on-completion Hard mode for autists. Having Hard available from the start doesn't work, since a lot of people will feel they need to start with that for the 'real' experience, but without the benefit of having already played the game it'll be too steep and not fun.
Jace Richardson
Action games should have 5 difficulty levels.
>Very Easy >Easy >Normal >Hard >Very Hard
I'd settle for three though.
Juan Hughes
having an unlockable hard mode is fine I guess, but all difficulties should be unlocked from the start unless they're explicitly designed around new game plus or something like a "die in one hit" mode. And the problem with naming the 2 difficulties normal and easy instead of normal and hard is that retards will play on normal, say it's too hard, and then stop playing instead of playing on easy. So you need to trick these people into playing on easy by naming it normal, and then make hard the real normal difficulty.
Nathaniel Jackson
Games should be designed around the lowest difficulty level. I don't want to feel like I'm gimping myself, but I still want a challenge.