Wath does Yea Forums think of putting a bonfire before every boss in the souls games?

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It's fine if it's before a late game boss that most would find difficult, but I don't mind having a few enemies in between. If worse comes to worse, most areas can just be sprinted through anyways.

Take it or leave it honestly. As long as it isn't a hassle to go back to the boss room I'm fine with running back.

>DSI we need a bonfire after each boss
>DSII we need a bonfire before each boss
>DSIII we need a bonfire BEFORE every bonfire

Good. Forcing the player to repeat long sections of content is just a scummy technique to improve how many hours of gameplay you can claim you game possesses, when in reality you're not having fun.

It doesn't matter the souls series is dead

souls series would be more fun if it was a rogue-like

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good for bonfire ascetics

I'll usually just end up running past all the enemies along the way, and I assume most people do as well, so I'm all for it. The game is just a running simulator in between boss attempts, I see no downside to cutting that part out of the game.

Cheapens dying to bosses since there's no risk of losing your souls if you can just grab them again in like 10 seconds

Retarded opinion

DS2 is the best one

We got that with Bloodborne and it sucked

your decisions would have more weight to them. they have weight to them already, but they would have more

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>DSI we need a bonfire after each boss
What the fuck are you talking about?

Random generation removes weight to actions, since there's no intelligently constructed context surrounding the actions.

Generally speaking once you find a path to the boss you can run back passed all the enemies if you die.
So yeah do it and save us some time.

>Dark Souls without the level design
It will be dark souless then.

go back and play the game faggot, the only bosses that don't instantly give you a bonfire are the ones just before an area you transition into with a bonfire immediately available (with no threats between)
basically your shit "hardcore" game is just an average game with faggy hipster checkpoints

sure, but you must also include random bonfire mimics

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>what are Bloodborne root chalice dungeons

it doesn't matter if you have a negligible amount of souls anyway; plus, even if you were right, that's no reason to make the game more tedious.

>Taurus
>Pinwheel
>Capra
>Gaping Dragon
>Ceaseless
Also calm the fuck down dude and pull the rod out of your ass. Yea Forums is not the pillow you scream into when mom doesn't give you an fifth chicken tendie for being a good boy.

I could get behind that, but only if they were optional, tough as fuck, and beating them unlocked them as an actual bonfire

Mix of both is best.

Finally someone sees that this game is just artificial difficulty.

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>faggy hipster checkpoints
gave me a good laugh

Based, this should have been in the game. We got kinda close with Aldia in SOTFS, except he doesn't hurt you, just scares the shit out of you if you aren't expecting him.

yeah wtf this game is gay i keep getting one shot

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You're not having fun because you're a faggot with shit taste who's physically incapable of having the brain matter to take in immersion.

Holy shit destroyed.