Games for this feel?
Games for this feel?
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Shadow of the Colossus
BOTW
Oh wait lmao
>you and 3 close friends will never spend days travelling through hostile lands, watching each others backs, risking life and limb for each other, and fighting off bandits or deadly hordes that wish to do you harm
>you will never have the conjoined sigh of relief as you finally come across a small town and have the opportunity to fill your belly with good food, drink, and sleep on a nice bed in relative safety
why does this feeling only exist in vidya and fantasy bros..
zelda a link to the past
It exists in vidya?
Demon's Souls.
And this.
for some reason skyrim gives me these comfy exploration feels. sounds silly but it just does
OG Baldur's Gate always gave me this feel. Might and Magic 6 as well.
reminder the best exploration game is minecraft with mods
that's a funny way of spelling morrowind with mods
christ that brown filter is disgusting
I know you're meming but it's kinda insane how close they got with BOTW. All they need is good dungeons and it's basically that pic.
It disappoints me that Breath of the Wild doesn't have this feel quite as much as it should have.
Imagine if the dungeons in that game were ruins like this rather than the divine beasts. The game came so close to having this feel, but misses the mark.
>drunk
>belly full
>friend who suppose to guard fucks up
>get throat slit
>die choking on blood
Not gonna lie BoTW would've been a 11/10 in my book (it's currently an 8/10) if they had a co-op mode where you can run around with 3 of your buddies.
Disaster Report for PS2
games for this feel?
I think the divine beasts might be the worst dungeons in the entire series. I haven't played 1,2 or the oracle games though
holy shit that gif is comfy. its crazy how much i want ruins in a zelda game.
Imagine if there were structures like this that you could actually enter and had a purpose.
There's Hyrule Castle and that's about it in BotW.
I agree completely. They had no soul and were never something I looked forward to exploring or even solving, unlike dungeons in most other Zelda games.
Breath of the Wild is a great game to me, but the lack of proper dungeons was really disappointing.
BotW is an outside without an inside.
And he will be remembered until the last of us takes our final breath.
I have come to realize that open world is the antithesis of adventure. A big part of something feeling like an adventure is that it will probably take a long time to cross the lands. But you know that in an open world game, you will be able to traverse most of the world within minutes. So how can it feel like an adventure? Going from one spot of the map to another doesn't feel like a grand quest
Except that's just a huge rock.
Honestly I don't even mind the lack of dungeons in BoTW, but what really irks me is how most buildings you come across are just huge building-shaped boulders.
The people who shit on BotW for not having dungeons don't seem to understand that BotW took the dungeon content and incoporated it into exploring the overworld to the point where puzzle-solving happens on the fly, completely removing the distinction between dungeons and the space between dungeons. As a lifelong Zelda fan that's what makes the game so genius to me. That said, some indoor structures and caves would have been more than welcome, but it's not lacking the kind of content that formerly was only found in dungeons.
Thats why in Breath of the Wild I literally never used a horse or fast travel.
For some that's tedious and boring, but i'm autistic enough that I need that kind of limitation. I do that in most open world games like Bethesda open world games, I never use faster travel options.
WoW captured a feeling of adventure the best IMO. Going to Northrend really felt like it. Maybe its because you feel like you're going with an expedition, and you are doing one zone at a time, so there is a feeling of progression from zone to zone.
Open world with proper level design hasn't been done well yet. Most open world games are flat.
unironically we need a 2 remake and for fucks sake go back to high fantasy. Get rid of this steampunk/technology shit.
Zelda II has fucking stellar dungeons in my opinion. They don't have any puzzles in them, but they are filled with tricky traps, tough enemies, and some of them are down right enormous.
Souls games
its not just about puzzles. its what dungeons/ruins add to the worldbuilding.
zelda 2 just has a vibe i really love, like more classic medieval but still feels like hyrule
Instanced zones is a great model. I liked this about GW2 a lot. Sucks for what happened to the game after the first year.
The set pieces are part of what makes dungeons interesting though.
Even if you accept that dungeons are technically there, just made into shrines instead, they stripped any of the setpieces from dungeons and just made them all uniform, bland puzzle solving rooms.
I'd rather they take even just 1/3rd of the shrine puzzles and make them into dungeons instead, complete with cool setpieces like
feels apocalyptic dude
sucks
boring colors
Then why did they have the shrines then dumbass?
Completely invalidates your point. and the reason people hated the shrines wasn't the puzzles, it was the sameyness and the lack of atmosphere a well designed dungeon has.
Exactly
Skyrim Together with some immersive mods would have been great. Too bad they'll never finish that mod
Pushing a boulder into a hole is a puzzle? Or shooting 3 balloons?
It's just a mountain with a tower on top.
Different atmosphere than high fantasy. It's more dark and keeps you on your toes.
dragon quest 7
BotW is really lacking a feeling of lore and history that is so important to something feeling like an adventure into a world. There is little feeling that this is a world that existed without you. Almost everything you come across just seems to exist for your pleasure. Its ridiculous how almost everything is connected to the shrines. Should weird statues in the desert really just lead to a sheikah shrine?
no, but shooting an eye on a wall with an arrow is.
Grow Home, and its sequel Grow Up
For someone that hated the open-world shit, dungeons were supposed to be my refuge from that, but the game was intent on forcing the open world on me.
Imagine thinking the shrines are interesting at all and that 95% of them are not turds.
I'm so glad we have dragon quest. It's the only series that doesn't shy away from it's roots and high fantasy theme.
when i played demon's souls for the first time, it felt like it's what zelda always wanted to be.
honestly if skyrim placed more of the caves and ruins on top of mountains it would feel really close to this. skyrim really has that comfy "coming back to town" feeling and a beautiful and harsh world, but it lacks the good dungeon content.
>skyrim really has that comfy "coming back to town" feeling
That's because that's all there is to do, loot dungeons then go into town and sell your shit
Why couldn't the fucking art style look more like this
why are pictures like this so resonant
lol and it gets old listening to the same old voice lines
Instead of this
I felt that way more with Dark Souls 1 mostly due to the world design but I know what you mean
Brainlet opinion. Souls is the realization of the Classicvania 3D transition. Not Zelda.
They want the smartphone audience like with Let's Go
because people are selfish cunts
Because they have to sell it to kids and manchildren.
Nintendo sold its soul with the Wii.
Appeals to mans sense of adventure and curiosity.
It's a low-effort cash-grab made to fill time until the next "real" zelda game.
I think it looks cute.
It loks like the Pokemon Let's Go of Zelda to me.
I mean it worked for GameFreak so why not do the same.
Best chance you'll get at something like that is a good, noncringy, serious D&D group.
They need to make an MMO with this feel
I only bought a switch for zelda, metroid and bayonetta. so yeah I guess I'm not the target audience.
But you can still have it look cute, link between worlds did it.
i always feel like zelda has never been as enchanting as i wanted it to be. ALttP gave me some of that but i always wanted a full fleged 3D game that took place in an enchanting Hyrule. Something sort of like a Robin Hood-esque pastoral forest environment with fairies and magic
Personally i love how close the castle looks, and yet how far away it actually is due to the side we see being a sheer cliff on the other side of water. It'd probably be a week+ long journey to even reach the castle from the place you're standing despite it looking just barely out of reach.
i will buy this game only because my daughter loves zelda game and she thinks it looks cute.
they won.
that gif is painful because it just made me realize how lame the forest was in design.
>Expectations vs reality
Nothing has yet to recapture the feeling
the only Souls game comparable to Castlevania at all is DaS1 and that's just because of the world design resembling a 3D Metroidvania, Classicvanias are too linear to be comparable to Souls
so close and so far away
You get the feeling in BotW once with that abandoned temple that has all the guardians in it.